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The Journey of Coach Flex
https://forums.operationsports.com/f...post2050929298
Youtube Channel:
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Gotcha. I'll mess around with the values. I didn't want to lower it too much because the less time in the pocket the more they'll dink and dunk.The Journey of Coach Flex
https://forums.operationsports.com/f...post2050929298
Youtube Channel:
https://youtube.com/@coach_flex?si=BS-QQaLdU1BF2hJDComment
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Going to make some updates to the sliders. After doing some testing in my dynasty there are some changes that I believe need to be made. Of course clips will be provided.
Pass Blocking for user has been increased to 62 from 59. With it at 59 I started to notice a lot of pressure coming from the DT’s up the middle with them shedding blocks whenever I tried to step up in the pocket. The clips below show now that the edge players will stand out a lot more and yes, even with the pass blocking at 62, edge players can still cause havoc. The Mississippi State clips are of me usering the QB to showcase that the edges can still get pressure.
https://streamable.com/2b66mn
DPI has been increased from 0 to 99. I made this change due to it being harder to generate pass pressure. The pressure will come, but you will have to scout how to attack the OL. Increasing DPI to 99 has made the coverage tighter, but not tight enough to where the CPU QB won’t take shots downfield.
Interceptions have been increased for the user and cpu. It has been increased from 55 to 75. This makes zone coverage tighter and will force the user to make smarter throws with the increase in pass blocking. If you have an elite pass defense, you can expect the CPU to checkdown or you will generate some coverage sacks if the QB isn’t mobile.
WRC for the user/cpu has been bumped up to 60. I have seen a ton of drops from the user and the cpu. And it’s caused by the smallest amount of contact. I understand that drops do happen, but after a while, it felt inorganic at how many drops I was seeing.
I lowered tackling from 37 to 20 for the user and cpu. I also lowered run blocking for the CPU from 62 to 10. For some of you that won’t make sense. For myself, I want to see the RB’s try to make moves in the backfield and earn tough yards. I didn’t see enough broken tackles from elusive bruisers and I didn’t see enough stiff arms from powerful backs. I didn’t feel a threat from seeing an elusive bruiser who weighed over 220 pounds because he was always getting wrapped up on 1on1 tackles. I have a ton of clips that have opened up more animations from RB’s after lowering these sliders. I am also trying to alleviate how fast and often the off-ball linebackers are racking up TFL's. I am trying to get stud DT's to blow up runs just like the LB's are.
https://streamable.com/qkkj7x
The Journey of Coach Flex
https://forums.operationsports.com/f...post2050929298
Youtube Channel:
https://youtube.com/@coach_flex?si=BS-QQaLdU1BF2hJDComment
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The Journey of Coach Flex
https://forums.operationsports.com/f...post2050929298
Youtube Channel:
https://youtube.com/@coach_flex?si=BS-QQaLdU1BF2hJD👍 1Comment
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Okay only ran a game cause its midnight here. But some good and some bad.
CPU RB: I think the running back behavior are phenomenal. Some of the best i've played on. However, the CPU online are monsters even with the low run blocking. Like I have watched these minnesota defensive linemen get TOSSED out the club. I don't necessarily have a huge problem with it, but sometime wish the line was just more a wall vs like bodies being ragdolled and linemen getting pushed deep back cause of the low RBK values
QB play for CPU: I think the QB play is good, i almost preferred the QB on the first set you dropped cause i felt like they missed more? For some reason they don't seem to miss the incompletions that they have are all drops to my best knowledge not tracking. I did notice some nice deep throws, to no avail but still was nice to see.
Coverage: Love this zone coverage as a user, really makes passing tougher which is nice. I wish maybe the man was a little stickier but honestly its probably right where it needs to be.
Tackling: The tackling is money. I love the amount of broken tackles, although i'm not sure if the 75 facemask is causing the unbelievable amount of hit stick tackles but man there are some shots being delivered.
My personal thoughts: What is the purpose of the set? I mean that in no offensive way. Is this to provide a challenge? Realism? Just trying to know before giving feedback cause it does feel more difficult but man watching Buffalo toss our dline out the club so often is painful. But i would love to know because that will help me with what i am trying to actively see in the set. But seriously great job man, its pretty solid in my opinion.
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Okay only ran a game cause its midnight here. But some good and some bad.
CPU RB: I think the running back behavior are phenomenal. Some of the best i've played on. However, the CPU online are monsters even with the low run blocking. Like I have watched these minnesota defensive linemen get TOSSED out the club. I don't necessarily have a huge problem with it, but sometime wish the line was just more a wall vs like bodies being ragdolled and linemen getting pushed deep back cause of the low RBK values
QB play for CPU: I think the QB play is good, i almost preferred the QB on the first set you dropped cause i felt like they missed more? For some reason they don't seem to miss the incompletions that they have are all drops to my best knowledge not tracking. I did notice some nice deep throws, to no avail but still was nice to see.
