Staff Roundtable: How Are We Feeling About NCAA Football 12 Now?

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  • Smoke6
    MVP
    • Apr 2011
    • 1454

    #136
    Re: Staff Roundtable: How Are We Feeling About NCAA Football 12 Now?

    Havent played or bought NCAA in years, I was in love with the relationship it had with madden in regards to importing of draft classes back on the early days of the PS2.

    I found that same feeling in this years version and was killed off by going online and testing the waters. I should have never done that!

    Its like that "you cant unsee, what you have already seen" type of feel I have now. I think reviewers and others who get early hands on with the game are just overwhelmed and excited to be that first or one of the few who get that chance and just overlooks these glaring issues in the game.

    Maybe they need more than just a day or few hours of playing the game to get a better feel or something. But the Super abilities of players and no real physical reactions of others on the field has killed my enjoyment i was having along with the antics that go on online.

    Comment

    • Retropyro
      Pro
      • Jul 2010
      • 796

      #137
      Re: Staff Roundtable: How Are We Feeling About NCAA Football 12 Now?

      Originally posted by bkrich83
      Indeed. Same here. Besides the NCAA forums have just turned in to the same 5 guys repeating themselves with the same complaints and same hyperbole over and over again. A few of whom I dont even believe have the game. Which is a shame because they are drowning out the guys making actual points and actually trying to figure this out.
      Have to agree with the two of you. The whining and compaining on the forums is crazy.
      Allegiant Football Discord

      Allegiant Gaming Discord

      Comment

      • marshmont
        Rookie
        • Jul 2011
        • 15

        #138
        I'm so glad I didn't buy this game. I almost did. It's unaaceptable that they would release a game with so many bugs. If I buy a brand new sports game the first month it comes out I'm paying $60 and then I have to wait another month or two for all the bugs to be ironed out? They are releasing an unfinished product and they know it. When you buy that game in July you become a game tester for them, except you are paying them to test the game. In the past I always needed the game the day it came out but now I wait it out a few months. If I'm patient I can get the games for $30 or less and the bugs are worked out. In the meantime I have several games I can catch up on. Fool me once, shame on you. Fool me 40 times, shame on me. I'm not getting fooled anymore.

        Comment

        • Cj7298419
          Pro
          • Jun 2003
          • 983

          #139
          Re: Staff Roundtable: How Are We Feeling About NCAA Football 12 Now?

          Originally posted by roadman
          I agree with you Illustrator on the online aspect of NCAA.

          Offline, I've found sliders that doesn't show the issues that online players are seeing.

          It shouldn't be that way, though. EA needs to fix it so both online and offline players have a good experience.
          Couldn't agree with this more. Defenses online are insane.
          Huge Fan of the New Orleans Saints & New Orleans Pelicans!!!!!!!!!!!!!

          Comment

          • Hunkerdown
            MVP
            • Apr 2007
            • 5415

            #140
            Re: Staff Roundtable: How Are We Feeling About NCAA Football 12 Now?

            Originally posted by Illustrator76
            I did not buy NCAA 12 on release day because I did not like the demo at all. It honestly felt like NCAA 11.25. After 3 days worth of coaxing from my friends (stating that the retail game was indeed a lot better than the demo), I decided to go ahead and buy the game (there is NOWHERE to rent games in my immediate area, and the new games aren't usually in anyway). After picking the game up, finding some sliders and playing a few games against the CPU, I must admit that I was kind of starting to like the game, it did feel more polished than the demo; Tackling IS improved from last year, run blocking seemed improved, and you could actually play zone defense this year. I am not the type of guy to buy a game and then be so happy to be playing football that I just "look past" certain issues so that I can proclaim the game as the greatest football game ever. I was kind of enjoying NCAA, and it felt like a step in the right direction. The game wasn't perfect, but I felt if a patch/tuners could fix the few things I was seeing at the time, that I could possibly enjoy NCAA 12 for an entire year. I then decided to scrimmage a few friends online, and everything went to H-E-double hockey sticks really quickly.

