Hyperballer & DCAllAmerican WWE 2K17 Attribute Project

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  • jacobrainey
    Rookie
    • Nov 2013
    • 56

    #241
    Re: Hyperballer & DCAllAmerican WWE 2k16 Project (Overhaul)

    Are you going to update attributes for current roster

    Comment

    • mikemulloy
      Pro
      • Apr 2004
      • 510

      #242
      Re: Hyperballer & DCAllAmerican WWE 2k16 Project (Overhaul)

      Originally posted by jacobrainey
      Are you going to update attributes for current roster
      If all the ratings and their affects are the same as last year, I don't see any reason why we wouldn't update them. I'm going to hold off on doing any changes until I get my hands on 2k17 and see what's up.

      Comment

      • Steven547
        MVP
        • May 2004
        • 3797

        #243
        Re: Hyperballer & DCAllAmerican WWE 2k16 Project (Overhaul)

        Originally posted by mikemulloy
        If all the ratings and their affects are the same as last year, I don't see any reason why we wouldn't update them. I'm going to hold off on doing any changes until I get my hands on 2k17 and see what's up.
        Same here. I'm going to wait a bit and see how it all plays out.

        Comment

        • Serra11
          MVP
          • Mar 2008
          • 1127

          #244
          Re: Hyperballer & DCAllAmerican WWE 2k16 Project (Overhaul)

          My apologies if it has been already stated but are the highflyers more prone to performing dive and springboard attacks?
          Boots..........To ASSES!!!!!!

          Comment

          • lknpk16
            Rookie
            • Aug 2005
            • 52

            #245
            Re: Hyperballer & DCAllAmerican WWE 2k16 Project (Overhaul)

            Any chance you can add all three members of Decay to the list?

            Comment

            • mikemulloy
              Pro
              • Apr 2004
              • 510

              #246
              Re: Hyperballer & DCAllAmerican WWE 2k16 Project (Overhaul)

              has anyone checked to see if there is any changes between last years attributes and this years? i'm still waiting for my download to unlock

              Comment

              • Hyperballer21
                MVP
                • Feb 2003
                • 2040

                #247
                Re: Hyperballer & DCAllAmerican WWE 2k16 Project (Overhaul)

                Originally posted by mikemulloy
                has anyone checked to see if there is any changes between last years attributes and this years? i'm still waiting for my download to unlock
                Attributes are the same. They've added a microphone skill attribute this year.

                I've added all of the new skills and abilities for 2k17 onto the sheet. Hopefully everything works the same, just maybe reshaping the ranges.

                Comment

                • DC
                  Hall Of Fame
                  • Oct 2002
                  • 17996

                  #248
                  Re: Hyperballer & DCAllAmerican WWE 2k16 Project (Overhaul)

                  Originally posted by Serra11
                  My apologies if it has been already stated but are the highflyers more prone to performing dive and springboard attacks?
                  Until 2K gives us fighter tendencies, there is no way for us to control this.
                  Concrete evidence/videos please

                  Comment

                  • mikemulloy
                    Pro
                    • Apr 2004
                    • 510

                    #249
                    Re: Hyperballer & DCAllAmerican WWE 2k16 Project (Overhaul)

                    Originally posted by Hyperballer21
                    Attributes are the same. They've added a microphone skill attribute this year.

                    I've added all of the new skills and abilities for 2k17 onto the sheet. Hopefully everything works the same, just maybe reshaping the ranges.
                    looks like things can't be lower than 30 :-(

                    Comment

                    • Hyperballer21
                      MVP
                      • Feb 2003
                      • 2040

                      #250
                      Re: Hyperballer & DCAllAmerican WWE 2k16 Project (Overhaul)

                      Originally posted by mikemulloy
                      looks like things can't be lower than 30 :-(
                      Yea, I'm seeing that. I'm doing a few test matches to see how it plays out with the minimum being 30. We'll most likely have to raise the durabilities

                      Comment

                      • Hyperballer21
                        MVP
                        • Feb 2003
                        • 2040

                        #251
                        Re: Hyperballer & DCAllAmerican WWE 2k16 Project (Overhaul)

                        In regards to going below 30; It has to be a glitch.

                        Go look at Bo Dallas Damage Recovery. Its at 20.

                        Comment

                        • Steven547
                          MVP
                          • May 2004
                          • 3797

                          #252
                          Re: Hyperballer & DCAllAmerican WWE 2k16 Project (Overhaul)

                          Originally posted by Hyperballer21
                          In regards to going below 30; It has to be a glitch.

                          Go look at Bo Dallas Damage Recovery. Its at 20.
                          Try their stamina at 1. I remember this being an issue a few versions ago where anything under something like 60 didn't matter.

                          Comment

                          • mikemulloy
                            Pro
                            • Apr 2004
                            • 510

                            #253
                            Re: Hyperballer & DCAllAmerican WWE 2k16 Project (Overhaul)

                            Honestly, they might be fine with them being locked above 30.

                            I've played the following matches with all the guys edited

                            Cena v Styles v Ambrose

                            Owens v Rollins

                            Sasha v Charlotte

                            Perkins v Kendrick

                            American Alpha v The New Day

                            All the matches have been super fun so far and competitive. I actually lost 2 of the 5 which compared to wwe2k16 i think i had like a 90% + winning percentage. Lot of fun so far.

                            Comment

                            • Hyperballer21
                              MVP
                              • Feb 2003
                              • 2040

                              #254
                              Re: Hyperballer & DCAllAmerican WWE 2k16 Project (Overhaul)

                              Originally posted by mikemulloy
                              Honestly, they might be fine with them being locked above 30.

                              I've played the following matches with all the guys edited

                              Cena v Styles v Ambrose

                              Owens v Rollins

                              Sasha v Charlotte

                              Perkins v Kendrick

                              American Alpha v The New Day

                              All the matches have been super fun so far and competitive. I actually lost 2 of the 5 which compared to wwe2k16 i think i had like a 90% + winning percentage. Lot of fun so far.
                              You may be right. The only things I would want below 30 would be Arm/Leg power and Movement Speed. The submission system works this year so I can re-scale the durability and defensive attributes.

                              I'm not going to bother waiting for a "patch". What I am doing is taking the lowest attribute below 30 in each category for anyone the current roster and move them up to 30. Then I re-scale from there.
                              Last edited by Hyperballer21; 10-11-2016, 04:46 PM.

                              Comment

                              • mikemulloy
                                Pro
                                • Apr 2004
                                • 510

                                #255
                                Re: Hyperballer & DCAllAmerican WWE 2k16 Project (Overhaul)

                                Originally posted by Hyperballer21
                                You may be right. The only things I would want below 30 would be Arm/Leg power and Movement Speed. The submission system works this year so I can re-scale the durability and defensive attributes.

                                I'm not going to bother waiting for a "patch". What I am doing is taking the lowest attribute below 30 in each category for anyone the current roster and move them up to 30. Then I re-scale from there.
                                even with them at what they're at, it played awesome. I'm not sure what the rational behind capping them is tho

                                Comment

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