College Gameday: Countdown To Kickoff

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  • Flex on them
    Rookie
    • May 2024
    • 262

    #1

    College Gameday: Countdown To Kickoff

    WIP
    College Gameday: Countdown to kickoff

    I have been viewing slider threads around the site and tried out a variety of sets throughout my time playing CFB and I always flirted with the idea of creating my own slider set based on my philosophy on gameplay. These sliders are meant to be played on Heisman. I haven’t played any games on any other difficulty other than Heisman. A little background info about me is that I used to mess around with altering the playbooks in Ncaa 14 Revamped and truly enjoyed trying to replicate real life team schemes into a video game. I am an offline only player, so I only play against the CPU. My goal with these sliders are to try and create variation from CPU play, while making the game challenging and also realistic. Realistic has become a vague term in most sport game communities; so I will explain what the word realistic means to me. I know this game is solely driven by animations. There are some physics in the game, however I want the game to play and LOOK as smooth as possible on the field. I do not believe in making the game harder for the sake of being hard. I want the CPU to play actual football once the ball is snapped. I want the CPU QB to sometimes throw the ball into a tight window; I want to see them take chances down the field instead of being checkdown kings. I want them to be stupid sometimes. These sliders try to tone down on robo QB that the CPU usually does. I want the game to be enjoyable from kickoff to when the clocks hit zero. Ratings do indeed play a role with this slider set, but if you play mindless football, you will have the chance of losing. If you play with a horrible team, against an elite team; you will get blown out. If your team is elite against a lower caliber team, you will blow them out. Don’t get arrogant though because upsets do happen in college football on any given Saturday.


    Ea’s slogan always was “it’s in the game”, and guess what’s finally in the game with these sliders?? Penalties! Holds, clipping, roughing the passer, and pass interference are actually viable to be called at any given moment. Imagine you’re playing your rival school and you just threw a game sealing INT, only to be bailed out by a roughing the passer call and you go down and you drive down the field and win. You threw a 50/50 ball to your receiver to get into scoring range before halftime only for it to come back thanks to a holding call. These types of things happen and I have done everything to get the flags falling. If at any time you believe the roughing the passer penalty is being called excessively, you are free to lower the penalty slider to whatever you decide. Same with the holding or illegal block in the back slider.


    THINGS TO EXPECT ON OFFENSE:


    BALL SECURITY IS IMPORTANT
    • Ball security is more important than ever. Fumbles do and WILL happen with this slider set. You will need to be smart running between the tackles and if you do, make sure to protect the football. Nothing worse than getting hit head up from a LB that has full momentum when shooting the gap.
    • Be careful using excessive spin/juke moves. You can easily juke/spin your way into a hit stick and cough up the ball. You will NEED to look at your players' carry rating. CPU will also fumble the ball with a well timed hit.
    • Be careful running the football with your QB, their carry ratings are significantly lower, which means MORE fumbles. If you feel the pocket collapsing, find a way to get out of there and throw the ball away. Strip sacks are more common with this set. Are you an option team with your QB being the primary runner? You can run the risk of trying to make a move to get extra yards, but you run the risk of also fumbling the ball. Get him out of bounds or hold R1 to cover the ball.


    MAKE RECEIVERS GREAT AGAIN
    • With EA making WR’s actually attack the ball this game, it opens up the passing game immensely. With this slider set, you will NEED to sometimes throw your guy open when the coverage is tight.
    • Target your #1. There are times when you have a receiver who is just a dog and you can always rely on him. With coverage being tight, you will NEED to take advantage of your receivers position on certain routes and height. Do you have an elusive route runner? Get the ball out quickly and let him take over. Do you have a freak on the outside? Get him the ball by any means. Height and position matters. Take advantage of it!
    • TE’s easily have an advantage in the passing game. If you have a physical route runner he can easily box out the smaller defenders for a big play. Utilize your security blanket. Vertical threats are just as lethal, especially in the RPO game.
    • Use high point throws on certain passes. I know in ‘25 it was a guaranteed incompletion usually, but in ‘26, receivers can actually hold onto the ball now. Be smart with the passing game!


