NCAA Football 12 Videos - Gameplay Enhancements and Presentation Improvements
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Re: NCAA Football 12 Videos - Gameplay Enhancements and Presentation Improvements
it was better on the last gen games. NCAA 11 didn't quite have the look of a half empty stadium at the end of a blowout like some of the older gen games did.Comment
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Ia anyone concerned that the wide receiver dives for the ball when it seems like he could have done the new reach catch animation and keep running??? I watch that video a dew times and it didn't look at all like he needed to dive. It was like he reached for it, caught it and then instead of running he dove. Just an observation....Comment
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Re: NCAA Football 12 Videos - Gameplay Enhancements and Presentation Improvements
Some of the tackles still look unnatural. Going against the momentum of the player and whatnot. But I've accepted that this isn't going to change on this gen with this engine.
Still excited about the gameplay improvements though. Love the second video especially if the crowd noises work like they did in the video (roars when a big play is happening).Comment
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Re: NCAA Football 12 Videos - Gameplay Enhancements and Presentation Improvements
Ia anyone concerned that the wide receiver dives for the ball when it seems like he could have done the new reach catch animation and keep running??? I watch that video a dew times and it didn't look at all like he needed to dive. It was like he reached for it, caught it and then instead of running he dove. Just an observation....Comment
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Re: NCAA Football 12 Videos - Gameplay Enhancements and Presentation Improvements
Man I love how this game is shaping up. All these little details are coming together nicely and now with these game play additions I can't wait to till july. With that being said these are some things that I saw that concerned me.
Presentation video
Around the :35- :36 mark
The WR jumps for the ball and should have got killed by the oncoming defender but he powered through the tackle before he was firmly on the ground. Crowd reaction was great though
Around the 1:20 mark
I'm still not sold that there are consecutive hit tackles. If you look the defender is holding up the ball carrier and #6 from Stanford comes in and should just level the guy but it looks like he just kinda bounces off. Like mentioned earlier I think its just more 2 man animations. Which is still a plus.
Gameplay Video
Around the :22 mark
ND DE #89 sheds the block but is facing in the wrong direction and has his back to the ball. I hope this isn't the answer to allowing the read opt to work better.
Around :28 Mizzou DE still using the GOD swim move but he was engaged with the OL first which does make it better than the insta-swim.
Around :42 mark
OSU DB was on top of the PSU WR and should have just kept running to get an easy pick instead he jump for a swat allowing the WR to catch the ball.
These are just a few things I saw. But hey it very early so I feel we are light years ahead to be getting vids looking this good. Great job EA teamDon't mind me I'm just lurkingComment
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Re: IGN Gameplay enchancements Video
^^
thanks for that I wasn't sure how to embed it.
My only gripes about the game so far is the ol/dl play still, if you watch the oline in these vids on passing plays its terrible. Watch cals oline starting at 1:00 and you'll see cals #58 warp from in front of a defender to behind. Its very early and I hope this gets addressed ASAP.EA: Please add in-game saves.Comment
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Re: NCAA Football 12 Videos - Gameplay Enhancements and Presentation Improvements
Great video... One small detail they got wrong at Autzen is that the walls are now black, not white http://ducknation.files.wordpress.com/2010/12/autz.jpg (hopefully can be fixed). But still loving the improvements.Dodgers, Lakers, Anaheim Ducks, Raiders, Oregon DucksComment
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Re: NCAA Football 12 Videos - Gameplay Enhancements and Presentation Improvements
Ia anyone concerned that the wide receiver dives for the ball when it seems like he could have done the new reach catch animation and keep running??? I watch that video a dew times and it didn't look at all like he needed to dive. It was like he reached for it, caught it and then instead of running he dove. Just an observation....Comment
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Re: NCAA Football 12 Videos - Gameplay Enhancements and Presentation Improvements
Sweet! If it wasn't for mlb the show I probably would be tinkeling myself with anticipation. As it stands now I'm very excited for NCAA, but not urinating myself excited just yet.Battle.net: xXKING08Xx
Origin: Xx_Fade2B1ack_xX
RAVENS/ORIOLESComment
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Re: NCAA Football 12 Videos - Gameplay Enhancements and Presentation Improvements
This looks incredible!!!!!My only grid is that ND still has the uniforms from the Weis era. Not that there that much different now (the numbers on the shoulders have been replaced with a small ND) but it would be nice to get them in
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Re: NCAA Football 12 Videos - Gameplay Enhancements and Presentation Improvements
The videos look fantastic, but I notice in the "TX-OU tackling" clip that the Cotton Bowl Stadium (the real one- not the JerryWorld monstrosity). The upper bowl of the stadium needs to be completely filled in.Attached FilesComment
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Re: NCAA Football 12 Videos - Gameplay Enhancements and Presentation Improvements
My biggest concern at the moment is the blocking though. The blocking needs some major fixes, there is no eb or flow to the blocking engagements. So it is hard has the ball handler to read who is winning the battle and where should you take your running back to.
I been playing some NCAA 11 lately and my biggest beef is the blocking. This is how a general blocking engagement plays out.
1) Both players lock in a blocking animation.
2) Both players remain in a static straight up block animation. No lateral or any kind of movement as if there was a struggle.
Then 1 of 3 things happen
1) The system says the Offensive blocker has won engagement and either he slams the defender to the ground or brick walls him for rest of play.
2) The system says defender has beaten the offensive blocker and immediately shoots pass the blocker like he just let him go from the spot he was standing.
3) The system decides it is a neutral engagement and both struggle in a wrap around animation. Thus seeing the animation of the tackles trying to block a DE getting to the QB animation.
Fixes that need to be in place.
1) Once a engagement happens. Weight/momentum of the blocker vs weight/momentum of the defender should be accounted far and the animation should steer the two players in the correct directions.
2) Then the blocker and the defender should engage in lateral movement as the defender tries to get around blocker. This would give some indication of what side the defender is attempting to make play and give a visual clue of where to take your back for best success.
3) The system should read the success rate of the ratings not entirely on just ratings. Weight and momentum should play the major role, then skill is the deciding factor of success.Comment
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