No Huddle "Glitch" Costs Guy the Game

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  • ODogg
    Hall Of Fame
    • Feb 2003
    • 37953

    #31
    Re: No Huddle "Glitch" Costs Guy the Game

    Didn't people on here say there was a way to cancel out the "I can't hear you!" animation by doing something like audibling to a play and then canceling out of it???
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    • SonOfEd
      Pro
      • Dec 2010
      • 560

      #32
      Re: No Huddle "Glitch" Costs Guy the Game

      I've been able to skip the animation sometimes by pressing the audible button, then hitting cancel right away. It doesn't always work, but enough to help out a bit.

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      • ODogg
        Hall Of Fame
        • Feb 2003
        • 37953

        #33
        Re: No Huddle "Glitch" Costs Guy the Game

        Originally posted by SonOfEd
        I've been able to skip the animation sometimes by pressing the audible button, then hitting cancel right away. It doesn't always work, but enough to help out a bit.
        Thanks, i thought that was it. I will try that one.
        Streaming PC & PS5 games, join me most nights after 6:00pm ET on TwitchTV https://www.twitch.tv/shaunh20
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        • The_Rick_14
          Rookie
          • Apr 2012
          • 353

          #34
          Re: No Huddle "Glitch" Costs Guy the Game

          Originally posted by Haze88
          Loving the smart*** answers. Neither of you addressed to real point of the post. How do you justify or defend the fact you can huddle and get a play off faster than no-huddling? You can't which is why you are both sidestepping the issue because I am right. Let's do this both ways too. 17 seconds on 5 minute quarters is 41 in real life, nothing but delay of games for no-huddling. Anyway I'm stooping to you two, address the question this time. How do you justify or defend the fact you can huddle and get a play off faster than no-huddling?
          Edit: And while I'm at it, this one as well: On the other end of the spectrum, since this seems to be centered around "cheese", one can argue the people complaining about no huddle just wanted more time to set their nano-blitzes. Think about it.
          Short version:
          - Disagree with using quarter length as argument
          - Agree that "communication" animation is too long right now
          - Disagree it should go back to exactly how it was

          Long Version:
          I've said in multiple threads before that I think the delay is over-exaggerated so I agree with you that it currently takes a few seconds too long. I do not believe it should go back to the way it was. I just believe the "communication" animation needs to be shortened or they need to find a better way to demonstrate players getting the play from the sideline. And it absolutely should not happen on special clock plays (spike).

          I don't agree with the shortened game argument (for any argument) though which was my point. Shorter quarters should have nothing to do with the amount of clock-time taken off. There are other mechanisms to account for time missed. For instance, if you huddle without getting a first down, incomplete pass, or going out of bounds, there is an automatic run off. If you want more realistic numbers, increase the quarter length like many do.

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          • mvb34
            S**c*d* P**l C*-Ch*mp**n
            • Jul 2002
            • 8138

            #35
            Re: No Huddle "Glitch" Costs Guy the Game

            New to the argument.. but is it a difference in running a no huddle offense and running hurry up offense? Doing no huddle is not necessarily rushing to call plays..
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            • Haze88
              Pro
              • Oct 2010
              • 667

              #36
              Re: No Huddle "Glitch" Costs Guy the Game

              Originally posted by The_Rick_14
              Short version:
              - Disagree with using quarter length as argument
              - Agree that "communication" animation is too long right now
              - Disagree it should go back to exactly how it was

              Long Version:
              I've said in multiple threads before that I think the delay is over-exaggerated so I agree with you that it currently takes a few seconds too long. I do not believe it should go back to the way it was. I just believe the "communication" animation needs to be shortened or they need to find a better way to demonstrate players getting the play from the sideline. And it absolutely should not happen on special clock plays (spike).

