Is there anything we need to know in terms of editing these? Do they need to be done from main menu, in universe mode, etc?
HYPE/DC & Co - WWE 2K23 Project
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Re: HYPE/DC & Co - WWE 2K23 Project
Is there anything we need to know in terms of editing these? Do they need to be done from main menu, in universe mode, etc? -
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Re: HYPE/DC & Co - WWE 2K23 Project
After testing these sliders and attributes for a bit with the HUD on, it seems to me that "damage" is almost completely irrelevant and taken out of the equation for determining the winner. In all the matches I've simmed, both wrestlers end up taking minimal to zero "premananet" damage to their health bar, and so the winner ends up being determined by who can land their finisher first, regardless of who took more damage during the match.
Also, both wrestlers seem to gain their signature at approximately the same time regardless of what happened during the match because most wrestlers special attribue is set to 30 and they gain it at almost the same rate whether they are "winning" or "losing" during the match. And so it seems like the winner is just whoever randomly managed to hit their signature and finisher first, with the rest of the match being completely irrelevant.
Is all of that intended? I've only tested it in like 5-6 fights, is this different for anyone else?Last edited by NoKungFu; 04-03-2023, 09:58 AM.Comment
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Re: HYPE/DC & Co - WWE 2K23 Project
I see, thank you, I haven’t watched too many of his matches so you will know more than me, just assumed he would do dives with how acrobatic he is.Comment
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Re: HYPE/DC & Co - WWE 2K23 Project
Chad/Otis: Same as above. They have barely won any matches. Also, for tag teams, usually the champs are going to get midcard status since tag-team wrestling by nature IS a midcard act. The Usos just so happen to also be in the main event picture with the Bloodline program.
W/L Records:
Gable: https://www.cagematch.net/?id=2&nr=15197&page=22
Otis: https://www.cagematch.net/?id=2&nr=17854&page=22Last edited by DC; 04-03-2023, 07:24 AM.Concrete evidence/videos pleaseComment
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Re: HYPE/DC & Co - WWE 2K23 Project
I have a question for Universe Mode
If Im playing like 6 months or so with this attributes and I see for example Tozawa getting Main Event Status. How can I reflect this when the Universe Buffs are fading out? I mean, what stats would you rise for him staying on Main Event (or Upper Card) Level? I hope you understand what I mean
The same for the other way around. Like AJ Styles is losing all the time, sinks in the rankings. What stats would you cut when the Debuffs are gone for him to stay low level?Comment
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Re: HYPE/DC & Co - WWE 2K23 Project
I have a question for Universe Mode
If Im playing like 6 months or so with this attributes and I see for example Tozawa getting Main Event Status. How can I reflect this when the Universe Buffs are fading out? I mean, what stats would you rise for him staying on Main Event (or Upper Card) Level? I hope you understand what I mean
The same for the other way around. Like AJ Styles is losing all the time, sinks in the rankings. What stats would you cut when the Debuffs are gone for him to stay low level?
I would love if the team could respond with some explanation to my questions and their thought process, maybe I'm wrong and missing something.Last edited by NoKungFu; 04-03-2023, 10:00 AM.Comment
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Re: HYPE/DC & Co - WWE 2K23 Project
After testing these sliders and attributes for a bit with the HUD on, it seems to me that "damage" is almost completely irrelevant and taken out of the equation for determining the winner. In all the matches I've simmed, both wrestlers end up taking minimal to zero "premananet" damage to their health bar, and so the winner ends up being determined by who can land their finisher first, regardless of who took more damage during the match.
Also, both wrestlers seem to gain their signature at approximately the same time regardless of what happened during the match, and so it seems like the winner is just whoever randomly managed to hit their signature and finisher first, with the rest of the match being completely irrelevant.
Is all of that intended? I've only tested it in like 5-6 fights, is this different for anyone else?Comment
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Re: HYPE/DC & Co - WWE 2K23 Project
This is part of my issue (see my post above). It seems like most of the stats dont even matter because the sliders make it so none of the wrestlers take any permanent damage, and the only reason they can lose is because they get hit by a finisher and kicking out of a finisher is set to 100 difficulty. So they basically lose while being at full health or close to full health just because of taking a finisher. Which would logically mean none of the stats matter except maybe reversals, recovery, and special/finisher gain rate. Everything relating to offense/damage seems irrelevant because all that matters is who hits a finisher first.
I would love if the team could respond with some explanation to my questions and their thought process, maybe I'm wrong and missing something.Last edited by dman08; 04-03-2023, 11:08 AM.Watch me at twitch.tv/dmanchiComment
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Re: HYPE/DC & Co - WWE 2K23 Project
I think u should watch a few matches to see what's happening. I get what you're saying when u turn the hud on u see them regaining stamina i believe but they are taking permanent damage if u look at their body. I've watched about 20 matches w these edits and sliders. I've seen matches where wrestlers are hitting finishes even late in matches and still getting kick outs. U just have to watch a few matches to really see what's happening. Make sure u using the right sliders and the right edits. My only problem is I'm seeing a number of matches ending in count outs which isn't the best but i normally just restart the match and let it run againComment
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Re: HYPE/DC & Co - WWE 2K23 Project
Just wanted to say thank you guys for your hard work. This is my first time using your sliders & ratings, and they’ve made the matches way more entertaining to watch. I appreciate y’all
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Re: HYPE/DC & Co - WWE 2K23 Project
These look awesome, i've been slowly implementing them. Are you going to do any updates for CAW like Ric Flair, etc. Or should I use last years (2022 list).
ThanksComment
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Re: HYPE/DC & Co - WWE 2K23 Project
Whenever I do what I consider a high impact move, or any move with a pin as an option I go for the pin. Helps the CPU keep up with their momentum, helps with match pacing, and helps both wrestlers regain stamina.NFL- Green Bay Packers
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