Coverage: Love this zone coverage as a user, really makes passing tougher which is nice. I wish maybe the man was a little stickier but honestly its probably right where it needs to be.
Tackling: The tackling is money. I love the amount of broken tackles, although i'm not sure if the 75 facemask is causing the unbelievable amount of hit stick tackles but man there are some shots being delivered.
My personal thoughts: What is the purpose of the set? I mean that in no offensive way. Is this to provide a challenge? Realism? Just trying to know before giving feedback cause it does feel more difficult but man watching Buffalo toss our dline out the club so often is painful. But i would love to know because that will help me with what i am trying to actively see in the set. But seriously great job man, its pretty solid in my opinion.
The purpose of this set is to try to make the CPU play as human as possible, and to attempt to recreate the game of football. I want to see the CPU QB's throw into coverage sometimes, I want to see them take shots downfield, and I want to see variety from each QB. I want to see RB's actually play like RB's, which to me is avoid trying to get tackles and utilize vision to get to open space. Even low tier running backs have decent vision to see a cutback lane open up and go there. When it comes to these ratings, I am having a hard time trying to justify how the CPU should play based on those ratings. For example, Micah Welch from Colorado is 5'10, 215lbs. His BTK rating is low, and his TRK rating is in the 70's. But at 215lbs, he's heavier than a good amount of some the DB's and maybe some LB's on the field. I would like to see him BTK's and TRK smaller defenders because of his weight alone. I would like for the CPU to do things that make SENSE, instead of the game making the CPU have a significant advantage just because they're playing on Heisman level. The OL/DL interactions will be a lot trickier to fix because, one I am nervous to mess around with the pass blocking slider because DT's still instant shed blocks when they're matched up with the guards during pass plays and that creates an inorganic pocket for the QB to step up into, and that happens for the user as well. I want the edge players to matter. There's more testing I do need to do with regards to the OL/pass blocking. I think we have just become so used to getting sacks all the time that since it's not happening often, there is an issue. Now don't get me wrong; I agree with you. I am not getting pressure often either. I played against Ball State and I didn't get a single sack as Auburn. We got pressure, but we just couldn't get a sack. I plan on playing a full season with pass blocking at 62 just to see if anything changes. Just to see if certain DL/DT archetypes just won't be enough when it comes to creating pressure. This is all still a WIP, because I know certain things will drive me crazy that I will need to tweak lol.The Journey of Coach Flex
https://forums.operationsports.com/f...post2050929298
Youtube Channel:
https://youtube.com/@coach_flex?si=BS-QQaLdU1BF2hJD👍 1Comment
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I'm going to keep tinkering with things that i feel i have a pretty good grasp on, but i'm also going to see about running that new set on AA. Not that i expect it to be perfect, but i do think that if we can raise the difficulty level of AA, keep the way you had RB's running, and also find a way to hone in the QB play of the CPU. Maybe that gameplay can be really good because i do feel like Heisman provides so many small challenges with the backed in overall boost and "game scripting" in a sense that keeps user oline getting fairly treated but theirs become God Tier.Comment
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I'm going to keep tinkering with things that i feel i have a pretty good grasp on, but i'm also going to see about running that new set on AA. Not that i expect it to be perfect, but i do think that if we can raise the difficulty level of AA, keep the way you had RB's running, and also find a way to hone in the QB play of the CPU. Maybe that gameplay can be really good because i do feel like Heisman provides so many small challenges with the backed in overall boost and "game scripting" in a sense that keeps user oline getting fairly treated but theirs become God Tier.The Journey of Coach Flex
https://forums.operationsports.com/f...post2050929298
Youtube Channel:
https://youtube.com/@coach_flex?si=BS-QQaLdU1BF2hJDComment
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A couple of notes from game 1: Utah State (me) vs UTEP on AA
1. Run Game: Ball carries still behave as they did on Heisman in my opinion which is awesome. I'd honestly have to go back and re confirm or clip some stuff to compare but feels the same. Now they have not ran the ball well i will say that, but that could be because of the 10 run blocking or something else tbh. Like the line play is not like it was on Heisman. I'm not getting tossed out the club by a similar rated opponent which is refreshing. Also, they seemed to really lean into the pass more than the run, like when i ran a baseline game on AA same teams. So I'm not sure if thats the facemask slider, the qb accuracy being 0 or what tbh.
