Lol sounds like to me somebody just sucks. You can't just call PA's if there is no reason for the defense to respect a run it not going to work. Something I have seen is you really have to know when and what to call in situations for success. You can have a Bill Walsh playbook but if you don't know how to set things up and what works against what then you will always be stuck complaining about the plays don't work.
Only typically call 6 or 7 different plays during a game because....
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Re: Only typically call 6 or 7 different plays during a game because....
Lol sounds like to me somebody just sucks. You can't just call PA's if there is no reason for the defense to respect a run it not going to work. Something I have seen is you really have to know when and what to call in situations for success. You can have a Bill Walsh playbook but if you don't know how to set things up and what works against what then you will always be stuck complaining about the plays don't work. -
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Re: Only typically call 6 or 7 different plays during a game because....
Lol sounds like to me somebody just sucks. You can't just call PA's if there is no reason for the defense to respect a run it not going to work. Something I have seen is you really have to know when and what to call in situations for success. You can have a Bill Walsh playbook but if you don't know how to set things up and what works against what then you will always be stuck complaining about the plays don't work.
PA in the game requires actually doing a good job of pre snap reading the defense then shifting some of the routes for blocking if needed.Thank you to all the men and women who serve in this great nations armed forces.Comment
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Re: Only typically call 6 or 7 different plays during a game because....
Disagree
Custom PB's for my offense & CPU defense = MUCH better gameplay
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Re: Only typically call 6 or 7 different plays during a game because....
I disagree. PA is all about a split second hesitation, not a complete bite of the play. Using that logic, PA wouldn't work on the first play of the game, but teams do that in real life. All you need is that split second hesitation in a LB or DB for it to become effective.
PA in the game requires actually doing a good job of pre snap reading the defense then shifting some of the routes for blocking if needed.
1st play of the game I bet over 85% of the time is a run. That spilt second to bite comes from selling out on a run play. If it 3rd and 20 how successful would play action be? Not too well because everybody will be going all out pass mode from the rushers to the defenders. And I would hope you would pre snap read on all plays and not just PA passes.Comment
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Re: Only typically call 6 or 7 different plays during a game because....
I agree with what many of you said about making pre-snap adjustments, but I don't like the fact that you have to adjust to the amped up defenders and cheating places in the game. Routinely, I've checked off (using the formation audible) when seeing them stacked for the run to either a short pass or PA with the idea of hitting the flat, only to see the defense back off after you audible.
Also, when your o line gets blown up on the snap, even after routinely shifting protection and your tackle runs to the linebacker instead of the end in front of him, does affect play calling and the PA. I love making the proper read on the stick, mesh and dig plays in the flat, but with the freakish playing of hte secondary and LB's in pass coverage, ins, outs corners and posts are hard to connect on. I want to do more than pound the flat and hit my #1 receiver on Z spot or a slant
So, I do agree that the OP isn't doing enough to get ready, but I've played these games for years and the blocking on the line in this game is some of the poorest I've seen. You have to mix it up, but even after well-establishing the run, for instance going to PA power O after getting several productive plays on power O, I've seen it get blown up, and not when called on 3rd and 20.
Draws and screens take far too long to develop and the read option is hard to run effectively. Wide receiver screens, some of the safest passes in the game, are almost picked because the guy covering the receiver is not taken out like he's supposed to be.
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Re: Only typically call 6 or 7 different plays during a game because....
1st play of the game I bet over 85% of the time is a run. That spilt second to bite comes from selling out on a run play. If it 3rd and 20 how successful would play action be? Not too well because everybody will be going all out pass mode from the rushers to the defenders. And I would hope you would pre snap read on all plays and not just PA passes.Just like who calls PA on 3rd and 20 in real life? Yet Oregon in the game will run that Read play on 3rd and 20 25% of the time......
And yes, you pre snap read on every play, however PA I think deserves a more conservative focus on blocking (I usually want 6 or 7 to block as my own personal rule).Thank you to all the men and women who serve in this great nations armed forces.Comment
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Re: Only typically call 6 or 7 different plays during a game because....
I agree in general except the 85% first play is a run. Maybe for a run oriented team. I doubt EA has the logic supporting that now!Just like who calls PA on 3rd and 20 in real life? Yet Oregon in the game will run that Read play on 3rd and 20 25% of the time......
And yes, you pre snap read on every play, however PA I think deserves a more conservative focus on blocking (I usually want 6 or 7 to block as my own personal rule).
And 3rd and 20 playaction of course nobody does that because it will not fool anybody which was the point I was trying to get across lol and what you see a lot of times are draws which are like playaction runs lol and sometimes picks up good yardage.Comment
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Re: Only typically call 6 or 7 different plays during a game because....
I wouldn't say that 95% of the plays are ineffective. However I do think there are way too many plays that aren't effective enough (most out routes for example)....or are too effective (Fly patterns by TE and Slot Rec).
And yes, experience and practice should open up the playbook a little bit, but that won't help the CPU offense. It is hard to get excited about beating a CPU team that should be good, but is inept because it runs the option, or continually runs sweeps out of shot-gun.Comment
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Re: Only typically call 6 or 7 different plays during a game because....
I disagree, this has been the best year in play diversity, and there are tons of plays that work. Play action is still kind of meh, I agree. The PA play from Shotgun Tight is a broken money play versus the toughest sliders/AI, that will get you 25+ yards every time. Play action still needs some work, but it isn't bad versus CPU/players that don't use an aggressive d-line setting(game planning is the real culprit to many problems IMO.SOONERS |THUNDER |COWBOYS | CHELSEAComment
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Re: Only typically call 6 or 7 different plays during a game because....
Play action works a helluva lot better than last year...Football: Denver Broncos
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Re: Only typically call 6 or 7 different plays during a game because....
I've struggled using PA effectively, but if I audible a run into a PA play, the defense bites on it, and I can easily get a quick pass out to my TE if a WR hasn't broke loose.Comment
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Re: Only typically call 6 or 7 different plays during a game because....
My reluctance to run PA isn't so much for the chance that the Defense won't bite, but that they will blitz and tackle my QB before he even gets out of the animation. It is one thing for the play to break down, but at least give me the chance to dump it off, or throw it away....or scramble back to the LOS.Comment
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Re: Only typically call 6 or 7 different plays during a game because....
The passing game is really hurt this year by the linebackers. Basically you have to find an angle, which isn't like real life where you see Qb's lob it over defenders all the time. oh well.Comment
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