    QUARTERBACK MASTERCLASS
    • Accuracy is more important than ever with these sliders. QB’s on both sides can and will overthrow and underthrow their receivers. There have been times where I have overthrown a wide open receiver into the hands of a defender. There have been times where I attempted to throw someone open and I JUST missed him. Those things can make or break a drive.
    • If you see the CPU QB is just throwing short passes all game, shorten your zones and make him beat you over the top. You will easily see the CPU air mail a couple of passes or just flat out miss their target.
    • If you are going against a dual threat QB, you will have to choose: do you want him to beat you with his legs or his arm? Hopefully you scheme up a way to contain him, if not, it will be a long game.


    RUNNING GAME
    • Running the ball will require some patience with this slider set. Defense shoots gaps and sometimes seal the edge to where you can only tip your cap to them. There will be times where the defense shoots the gap but gets caught up on an offensive lineman, which allows you to run for about 20 yards.
    • Big runs DO happen with this slider set. Sometimes you will have to let your blocks set up first and then you can accelerate. There’s going to be times where you can run the ball 4 straight times and you won’t accelerate at all during those 4 runs. The run game varies greatly from quarter to quarter and game to game.

    THINGS TO EXPECT ON DEFENSE


    Defense is the one area that I really wanted to focus on with these sliders. The only way you had a great defense in last year's game was to get a lot of sacks. I felt as if the secondary did not matter as much in ‘25. My goal was to find a way to make other defensive groups stand out whether it be linebackers, your secondary and of course, the defensive line. When it comes to stopping the pass, out of the box the defense just didn’t feel active enough. I watched receivers run through zones without the players even reacting to them. With these sliders, zone coverage feels a lot more active. You can actually bait the CPU QB into making a bad read. I feel like with these sliders, robo QB has been nullified. If the CPU beats you, you need to study why you lost the game. I have been blown out by elite CPU teams and the sole reason for that is because of my skills and that’s okay. Enough rambling, here are a few things to expect.


    ELITE DBS CHANGE THE FLOW OF THE GAME
    • An elite DB will change how you will throw the ball the entire game. There have been games where I was facing 2 elite corners in my dynasty and I could hardly move the ball through the air. You need to play smart when facing a duo such as that. You can’t beat them over the top, and if you play conservative they WILL jump routes. They play the ball aggressively and if your receiving corp is not up to par, you might as well just simulate the game.


    PLAY TO YOUR STRENGTHS
    • The CPU will find ways to exploit your weaknesses on defense. I run a 3-4 and if I don’t adjust, the CPU will RPO me to death since offenses have transitioned to the spread philosophy. The CPU is very good at adapting, which means you will need to adapt also.



    SLIDERS:

    User/CPU


    QB Accuracy: 42/0

    Pass Blocking 50/57

    WR Catching 40/35

    Run Blocking 25/90

    Ball Security 8/8

    Pass Defense Reaction Time 100/100

    Interceptions 0/0

    Pass Coverage 5/5

    Tackling 45/45


    Special Teams


    FG Power 35

    FG Accuracy 35

    Punt Power 52

    Punt Accuracy 32

    Kickoff Power 45


    Penalties


    Offsides 80

    False Start 75

    Holding 99

    Face mask 75

    Defensive Pass Interference 5

    Offensive Pass Interference Off

    Illegal Block In The Back 99

    Intentional Grounding ON

    Roughing The Passer 55

    RTK ON

    Illegal Contact Off


    Injuries 30

    Fatigue 100

    Player Speed Threshold 70




    Hope you all try these out! Thanks for reading.
    Last edited by Flex on them; 07-14-2025, 09:52 AM.
    The Journey of Coach Flex

    https://forums.operationsports.com/f...post2050929298

    Youtube Channel:

    https://youtube.com/@coach_flex?si=BS-QQaLdU1BF2hJD
  • Flex on them
    Rookie
    • May 2024
    • 262

    #2
    Clips from slider testing. You'll notice some errant throws from the CPU.




    The Journey of Coach Flex

    https://forums.operationsports.com/f...post2050929298

    Youtube Channel:

    https://youtube.com/@coach_flex?si=BS-QQaLdU1BF2hJD

    Comment

    • Gocanes44
      Pro
      • Nov 2004
      • 554

      #3
      I went ahead and played a game with these. I was Western Kentucky vs Air Force. I played 12 minute quarters.
      I won 28-7 and there was definitely some good but a lot of bad. 16 holding calls and fg and punts were absolutely nerfed. I averaged 32.2 and cpu averaged 17.5 per punt and I honestly cannot figure out why…. I had 10 sacks vs an option team.
      Last edited by Gocanes44; 07-13-2025, 12:35 AM.

