Let's Talk Recruiting (CFB 25)

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  • operationsport
    Rookie
    • Jun 2012
    • 71

    #31
    Re: Let's Talk Recruiting ( CFB 25)

    Originally posted by tessl
    I have the same opinion of NIL as Saban.
    I am okay with the NIL, instead of getting moola illegally or in nefarious ways, they are getting the moola straight up.

    I do however have a problem with the transfer portal, they need to nip that in the bud, bring back the old transfer rules.

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    • georgiafan
      Hall Of Fame
      • Jul 2002
      • 11048

      #32
      Re: Let's Talk Recruiting ( CFB 25)

      Its those type of recruiting stories which what has always separated the college game. Having the different types of players and even changing some playbooks to match your QB.

      It will be interesting to see how as a smaller school the transfer portal works. In your case will the stud QB at a small school transfer to a bigger school because they can pay more. As I said they need to add some type of slider scale because not everyone will want the stud QB leaving before his senior year.

      Originally posted by operationsport

      I remember I recruited and signed the fastest QB in the recruiting class, 2 star guy, I was northwestern in the small school OD. My offense the next year was similar to Florida under the Leak/Tebow years. Pocket passer starter and then brought that fast QB in for 3rd downs or goal line situations. Nearly took me to the natty and pissed off a lot of users lol.
      That would be cool to see everyone's devolvement be hidden, I would project it to work like Madden where the normal dev is displayed on signing day recap.

      Even if thats how it works it will make for some fun debates with position battles. Do you start the Junior 84 overall with normal development or the true freshman 76 overall with hidden development. If the transfer portal is done like real life then however you don't start leaves at the end of the year. If the freshman is only star dev then its taking him about 2 years just to match the other guy and you've not gained much. So you will have to decide between the better player now or maybe higher upside and worse now

      Originally posted by canes21

      I also hope no matter what, every single recruit has a hidden development trait until they reach a certain snap count. Even if they're a Normal trait, I want it hidden until they hit their snap count. 2 star? Hidden. 5 star? Hidden.

      Then, busts and gems happen a bit more like they do in real life where once they're under the lights do you really see what they got.
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      • georgiafan
        Hall Of Fame
        • Jul 2002
        • 11048

        #33
        Re: Let's Talk Recruiting ( CFB 25)

        I couldn't handle the wait so dusted off the PS3 and fired up my old dynasty in year 9. I simmed a year and did some recruiting with my powerhouse team. Here are my thoughts

        The jump from 70 to 85 is going to be massive thankfully this is gen only. I had to cut quality players and it forced me not to have massive depth at most positions. The extra 15 guys will allow me to load up on some positions and not have to recruit anyone the next year if I want to. It will also allow me to go after the lower overall, developmental types.

        The thing I changed my mind on the most is now wanting a scouting system on a weekly basis. In 14 you spend 50 points, and you get the real ratings. Maybe the way this is done is you get to see the letter grades like In madden after you scout them so still a bit of a mystery. Then you can confirm athletic ability at a school camp. When I had some extra points this allowed me to add guys to my board and scout them and see if I found any that were better then they were suppose to be. It was worth it to scout everyone early on so you didn't waste your time even if it got you a week behind.

        Athletes are so fun to recruit I was able to get a 6'6 225 pound that was able to play WR. They need to add more of the OL/DL types and FB/LB. I did notice these tend to lean WR so do come at some risk.

        The search bar needs to come back it was nice to be able to easily look for 6'7 WR.

        As a powerhouse you could look for the guys not getting recruited (less then 25%) mid season and pretty easily move up the list. Hopefully your see the smaller schools start on those guys earlier in the year.

        Even though I'm a powerhouse school with a maxed out coaching tree. I had to make some tough calls early on who to recruit. Because I only had so many points to give out and I knew the 5* I didn't put points to week 1 I would lose.

        Sizes for OL were too small I guess a sign of how much bigger players are now.

        I had forgot about the amount of bust/gems so hopefully that comes back

        I had a crazy deep QB room which I assume will be fixed with the transfer portal so big now.

        Since I'm a powerhouse school I would always redshirt everyone. Now that will be different as you can still redshirt and play 4 games. But overall redshirting isn't really that big of a deal anymore. So will that even be in the game ?

        The board max of 35 needs to come back

        I'm so glad I'll be able to advance weeks without it taking 2 minutes
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        • illwill10
          Hall Of Fame
          • Mar 2009
          • 19791

          #34
          Re: Let's Talk Recruiting ( CFB 25)

          Originally posted by georgiafan
          I couldn't handle the wait so dusted off the PS3 and fired up my old dynasty in year 9. I simmed a year and did some recruiting with my powerhouse team. Here are my thoughts

          The jump from 70 to 85 is going to be massive thankfully this is gen only. I had to cut quality players and it forced me not to have massive depth at most positions. The extra 15 guys will allow me to load up on some positions and not have to recruit anyone the next year if I want to. It will also allow me to go after the lower overall, developmental types.

