yes im glad they fixed this... it was too easy to run a burn a whole team
NCAA Football 10 Blog: Player Pursuit Angles
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Re: NCAA Football 10: Player pursuit angles
yes im glad they fixed this... it was too easy to run a burn a whole teamGo skins and Fsu!!!! -
in ncaa football 09, a running back with 99 speed could run to the outside and break a 50+ yard TD run just about on demand. this was due to the computer's horrible pursuit.
in my dynasty, i recruited a 4-star 80 overall running back with 99 speed. he won the heisman and averaged something ridiculous like 30 yards per attempt. went unbeaten with north carolina and won a national championship. although it was somewhat fun, it was EXTREMELY unrealistic.
glad to see it being fixed.UNC Tar Heels
Detroit Pistons
Washington Redskins
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Re: NCAA Football 10 Blog: Player Pursuit Angles
How's it beside the point? The vids are showing off a certain aspect of the game, nothing more. This vid was about pursuit angles, not the running mechanics, the OL/DL interaction, or anything else.
I'm not overly excited either, but I like what I see in terms of what they are showing me here. I'll reserve judgment on other facets of the game when they actually show them off.
While I understand the vids are only showing one aspect of the game, they were preceded by a blog that had still pictures showing a pocket that was formed. I haven't seen any video evidence of such a pocket, anyone can doctor an image to show what they want. Now that they show a video of how they fixed the pursuit angles I still see the other issues that persisted. I have reasonable enough intelligence to realize they might not have worked on those other issues. At the same time I have no way of knowing that they ever will fix those other issues. That is why I keep stating I am happy about the direction. This pursuit angle issue was a BIG ONE FOR ME. And I'm glad they fixed it. I still am going to reserve my excitement until I see everything.
Maybe I'm a bit too skeptical but I find it odd that they would claim to have fixed issues such as the pocket yet show a video of fixed pursuit angles using the broken OL/DL pocket engine of '09. At least when Ian posts his Madden videos he isolates the issue he is trying to fix by only showing that particular issue. If they can't do this on a particular issue I would at least expect them to state that they are showing the fixed pursuit angles while using the engine from last year. Ian does a good job of this. With all that silent I am not going to give EA the benefit of the doubt. Sorry but they have to do more to earn that. Just the way I feel.
And yes, I have a right to hold the opinion that most of you are easily satisfied or pacified. Sorry, I'll remain a skeptic until I see more. I work for my money so should EA.----------
PSN: RuFF_NeXX
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Re: NCAA Football 10 Blog: Player Pursuit Angles
I agree with my boy Plex. There are still things I loathe about 09 but I've played it thru longer than any other version. There are plenty of major and minor details I'd like to see implemented but overall Def. AI was a huge concern of mine(we created most of our House Rules to aid the stupid D) and pursuit angles plus WR/DB interaction will be huge. Those will make a game seem so much more realistic. Then we get the pocket, so maybe we can get that extra second occasionally to let the WR do his thing with the DB.
I'm a big stickler for detail so I really want to have more options off the field too like picking whether my team wears white or black shoes/socks and mixing and matching all possible uni combos. That's important to me so I see where some guys want more detail.
I'm really hoping they tell us they have re-worked cpu AI when it comes to depthchart/roster requirements and get the best on the field as well as recruit adequately. No more 12 QB's on the roster but 7 total OL. Stupid. You're killing me.
I think we're getting there.Comment
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Re: NCAA Football 10 Blog: Player Pursuit Angles
It makes little sense to show an improved pursuit angle video with all those other flaws in there unless you state you are working on those things. Like I wrote, they all go hand in hand to create a more realistic experience. Playing arcade ball gets frustrating old real fast.
I also see some other poster with a good point about hoping EA doesn't over compensate to the point we never see long runs. They have a history of over-compensating. Comments like these as well as mine are intended to make the game better, not criticize the developers.----------
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Re: NCAA Football 10 Blog: Player Pursuit Angles
EDIT: I went back and checked and it looks like OMT's post only deals with the cpu's depth chart management, not necessarily cpu recruiting. Check out post 103 here for the details: http://www.operationsports.com/forum...r-chat-11.htmlLast edited by deadlyCane; 03-26-2009, 09:35 PM.----------
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Re: NCAA Football 10 Blog: Player Pursuit Angles
I am glad they fixed this. I have to admit though, I abused this a lot.NCAAF: Miami Hurricanes
NCAAB: Miami Hurricanes
MLB: Atlanta Braves
NFL: Atlanta Falcons
NBA: Atlanta Hawks
MMA: Melvin Guillard, Chael Sonnen, Dan Hardy, & Thiago SilvaComment
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Re: NCAA Football 10 Blog: Player Pursuit Angles
Considering the DB/WR interaction isn't in there and obviously the OL/DL doesn't look any different, I'm going to go ahead and say this was probably one of the first changes in game play they made for NCAA 2010 and that's why the videos look "bad". Simply for the reason that this video is to show off pursuit angles and nothing else. Since the Madden Team is changing player physics for Madden 10 I can only hope NCAA 2010 will be doing it as well and it will change the role speed plays in the game.
