NCAA Football 11 Demo Available Now, Post Your Impressions Here

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  • crques
    All Star
    • Apr 2004
    • 5045

    #1306
    Re: NCAA Football 11 Demo Available Now, Post Your Impressions Here

    Maybe I'm just getting old and my reaction time isn't what it used to be with video games, but the demo seems way too fast in my opinion. So far this game reminds me of Madden 04 in the sense that it moves a little quick and defense appears to be at a minimum. If the actual game plays like the demo, I'm worried about too much offense and way too many high scoring shootouts.

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    • Strummer101er
      Banned
      • Jul 2008
      • 597

      #1307
      Re: NCAA Football 11 Demo Available Now, Post Your Impressions Here

      Originally posted by crques
      Maybe I'm just getting old and my reaction time isn't what it used to be with video games, but the demo seems way too fast in my opinion.
      I'm the same way -- I think we're just getting old, man.

      On launch day, I always jump into practice mode, offense only, and run up and down the field trying out all the controls and getting a feel for the speed of the game. After that, I can compete with all the young'uns out there.

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      • BroMontana82
        Support Sim
        • Nov 2004
        • 2225

        #1308
        Re: NCAA Football 11 Demo Available Now, Post Your Impressions Here

        Originally posted by Bumble14
        Guys-

        Just an update- spoke with Roy Harvey, Executive Producer of the game last night. The demo is an older build, with several glitches/bugs/exploits that have already been corrected in the final build. Look for an EA Blog to be posted in the near future that outlines these fixes.

        Also, while not confirmed, it is believed that the version of the game I played in late April may have also been a newer version that what the demo was built on. Roy was going to look into this and let me know. To me, the version I played was light years better than the demo- and the demo is pretty darn good.

        Feel free to ask any questions, and make sure to follow me on Twitter as we near the games release- review copy should be in my hand in a matter of weeks. Follow: Bumble14_OS
        that's really great news. i only played 09 briefly before canning it but the demo is pretty good in my opinion in terms of features and overall gameplay. i just don't like how the movement feels. there's a lot of sliding and skating around and not much weight to the players. on the build you played, was this improved?

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        • jake44np
          Post Like a Champion!
          • Jul 2002
          • 9563

          #1309
          Re: NCAA Football 11 Demo Available Now, Post Your Impressions Here

          How do we share the demo?
          ND Season Ticket Holder since '72.

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          • mgoblue678
            MVP
            • Jul 2008
            • 3371

            #1310
            Re: NCAA Football 11 Demo Available Now, Post Your Impressions Here

            Originally posted by sportyguyfl31
            I posted my initial impressions a way back, and they largely remain unchanged.

            I hate to be a kill joy, but playing it a little more, my concern now is that once we get online and start playing ranked matches, and into our online dynasties, we are going to see more then a little bit of the 'same old EA'.

            The game is a tremendous improvement vs the CPU. The CPU actually tries to compete, and people are going to lose games vs the CPU in online dynasty this year, and that is a good thing. Nothing was worse then padding your Win-Loss total against last years, garbage CPU...if you went .500 in your user vs user games, you were pretty much guaranteed at least a 8 win season, every year.

            The problem for head to head play, is that many of the same old annoyances are still there.

            1) I love that I can play as my DE /DTand not be vacuumed and sucked into blockers every snap..and I can effect the game. The RS moves feel waaay more responsive and fluid. Good improvement.

            The problem? I'm the only one playing with any kind of aggresion. the rest of my DL teammates, are engaged in the same old patty-caking.

            Yet another year of having to use 'jump the snap' on aggressive, in order to get the DL to play together, and with nastiness.

            1a) It will also be yet another year of people being able to dance wide with the QB..due to lazy engagement by the DE's and no proper pass rush angles.

            2) Im still seeing CB's giving an open, inside release in man coverage for slant, and drag routes.
            --The programming and interaction hasnt changed here..its the same opld sloppy technique of just giving away the inside on these routes..regardless of the coverage scheme. This issue is masked somewhat by the QB's actually throwing errant, wayward passes on default settings, but the sloppy technique is still there.

            3) completeing shallow passes underneath vs yellow zones is better then 09-10, but still s smidge too easy. At least, the defenders appear to be closing on them faster now..which is a good thing.

            4) Pass pressure has no effect on passing accuracy. The QB can still deliver a perfect dart, with all kinds of pressure around him, and without having his feet set and shoulders square.

            5) The CPU QB still freaks out on HB screens and gets killed.


            I do give EA credit for making the CPu vs User experience a lot more fun, challenging, and engaging, howeverm there are still issues with a lot of the same problems which has made head to head play a pain in the neck at times.

            It's a marked improvement to be sure, and I appreciate it, but I cannot put on blinders and pretend that old issues dont exist either.

            I hope that's fair
            1. I would agree with this. Obviously sliders can help this somewhat, by cutting down on the QB's time to throw, but your right the underlying defensive ai and interaction with the o-line still isn't very good.

            2. Agreed with this as well.

            3. Agree with this as well.

            4. Agree partially because I have seen some errant throws with pressure just not on a consistent enough basis.

            5. Half agree here. CPU seems very competent at throwing WR screens, but as you said they still freak out on RB screens for some reason at least on the ones I have seen.

            Overall I agree, it's improvement just not blown away by it like some others are because like you said some of the underlying issues and problems are still there. They shouldn't be ignored because they still need to addressed at some point.

            I thought you were very fair as well.
            Last edited by mgoblue678; 06-15-2010, 09:24 AM.
            My Teams

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            • ABR173rd
              Rangers Lead The Way!!!!
              • Aug 2009
              • 1523

              #1311
              Re: NCAA Football 11 Demo Available Now, Post Your Impressions Here

              Throwing the long bombs seemed more realistic,the Wr's are actually catching the ball en route/ running to the ball you, can also notice the match up differences pertaining to the speed of the players specifically cb/wr. Blocking looks and feels alot better.

              Gameflow/Gameplan??? I don't really see major differences in the way my guys plays when adjusting the settings maybe its because the games are short?Regardless I am pretty impressed the graphics are starting to look dated but the overall gameplay so far looks good and will be a day 1 buy for me.

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              • mgoblue678
                MVP
                • Jul 2008
                • 3371

                #1312
                Re: NCAA Football 11 Demo Available Now, Post Your Impressions Here

                Originally posted by BroMontana82
                that's really great news. i only played 09 briefly before canning it but the demo is pretty good in my opinion in terms of features and overall gameplay. i just don't like how the movement feels. there's a lot of sliding and skating around and not much weight to the players. on the build you played, was this improved?

                I would like to know this as well. I really don't like the sliding or skating feel in the movement of the players.

                What I wonder is why is NCAA having so much trouble this gen replicating realistic looking movement when NCAA last gen had no problem in that area.
                My Teams

                College: Michigan Wolverines
                NHL: Detroit Red Wings
                NBA:Detroit Pistons
                MLB: Detroit Tigers

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                • frnkpw13
                  Rookie
                  • Sep 2009
                  • 76

                  #1313
                  Re: NCAA Football 11 Demo Available Now, Post Your Impressions Here

                  demo looks promising. cant wait to start a dynasty. i havent seen this little tidbit mention. i notice when pressing RT and UP on the RS before i get to the LOS that the linemens blocking scheme is strait out. after few seconds and right before i would snap the ball (while still looking in coaches cam)they pick who they are going to block. i thought it was really cool. sorry if someone already said it wasnt going to look throught 50 pages. hehe
                  New Orleans Saints
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                  • speedy43
                    MVP
                    • May 2010
                    • 1214

                    #1314
                    Re: NCAA Football 11 Demo Available Now, Post Your Impressions Here

                    Originally posted by jake44np
                    How do we share the demo?
                    5k+ posts and you still don't know how to look on the game's website?

                    Comment

                    • rudyjuly2
                      Cade Cunningham
                      • Aug 2002
                      • 14813

                      #1315
                      Re: NCAA Football 11 Demo Available Now, Post Your Impressions Here

                      I liked the demo. Big upgrade from NCAA 10 demo imo. I wasn't blown away although I'm still working off some rust but it's a day one purchase for me. I need longer quarters to work on the ground game. (Longer version of impressions in my sig).

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                      • stewaat

                        #1316
                        Re: NCAA Football 11 Demo Available Now, Post Your Impressions Here

                        After playing a couple game here are my thoughts....



















































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                        • wisecav
                          Pro
                          • Jun 2009
                          • 652

                          #1317
                          Re: NCAA Football 11 Demo Available Now, Post Your Impressions Here

                          Originally posted by jake44np
                          How do we share the demo?
                          In the main menu there's the "share with a friend" option after all of the match ups you can play. Go to that and it'll let you pick what friend to send it to.
                          Penn State Nittany Lions
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                          • Equinox831
                            We're Going Farming
                            • Sep 2009
                            • 2489

                            #1318
                            Re: NCAA Football 11 Demo Available Now, Post Your Impressions Here

                            I'm in the 2nd quarter of my game, and I can already tell that this is going to be an offensive minded game... Every single pass you throw is going to connect with something... Not your receiver, but somebody's gonna catch that damn ball :P

                            P.S. Mizzou's offense is pretty difficult to defend....
                            Last edited by Equinox831; 06-15-2010, 09:39 AM.
                            Chicago Bulls | Chicago Bears | Chicago White Sox | Chicago Blackhawks

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                            • wisecav
                              Pro
                              • Jun 2009
                              • 652

                              #1319
                              Re: NCAA Football 11 Demo Available Now, Post Your Impressions Here

                              Originally posted by Oliver Beyer
                              Firt, hello to you all ...

                              Second, I tried both demos and must admit I'm in a bit of a shock regarding the technical standpoint of the PS3-version.

                              The 360-version not only runs at 1080P (likely upscaled but who cares) and looks much crisper, it also runs much more fluid. The PS3-version has horrible stuttering, lousy blurry textures (midfield logos, jerseys etc) and microfreezes when you've selected a play from the play calling menu. It simply hangs for a fraction of a second and then goes on. It's absolutely horrible.

                              The 360-version on the other hand has far less jaggies and flickering (looks like better AA or at least some sort of AA where the PS3 version seems to go without), much better textures and none of those freezes.

                              I'm totally surprised to see such a huge difference between the two version. I wanted to buy the PS3-version (because I don't have 360 gold to play online) but the PS3 is pretty much unplayable.

                              Has anyone seen similar things?
                              Not at all. I played the PS3 version and it looked great.
                              Penn State Nittany Lions
                              Kentucky Wildcats
                              Washington Redskins
                              Boston Celtics
                              Boston Red Sox
                              Washington Capitals

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                              • bonannogiovanni
                                MVP
                                • Oct 2004
                                • 1339

                                #1320
                                Re: NCAA Football 11 Demo Available Now, Post Your Impressions Here

                                It looks like acc clock is in, although it only runs off the game clock for only 10 seconds (from 40 ot 30 on the play clock). I hope in retail we have the option to change the runoff.

                                Quick question, I thought it was possible to spin using the right stick in circular motion, but I haven't been able to do that. Have you?

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