            Playing on All-American (with no slider adjustments online) I threw 11 interceptions in 2 games, most of them because of the "super reacting" linebackers in zone coverage and the "legacy issue" of poor pass trajectory. It was ridiculous. On one play, my friend sold out on the blitz (sent like 7 or 8 guys) and dropped his secondary in to short zones. I had a guy WIDE open running and out route behind one of the zones, so I throw a bullet pass with a little loft on it, laughing in joy at my awesome "read", only to have the linebacker jump up and intercept a pass that was meant for a guy 7-10 yards behind him. This proceeded to happen to me many more times in two online games. Don't get me wrong, about 4 of my 11 INT's were just bad reads on my part and I can accept that, but the other 7 INT's were complete BS by the CPU.

            From now on I refuse to play any NCAA 12 online games without a bottle of Mrs. Butterworth's next my controller, because I am constantly seeing nothing but pancakes. Even on All American, my ENTIRE Defensive Line is being completely pancaked on both running and passing plays. I don't care if you are playing with some 1,000 member D-III school, Defensive Linemen are not going to get mauled straight to the ground on EVERY play, it just doesn't happen. Along these same lines, 4-3 defensive ends are still worthless. Even in offline play, 4-3 Ends have zero ability to rush the Quarterback AT ALL. This pretty much makes recruiting and using 4-3 Defensive Ends totally useless, as their main job it to kill the QB first and stop the run 2nd. If you are running a 3-4, then they do their job perfectly well, in that they simply tie-up blockers and don't do much else. I ran numerous tests with Florida State's RE (95 overall, 95 Finesse Moves) against Troy's Left Tackle (can't remember overall, 75 Pass Block Footwork). Florida State's RE got NO pressure on the QB until I literally dropped the LT's Pass Block Footwork down to 0. That shouldn't have to happen. Period.

            On top of these issues, there are still way too many unrealistic dropped balls by WR's online. I have no problems with drops if Receivers/TE's have a bad catch/CIT rating, but dropping balls on streak routes where the receivers are WIDE open, catch the ball, take 2 steps and then get tripped up are ridiculous. The old "last minute option pitch" when you are basically on the ground is still alive and well, as well as the option pitch where the opposing CB runs up and intercepts the ball. Others have touched on this as well, but DB's have eyes in the back of their heads and break/make plays on balls they have no business even being around. WR's and DB's alike still routinely go for the wrong type of catch animations in the wrong situations, and the DB's still swat the ball when they should intercept it, and vice versa. While run blocking is improved, I had a run with Denard Robinson where ALL my WR had to do was block the CB directly in front of him and I was home free, but instead the WR decided to leave the CB to tackle me, and run back to the LOS to block a guy who was completely out of the play. Needless to say, I didn't score on that play.

            I have yet to see one of these new "diving catch" animations, and I have played well over 30+ online/offline games. The CPU AI quickly gets very boring, predictable and the play-calling can be downright atrocious and nonsensical at times. The game's overall sound is way too low and the "dynamic crowd noise" is sporadic and pretty much a complete joke. At the end of the day EA (yet again) has failed to fix numerous legacy issues (I mean, really, how long have we been complaining about ineffective DE's, super reacting LB's and incorrect pass trajectory?) and deliver a product not riddled with bugs and glaring issues. I understand that no game is perfect and that games will always ship with bugs and glitches, but when it gets to the point where finished games begin to feel incomplete or like Betas, then that is a huge issue. Sliders can somewhat correct (or better yet mask) some of the issues in this game offline (psychic coverage, suspect run blocking, D-Line pancakes), but it still doesn't make the games mechanics function correctly, and what about the online community? In my opinion, it would take a huge patch and a few tuners to get this game playing right online, and I just don't see that happening.

