Matt10's Heisman **Very Slow Speed** Sliders

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  • bcduggan
    MVP
    • Mar 2009
    • 659

    #61
    Re: Matt10's Heisman **Very Slow Speed** Sliders

    Originally posted by OUByron
    Just finished UCF (CPU) at Ohio State (User).

    Busy working on box score - I was testing CPU Pass Block at 10 and USER Pass Rush at 30 - I had 7 sacks, but it was still tougher to get away from offensive linemen - most came on blitzes.

    Overall, it played a very solid football game. Ohio State on 38-14. Are you guys seeing any errant throws from the CPU QB with QB ACC at 25?

    Will post stats in a bit.
    I think I posted on this in regards to the first game I played. The first game I didn't see many errant throws from the FCS QB, I would have expected to see more errant throws from the FCS QB than I did from Logan Thomas the VT QB. I saw at least 5 from Logan Thomas, maybe 2-3 from FCS QB.

    FCS QBs for game were 35/47, 3 INT 4 deflections, 2 drops I think....from those numbers that could mean 3 errant passes
    Logan Thomas for game was 27/50, 6 INT 10 deflections, 1 drop....from those numbers that could mean 6 errant passes

    I should have taken been note of this I know in 1 of the games an errant pass was deflected by a safety on my team, So that would add an errant plass to a QB.

    Comment

    • bcduggan
      MVP
      • Mar 2009
      • 659

      #62
      Re: Matt10's Heisman **Very Slow Speed** Sliders

      I understand why KPW slider is high for cpu but watching the FCS kicker attempt, ratings high 70s low 80s, a 55 yard fg and come up dead on but 1-2 yards short is really frustrating.
      Last edited by bcduggan; 07-14-2012, 03:17 PM.

      Comment

      • ambill10
        Rookie
        • Jan 2008
        • 76

        #63
        Re: Matt10's Heisman **Very Slow Speed** Sliders

        Anyone else having holding call issues with these? I have been called four times on offense as Notre Dame in the first half and after stopping their first drive of the second half I got called for holding on the punt return as well. Three different offensive linemen have been flagged. Navy is whopping me 24-0 and my offense has really been hampered by the penalties.

        Their touch downs have been cool actually. One impressive catch in double coverage in the end zone. The first was a long run out of the triple option and the last was a goal line FB dive. The FB seems better than the other options for them, but they have had success on the outside as well.

        I will post full stats when it's over, but wanted to throw out the holding question first.

        Comment

        • Matt10
          Hall Of Fame
          • Apr 2006
          • 16621

          #64
          Re: Matt10's Heisman **Very Slow Speed** Sliders

          Originally posted by bcduggan
          With the 12 sliders, most picks I saw were tipped, defender leaped, or both, when slider was 30. Will post game 2 in a minute. It was a crazy game.

          Also, before I forget I thought game 1 played fine except for the majority of interceptions being leaping ones. I don't think any of the interceptions should not have been interceptions. I KNOW all of mine in the game were BAD READS.
          Yeah, I have seen a lot of tipped passes turn into picks - but not as much as 12, you're right. I think there are just a lot of more games left to be played to see all the solid animations 13 has, including picks.

          Originally posted by OUByron
          Just finished UCF (CPU) at Ohio State (User).

          Busy working on box score - I was testing CPU Pass Block at 10 and USER Pass Rush at 30 - I had 7 sacks, but it was still tougher to get away from offensive linemen - most came on blitzes.

          Overall, it played a very solid football game. Ohio State on 38-14. Are you guys seeing any errant throws from the CPU QB with QB ACC at 25?

          Will post stats in a bit.
          I think blitzes should result in sacks, although 7 is a bit high - so we'll stick to our normal 5 game test to see if it is going to be a further issue.

          Originally posted by deezyskillets
          I don't know how to do the stat sheet so I posted some pics of my stats. My defense dominated as aspected. One of their deep passes got by, because of the lame swat/catch button not working like it was suppose too.

          They threw three picks to my two. Two of their picks was picked by me and the other was by the CPU. One of the picks I got was was under throw by the QB being under pressure. The other was good route reading in my part. And the one by my CPU was an overthrown deep ball. All the CBs seemed to cover pretty good. I didn't see any weird cb/wr separation.

          I forgot to look at the sack total. But the sacks I seen was mostly on blitz schemes either by me or wake. I didn't feel like I got cheated when I got sacked. I usually started to feel the pressure around my third read. Which is expected.

          Wake got their read option game going pretty good earlier but got away from it later for some reason. I made some adjustments in the second half could have been the reason for them trying to do something else.

          I like the slides so far, i have Clemson next and I will post a review on that game as while. If you or anyone has any questions feel free to ask.
          Thanks for the feedback deezy - looks like you had a solid game and GT seemed to throw out some different looks. I played them as VT couple days ago and they killed me on the option all day long - I couldn't stop it. A lot of good mix plays.

          Looking forward to hearing about the Clemson game.

          Originally posted by bcduggan
          GT @ VT

          Final GT 55-48 VT 2 OT
          Total offense VT 613 GT 206......That is not a typo
          Rushing VT 38-194-4 GT 39-136-2
          Passing VT 27-50-419-2TD-6INT GT 8-12-70-2TD-1INT
          Penalties VT 11-115 GT 9-80
          GT was sacked 1 time VT 3 times
          GT deflected 10 passes VT 2 passes
          Both teams had 1 drop
          Total plays combined 139, was around 125 at end of regulation.

          I was GT, half time score was 21-6 VT. I was getting smacked around big time. Things started to change toward end of first half when my SS picked off a pass in end zone with 10 seconds left. 3rd quarter outscored them 35-3 to take 41-24 lead, but it was 2 pick 6 by same player, looked like VT called same play again, and a punt return for TD to carry the 3rd quarter. Option worked well when I figured out what I was doing, Tevin Washington had 2 nice option run TDs, clean not glitched like 12. There was one option run defense play but the defense didn't stand around looking foolish, RB only got 10 yards.

          I thought there were a lot of penalties in the WKU game, but chalked it up to really bad teams playing. 20 penalties seemed like a lot here. I thought sacks were good, CPU QB under pressure is evading better this year, not always getting happy feet, than in past years. