NCAA Football 11 Patch #2 Available with Details, Post Your Impressions Here

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  • J-Unit40
    Boom!!
    • Sep 2005
    • 8258

    #61
    Re: NCAA Football 11 Patch #2 Available with Details, Post Your Impressions Here

    FYI - Uniforms appear to get dirty midway through 2nd quarter action (8 minutes quarters with medium rainfall).

    Game is being played at Doak (FSU).

    System - 360
    "Hard work beats talent, when talent isn't working hard.”

    Comment

    • callmetaternuts
      All Star
      • Jul 2004
      • 7045

      #62
      Re: NCAA Football 11 Patch #2 Available with Details, Post Your Impressions Here

      Originally posted by J-Unit40
      FYI - Uniforms appear to get dirty midway through 2nd quarter action (8 minutes quarters with medium rainfall).

      Game is being played at Doak (FSU).

      System - 360
      Good to see you playing in a better stadium finally!

      What's your take on the patch and LTP #2? Effective? How dirty are unis getting? Is the change in awareness and accuracy enough to change sliders?

      Also, in the old thread that was closed, someone said the Read Option was still broken. I call BS on that one. I run that play at least 25% of the time and its not designed to break 50 yard runs everytime. It works as intended if you make the right read. I love the Read Option at this point.
      Check out my Tampa Bay Buccaneers CFM Thread.

      You too can be a 5* recruit at FSU.......

      Originally posted by TwelveozPlaya21
      add worthless Xavier Lee to that list..
      Originally posted by MassNole
      CFL here he comes. Pfft, wait that would require learning a playbook. McDonalds here he comes.

      Comment

      • youALREADYknow
        MVP
        • Aug 2008
        • 3635

        #63
        Re: NCAA Football 11 Patch #2 Available with Details, Post Your Impressions Here

        Originally posted by Ramminyou
        This is more of a response to someone in the deleted patch #2 thread who stated that he thought the PA pass was still broken. These are all in the first half of the game with default All-American sliders.







        They also show off dirty uniforms in a clear game.
        You could do the same pre-patch because there was never an all or nothing with PA. FWIW, I believe the sliders just need to change for post-patch versus pre-patch to change the effectiveness of play action. Pass rush in general plays different, pursuit plays different, etc.

        Comment

        • outkaz79
          Rookie
          • Jul 2007
          • 449

          #64
          Re: NCAA Football 11 Patch #2 Available with Details, Post Your Impressions Here

          okay it looks as if somehow dirty uniforms were left out of the PS3 patch. I'm playing Alabama @ Auburn in the pouring rain. It is the third quarter.....nothing!

          Comment

          • youALREADYknow
            MVP
            • Aug 2008
            • 3635

            #65
            Re: NCAA Football 11 Patch #2 Available with Details, Post Your Impressions Here

            Originally posted by callmetaternuts
            Also, in the old thread that was closed, someone said the Read Option was still broken. I call BS on that one. I run that play at least 25% of the time and its not designed to break 50 yard runs everytime. It works as intended if you make the right read. I love the Read Option at this point.
            Again, the comment was in reference to CPU AI, not User AI. I love the play in User played games as well.

            I can run a Fake Punt Pass and make it work as a User... you're controlling the players.

            Comment

            • aTTckr
              Rookie
              • Feb 2009
              • 259

              #66
              Re: NCAA Football 11 Patch #2 Available with Details, Post Your Impressions Here

              Originally posted by SA1NT401
              KIDDING RIGHT? Rutgers plays on TURF.
              Oops my bad. Wasn't able to see that through the snow

              Comment

              • DirtyCobra
                Pro
                • Mar 2009
                • 620

                #67
                Re: NCAA Football 11 Patch #2 Available with Details, Post Your Impressions Here

                Originally posted by ActLikeYouCrow
                exactly what i was thinking when guys were saying uniforms werent getting dirty
                I played 2 games one at Alabama and one at Kentucky....Jersey did get dirty towards the end of the 4th qtr......
                Last edited by DirtyCobra; 08-11-2010, 11:46 AM.

                Comment

                • stoncold32
                  MVP
                  • Jul 2002
                  • 3588

                  #68
                  Re: NCAA Football 11 Patch #2 Available with Details, Post Your Impressions Here

                  Alright, played one game at OU in light rain, and nothing happened.

                  I'm gonna try Kentucky vs Louisville like the guy above posted in medium rain.....

                  This is PS3 by the way

                  Update: From the beginning of th egame, the field is already a bit degraded. Which was not the case in Oklahoma for some reason. Maybe it has to be medium rain to work?

                  Comment

                  • Spanky
                    MVP
                    • Nov 2002
                    • 2785

                    #69
                    Re: NCAA Football 11 Patch #2 Available with Details, Post Your Impressions Here

                    Great that several issues were fixed. However, I didn't see some major problems on that list:

                    1. Has play-action passing been tuned so that you don't get sacked 85 percent of the time?

                    2. Has blocking on punt and kickoff returns been adjusted to allow for more yardage?

                    3. Have they fixed the schedule issue where some schools have only 11 games, including some (Wisconsin and Washington State, included, I believe) that are missing a conference game?
                    It's on me. I shook his hand too hard. It was a hard ... kind of a slap-shake.

