HYPE/DC & Co - WWE 2K23 Project

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  • SpectreBugg
    Sim or Nothing
    • Jan 2007
    • 499

    #76
    Re: HYPE/DC & Co - WWE 2K23 Project

    Is there anything we need to know in terms of editing these? Do they need to be done from main menu, in universe mode, etc?
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    • PeoplesChampGB
      All Star
      • May 2012
      • 6005

      #77
      Re: HYPE/DC & Co - WWE 2K23 Project

      Originally posted by SpectreBugg
      Is there anything we need to know in terms of editing these? Do they need to be done from main menu, in universe mode, etc?
      It has to be done from the main menu, because AI tendencies are not editable in universe mode.
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      • SpectreBugg
        Sim or Nothing
        • Jan 2007
        • 499

        #78
        Re: HYPE/DC & Co - WWE 2K23 Project

        Originally posted by PeoplesChampGB
        It has to be done from the main menu, because AI tendencies are not editable in universe mode.
        perfect. thanks!
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        • NoKungFu
          Banned
          • Mar 2022
          • 43

          #79
          Re: HYPE/DC & Co - WWE 2K23 Project

          After testing these sliders and attributes for a bit with the HUD on, it seems to me that "damage" is almost completely irrelevant and taken out of the equation for determining the winner. In all the matches I've simmed, both wrestlers end up taking minimal to zero "premananet" damage to their health bar, and so the winner ends up being determined by who can land their finisher first, regardless of who took more damage during the match.

          Also, both wrestlers seem to gain their signature at approximately the same time regardless of what happened during the match because most wrestlers special attribue is set to 30 and they gain it at almost the same rate whether they are "winning" or "losing" during the match. And so it seems like the winner is just whoever randomly managed to hit their signature and finisher first, with the rest of the match being completely irrelevant.

          Is all of that intended? I've only tested it in like 5-6 fights, is this different for anyone else?
          Last edited by NoKungFu; 04-03-2023, 09:58 AM.

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          • dman08
            Pro
            • Jan 2008
            • 754

            #80
            Re: HYPE/DC & Co - WWE 2K23 Project

            These are playing pretty damn good. Just watched an epic universe match between big e & Gunther
            Watch me at twitch.tv/dmanchi

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            • ACTiONMAN
              Just started!
              • Apr 2023
              • 2

              #81
              Re: HYPE/DC & Co - WWE 2K23 Project

              Originally posted by Hyperballer21
              I've watched a few matches since he's been in NXT. He uses alot Springboard moves but I didn't not see one top rope dive move. In the future I could have an Indies/IMPACT version with him using his full moveset.
              I see, thank you, I haven’t watched too many of his matches so you will know more than me, just assumed he would do dives with how acrobatic he is.

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              • DC
                Hall Of Fame
                • Oct 2002
                • 17996

                #82
                Re: HYPE/DC & Co - WWE 2K23 Project

                Originally posted by Camerondilly
                Some Overall Changes i suggest

                The Miz- Mid (Fought Seth Rollins in mini-feud/Host Of Wrestlemania)
                Chad & Otis - Mid (Wrestled at Wrestlemania Showcase)
                Ridge Holland - Mid

                But other than that overalls are great!
                Miz has essentially been a bottom of the card performer for the last 6 years. Just look at his record.





                Chad/Otis: Same as above. They have barely won any matches. Also, for tag teams, usually the champs are going to get midcard status since tag-team wrestling by nature IS a midcard act. The Usos just so happen to also be in the main event picture with the Bloodline program.

                W/L Records:

                Gable: https://www.cagematch.net/?id=2&nr=15197&page=22
                Otis: https://www.cagematch.net/?id=2&nr=17854&page=22
                Last edited by DC; 04-03-2023, 07:24 AM.
                Concrete evidence/videos please

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                • LucTheHatter
                  Rookie
                  • Dec 2015
                  • 22

                  #83
                  Re: HYPE/DC & Co - WWE 2K23 Project

                  I have a question for Universe Mode
                  If Im playing like 6 months or so with this attributes and I see for example Tozawa getting Main Event Status. How can I reflect this when the Universe Buffs are fading out? I mean, what stats would you rise for him staying on Main Event (or Upper Card) Level? I hope you understand what I mean
                  The same for the other way around. Like AJ Styles is losing all the time, sinks in the rankings. What stats would you cut when the Debuffs are gone for him to stay low level?

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                  • NoKungFu
                    Banned
                    • Mar 2022
                    • 43

                    #84
                    Re: HYPE/DC & Co - WWE 2K23 Project

                    Originally posted by LucTheHatter
                    I have a question for Universe Mode
                    If Im playing like 6 months or so with this attributes and I see for example Tozawa getting Main Event Status. How can I reflect this when the Universe Buffs are fading out? I mean, what stats would you rise for him staying on Main Event (or Upper Card) Level? I hope you understand what I mean
                    The same for the other way around. Like AJ Styles is losing all the time, sinks in the rankings. What stats would you cut when the Debuffs are gone for him to stay low level?
                    This is part of my issue (see my post above). It seems like most of the stats dont even matter because the sliders make it so none of the wrestlers take any permanent damage, and the only reason they can lose is because they get hit by a finisher and kicking out of a finisher is set to 100 difficulty. So they basically lose while being at full health or close to full health just because of taking a finisher. Which would logically mean none of the stats matter except maybe reversals, recovery, and special/finisher gain rate. Everything relating to offense/damage seems irrelevant because all that matters is who hits a finisher first.

