stecropper's CFB26 Dynasty Varsity CPU vs CPU Settings

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  • Pizzaguylol
    Rookie
    • Nov 2009
    • 212

    #136
    Haven't tried these in a bit, but I did have a couple questions before trying the new set:
    1. Why punt power at 100? Were realistic returns just not possible? I've kind of run into that issue with my own sliders, honestly.
    2. Does Ball Hawk, Heat Seeker, Classic Passing, etc matter in CPU vs CPU? I've never really thought about it, but I do see different folks have it set differently for their CPU vs CPU sliders. Always thought it must be placebo, but after seeing it this much, maybe not.

    Thanks!
    Gₒ Bᵣₒₙcₒₛ

    Comment

    • doncropper
      MVP
      • Jul 2002
      • 1403

      #137
      Originally posted by Pizzaguylol
      Haven't tried these in a bit, but I did have a couple questions before trying the new set:
      1. Why punt power at 100? Were realistic returns just not possible? I've kind of run into that issue with my own sliders, honestly.
      2. Does Ball Hawk, Heat Seeker, Classic Passing, etc matter in CPU vs CPU? I've never really thought about it, but I do see different folks have it set differently for their CPU vs CPU sliders. Always thought it must be placebo, but after seeing it this much, maybe not.

      Thanks!
      Hi Pizzaguy,

      1) Punt averages remain under 40 yards/punt at around the 38 yard/punt average even with Punt Power set to 100 (Real-Life averages are between 40-45 yards/punt) --- I honestly don't think this slider is working.
      2) In over approximately 140 games or so I have seen 3 KO/Punt Returns for TDs --- so I would not say "Impossible" but highly unlikely. Likely if I lowered Minimum Player Speed Threshold to like 0 and lower Tackling even more than it is now then KO/Punt Returns for TDs would increase a good bit ---- However, doing those things would only negatively impact other more important aspects of the game in my opinion.
      3) Ball Hawk, Heat Seeker & Classic Passing in Slow Speed Simulated games I really don't think matter much if even any.

      Comment

      • Pizzaguylol
        Rookie
        • Nov 2009
        • 212

        #138
        Originally posted by doncropper
        Hi Pizzaguy,

        1) Punt averages remain under 40 yards/punt at around the 38 yard/punt average even with Punt Power set to 100 (Real-Life averages are between 40-45 yards/punt) --- I honestly don't think this slider is working.
        2) In over approximately 140 games or so I have seen 3 KO/Punt Returns for TDs --- so I would not say "Impossible" but highly unlikely. Likely if I lowered Minimum Player Speed Threshold to like 0 and lower Tackling even more than it is now then KO/Punt Returns for TDs would increase a good bit ---- However, doing those things would only negatively impact other more important aspects of the game in my opinion.
        3) Ball Hawk, Heat Seeker & Classic Passing in Slow Speed Simulated games I really don't think matter much if even any.
        Interesting... Nearly every punt I've had with Punt Power of 100 has been a touchback. This was post-profile delete, though. I do that after every title update. I used to think that doing that was placebo, but maybe not? Might be worth checking.
        Gₒ Bᵣₒₙcₒₛ

        Comment

        • thedudescrew
          Pro
          • Oct 2009
          • 682

          #139
          Originally posted by doncropper
          Hi Pizzaguy,

          1) Punt averages remain under 40 yards/punt at around the 38 yard/punt average even with Punt Power set to 100 (Real-Life averages are between 40-45 yards/punt) --- I honestly don't think this slider is working.
          2) In over approximately 140 games or so I have seen 3 KO/Punt Returns for TDs --- so I would not say "Impossible" but highly unlikely. Likely if I lowered Minimum Player Speed Threshold to like 0 and lower Tackling even more than it is now then KO/Punt Returns for TDs would increase a good bit ---- However, doing those things would only negatively impact other more important aspects of the game in my opinion.
          3) Ball Hawk, Heat Seeker & Classic Passing in Slow Speed Simulated games I really don't think matter much if even any.
          IMO Heat Seeker and Ball Hawk do have an impact. The CPU gets the same assist as we would and IMO it is better to eliminate any assistance the CPU has to alter the gameplay which is what we are all truly looking for on CPU vs CPU slow sim.
          Won't change my sig until the Seattle Seahawks win the Super Bowl...wait, that happened ! Let's win another one! Go Hawks!!

          Comment

          • thedudescrew
            Pro
            • Oct 2009
            • 682

            #140
            Originally posted by Pizzaguylol

            Interesting... Nearly every punt I've had with Punt Power of 100 has been a touchback. This was post-profile delete, though. I do that after every title update. I used to think that doing that was placebo, but maybe not? Might be worth checking.
            Originally posted by Pizzaguylol

            Interesting... Nearly every punt I've had with Punt Power of 100 has been a touchback. This was post-profile delete, though. I do that after every title update. I used to think that doing that was placebo, but maybe not? Might be worth checking.
            I have been running these sliders for a week and haven't had any issues with punts out of the end zone. They typically get more hang time and will result in a fair catch and the only time the are a touch back is when they bounce.
            Won't change my sig until the Seattle Seahawks win the Super Bowl...wait, that happened ! Let's win another one! Go Hawks!!

            Comment

            • doncropper
              MVP
              • Jul 2002
              • 1403

              #141
              Originally posted by thedudescrew

              IMO Heat Seeker and Ball Hawk do have an impact. The CPU gets the same assist as we would and IMO it is better to eliminate any assistance the CPU has to alter the gameplay which is what we are all truly looking for on CPU vs CPU slow sim.
              Thanks thedudescrew --- I wasn't certain about those two as I have always had them OFF --- appreciate your input ..........

              Comment

              • zdmetal
                Rookie
                • Jul 2010
                • 137

                #142
                These are awesome. I've simmed around 100 games so far and these are the best sliders I've found by a long shot. Only tweaks I made were lowering interceptions by about 5, increasing ball security by 2-3 and turning intentional grounding off.

                Thanks for all your work Don.

                On a side note. Does anyone else ever run into an issue where the RB1 won't play until the start of the second half? I've checked the depth chart settings for the 3rd down/power RB positions as well as formation subs, doesn't seem to matter if the RB1 is at the top of those positions or not. I might try turning wear and tear off completely to see if that makes a difference, but I see it happen on teams that haven't even played a game yet.

                Comment

                • thedudescrew
                  Pro
                  • Oct 2009
                  • 682

                  #143
                  Originally posted by zdmetal
                  On a side note. Does anyone else ever run into an issue where the RB1 won't play until the start of the second half? I've checked the depth chart settings for the 3rd down/power RB positions as well as formation subs, doesn't seem to matter if the RB1 is at the top of those positions or not. I might try turning wear and tear off completely to see if that makes a difference, but I see it happen on teams that haven't even played a game yet.
                  I have noticed that too but I shut off wear and tear and my HB was good to go. I think they are stuck in limbo waiting until they regain enough energy in W/T to come back. It sucks when you only have 1 HB who can do anything. Haha
                  Won't change my sig until the Seattle Seahawks win the Super Bowl...wait, that happened ! Let's win another one! Go Hawks!!

                  Comment

                  • Spudbox65
                    Rookie
                    • Aug 2021
                    • 197

                    #144
                    How are TFls, are they astronomical like in Madden?

                    Comment

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