          The thing I changed my mind on the most is now wanting a scouting system on a weekly basis. In 14 you spend 50 points, and you get the real ratings. Maybe the way this is done is you get to see the letter grades like In madden after you scout them so still a bit of a mystery. Then you can confirm athletic ability at a school camp. When I had some extra points this allowed me to add guys to my board and scout them and see if I found any that were better then they were suppose to be. It was worth it to scout everyone early on so you didn't waste your time even if it got you a week behind.

          Athletes are so fun to recruit I was able to get a 6'6 225 pound that was able to play WR. They need to add more of the OL/DL types and FB/LB. I did notice these tend to lean WR so do come at some risk.

          The search bar needs to come back it was nice to be able to easily look for 6'7 WR.

          As a powerhouse you could look for the guys not getting recruited (less then 25%) mid season and pretty easily move up the list. Hopefully your see the smaller schools start on those guys earlier in the year.

          Even though I'm a powerhouse school with a maxed out coaching tree. I had to make some tough calls early on who to recruit. Because I only had so many points to give out and I knew the 5* I didn't put points to week 1 I would lose.

          Sizes for OL were too small I guess a sign of how much bigger players are now.

          I had forgot about the amount of bust/gems so hopefully that comes back

          I had a crazy deep QB room which I assume will be fixed with the transfer portal so big now.

          Since I'm a powerhouse school I would always redshirt everyone. Now that will be different as you can still redshirt and play 4 games. But overall redshirting isn't really that big of a deal anymore. So will that even be in the game ?

          The board max of 35 needs to come back

          I'm so glad I'll be able to advance weeks without it taking 2 minutes
          I agree. Going from 70 to 85 players will be huge. Not just for depth and avoiding making tough roster cuts. It'll be important for the Transfer Portal. There's a high chance you could lose depth to the Portal. Having enough depth could help ease the pain of losing guys to the Portal. It'll be nice to have a Coach skill that either reduces the chance of guys entering the Transfer or increases the chance of you being able to persuade them to stay

          I do agree that they need more variety in athletes. In the past, it leaned towards Two-Way athletes. I would like to see more athletes that can play multiple positions on the same side. I would like to see more Deebo Samuels types, More DB/LB types etc. I just wish CPU use Athletes to their best ability. Nothing was worst going after an ATH that you knew could be a game changer, but the CPU got them and just penciled them into one spot

          I want to see Gems and Busts come back. But, I want to see hidden development trait. You can tell right away if someone is a bust or a gem, but at least make it unknown until a snap threshold is met.

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          • cjacks17
            Rookie
            • Jun 2017
            • 385

            #35
            Re: Let's Talk Recruiting ( CFB 25)

            I personally loved the NCAA 13 model.

            I think there's ways to streamline it for more casual players. For example, having auto-calls be more strategic (i.e. selling on your high rated interest and high rated prestige in areas - rather than it being completely random).

            But I loved the scouting system. You had to be strategic, there were duds and studs that could be uncovered.

            There's ways to expand it, but I much preffered 13 to 14 where it was just points.

            Potentially a middle ground could be borrowing concepts from College Hooks 2K8, where you have a certain amount of actions and can quickly move through the screen rather than the call system.

            Additionally, would love to see something like the ABL for NCAA Football where you could scout FR-JR's in HS and create future plans, but that's not happenign this year.

            Crazy to think how advanced College Hoops was in 2008 though.

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            • illwill10
              Hall Of Fame
              • Mar 2009
              • 19791

              #36
              Re: Let's Talk Recruiting ( CFB 25)

              Originally posted by cjacks17
              I personally loved the NCAA 13 model.

              I think there's ways to streamline it for more casual players. For example, having auto-calls be more strategic (i.e. selling on your high rated interest and high rated prestige in areas - rather than it being completely random).

              But I loved the scouting system. You had to be strategic, there were duds and studs that could be uncovered.

              There's ways to expand it, but I much preffered 13 to 14 where it was just points.

              Potentially a middle ground could be borrowing concepts from College Hooks 2K8, where you have a certain amount of actions and can quickly move through the screen rather than the call system.

              Additionally, would love to see something like the ABL for NCAA Football where you could scout FR-JR's in HS and create future plans, but that's not happenign this year.

              Crazy to think how advanced College Hoops was in 2008 though.
              I agree.

