Are you going to update attributes for current roster
Hyperballer & DCAllAmerican WWE 2K17 Attribute Project
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Re: Hyperballer & DCAllAmerican WWE 2k16 Project (Overhaul)
Are you going to update attributes for current roster -
Re: Hyperballer & DCAllAmerican WWE 2k16 Project (Overhaul)
If all the ratings and their affects are the same as last year, I don't see any reason why we wouldn't update them. I'm going to hold off on doing any changes until I get my hands on 2k17 and see what's up.Comment
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Re: Hyperballer & DCAllAmerican WWE 2k16 Project (Overhaul)
Same here. I'm going to wait a bit and see how it all plays out.Comment
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Re: Hyperballer & DCAllAmerican WWE 2k16 Project (Overhaul)
has anyone checked to see if there is any changes between last years attributes and this years? i'm still waiting for my download to unlockComment
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Re: Hyperballer & DCAllAmerican WWE 2k16 Project (Overhaul)
I've added all of the new skills and abilities for 2k17 onto the sheet. Hopefully everything works the same, just maybe reshaping the ranges.Comment
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Concrete evidence/videos pleaseComment
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Re: Hyperballer & DCAllAmerican WWE 2k16 Project (Overhaul)
looks like things can't be lower than 30 :-(Comment
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Re: Hyperballer & DCAllAmerican WWE 2k16 Project (Overhaul)
In regards to going below 30; It has to be a glitch.
Go look at Bo Dallas Damage Recovery. Its at 20.Comment
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Re: Hyperballer & DCAllAmerican WWE 2k16 Project (Overhaul)
Try their stamina at 1. I remember this being an issue a few versions ago where anything under something like 60 didn't matter.Comment
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Re: Hyperballer & DCAllAmerican WWE 2k16 Project (Overhaul)
Honestly, they might be fine with them being locked above 30.
I've played the following matches with all the guys edited
Cena v Styles v Ambrose
Owens v Rollins
Sasha v Charlotte
Perkins v Kendrick
American Alpha v The New Day
All the matches have been super fun so far and competitive. I actually lost 2 of the 5 which compared to wwe2k16 i think i had like a 90% + winning percentage. Lot of fun so far.Comment
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Re: Hyperballer & DCAllAmerican WWE 2k16 Project (Overhaul)
Honestly, they might be fine with them being locked above 30.
I've played the following matches with all the guys edited
Cena v Styles v Ambrose
Owens v Rollins
Sasha v Charlotte
Perkins v Kendrick
American Alpha v The New Day
All the matches have been super fun so far and competitive. I actually lost 2 of the 5 which compared to wwe2k16 i think i had like a 90% + winning percentage. Lot of fun so far.
I'm not going to bother waiting for a "patch". What I am doing is taking the lowest attribute below 30 in each category for anyone the current roster and move them up to 30. Then I re-scale from there.Last edited by Hyperballer21; 10-11-2016, 04:46 PM.Comment
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Re: Hyperballer & DCAllAmerican WWE 2k16 Project (Overhaul)
You may be right. The only things I would want below 30 would be Arm/Leg power and Movement Speed. The submission system works this year so I can re-scale the durability and defensive attributes.
I'm not going to bother waiting for a "patch". What I am doing is taking the lowest attribute below 30 in each category for anyone the current roster and move them up to 30. Then I re-scale from there.Comment
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