KingSimKits | EA CFB 25 Sliders | TTL Gameplay & Stats

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  • ML
    Eli for HOF
    • Aug 2011
    • 1947

    #46
    Re: KingSimKits | EA CFB 25 Sliders | TTL Gameplay & Stats

    Where did you see pass coverage is reversed?


    Sent from my iPhone using Operation Sports
    Big Blue Revival | New York Giants Franchise

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    • jkits
      Pro
      • Jun 2008
      • 884

      #47
      Re: KingSimKits | EA CFB 25 Sliders | TTL Gameplay & Stats

      Originally posted by ML
      Where did you see pass coverage is reversed?


      Sent from my iPhone using Operation Sports
      One of my subscribers on my youtube left a few comments about his findings. I tried out that specific suggestion and it seemed to have made a difference

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      • CoachCot
        Rookie
        • Oct 2023
        • 114

        #48
        Re: KingSimKits | EA CFB 25 Sliders | TTL Gameplay & Stats

        Originally posted by jkits
        One of my subscribers on my youtube left a few comments about his findings. I tried out that specific suggestion and it seemed to have made a difference
        So a lower pass coverage slider results in better coverage? I'm reading that correctly?
        1990s - Beyond N"if"L dynasty story:
        https://forums.operationsports.com/f...-1992-m25.html

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        • jkits
          Pro
          • Jun 2008
          • 884

          #49
          Re: KingSimKits | EA CFB 25 Sliders | TTL Gameplay & Stats

          Originally posted by CoachCot
          So a lower pass coverage slider results in better coverage? I'm reading that correctly?
          That's what I said too at first. Someone in my youtube comments suggested it was actually reversed. So far I've seen it work better set at a lower value
          Last edited by jkits; 07-22-2024, 04:05 PM.

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          • CoachCot
            Rookie
            • Oct 2023
            • 114

            #50
            Re: KingSimKits | EA CFB 25 Sliders | TTL Gameplay & Stats

            Armor disagrees when I mentioned it in his thread, but I've been using Playmakers sliders for a few games and he has his coverage and reaction at lower settings and it feels so much better. I'm thinking there's some truth to it.
            1990s - Beyond N"if"L dynasty story:
            https://forums.operationsports.com/f...-1992-m25.html

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            • bgdg824
              Rookie
              • Feb 2004
              • 304

              #51
              Re: KingSimKits | EA CFB 25 Sliders | TTL Gameplay & Stats

              Has anyone tried it at zero to really tell??
              Originally posted by jkits
              That's what I said too at first. Someone in my youtube comments suggested it was actually reversed. So far I've seen it work better set at a lower value
              Sent from my SM-S926U using Operation Sports mobile app
              LIFE IS GOOD WHEN YOUR A TROJAN!!!

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              • young22
                Banned
                • Feb 2017
                • 2083

                #52
                Re: KingSimKits | EA CFB 25 Sliders | TTL Gameplay & Stats

                Hey Kits, have you tried placement passing? Revamped passing doesn't seem to ever give me overthrows, and I find you get a lot more control + some inaccuracy with placement. Using LB/LT and varying levels of throw power, I'm able to make the exact throw I want to make, and the rest is up to my quarterback's ratings. I was worried we'd lose the new trajectories, but I'm still able to drop it in a bucket the same way I can on revamped, and it's actually possible to throw it with some zip. Everything on revamped felt like a JV kid throwing it.

                Liking the set but I gotta say I completely disagree with you on PCV haha. Lowered it as per your settings and I was getting murdered by FCS schools, like 5-6 yards of separation on any sharp break. I was ECU, so not an elite team, but still shouldn't be THAT bad in coverage.

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                • SonnyFranchise
                  Always Sonny Somewhere
                  • Jul 2012
                  • 553

                  #53
                  Re: KingSimKits | EA CFB 25 Sliders | TTL Gameplay & Stats

                  Biggest issue I'm having right now, almost 0 explosive runs from my side. For a few reasons, mainly because no matter the overall of the DL, they tend to burst through my OL on run and pass plays. Im not sure if this is a blocking slider issue or maybe a speed threshold issue somehow.
                  Down in The Bayou | UL Lafayette Ragin Cajuns Dynasty

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                  • MassChaos
                    Rookie
                    • Jan 2010
                    • 448

                    #54
                    Re: KingSimKits | EA CFB 25 Sliders | TTL Gameplay & Stats

                    I’ve been working on a slider set, and was just about to write up a v1.0 post but I wanted to check out what other people were seeing before I posted mine…