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      • Flex on them
        Rookie
        • May 2024
        • 262

        #4
        Originally posted by Gocanes44
        I went ahead and played a game with these. I was Western Kentucky vs Air Force. I played 12 minute quarters.
        I won 28-7 and there was definitely some good but a lot of bad. 16 holding calls and fg and punts were absolutely nerfed. I averaged 32.2 and cpu averaged 17.5 per punt and I honestly cannot figure out why…. I had 10 sacks vs an option team.
        Thanks for the critiques. I'll lower the penalty slider. And what way do you mean FG's were nerfed? Were you struggling to make 45+ yard FGs with a strong legged kicker? And I feel as if that's because either Air Force couldn't run the ball well, so they had to resort to passing or EA programmed their playbooks to operate a certain way.
        Last edited by Flex on them; 07-13-2025, 07:18 AM.
        The Journey of Coach Flex

        https://forums.operationsports.com/f...post2050929298

        Youtube Channel:

        https://youtube.com/@coach_flex?si=BS-QQaLdU1BF2hJD

        Comment

        • Flex on them
          Rookie
          • May 2024
          • 262

          #5
          This will be reserved for games/clips and updates I make for the sliders.

          I lowered the holding penalty slider from 99 to 85. Just finished playing Boston College and there were only a total of 3 holds. I am not against it, but I'd like to see just a tad bit more. Going to run a few more games to see if more get called. I also raised pass blocking for the CPU from 57 to 65. I found it too easy for my DT's to get sacks instead of my EDGE players. I was still able to get sacks against Boston College with it at 65 and that makes sense. I didn't mess with special teams yet. I missed an easy chip shot FG and I almost missed a couple more. I like where they are, however, if more people find issues with them I will update them.

          Boston College's OL was 84, 78, 89, 74, 80. If it was a 1on1 block, my DT would dominate their RG. I am in the 4th year of my dynasty and Boston College's rating is 74 across the board. 74 OVR, 74 offense, 74 defense.

          Update: clips from playing Clemson will be posted here soon. I blew them out. So you will mostly be seeing highlights from FSU. The game felt realistic, played smooth. Momentum was in my favor for the majority of the game. I was up 28-7 before halftime and the game was over then. CPU QB had some misfires/inaccurate throws which I love to see. I will be increasing the CPU run blocking. The game felt lopsided due to the lack of CPU run game. Clemson's offense was rated an 86 and their defense was 91.

          Last edited by Flex on them; 07-13-2025, 11:20 AM.
          The Journey of Coach Flex

          https://forums.operationsports.com/f...post2050929298

          Youtube Channel:

          https://youtube.com/@coach_flex?si=BS-QQaLdU1BF2hJD

          Comment

          • Gocanes44
            Pro
            • Nov 2004
            • 554

            #6
            The kicking really was a head scratcher. It was raining and with 9 mph winds, but I’ve probably played 10+ rain games already. The ball was just dying off the foot. For both punt and fg. The cpu was 0/1 with a 36 yard miss and I was 0/1 with a 32 yard miss short. But I could tell during the extra point the ball was just dying once it went into the air. With the punts I was even more shocked because punt power was actually increased over what I was using prior..
            some of the good things I saw were certainly errant throws but also a cpu qb that moved around the pocket unsure where to throw. It happened a bit too much but not something I usually saw with baseline Heisman.