              They can streamline the recruiting for casuals, without streamlining it for everyone. That was the problem that NCAA 14 had. I don't GoAT NCAA 14 like the consensus does. I don't like how they streamlined everything in NCAA 14. I get the idea of simplifying aspects of a mode so that it doesn't scare away new camera. But, that shouldn't be at the detriment of the hardcore base that you're aiming for. The casual gamer is likely to play as a powerhouse and might only do one season anyway. For me, the simplest way to handle streamlining Recruiting for causals is to add toggles/options. Having difficulty levels for Recruiting, have an Auto option based on your Recruiting ability, and have different Recruiting toggles that can vary the experience for users. It would be cool to set up Recruiting preferences and set it to Auto. I plan on focusing on Recruiting for the first couple seasons. But when I get deep into Dynasty, I would love to set it to Auto and trust that Auto Recruiting will do a good job.

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              • georgiafan
                Hall Of Fame
                • Jul 2002
                • 11048

                #37
                Re: Let's Talk Recruiting ( CFB 25)

                I like to go in with low expectations so in my head I'm projecting something more simple and casual along the lines of 14 or the madden draft. Atleast for 14 every week you had a few things to do like look at what points changed, adjust points and schedule visits. Then you could remove people from your board and look for new people. However in madden the majority of week literarily nothing changed.

                Its been said this game is more of a labor of love and they aren't expecting it to sell like Madden does. Doesn't that mean they are expecting more of a hardcore crowd that like the detailed recruiting?

                It's better to make it advanced then find a way to simplify it for the just play the game crowd. So hopefully they can add sliders or way to turn things off and try and make everyone happy




                Originally posted by illwill10
                I agree.

                They can streamline the recruiting for casuals, without streamlining it for everyone. job.
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                • illwill10
                  Hall Of Fame
                  • Mar 2009
                  • 19791

                  #38
                  Re: Let's Talk Recruiting ( CFB 25)

                  Originally posted by georgiafan
                  I like to go in with low expectations so in my head I'm projecting something more simple and casual along the lines of 14 or the madden draft. Atleast for 14 every week you had a few things to do like look at what points changed, adjust points and schedule visits. Then you could remove people from your board and look for new people. However in madden the majority of week literarily nothing changed.

                  Its been said this game is more of a labor of love and they aren't expecting it to sell like Madden does. Doesn't that mean they are expecting more of a hardcore crowd that like the detailed recruiting?

                  It's better to make it advanced then find a way to simplify it for the just play the game crowd. So hopefully they can add sliders or way to turn things off and try and make everyone happy
                  College Football is more niche. The NFL and Madden brand alone can sell itself to both casual and hardcore gamers. I don't think the same thing can be said about College Football. When you have a niche title, you can't really go the streamline route, until you solidify the hardcore crowd first. That was the problem with NCAA 14. They streamlined it too much.

                  Plus when it comes to sales, we do have to consider that EA CFB 25 will be current gen only. I was surprised that it wasn't cross gen for sales alone. I think Madden, NBA2K, and EA FC can still sell 7M+ copies just off their fan base alone by going current gen only. I think 3M copies on current gen consoles is a good number. Some might think it can easily do over 5M copies. I'm just not sure the base is there for those who have current gen consoles. If someone doesn't already have a current gen console, is EA CFB 25 enough for them to finally buy one.

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                  • georgiafan
                    Hall Of Fame
                    • Jul 2002
                    • 11048

                    #39
                    Re: Let's Talk Recruiting ( CFB 25)

                    Something else that hit me that needs to be added which ties to into recruiting. I would classify this as important and it's the ability to make your players enter the transfer portal. I would like to see the cut feature removed altogether and replaced with this.

                    In 14 you had to cut players and it was the last thing you did and the players would just disappear forever. With the portal so strong now I assume that will be its own offseason event. You need to be able to send players to that at the start of the offseason. Who enters the portal is likely not going to be perfect so I want to be able to control that. That way you can still see and track them at smaller schools.

                    A example from last night as I can't quit playing 14. I had two players both in the same grade former athletes so near identical skills. The QB job was open and the guy I picked is having a good year as a redshirt sophomore. This past class I signed a 5* QB and then just now got a 4* that I think will win the heisman. So now the guy just lost out on the QB job is pretty much in the way despite a 90 overall and a few years to go is in the way. If this was CFB 25 I wouldn't want to cut him, but I want the ability to control that it matches real life and he finds a starting job.
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                    • Ghost Of The Year
                      Sweet Emotion.
                      • Mar 2014
                      • 6342

                      #40
                      Re: Let's Talk Recruiting ( CFB 25)

                      Originally posted by illwill10
                      College Football is more niche. The NFL and Madden brand alone can sell itself to both casual and hardcore gamers. I don't think the same thing can be said about College Football. When you have a niche title, you can't really go the streamline route, until you solidify the hardcore crowd first. That was the problem with NCAA 14. They streamlined it too much.

