WWE 2k15 Attributes Thread
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Re: WWE 2k15 Attributes Thread
I noticed it from the very first match. Things just seemed more "offense weighted". Plus, the matches lasted longer.Comment
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Re: WWE 2k15 Attributes Thread
Someone else had done the legends. I had posted them in my spreadsheet awhile back. Any updates on those, just send them to me and I'll update the sheet.
Right now, just trying to enjoy the game. With pending shoulder surgery, I've been taking it easy with using the arm right now. So updates might be slower than usual the next couple weeks.Comment
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Re: WWE 2k15 Attributes Thread
Weren't longer matches, somewhat the goal in the beginning? Lol. With your last update, I've been content with how the games playing in both Exhibition & Universe, though most of my time on this game is spent in Universe mode. It's leaps and bounds better than what it was out of the box.Comment
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Re: WWE 2k15 Attributes Thread
Weren't longer matches, somewhat the goal in the beginning? Lol. With your last update, I've been content with how the games playing in both Exhibition & Universe, though most of my time on this game is spent in Universe mode. It's leaps and bounds better than what it was out of the box.
Had a CPU vs CPU match lastnight in Universe...Bray Wyatt vs Dean Ambrose. Match lasted close to 12 mins...with constant kick outs. It was a lot of fun to watch!Comment
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Re: WWE 2k15 Attributes Thread
Hey guys. I just got up a WWE2k16 wishlist posted at TEC. Love to hear some of your feedback.NBA 2k18 Roster:
http://forums.operationsports.com/vt...okies-xboxone/
Twitter: @VTCRBTEC
Youtube Channel:https://www.youtube.com/channel/UCKL...1uva35l4zFEofg
Roster Editing for Over a DecadeComment
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Re: WWE 2k15 Attributes Thread
I've actually just started playing the game again and spent a few hours tuning up the attributes based upon a number of factors. Some guys have a injury history such as Ziggler with his head so I made his head durability much lower then the rest. Henry has much lower "defenses" than a big man should cause of injury history. Also just a simple eye test of what guys use more legs or arms will determine how much strength goes into it. Example being RVD with his kicks. I haven't looked at hit ratio yet or done testing but when I do i'll update with some results.Comment
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Re: WWE 2k15 Attributes Thread
I've actually just started playing the game again and spent a few hours tuning up the attributes based upon a number of factors. Some guys have a injury history such as Ziggler with his head so I made his head durability much lower then the rest. Henry has much lower "defenses" than a big man should cause of injury history. Also just a simple eye test of what guys use more legs or arms will determine how much strength goes into it. Example being RVD with his kicks. I haven't looked at hit ratio yet or done testing but when I do i'll update with some results.
As far as your other adjustments, you have to remember this is a video game. If you put the head durability too low, he'll lose matches he normally shouldn't. Also, his head injuries might be real, but whether he wins or loses is pre-determined by WWE. That's why I didn't put too much behind their "real" injuries.
UPDATE: Added another spreadsheet with a couple new guys and rating tweaks.Comment
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Re: WWE 2k15 Attributes Thread
I just collected sliders off the internet and put them in the spreadsheet. It all comes down to user preference but i wanted to show what everyone was using.Comment
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Re: WWE 2k15 Attributes Thread
I love the work you did with the Roster I haven't really done too much to the Sliders. I've had some great matches where I need to hit a finisher at least twice to get the win in main event type matches. The game just feels better with your roster it's really hard to win a match against one of the top guys with a low guy.Comment
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