Passing game: My gosh was that a strange sight to see. On AA baseline, Malachi Nelson seemed to have more touch or less zip on the ball, but something with the set made him throw some beaaaaaaaaams. Now also he did have overthrown and underthrows with 0 but he seemed rather aggressive sometimes. Not really a bad thing, but just something i noticed as a difference.
Receiving game: Not as many drops like on Heisman which was really weird
Coverage: I felt like the coverage was pretty good, at times it did cause Malachi to move outside of the pocket and even "playmaker which was sick" he didn't just throw up a go ball for no reason. But he also did throw deep. Now i was trying to see if you were onto something with the threshold theory of being at a higher value making him a non robo QB but i also think on AA they tend to not be so robotic already but something in the set made him feel a little more "heisman" like.
Pass Rush: Honestly didn't pay to much attention to this, probably shouldve but CPU QB had more than enough time to make plays, i didn't play offense in the spirit of just trying to see what the CPU offense looked like. I also don't user the DLine anymore as i feel any time i'm an edge and there is a read action or a pulling guard they just mis read or don't block correct. And don't play linebacker because a lot of their reads come in the middle of the field most times anyway, i try to stay as a deep safety when i can because i feel like that lets the game develop more. Maybe placebo but it feels better imo.
Tackling: I think the tackling could go down, and a heavy emphasis on could. I really don't know if it needs to but maybe a little just to help the ground game a bit and then whatever other effects of the tackling slider obviously im unaware of, so if that could be shared that would help. I think i read somewhere one time that its also like a block shed slider? Who really knows.
I'd be curious to see your thoughts on AA vs Heisman, feel like it may be easier and less "glitchy" but i'll keep working on it if you have any suggestions let me know.👍 1Comment
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A couple of notes from game 1: Utah State (me) vs UTEP on AA
1. Run Game: Ball carries still behave as they did on Heisman in my opinion which is awesome. I'd honestly have to go back and re confirm or clip some stuff to compare but feels the same. Now they have not ran the ball well i will say that, but that could be because of the 10 run blocking or something else tbh. Like the line play is not like it was on Heisman. I'm not getting tossed out the club by a similar rated opponent which is refreshing. Also, they seemed to really lean into the pass more than the run, like when i ran a baseline game on AA same teams. So I'm not sure if thats the facemask slider, the qb accuracy being 0 or what tbh.
Passing game: My gosh was that a strange sight to see. On AA baseline, Malachi Nelson seemed to have more touch or less zip on the ball, but something with the set made him throw some beaaaaaaaaams. Now also he did have overthrown and underthrows with 0 but he seemed rather aggressive sometimes. Not really a bad thing, but just something i noticed as a difference.
Receiving game: Not as many drops like on Heisman which was really weird
Coverage: I felt like the coverage was pretty good, at times it did cause Malachi to move outside of the pocket and even "playmaker which was sick" he didn't just throw up a go ball for no reason. But he also did throw deep. Now i was trying to see if you were onto something with the threshold theory of being at a higher value making him a non robo QB but i also think on AA they tend to not be so robotic already but something in the set made him feel a little more "heisman" like.
Pass Rush: Honestly didn't pay to much attention to this, probably shouldve but CPU QB had more than enough time to make plays, i didn't play offense in the spirit of just trying to see what the CPU offense looked like. I also don't user the DLine anymore as i feel any time i'm an edge and there is a read action or a pulling guard they just mis read or don't block correct. And don't play linebacker because a lot of their reads come in the middle of the field most times anyway, i try to stay as a deep safety when i can because i feel like that lets the game develop more. Maybe placebo but it feels better imo.
Tackling: I think the tackling could go down, and a heavy emphasis on could. I really don't know if it needs to but maybe a little just to help the ground game a bit and then whatever other effects of the tackling slider obviously im unaware of, so if that could be shared that would help. I think i read somewhere one time that its also like a block shed slider? Who really knows.
I'd be curious to see your thoughts on AA vs Heisman, feel like it may be easier and less "glitchy" but i'll keep working on it if you have any suggestions let me know.The Journey of Coach Flex
https://forums.operationsports.com/f...post2050929298
Youtube Channel:
https://youtube.com/@coach_flex?si=BS-QQaLdU1BF2hJDComment
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Think I am going to stick to Heisman level, but I am going to make some changes. I am going to tighten up the coverage to see if that can create slightly more inaccurate throws and to really make WR ratings stand out more. I want WR's who have low to average route running ratings get less separation. I will post the changes whenever I get the game to play out how I want it to.The Journey of Coach Flex
https://forums.operationsports.com/f...post2050929298
Youtube Channel:
https://youtube.com/@coach_flex?si=BS-QQaLdU1BF2hJD👍 1Comment
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