                    And now that’s a waste of time lol. We’re within like 3-5 ticks on just about every setting. I am using 75 speed threshold to tone some of the arcadey(imo) feeling top end speed guys have. But otherwise, I guess great minds think alike!
                    Twitch - https://www.twitch.tv/archanthony
                    The Ratings Matter Project - https://discord.gg/ZaffAQRPqq

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                    • Flyerr23
                      Rookie
                      • Sep 2017
                      • 36

                      #55
                      Re: KingSimKits | EA CFB 25 Sliders | TTL Gameplay & Stats

                      Originally posted by SonnyFranchise
                      Biggest issue I'm having right now, almost 0 explosive runs from my side. For a few reasons, mainly because no matter the overall of the DL, they tend to burst through my OL on run and pass plays. Im not sure if this is a blocking slider issue or maybe a speed threshold issue somehow.
                      Maybe you already do this, but it's worth sharing. When you run a run play, try not to use the speed boost until you're past the line.

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                      • jkits
                        Pro
                        • Jun 2008
                        • 884

                        #56
                        Re: KingSimKits | EA CFB 25 Sliders | TTL Gameplay & Stats

                        Originally posted by MassChaos
                        I’ve been working on a slider set, and was just about to write up a v1.0 post but I wanted to check out what other people were seeing before I posted mine…

                        And now that’s a waste of time lol. We’re within like 3-5 ticks on just about every setting. I am using 75 speed threshold to tone some of the arcadey(imo) feeling top end speed guys have. But otherwise, I guess great minds think alike!
                        I say still go for it man! I'm all for the best settings regardless where they come from

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                        • jkits
                          Pro
                          • Jun 2008
                          • 884

                          #57
                          Re: KingSimKits | EA CFB 25 Sliders | TTL Gameplay & Stats

                          Originally posted by SonnyFranchise
                          Biggest issue I'm having right now, almost 0 explosive runs from my side. For a few reasons, mainly because no matter the overall of the DL, they tend to burst through my OL on run and pass plays. Im not sure if this is a blocking slider issue or maybe a speed threshold issue somehow.
                          Keep testing for me, let me know if that stays consistent for you? Thanks for the feedback!

                          Comment

                          • jkits
                            Pro
                            • Jun 2008
                            • 884

                            #58
                            Re: KingSimKits | EA CFB 25 Sliders | TTL Gameplay & Stats

                            Originally posted by young22
                            Hey Kits, have you tried placement passing? Revamped passing doesn't seem to ever give me overthrows, and I find you get a lot more control + some inaccuracy with placement. Using LB/LT and varying levels of throw power, I'm able to make the exact throw I want to make, and the rest is up to my quarterback's ratings. I was worried we'd lose the new trajectories, but I'm still able to drop it in a bucket the same way I can on revamped, and it's actually possible to throw it with some zip. Everything on revamped felt like a JV kid throwing it.

                            Liking the set but I gotta say I completely disagree with you on PCV haha. Lowered it as per your settings and I was getting murdered by FCS schools, like 5-6 yards of separation on any sharp break. I was ECU, so not an elite team, but still shouldn't be THAT bad in coverage.
                            What's up my guy! I did try placement as well. But I'm kind of leaving that up to the your own preference for now. Use what feels best. As far as the PCV, I have HUM set on 60 before, and couldn't stop anything. I promise, once I lowered it it was completely diff. So I have to look deeper into what's actually going on. As always appreciate the feedback bro!

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                            • jkits
                              Pro
                              • Jun 2008
                              • 884

                              #59
                              Re: KingSimKits | EA CFB 25 Sliders | TTL Gameplay & Stats

                              NEWEST UPDATE ON THE SET 07/24/24.



                              Key Changes made:
                              - Lowered Minutes per game from 11 to 10, increased accelerated clock from 17 to 19
                              - Lowered HUM QB acc from 25 to 20, increased CPU from 10 to 15
                              - Also made some coverage & pass defense reaction time changes for both HUM & CPU


                              I'm having some really fair games, on both the winning and losing games. I'm still monitoring plays per game, and stats are beginning to even out now.



                              Test these out and let me know your results

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                              • SonnyFranchise
                                Always Sonny Somewhere
                                • Jul 2012
                                • 553

                                #60
                                Re: KingSimKits | EA CFB 25 Sliders | TTL Gameplay & Stats

                                Originally posted by jkits
                                Keep testing for me, let me know if that stays consistent for you? Thanks for the feedback!



                                I made a slightttt tweak, bumped RBK +1 and changed the speed threshold -5 and its been a lot better, no huge runs, but longer than before, run game feels a little better but I think part of that is my bad OL
                                Down in The Bayou | UL Lafayette Ragin Cajuns Dynasty

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