I'm still a skeptic about this years installment in the NCAA series, and Madden, but it is looking better every week and I am actually starting to look forward to both Football titles this year.Comment
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Re: NCAA Football 10 Blog: Player Pursuit Angles
First, I'm not telling anyone to not get excited. I'm only saying I WON'T GET TOO EXCITED YET. Second, for the guy who said most of us skeptics aren't hardcore, I don't claim to be hardcore. I just want a game that is in my mind a reasonable simile of football. One that follows football principles and real world physics. I don't have to be hardcore to have that expectation. I've seen it done for most part with the last two games produced by Visual Concepts and Take Two.
Originally posted by deadlyCaneWhile I understand the vids are only showing one aspect of the game, they were preceded by a blog that had still pictures showing a pocket that was formed. I haven't seen any video evidence of such a pocket, anyone can doctor an image to show what they want. Now that they show a video of how they fixed the pursuit angles I still see the other issues that persisted. I have reasonable enough intelligence to realize they might not have worked on those other issues. At the same time I have no way of knowing that they ever will fix those other issues. That is why I keep stating I am happy about the direction. This pursuit angle issue was a BIG ONE FOR ME. And I'm glad they fixed it. I still am going to reserve my excitement until I see everything.
Originally posted by deadlyCaneMaybe I'm a bit too skeptical but I find it odd that they would claim to have fixed issues such as the pocket yet show a video of fixed pursuit angles using the broken OL/DL pocket engine of '09. At least when Ian posts his Madden videos he isolates the issue he is trying to fix by only showing that particular issue. If they can't do this on a particular issue I would at least expect them to state that they are showing the fixed pursuit angles while using the engine from last year. Ian does a good job of this. With all that silent I am not going to give EA the benefit of the doubt. Sorry but they have to do more to earn that. Just the way I feel.
Originally posted by deadlyCaneAnd yes, I have a right to hold the opinion that most of you are easily satisfied or pacified. Sorry, I'll remain a skeptic until I see more. I work for my money so should EA.
And with this, I'm done discussing this with you. Hope the game either lives up to your expectations or fails miserably, whichever you're hoping happens.
Take care...I can't shave with my eyes closed, meaning each day I have to look at myself in the mirror and respect who I see.
I miss the old days of Operation Sports :(
Louisville Cardinals/St.Louis CardinalsComment
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Re: NCAA Football 10 Blog: Player Pursuit Angles
CountryBoy, what is your problem. Didn't I say that I am reserving my excitement until I see more? Why can't you just accept that I am not as excited as you after seeing a few pictures and a couple vidoes? Are you that simple minded that you can't understand not everyone is going to see it your way or is your intention to shove your belief down other people's throat?
Good lord, if you want to make up your mind after what you've seen go for it. It takes me longer. Deal with it. NOTHING you write will change that.
And don't cheers me. We're not friends. Quit trying to tell me how to think. I don't live in your communist world.----------
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Re: NCAA Football 10 Blog: Player Pursuit Angles
Semi-OT: You know what bothers me? The easily impressed people coming down on people on the party poopers for not feeling the same way they do. I've seen a lot of it lately and no one is saying a word.Comment
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Re: NCAA Football 10 Blog: Player Pursuit Angles
Yeah, it's like people are going to crucify others for not sharing their opinion. Even going to the extent of lecturing people and twisting their words. I wrote that I am reserving my excitement and it's magically interpreted as I am judging the final product without seeing it or saying the cake is bitter just by tasting the batter. At least it was something like that, can't be bothered to reread that. Yet those are the same people who are rushing to open their wallets to EA without seeing a final product. Doesn't make sense to me.----------
PSN: RuFF_NeXX
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Re: NCAA Football 10 Blog: Player Pursuit Angles
Yeah, it's like people are going to crucify others for not sharing their opinion. Even going to the extent of lecturing people and twisting their words. I wrote that I am reserving my excitement and it's magically interpreted as I am judging the final product without seeing it or saying the cake is bitter just by tasting the batter. At least it was something like that, can't be bothered to reread that. Yet those are the same people who are rushing to open their wallets to EA without seeing a final product. Doesn't make sense to me.
I hate being raked over the coals for no good reason myself. Some will be pleased more easily than others and they'll fight to no end. Then again, someone will be pissed to no end over a small detail not being added. Your reason for holding out on EA is a very legit one. Recovery times when people go down or change direction needs some serious attention. Especially on a pass rush or most times the ball carrier has the ball.Comment
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Re: NCAA Football 10: Player pursuit angles
For me, this is number 1. If this series is released again this year without adaptive AI and no deep throws by the CPU I'll be disgusted....again.
If I have a freshman CB in BnR coverage on a faster All American WR, there better be an audible by the CPU taking this rookie deep. There is no risk to missing any defensive play call. This *hit has got to stop.
Also, there was NO excuse and it was appalling last year to watch the CPU run that stupid Read play, that this was the main reason I took the game back in December.
The pursuit angles videos show progress. Hopefully this helps negate the all important speed rating cheat in NCAA.
I also would like to see the CPU QB roll out right and the physically impossible zip throwback to the left eliminated from the game.Comment
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