            For the people that like the game and are enjoying it, good for you. I am glad that you have found a football game that you find fun. There is nothing wrong with that. I personally refuse to let numerous fundamental "football" issues with NCAA slide that other games licked and surpassed years ago. I am really getting tired of the people with legit gameplay complaints being labeled this or that, when the facts are glaringly clear. EA has failed year after year to listen to their community and fix legacy issues that are severely hampering their gameplay. Couple that with the introduction of what seem to be new legacy issues every year and people have the right to be upset and demand better. Period.

            This game has potential, but I just do not see EA being willing to put the necessary work in to make NCAA 12 what it could be (if they were, they would have shipped it that way). I should have stuck with my first mind and stayed far away from NCAA 12.
            Well played sir, well played.....

            Comment

            • Nakeja71
              Banned
              • Nov 2009
              • 136

              #141
              Re: Staff Roundtable: How Are We Feeling About NCAA Football 12 Now?

              Originally posted by SECElite3
              WTH??? What do you even say to this? Speechless...

              The Borg wishes to improve the life for all species in NCAA 12 and beyond. The Borg wishes to assimilate all consumers to better achieve this goal. Resistance is futile. The Borg is not a guild. We are one. Our singular goal is the consumption of wealth not football expression . The Borg only wishes to raise the quality of the bottom line for investors.

              We are the Borg. We will add your bank account number to assist in our technological distinctiveness in helping make NCCA 13 the best ever

              Comment

              • J-Unit40
                Boom!!
                • Sep 2005
                • 8258

                #142
                Re: Staff Roundtable: How Are We Feeling About NCAA Football 12 Now?

                Originally posted by NDAlum
                I have griped several times about the tendencies issue but I can say that I have honestly not seen any issues with CPU DBs being "psychic".
                Agreed. Psychic? Not exactly. Brain dead at times? Certainly.

                Wide receivers are in the same boat as well. Sometimes, it appears their awareness is less than zero.

                I still can't believe how problematic this game is. The game freezes are the worst and everything else adds up to a lot of frustration.
                "Hard work beats talent, when talent isn't working hard.”

                Comment

                • Cj7298419
                  Pro
                  • Jun 2003
                  • 983

                  #143
                  Re: Staff Roundtable: How Are We Feeling About NCAA Football 12 Now?

                  Originally posted by Illustrator76
                  I did not buy NCAA 12 on release day because I did not like the demo at all. It honestly felt like NCAA 11.25. After 3 days worth of coaxing from my friends (stating that the retail game was indeed a lot better than the demo), I decided to go ahead and buy the game (there is NOWHERE to rent games in my immediate area, and the new games aren't usually in anyway). After picking the game up, finding some sliders and playing a few games against the CPU, I must admit that I was kind of starting to like the game, it did feel more polished than the demo; Tackling IS improved from last year, run blocking seemed improved, and you could actually play zone defense this year. I am not the type of guy to buy a game and then be so happy to be playing football that I just "look past" certain issues so that I can proclaim the game as the greatest football game ever. I was kind of enjoying NCAA, and it felt like a step in the right direction. The game wasn't perfect, but I felt if a patch/tuners could fix the few things I was seeing at the time, that I could possibly enjoy NCAA 12 for an entire year. I then decided to scrimmage a few friends online, and everything went to H-E-double hockey sticks really quickly.

                  Playing on All-American (with no slider adjustments online) I threw 11 interceptions in 2 games, most of them because of the "super reacting" linebackers in zone coverage and the "legacy issue" of poor pass trajectory. It was ridiculous. On one play, my friend sold out on the blitz (sent like 7 or 8 guys) and dropped his secondary in to short zones. I had a guy WIDE open running and out route behind one of the zones, so I throw a bullet pass with a little loft on it, laughing in joy at my awesome "read", only to have the linebacker jump up and intercept a pass that was meant for a guy 7-10 yards behind him. This proceeded to happen to me many more times in two online games. Don't get me wrong, about 4 of my 11 INT's were just bad reads on my part and I can accept that, but the other 7 INT's were complete BS by the CPU.