                    I would love if the team could respond with some explanation to my questions and their thought process, maybe I'm wrong and missing something.
                    Last edited by NoKungFu; 04-03-2023, 10:00 AM.

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                    • Newlegacy
                      Rookie
                      • Dec 2013
                      • 236

                      #85
                      Re: HYPE/DC & Co - WWE 2K23 Project

                      Originally posted by NoKungFu
                      After testing these sliders and attributes for a bit with the HUD on, it seems to me that "damage" is almost completely irrelevant and taken out of the equation for determining the winner. In all the matches I've simmed, both wrestlers end up taking minimal to zero "premananet" damage to their health bar, and so the winner ends up being determined by who can land their finisher first, regardless of who took more damage during the match.

                      Also, both wrestlers seem to gain their signature at approximately the same time regardless of what happened during the match, and so it seems like the winner is just whoever randomly managed to hit their signature and finisher first, with the rest of the match being completely irrelevant.

                      Is all of that intended? I've only tested it in like 5-6 fights, is this different for anyone else?
                      I haven't really seen this personally

                      Comment

                      • dman08
                        Pro
                        • Jan 2008
                        • 754

                        #86
                        Re: HYPE/DC & Co - WWE 2K23 Project

                        Originally posted by NoKungFu
                        This is part of my issue (see my post above). It seems like most of the stats dont even matter because the sliders make it so none of the wrestlers take any permanent damage, and the only reason they can lose is because they get hit by a finisher and kicking out of a finisher is set to 100 difficulty. So they basically lose while being at full health or close to full health just because of taking a finisher. Which would logically mean none of the stats matter except maybe reversals, recovery, and special/finisher gain rate. Everything relating to offense/damage seems irrelevant because all that matters is who hits a finisher first.

                        I would love if the team could respond with some explanation to my questions and their thought process, maybe I'm wrong and missing something.
                        I think u should watch a few matches to see what's happening. I get what you're saying when u turn the hud on u see them regaining stamina i believe but they are taking permanent damage if u look at their body. I've watched about 20 matches w these edits and sliders. I've seen matches where wrestlers are hitting finishes even late in matches and still getting kick outs. U just have to watch a few matches to really see what's happening. Make sure u using the right sliders and the right edits. My only problem is I'm seeing a number of matches ending in count outs which isn't the best but i normally just restart the match and let it run again
                        Last edited by dman08; 04-03-2023, 11:08 AM.
                        Watch me at twitch.tv/dmanchi

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                        • TigerBotHesh_23
                          Rookie
                          • Aug 2016
                          • 31

                          #87
                          Re: HYPE/DC & Co - WWE 2K23 Project

                          Originally posted by dman08
                          I think u should watch a few matches to see what's happening. I get what you're saying when u turn the hud on u see them regaining stamina i believe but they are taking permanent damage if u look at their body. I've watched about 20 matches w these edits and sliders. I've seen matches where wrestlers are hitting finishes even late in matches and still getting kick outs. U just have to watch a few matches to really see what's happening. Make sure u using the right sliders and the right edits. My only problem is I'm seeing a number of matches ending in count outs which isn't the best but i normally just restart the match and let it run again
                          I think another part of why the signatures build up around the same speed is because of all the pins the AI tries which can't currently be controlled. All those kick outs help build up the special meter for the person getting beat.

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                          • j_jackson2019
                            Rookie
                            • Jun 2021
                            • 25

                            #88
                            Re: HYPE/DC & Co - WWE 2K23 Project

                            Just wanted to say thank you guys for your hard work. This is my first time using your sliders & ratings, and they’ve made the matches way more entertaining to watch. I appreciate y’all


                            Sent from my iPhone using Operation Sports

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                            • trusaleen1
                              Rookie
                              • Apr 2009
                              • 384

                              #89
                              Re: HYPE/DC & Co - WWE 2K23 Project

                              These look awesome, i've been slowly implementing them. Are you going to do any updates for CAW like Ric Flair, etc. Or should I use last years (2022 list).

                              Thanks

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                              • PeoplesChampGB
                                All Star
                                • May 2012
                                • 6005

                                #90
                                Re: HYPE/DC & Co - WWE 2K23 Project

                                Originally posted by TigerBotHesh_23
                                I think another part of why the signatures build up around the same speed is because of all the pins the AI tries which can't currently be controlled. All those kick outs help build up the special meter for the person getting beat.
                                That's why I actually play with one houserule:

                                Whenever I do what I consider a high impact move, or any move with a pin as an option I go for the pin. Helps the CPU keep up with their momentum, helps with match pacing, and helps both wrestlers regain stamina.
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