Only typically call 6 or 7 different plays during a game because....

Collapse

Recommended Videos

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • jc314
    Rookie
    • Aug 2011
    • 102

    #31
    Re: Only typically call 6 or 7 different plays during a game because....

    Originally posted by tommygunn
    95% of the plays in the game are completely ineffecive. You can throw away pretty much all of the play action plays. And they psychic DBs and LBs take away most of the other plays. Anyone else finding this?
    u must need to work on pre snap reads, i dont have this problem, i like to brag about how i only the same play tops, 3 times a game...TOPS, and those are usually RUN plays that i repeat the most

    Comment

    • tmack10
      Banned
      • Sep 2011
      • 81

      #32
      Re: Only typically call 6 or 7 different plays during a game because....

      I love PA in this game, It keeps defense off balanced. but i do hated when a receiver is open and the ball hits him upside the head

      Comment

      • mra85a
        Rookie
        • Sep 2011
        • 101

        #33
        Re: Only typically call 6 or 7 different plays during a game because....

        Originally posted by carefreedvp
        I agree with what many of you said about making pre-snap adjustments, but I don't like the fact that you have to adjust to the amped up defenders and cheating places in the game. Routinely, I've checked off (using the formation audible) when seeing them stacked for the run to either a short pass or PA with the idea of hitting the flat, only to see the defense back off after you audible.

        Also, when your o line gets blown up on the snap, even after routinely shifting protection and your tackle runs to the linebacker instead of the end in front of him, does affect play calling and the PA. I love making the proper read on the stick, mesh and dig plays in the flat, but with the freakish playing of hte secondary and LB's in pass coverage, ins, outs corners and posts are hard to connect on. I want to do more than pound the flat and hit my #1 receiver on Z spot or a slant

        So, I do agree that the OP isn't doing enough to get ready, but I've played these games for years and the blocking on the line in this game is some of the poorest I've seen. You have to mix it up, but even after well-establishing the run, for instance going to PA power O after getting several productive plays on power O, I've seen it get blown up, and not when called on 3rd and 20.

        Draws and screens take far too long to develop and the read option is hard to run effectively. Wide receiver screens, some of the safest passes in the game, are almost picked because the guy covering the receiver is not taken out like he's supposed to be.

        Strategy is huge, but you shouldn't have to limit yourself due to the defeciencies in the game.
        I couldn't agree with this more. My only plays that I can really run are quick outs and slants, because I have absolutely no like even throwing something like a 20 yard post over the center of the field.

        A deep out...forget it. Due to the fact that rather than anticipating the recievers cut, the QB just throws a deep bomb, you can't throw an out over 15 yards because if you wait till the reciever cuts at that point on the field, the DB is going to adjust, or he is going to be OB.

        And the screens...my god..I haven't thrown one good screen to a wideout...it is always blown up, even when the CPU is blitzing...

        Comment

        • mra85a
          Rookie
          • Sep 2011
          • 101

          #34
          Re: Only typically call 6 or 7 different plays during a game because....

          Originally posted by Pielet
          I agree in general except the 85% first play is a run. Maybe for a run oriented team. I doubt EA has the logic supporting that now! :) Just like who calls PA on 3rd and 20 in real life? Yet Oregon in the game will run that Read play on 3rd and 20 25% of the time......

          And yes, you pre snap read on every play, however PA I think deserves a more conservative focus on blocking (I usually want 6 or 7 to block as my own personal rule).
          Well, it depends on the situation, to be honest...a read option out of third and 20, just in the hope of getting 10 yards for better field position, or maybe breaking one, especially when you have the horses Oregon does, can work.

          Now, if you do it out of a power I formation, and PA dive, that is stupid...though, I did see Pitt, with Dave Wannstedt coaching do it last year, in the 4th quarter, on 4th down, down by 28 points....

          That was absurd.

          Comment

          • jmik58
            Staff Writer
            • Jan 2008
            • 2401

            #35
            Re: Only typically call 6 or 7 different plays during a game because....

            The plays are innefective. The programming logic of the gameplay is flawed which results in offenses and defenses not responding as they would in real life.

            Comment

            • gerg1234
              BOOM!
              • Jul 2008
              • 2911

              #36
              Re: Only typically call 6 or 7 different plays during a game because....

              Originally posted by mra85a
              I couldn't agree with this more. My only plays that I can really run are quick outs and slants, because I have absolutely no like even throwing something like a 20 yard post over the center of the field.

              A deep out...forget it. Due to the fact that rather than anticipating the recievers cut, the QB just throws a deep bomb, you can't throw an out over 15 yards because if you wait till the reciever cuts at that point on the field, the DB is going to adjust, or he is going to be OB.

              And the screens...my god..I haven't thrown one good screen to a wideout...it is always blown up, even when the CPU is blitzing...
              WR Mid screen works if you get it against the right defense.

              The bubble screens and regular WR screens don't work well because the WR blocking sucks and the QB ALWAYS throws behind the WR....so you have to take the 25 minutes it takes for the WR to stop his momentum and turn around.
              Chicago Bears
              Oregon State Beavers
              Portland Trail Blazers
              San Francisco Giants
              Chicago Blackhawks
              MLS: Portland Timbers
              EPL: Liverpool FC

              Comment

              • blkrptnt819
                MVP
                • Feb 2011
                • 2055

                #37
                Originally posted by Kerbs90
                All you need is 3-4 plays from 5-6 formations are you will DESTROY anyone. Same on defense.
                It should not be like this. Plays should work in the right situation but you also should have to vary it.
                CFB: Ohio State, FSU
                CBB: DUKIE BLUE DEVILS!!!!!!!
                NBA: Cleveland Cavaliers

                If you can't tell I LOVE DUKE!!!!!!!!

                Comment

                • blkrptnt819
                  MVP
                  • Feb 2011
                  • 2055

                  #38
                  Originally posted by jc314
                  u must need to work on pre snap reads, i dont have this problem, i like to brag about how i only the same play tops, 3 times a game...TOPS, and those are usually RUN plays that i repeat the most
                  That's how I was until I became a triple option type team. But I will repeat runs but not passes.
                  CFB: Ohio State, FSU
                  CBB: DUKIE BLUE DEVILS!!!!!!!
                  NBA: Cleveland Cavaliers

                  If you can't tell I LOVE DUKE!!!!!!!!

                  Comment

                  • blkrptnt819
                    MVP
                    • Feb 2011
                    • 2055

                    #39
                    Originally posted by Cardot
                    My reluctance to run PA isn't so much for the chance that the Defense won't bite, but that they will blitz and tackle my QB before he even gets out of the animation. It is one thing for the play to break down, but at least give me the chance to dump it off, or throw it away....or scramble back to the LOS.
                    The PA animation is way too slow be it SG, UC or PI. It's just entirely to slow.
                    CFB: Ohio State, FSU
                    CBB: DUKIE BLUE DEVILS!!!!!!!
                    NBA: Cleveland Cavaliers

                    If you can't tell I LOVE DUKE!!!!!!!!

                    Comment

                    • NEOPARADIGM
                      Banned
                      • Jul 2009
                      • 2788

                      #40
                      Re: Only typically call 6 or 7 different plays during a game because....

                      Originally posted by tommygunn
                      95% of the plays in the game are completely ineffecive.
                      Dude, seriously? Play on Freshman or something. WOW.

                      Comment

                      Working...