                  From now on I refuse to play any NCAA 12 online games without a bottle of Mrs. Butterworth's next my controller, because I am constantly seeing nothing but pancakes. Even on All American, my ENTIRE Defensive Line is being completely pancaked on both running and passing plays. I don't care if you are playing with some 1,000 member D-III school, Defensive Linemen are not going to get mauled straight to the ground on EVERY play, it just doesn't happen. Along these same lines, 4-3 defensive ends are still worthless. Even in offline play, 4-3 Ends have zero ability to rush the Quarterback AT ALL. This pretty much makes recruiting and using 4-3 Defensive Ends totally useless, as their main job it to kill the QB first and stop the run 2nd. If you are running a 3-4, then they do their job perfectly well, in that they simply tie-up blockers and don't do much else. I ran numerous tests with Florida State's RE (95 overall, 95 Finesse Moves) against Troy's Left Tackle (can't remember overall, 75 Pass Block Footwork). Florida State's RE got NO pressure on the QB until I literally dropped the LT's Pass Block Footwork down to 0. That shouldn't have to happen. Period.

                  On top of these issues, there are still way too many unrealistic dropped balls by WR's online. I have no problems with drops if Receivers/TE's have a bad catch/CIT rating, but dropping balls on streak routes where the receivers are WIDE open, catch the ball, take 2 steps and then get tripped up are ridiculous. The old "last minute option pitch" when you are basically on the ground is still alive and well, as well as the option pitch where the opposing CB runs up and intercepts the ball. Others have touched on this as well, but DB's have eyes in the back of their heads and break/make plays on balls they have no business even being around. WR's and DB's alike still routinely go for the wrong type of catch animations in the wrong situations, and the DB's still swat the ball when they should intercept it, and vice versa. While run blocking is improved, I had a run with Denard Robinson where ALL my WR had to do was block the CB directly in front of him and I was home free, but instead the WR decided to leave the CB to tackle me, and run back to the LOS to block a guy who was completely out of the play. Needless to say, I didn't score on that play.

                  I have yet to see one of these new "diving catch" animations, and I have played well over 30+ online/offline games. The CPU AI quickly gets very boring, predictable and the play-calling can be downright atrocious and nonsensical at times. The game's overall sound is way too low and the "dynamic crowd noise" is sporadic and pretty much a complete joke. At the end of the day EA (yet again) has failed to fix numerous legacy issues (I mean, really, how long have we been complaining about ineffective DE's, super reacting LB's and incorrect pass trajectory?) and deliver a product not riddled with bugs and glaring issues. I understand that no game is perfect and that games will always ship with bugs and glitches, but when it gets to the point where finished games begin to feel incomplete or like Betas, then that is a huge issue. Sliders can somewhat correct (or better yet mask) some of the issues in this game offline (psychic coverage, suspect run blocking, D-Line pancakes), but it still doesn't make the games mechanics function correctly, and what about the online community? In my opinion, it would take a huge patch and a few tuners to get this game playing right online, and I just don't see that happening.

                  For the people that like the game and are enjoying it, good for you. I am glad that you have found a football game that you find fun. There is nothing wrong with that. I personally refuse to let numerous fundamental "football" issues with NCAA slide that other games licked and surpassed years ago. I am really getting tired of the people with legit gameplay complaints being labeled this or that, when the facts are glaringly clear. EA has failed year after year to listen to their community and fix legacy issues that are severely hampering their gameplay. Couple that with the introduction of what seem to be new legacy issues every year and people have the right to be upset and demand better. Period.

                  This game has potential, but I just do not see EA being willing to put the necessary work in to make NCAA 12 what it could be (if they were, they would have shipped it that way). I should have stuck with my first mind and stayed far away from NCAA 12.
                  <iframe width="560" height="349" src="http://www.youtube.com/embed/DV7yx2y3TtY" frameborder="0" allowfullscreen></iframe>
                  Huge Fan of the New Orleans Saints & New Orleans Pelicans!!!!!!!!!!!!!

                  Comment

                  • Spanky
                    MVP
                    • Nov 2002
                    • 2785

                    #144
                    Re: Staff Roundtable: How Are We Feeling About NCAA Football 12 Now?