              I don't agree with the shortened game argument (for any argument) though which was my point. Shorter quarters should have nothing to do with the amount of clock-time taken off. There are other mechanisms to account for time missed. For instance, if you huddle without getting a first down, incomplete pass, or going out of bounds, there is an automatic run off. If you want more realistic numbers, increase the quarter length like many do.
              They have a quicker animation, they just chose not to use it. If you ever get the CPU to audible, there is a look to the sideline animation, which takes all of to seconds to execute and start up again and /i used to do it after every play anyway. I actually play on 8 minutes but I know a lot of people play on 5, which is why that was the example time in my two posts.
              Last edited by Haze88; 09-06-2012, 07:15 PM.
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              • LionsFanNJ
                All Star
                • Apr 2006
                • 9464

                #37
                Actually the look to the sideline animation is still there. Try calling/cancelling an audible right after the confusion animations and they look. Lol.

                Personally the WR should never move away from their set. It should be the QB making signals and that's it.
                HELLO BROOKYLN.
                All Black Everything

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                • Haze88
                  Pro
                  • Oct 2010
                  • 667

                  #38
                  Re: No Huddle "Glitch" Costs Guy the Game

                  Originally posted by mvb34
                  New to the argument.. but is it a difference in running a no huddle offense and running hurry up offense? Doing no huddle is not necessarily rushing to call plays..
                  Hurry-up is typically end of game scenarios. Some no huddle teams run there offense at this pace all game, or at least attempt to. In essence, the difference is tempo, and usually, for teams that huddle every play, no-huddle from them is hurry-up offense. For teams like Oregon, Most of the Big XII, etc. it is just isn't labeled hurry-up because it tends to be their default speed.
                  NFL:New England Patriots
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                  MLB:Boston Red Sox
                  NHL:Boston Bruins
                  NCAA:Boston College Eagles

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                  • tetoleetd
                    MVP
                    • Jul 2011
                    • 1151

                    #39
                    Re: No Huddle "Glitch" Costs Guy the Game

                    Originally posted by Pezell04x
                    I don't feel bad. His play calling was garbage. Also people need to do some research on what patches do.

                    Sent from my Galaxy Nexus using Tapatalk 2
                    not everyone is a hardcore gamer that visits message boards dedicated to specific games. he might not even know what a patch is. just sayin

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                    • AUChase
                      Hall Of Fame
                      • Jul 2008
                      • 19402

                      #40
                      Re: No Huddle "Glitch" Costs Guy the Game

                      The guy's mis-management of the game cost him points. It was the first half, so he probably should have kicked the field goal, but that's his decision to make and that's the risk you take with no timeouts and trying to run the ball with that little time left on the clock.

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                      • The_Rick_14
                        Rookie
                        • Apr 2012
                        • 353

                        #41
                        Re: No Huddle "Glitch" Costs Guy the Game

                        Originally posted by Haze88
                        They have a quicker animation, they just chose not to use it. If you ever get the CPU to audible, there is a look to the sideline animation, which takes all of to seconds to execute and start up again and /i used to do it after every play anyway. I actually play on 8 minutes but I know a lot of people play on 5, which is why that was the example time in my two posts.
                        Good point about that animation. I am aware of it and should have mentioned it in my post as an example of a possible way to shorten that time delay caused by the animation.

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                        • crazytoledo
                          Rookie
                          • Jul 2011
                          • 9

                          #42
                          Re: No Huddle "Glitch" Costs Guy the Game

                          Originally posted by ODogg
                          Thanks, i thought that was it. I will try that one.
                          You don't have to audible and cancel it, just audible it to the original play right before/as the animation should start. If you do before at the right time it doesn't even do the ani, if it starts the animation it'll automatically stop and you can press the button to snap it right after you call the audible. The balls is snapped immediately and there's either no delay or at worst maybe a second if you timed it late

                          Not only have I done this numerous times in multiple games but I've had no issue doing it. Works perfectly.

                          For something EVERYONE here complains about I've been aware of and using this for several weeks. I'm more or less dumbfounded that no one else has made this more known and that when someone literally posts 'hey guys, you can sidestep this hiccup' it goes by ignored so they can continue bickering with each other instead over comparing a game to real life

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