                      Plus when it comes to sales, we do have to consider that EA CFB 25 will be current gen only. I was surprised that it wasn't cross gen for sales alone. I think Madden, NBA2K, and EA FC can still sell 7M+ copies just off their fan base alone by going current gen only. I think 3M copies on current gen consoles is a good number. Some might think it can easily do over 5M copies. I'm just not sure the base is there for those who have current gen consoles. If someone doesn't already have a current gen console, is EA CFB 25 enough for them to finally buy one.
                      I'm more interested in seeing how well CFB25 sells compared to NBA2k and The Show. I think it has a real chance to be second only to Madden. The fact it will have more than 10,000 plus real players compared to NCAAF's zero real players is huge. Now for me I know after a two seasons into recruitment will render half the roster ''fake'' pretty quickly, which is fine by me, always was. But there's a big enough audience for CFB that is only interested in online head-to-head matchups using only ''real'' players. That's a big win for EA.
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                      • illwill10
                        Hall Of Fame
                        • Mar 2009
                        • 19791

                        #41
                        Re: Let's Talk Recruiting ( CFB 25)

                        Originally posted by Ghost Of The Year
                        I'm more interested in seeing how well CFB25 sells compared to NBA2k and The Show. I think it has a real chance to be second only to Madden. The fact it will have more than 10,000 plus real players compared to NCAAF's zero real players is huge. Now for me I know after a two seasons into recruitment will render half the roster ''fake'' pretty quickly, which is fine by me, always was. But there's a big enough audience for CFB that is only interested in online head-to-head matchups using only ''real'' players. That's a big win for EA.
                        I know NBA2K was selling 10M+ copies a year. I was never sure how many copies The Show was selling. I know it wasn't a big number when it was a Sony Exclusive. Even now, with the game going to Gamepass for Series, that has to affect the Xbox sales numbers. Not sure how well it sells on the Switch. That's why I think they made a big push for Diamond Dynasty and MTX in the Show. I think the top three sellers for sports games are EAFC(no one is topping them), NBA2K, and Madden. If EACFB could sit between Madden and the Show, that's the best case.

                        I'm not sure how much real college athletes is a seller. College Sports isn't as much as a player-driven sport like how professional sports are. I'm sure it's still a factor and will only help sales. But, I don't think there would've been an uproar if it was still QB#10 for Alabama. I feel unless it's a Zion Williamson-Duke or Tebow-Florida level popularity, that would swing sales if their names could've been in. I don't feel anyone in the next years has that type of name value.

                        I think as far as sales go, I still think if they could reach anything above 5M copies, that's a success. Even though the demand seems to be there, College Football is still a niche sport and the game will be current gen only. If it was a cross gen game, I definitely think it could add another 1-2M copies. But, I'm glad they didn't hold back the game in order to focus on more sales. Going current gen only will affect the other sports games as well. I still think EAFC will reach 10M plus because that's been the standard for the last 15+ years. But, I wouldn't be surprised if Madden and 2K drop to 7-9M copies

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                        • TripleCrown9
                          Keep the Faith
                          • May 2010
                          • 23663

                          #42
                          Re: Let's Talk Recruiting ( CFB 25)

                          I wonder if we'll be able to recruit future classes (like at least scout HS juniors, maybe even sophomores).
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                          • illwill10
                            Hall Of Fame
                            • Mar 2009
                            • 19791

                            #43
                            Re: Let's Talk Recruiting ( CFB 25)

                            Originally posted by TripleCrown9
                            I wonder if we'll be able to recruit future classes (like at least scout HS juniors, maybe even sophomores).
                            That would be cool. I would okay even if it was just the next class only. I think a good way to handle it is having the following class being reduced and having allotted recruiting time for the future class.

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                            • georgiafan
                              Hall Of Fame
                              • Jul 2002
                              • 11048

                              #44
                              Re: Let's Talk Recruiting ( CFB 25)

                              Thats a great ideal I would love to see that and I wouldn't think that hard to pull off. I wouldn't want the whole class maybe limit to just the 5*. You might could do something like be able to recruit the players in your state early. You could have them show up midseason to give some life to midseason.

                              Originally posted by TripleCrown9
                              I wonder if we'll be able to recruit future classes (like at least scout HS juniors, maybe even sophomores).
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                              • jkits
                                Pro
                                • Jun 2008
                                • 884

                                #45
                                Re: Let's Talk Recruiting ( CFB 25)

                                Originally posted by georgiafan
                                Thats a great ideal I would love to see that and I wouldn't think that hard to pull off. I wouldn't want the whole class maybe limit to just the 5*. You might could do something like be able to recruit the players in your state early. You could have them show up midseason to give some life to midseason.
                                I actually love the idea of having more in-state incentives like that. There's a pride in getting the best home-grown athletes to stay at home and become that incubator for the local talent i.e. Nebraska, Miami, etc. Being able to at least see the junior class in your home state can give you the jump on local talent, which I do believe is more realistic in the recruiting battles, and I think that would be a fun element of some sort. But we shall see

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