                    Originally posted by ODogg
                    fantastic game with major bugs, fix those and it could be legendary...
                    Wait a minute, how can it be a "fantastic game'' if it had major bugs? Doesn't having major bugs relegate this to anything but a "fantastic game?'' How in the world can you call this a "fantastic game?''

                    That's like saying you just had a "fantastic'' cheesesteak with spoiled meat.
                    It's on me. I shook his hand too hard. It was a hard ... kind of a slap-shake.

                    "What? You can't challenge a scoring play?''

                    Comment

                    • Elgin2311
                      Rookie
                      • Mar 2011
                      • 50

                      #145
                      Originally posted by SECElite3
                      WTH??? What do you even say to this? Speechless...
                      You have a problem with something I said?
                      "although you are a character, does not mean you have character" - The Wolf

                      Comment

                      • Nakeja71
                        Banned
                        • Nov 2009
                        • 136

                        #146
                        Re: Staff Roundtable: How Are We Feeling About NCAA Football 12 Now?

                        Originally posted by Spanky
                        Wait a minute, how can it be a "fantastic game'' if it had major bugs? Doesn't having major bugs relegate this to anything but a "fantastic game?'' How in the world can you call this a "fantastic game?''

                        That's like saying you just had a "fantastic'' cheesesteak with spoiled meat.

                        Hey stop with the logic

                        Comment

                        • SECElit3
                          Banned
                          • Jul 2009
                          • 5553

                          #147
                          Originally posted by Elgin2311
                          You have a problem with something I said?
                          No, like I said, I am speechless.

                          Comment

                          • CRMosier_LM
                            Banned
                            • Jul 2009
                            • 2061

                            #148
                            Re: Staff Roundtable: How Are We Feeling About NCAA Football 12 Now?

                            Originally posted by dkrause1971
                            The DTs clearly overperform getting into the backfield and like stated here- the DE underperform. They really need to fix that, it would make a world of difference.
                            My RE leads the NCAA in sacks. I dont user control him. The issue is sliders, half of you guys put the game in and start jacking around the sliders without playing a few games to see whats up. Sliders don't work universally for every team, sliders also depend on the players rating at their position. If you have a run stuffing end, jacking up the sliders isnt going to make him get more sacks

                            Comment

                            • Illustrator76
                              Sorry, I Got Nothing...
                              • Jan 2003
                              • 2216

                              #149
                              Re: Staff Roundtable: How Are We Feeling About NCAA Football 12 Now?

                              Originally posted by CRMosier_LM
                              My RE leads the NCAA in sacks. I dont user control him. The issue is sliders, half of you guys put the game in and start jacking around the sliders without playing a few games to see whats up. Sliders don't work universally for every team, sliders also depend on the players rating at their position. If you have a run stuffing end, jacking up the sliders isnt going to make him get more sacks
                              Are you running a 4-3 or a 3-4? 3-4 Ends can get sacks in this game because of the messed up blocking logic. The CPU will block the blitzing LB's and literally let the DE's run free. I use a 4-3 with a 95 overall pass rushing Defensive End that couldn't get an ounce of pressure (forget sacks) on Varsity with my pass rush on 100 and the CPU pass block on 0. The 4-3 defensive ends are broken, have been for years and sliders are not the problem.

                              dkrause1971 is 100% correct, as it was like that in Madden 11 as well.
                              Last edited by Illustrator76; 07-23-2011, 12:23 PM.

                              Comment

                              • ChampIsHere42
                                Pro
                                • Apr 2009
                                • 548

                                #150
                                Re: Staff Roundtable: How Are We Feeling About NCAA Football 12 Now?

                                I was very disappointed with the roster glitch and haven't played the game in a few days. I just deleted the rosters today and went back to default and all I can say is the game completely changed for me. It was A LOT more realistic and I didn't notice the LBs jumping 20 feet in the air for a deflection. I was very impressed.

                                Comment

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