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            • Flex on them
              Rookie
              • May 2024
              • 262

              #7
              Originally posted by Gocanes44
              The kicking really was a head scratcher. It was raining and with 9 mph winds, but I’ve probably played 10+ rain games already. The ball was just dying off the foot. For both punt and fg. The cpu was 0/1 with a 36 yard miss and I was 0/1 with a 32 yard miss short. But I could tell during the extra point the ball was just dying once it went into the air. With the punts I was even more shocked because punt power was actually increased over what I was using prior..
              some of the good things I saw were certainly errant throws but also a cpu qb that moved around the pocket unsure where to throw. It happened a bit too much but not something I usually saw with baseline Heisman.
              Gotcha. I wonder if that's because of the intentional grounding being turned on. Since it was Air Force I know the QB was a pure runner. I wonder if that is the case? There's a lot of things I can try though. And surprisingly in my dynasty I haven't had that many rain games. Out of ALL of the games I tested, it rained one time. Your feedback is greatly appreciated. I will keep tweaking.
              The Journey of Coach Flex

              https://forums.operationsports.com/f...post2050929298

              Youtube Channel:

              https://youtube.com/@coach_flex?si=BS-QQaLdU1BF2hJD

              Comment

              • Flex on them
                Rookie
                • May 2024
                • 262

                #8
                Playing Georgia Tech up next. Their QB is an 81 OVR Pure Runner with 66 AWR. He's only completing 57% of his passes. He has an above average receiving core, but since he is a Pure Runner; I don't expect him to be able to get the ball to them a lot. I am going to turn OFF the intentional grounding slider to see if any of the QB behavior changes. They are 79 across the board (79 OVR, Offense and defense). I increased run blocking to 97 for the CPU, let's hope that improves their run game. Will post clips from the game.

                Update: Turning intentional grounding off kept the QB in the pocket way more than it being on. I'm not sure whether I like it or not. I got carved up by Georgia Tech's QB. He completed 70% of his passes. He threw for over 350 yards and ran for over 100 yards. We won 34-27, but that game just didn't fit what I had in mind. His short accuracy was in the 70s, his mid accuracy was in the 70s and his deep accuracy was in the 60s and yet he completed over 70% of his passes. There were some misfires, and the completion % is skewed due to him running a lot of RPO's. I like the QB's maneuvering in the pocket, so I might keep intentional grounding on and let the awareness rating take over for the CPU QB. Clips are on the way.

                Last edited by Flex on them; 07-13-2025, 02:58 PM.
                The Journey of Coach Flex

                https://forums.operationsports.com/f...post2050929298

                Youtube Channel:

                https://youtube.com/@coach_flex?si=BS-QQaLdU1BF2hJD

                Comment

                • Flex on them
                  Rookie
                  • May 2024
                  • 262

                  #9
                  The run game for the CPU is still anemic even with increasing the run blocking to 97. Going to delve into the penalty sliders and lower the face mask penalty slider to 40 and see if that helps improve the CPU RB's vision. Syracuse is up next and they have an impact player RB with 88 vision. I am turning on intentional grounding again for this game to see if the QB has more movement in the pocket. He is a dual threat with 73 Awareness, but his medium and deep accuracy is in the 70's. I am hoping he misses more throws this game.
                  The Journey of Coach Flex

                  https://forums.operationsports.com/f...post2050929298

                  Youtube Channel:

                  https://youtube.com/@coach_flex?si=BS-QQaLdU1BF2hJD

                  Comment

                  • Flex on them
                    Rookie
                    • May 2024
                    • 262

                    #10
                    I might be onto something. The Syracuse QB played way more to his ratings with intentional grounding on. He only completed 57% of his passes with a TON of misfires. It's what I wanted to see from a QB with 70's medium/deep accuracy. The running game was still anemic, but I think if I continue to lower the facemask penalty value, I believe the CPU run game will open up significantly. Syracuse clips are on the way. Enjoy the dynamic QB play from the CPU.

                    Last edited by Flex on them; 07-13-2025, 04:50 PM.
                    The Journey of Coach Flex

                    https://forums.operationsports.com/f...post2050929298

                    Youtube Channel:

                    https://youtube.com/@coach_flex?si=BS-QQaLdU1BF2hJD

                    Comment

                    • Flex on them
                      Rookie
                      • May 2024
                      • 262

                      #11
                      There might be some progress coming along. Just got obliterated by Notre Dame and their running back went for 135 yards on 23 carries. Let's hope this isn't a fluke.
                      The Journey of Coach Flex

                      https://forums.operationsports.com/f...post2050929298

                      Youtube Channel:

                      https://youtube.com/@coach_flex?si=BS-QQaLdU1BF2hJD

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                      • Flex on them
                        Rookie
                        • May 2024
                        • 262

                        #12
                        Played defense only against Miami to test the CPU's run game. Their HB went for 150+ on us. His OL was 90's across the board and it showed. We barely got pressure, and the QB had all day in the pocket to throw. We lost 41-10. Clips are on the way of the CPU dominating us.

