Playmakers Varsity Level Sliders (USER vs CPU & CPU vs CPU)
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NCAA FOOTBALL 14 ALUMNI LEGENDS CPU vs CPU DYNASTY THREAD
https://forums.operationsports.com/f...s-dynasty.html
Follow some the Greatest College Football players of All Time in NCAA Football 14 -
Re: Playmakers Varsity Level Sliders (USER vs CPU & CPU vs CPU)
Updated the USER vs CPU Varsity Sliders.
I spent a few day testing out DocTony suggestions and liked his modified CPU passing game setup.
I also scaled back the CPU skill position sliders to equal that of the USER WR's and RB's.
On the Defensive side of the ball I did reduce the PASS DEFENSE SLIDERS for the CPU just a bit. However as mentioned in the Slider Notes I would highly suggest bumping them up to 100 for your Conference Championship games or Playoff Matchups for a more challenging experience.
I've been working on this level for a number of years so if some settings appear too high for you trust me as you get deeper into your Dynasty years your going to want the sliders to hold up long term.
The Adoptive AI makes this level far more competitive than in years past. But the sliders can also be used to modify and enhance CPU abilities to keep it fun and challenging.
For those playing on Heisman level I'll began the process of updating that set soon.Comment
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Re: Playmakers Varsity Level Sliders (USER vs CPU & CPU vs CPU)
I currently have the injury slider set to 25 which is the default for these sliders. When I would simulate the games I’d have guys get hurt occasionally but when I actually play them it basically never happens. I play with wear and tear on the default setting and have stamina at 75 like what these sliders say and occasionally guys will miss a few snaps or even the rest of a game due to it, but I basically never have guys missing multiple weeks. Do you all experience this, too? And would it be okay to turn the injury slider up?Comment
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Re: Playmakers Varsity Level Sliders (USER vs CPU & CPU vs CPU)
I currently have the injury slider set to 25 which is the default for these sliders. When I would simulate the games I’d have guys get hurt occasionally but when I actually play them it basically never happens. I play with wear and tear on the default setting and have stamina at 75 like what these sliders say and occasionally guys will miss a few snaps or even the rest of a game due to it, but I basically never have guys missing multiple weeks. Do you all experience this, too? And would it be okay to turn the injury slider up?
If you like you can crank it up higher.
I'd say if your looking to get more serious injuries boost it to around 40-45NCAA FOOTBALL 14 ALUMNI LEGENDS CPU vs CPU DYNASTY THREAD
https://forums.operationsports.com/f...s-dynasty.html
Follow some the Greatest College Football players of All Time in NCAA Football 14Comment
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Re: Playmakers Varsity Level Sliders (USER vs CPU & CPU vs CPU)
I also noticed reduced blocking sliders unlocks more pass rush moves by CPU DL. So, I'm currently using pass blocking at 5. My highest two rated OL still hold up great but my other guys tend to struggle throughout games.NCAA FOOTBALL 14 ALUMNI LEGENDS CPU vs CPU DYNASTY THREAD
https://forums.operationsports.com/f...s-dynasty.html
Follow some the Greatest College Football players of All Time in NCAA Football 14Comment
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Re: Playmakers Varsity Level Sliders (USER vs CPU & CPU vs CPU)
Originally posted by kaboombjjwhat are the current blocking sliders tweaks you're using that you mentioned here?
Any other tweaks to the sliders or set up you're using?
That's the only difference from the sliders posted.
If your OL isn't very good I'd recommend staying with the base setting of 30NCAA FOOTBALL 14 ALUMNI LEGENDS CPU vs CPU DYNASTY THREAD
https://forums.operationsports.com/f...s-dynasty.html
Follow some the Greatest College Football players of All Time in NCAA Football 14Comment
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