College Gameday: Countdown to kickoff
I have been viewing slider threads around the site and tried out a variety of sets throughout my time playing CFB and I always flirted with the idea of creating my own slider set based on my philosophy on gameplay. These sliders are meant to be played on Heisman. I haven’t played any games on any other difficulty other than Heisman. A little background info about me is that I used to mess around with altering the playbooks in Ncaa 14 Revamped and truly enjoyed trying to replicate real life team schemes into a video game. I am an offline only player, so I only play against the CPU. My goal with these sliders are to try and create variation from CPU play, while making the game challenging and also realistic. Realistic has become a vague term in most sport game communities; so I will explain what the word realistic means to me. I know this game is solely driven by animations. There are some physics in the game, however I want the game to play and LOOK as smooth as possible on the field. I do not believe in making the game harder for the sake of being hard. I want the CPU to play actual football once the ball is snapped. I want the CPU QB to sometimes throw the ball into a tight window; I want to see them take chances down the field instead of being checkdown kings. I want them to be stupid sometimes. These sliders try to tone down on robo QB that the CPU usually does. I want the game to be enjoyable from kickoff to when the clocks hit zero. Ratings do indeed play a role with this slider set, but if you play mindless football, you will have the chance of losing. If you play with a horrible team, against an elite team; you will get blown out. If your team is elite against a lower caliber team, you will blow them out. Don’t get arrogant though because upsets do happen in college football on any given Saturday.
Ea’s slogan always was “it’s in the game”, and guess what’s finally in the game with these sliders?? Penalties! Holds, clipping, roughing the passer, and pass interference are actually viable to be called at any given moment. Imagine you’re playing your rival school and you just threw a game sealing INT, only to be bailed out by a roughing the passer call and you go down and you drive down the field and win. You threw a 50/50 ball to your receiver to get into scoring range before halftime only for it to come back thanks to a holding call. These types of things happen and I have done everything to get the flags falling. If at any time you believe the roughing the passer penalty is being called excessively, you are free to lower the penalty slider to whatever you decide. Same with the holding or illegal block in the back slider.
THINGS TO EXPECT ON OFFENSE:
BALL SECURITY IS IMPORTANT
- Ball security is more important than ever. Fumbles do and WILL happen with this slider set. You will need to be smart running between the tackles and if you do, make sure to protect the football. Nothing worse than getting hit head up from a LB that has full momentum when shooting the gap.
- Be careful using excessive spin/juke moves. You can easily juke/spin your way into a hit stick and cough up the ball. You will NEED to look at your players' carry rating. CPU will also fumble the ball with a well timed hit.
- Be careful running the football with your QB, their carry ratings are significantly lower, which means MORE fumbles. If you feel the pocket collapsing, find a way to get out of there and throw the ball away. Strip sacks are more common with this set. Are you an option team with your QB being the primary runner? You can run the risk of trying to make a move to get extra yards, but you run the risk of also fumbling the ball. Get him out of bounds or hold R1 to cover the ball.
MAKE RECEIVERS GREAT AGAIN
- With EA making WR’s actually attack the ball this game, it opens up the passing game immensely. With this slider set, you will NEED to sometimes throw your guy open when the coverage is tight.
- Target your #1. There are times when you have a receiver who is just a dog and you can always rely on him. With coverage being tight, you will NEED to take advantage of your receivers position on certain routes and height. Do you have an elusive route runner? Get the ball out quickly and let him take over. Do you have a freak on the outside? Get him the ball by any means. Height and position matters. Take advantage of it!
- TE’s easily have an advantage in the passing game. If you have a physical route runner he can easily box out the smaller defenders for a big play. Utilize your security blanket. Vertical threats are just as lethal, especially in the RPO game.
- Use high point throws on certain passes. I know in ‘25 it was a guaranteed incompletion usually, but in ‘26, receivers can actually hold onto the ball now. Be smart with the passing game!
QUARTERBACK MASTERCLASS
- Accuracy is more important than ever with these sliders. QB’s on both sides can and will overthrow and underthrow their receivers. There have been times where I have overthrown a wide open receiver into the hands of a defender. There have been times where I attempted to throw someone open and I JUST missed him. Those things can make or break a drive.
- If you see the CPU QB is just throwing short passes all game, shorten your zones and make him beat you over the top. You will easily see the CPU air mail a couple of passes or just flat out miss their target.
- If you are going against a dual threat QB, you will have to choose: do you want him to beat you with his legs or his arm? Hopefully you scheme up a way to contain him, if not, it will be a long game.
RUNNING GAME
- Running the ball will require some patience with this slider set. Defense shoots gaps and sometimes seal the edge to where you can only tip your cap to them. There will be times where the defense shoots the gap but gets caught up on an offensive lineman, which allows you to run for about 20 yards.
- Big runs DO happen with this slider set. Sometimes you will have to let your blocks set up first and then you can accelerate. There’s going to be times where you can run the ball 4 straight times and you won’t accelerate at all during those 4 runs. The run game varies greatly from quarter to quarter and game to game.
THINGS TO EXPECT ON DEFENSE
Defense is the one area that I really wanted to focus on with these sliders. The only way you had a great defense in last year's game was to get a lot of sacks. I felt as if the secondary did not matter as much in ‘25. My goal was to find a way to make other defensive groups stand out whether it be linebackers, your secondary and of course, the defensive line. When it comes to stopping the pass, out of the box the defense just didn’t feel active enough. I watched receivers run through zones without the players even reacting to them. With these sliders, zone coverage feels a lot more active. You can actually bait the CPU QB into making a bad read. I feel like with these sliders, robo QB has been nullified. If the CPU beats you, you need to study why you lost the game. I have been blown out by elite CPU teams and the sole reason for that is because of my skills and that’s okay. Enough rambling, here are a few things to expect.
ELITE DBS CHANGE THE FLOW OF THE GAME
- An elite DB will change how you will throw the ball the entire game. There have been games where I was facing 2 elite corners in my dynasty and I could hardly move the ball through the air. You need to play smart when facing a duo such as that. You can’t beat them over the top, and if you play conservative they WILL jump routes. They play the ball aggressively and if your receiving corp is not up to par, you might as well just simulate the game.
PLAY TO YOUR STRENGTHS
- The CPU will find ways to exploit your weaknesses on defense. I run a 3-4 and if I don’t adjust, the CPU will RPO me to death since offenses have transitioned to the spread philosophy. The CPU is very good at adapting, which means you will need to adapt also.
SLIDERS:
User/CPU
QB Accuracy: 42/0
Pass Blocking 50/57
WR Catching 40/35
Run Blocking 25/90
Ball Security 8/8
Pass Defense Reaction Time 100/100
Interceptions 0/0
Pass Coverage 5/5
Tackling 45/45
Special Teams
FG Power 35
FG Accuracy 35
Punt Power 52
Punt Accuracy 32
Kickoff Power 45
Penalties
Offsides 80
False Start 75
Holding 99
Face mask 75
Defensive Pass Interference 5
Offensive Pass Interference Off
Illegal Block In The Back 99
Intentional Grounding ON
Roughing The Passer 55
RTK ON
Illegal Contact Off
Injuries 30
Fatigue 100
Player Speed Threshold 70
Hope you all try these out! Thanks for reading.
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