                        Last edited by Flex on them; 07-14-2025, 10:18 AM.
                        The Journey of Coach Flex

                        https://forums.operationsports.com/f...post2050929298

                        Youtube Channel:

                        https://youtube.com/@coach_flex?si=BS-QQaLdU1BF2hJD

                        Comment

                        • Flex on them
                          Rookie
                          • May 2024
                          • 262

                          #13
                          I am going to revive this project. As of now, there are no values, and I am strictly in testing mode. The FIRST thing I am going to be looking at is OL interactions in the passing game. I know EA said they fixed pocket behavior and I have seen some of the new changes, and I am happy to see how the OL sticks with the defender if they are initially beat. But one thing that hasn't been changed is the DT's consistently shedding their blocks against the guards and being the first player to generate pressure. Everything so far has been on default Heisman. I haven't tweaked a single slider.



                          I am usering the QB here, just to showcase the LT's interaction with the edge player. The edge breaks away from the block, but the LT actually sticks with him and that allows me to buy more time. This is a positive.



                          DT instantly won this matchup, and I will admit, the guard definitely had a bad position off the snap, but with him being the higher overall and the DT having a low BSH rating, this was disappointing to see. It can be fixed, but on default, the DT seems to still have a significant advantage.



                          More easy pressure up the middle. The CPU is controlling the QB now, and the player that generated pressure was CPU controlled as well.



                          Pocket was clean. Beck decided to checkdown for the easy completion against a cover 3 match.



                          NT beat the C and came across the LG's face. In moments like these I would like to see the LG pick up the block to protect the QB instead of him hyper focusing on the pressure coming from the edge.



                          Found this one interesting. The DT collapsed the pocket using his strength and earned a sack instead of shedding the block like we always see.



                          This was beautiful. DT collapsed the pocket again, but this time the QB was able to roll out of the pocket and throw a strike downfield.
                          Last edited by Flex on them; 08-06-2025, 08:51 AM.
                          The Journey of Coach Flex

                          https://forums.operationsports.com/f...post2050929298

                          Youtube Channel:

                          https://youtube.com/@coach_flex?si=BS-QQaLdU1BF2hJD

                          Comment

                          • Flex on them
                            Rookie
                            • May 2024
                            • 262

                            #14
                            These clips are with the holding penalty slider at 55. After these clips, I know what I will be targeting when it comes to animations/better interactions between the OL/DL when forming the pocket.



                            This was weird. It seems whenever there is a sprint out pass play called, EA programmed the OL a certain way and if none of the DL crosses their radius, they won't animate to do anything. LT and the C just stood there not even interacting with anything.



                            This is the same problem I had pre-patch. The LG sticks his hand out to "feel" whether he needs to help his C with the block, but he never animated to assist even when his hand made contact with the DT. The C was clearly beat and yet the LG looked like he was stuck in a decision making process on who to help. If the DT didn't get stuck, that would have been a free sack.
                            The Journey of Coach Flex

                            https://forums.operationsports.com/f...post2050929298

                            Youtube Channel:

                            https://youtube.com/@coach_flex?si=BS-QQaLdU1BF2hJD

                            Comment

                            • Flex on them
                              Rookie
                              • May 2024
                              • 262

                              #15
                              Ok. I realized that I had the speed threshold at 48. I increased it to 53 and noticed a lot of better interactions. Here are some clips

                              PRACTICE CLIPS; SPEED THRESHOLD 53/HOLDING AT 55



                              Loved how the LG decided to focus on Florida's DT and let the LT handle the 1on1.



                              This pocket is sloppy. It looks messy, and it looks like the OL just suctioned into each other to buy the QB some time.



                              QB sensed pressure immediately. The pocket was disrupted, and somehow the OL did everything to help protect the QB. It just didn't look smooth.
                              The Journey of Coach Flex

                              https://forums.operationsports.com/f...post2050929298

                              Youtube Channel:

                              https://youtube.com/@coach_flex?si=BS-QQaLdU1BF2hJD

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