                    "What? You can't challenge a scoring play?''

                    Comment

                    • J-Unit40
                      Boom!!
                      • Sep 2005
                      • 8258

                      #70
                      Re: NCAA Football 11 Patch #2 Available with Details, Post Your Impressions Here

                      CPU pass coverage appears to be better.

                      FYI - I am using the Varsity sliders in the OS Legends OD thread.
                      "Hard work beats talent, when talent isn't working hard.”

                      Comment

                      • Ramminyou
                        MVP
                        • Feb 2005
                        • 1222

                        #71
                        Re: NCAA Football 11 Patch #2 Available with Details, Post Your Impressions Here

                        Originally posted by youALREADYknow
                        You could do the same pre-patch because there was never an all or nothing with PA. FWIW, I believe the sliders just need to change for post-patch versus pre-patch to change the effectiveness of play action. Pass rush in general plays different, pursuit plays different, etc.
                        No, you couldn't. Believe me, I tried. I didn't even upload all of my playaction attempts. I had 6 overall, and only on one did I have to unload quick due to pressure, and that was on a six man rush. Pre-patch, I'd have a lineman in my face nearly every time, even on a 4-man rush, because the OL would do the Electric Slide and let the D waltz right in the pocket.

                        I think the reduced blitzing from the CPU is also partially at play with my PA success.

                        Comment

                        • crabcola
                          Rookie
                          • Jul 2008
                          • 185

                          #72
                          Re: NCAA Patch #2 Official

                          Originally posted by mgoblue678
                          I am looking at the generated recruits right now, and this looks the same. Still a lot of low agility and elusiveness ratings e for WR's. Not that I really expected it to be changed. Elusiveness may be a design choice, but don't see the purpose of having the agility ratings low as well.

                          I am noticing one change with the generated recruits and that is it looks like speed across the board is higher. I see a ton of 40 times in the sub 4.4 range. Granted I didn't pay close attention before to what the 40 times looked like, but I don't remember the 40 times being this high across the board. Looks a little overinflated to me.
                          Thank you, blue. I got to my first class, post-tuner, and discovered the same thing. No change to ELU and AGI.
                          Most people don't know what it means to be champion... Oklahoma invented it. ~Barry Switzer

                          Comment

                          • Ramminyou
                            MVP
                            • Feb 2005
                            • 1222

                            #73
                            Re: NCAA Football 11 Patch #2 Available with Details, Post Your Impressions Here

                            Originally posted by Spanky
                            Great that several issues were fixed. However, I didn't see some major problems on that list:

                            1. Has play-action passing been tuned so that you don't get sacked 85 percent of the time?

                            2. Has blocking on punt and kickoff returns been adjusted to allow for more yardage?

                            3. Have they fixed the schedule issue where some schools have only 11 games, including some (Wisconsin and Washington State, included, I believe) that are missing a conference game?
                            Look at my last two posts in this thread for visual evidence and further explanation.

                            Comment

                            • jello1717
                              All Star
                              • Feb 2006
                              • 5688

                              #74
                              Re: NCAA Patch #2 Official

                              I'm at work so I can't check this. I've put my dynasty on hiatus until the progression stuff was fixed. After LTP1, a lot of it was fixed, but they said that they wouldn't fix the kickers until the patch. Could someone test out this part of the patch?

                              Originally posted by EA blog
                              Tuned Kick Power and Kick Accuracy of progression of kickers and punters in Dynasty Mode
                              This makes it sound like KPW and KAC will progress more, but I'm curious if the recruits have been fixed to start out with more KPW and KAC. Did the majority of kickers go from this from FR -> SR:
                              KPW: 50 -> 60

                              to this:
                              KPW: 50 -> 90

                              or this:

                              KPW: 70 -> 90?

                              Since most teams only carry 1 kicker, if they only fixed progression, then it sounds like teams could still have a year or 3 of very poor kickers.

                              Thanx!
                              Favorite Teams:
                              College #1: Michigan Wolverines
                              College #2: Michigan State Spartans (my alma mater)
                              College #3: North Carolina Tar Heels
                              NHL: Detroit Redwings

                              Comment

                              • mcpheje
                                Rookie
                                • Apr 2004
                                • 316

                                #75
                                Re: NCAA Football 11 Patch #2 Available with Details, Post Your Impressions Here

                                Originally posted by mgoblue678
                                I took a little deeper look at the 40 times. I count 124 players with a 40 time of 4.4 or under. Acceleration looks about the same at least to somewhat balance out the speed.

                                With that said ,were there that many guys with sub 4.4's before the tuner/patch? Just seems like a pretty high number.
                                124 guys out of over 2500 recruits, seems perfectly realistic to me.

                                Comment

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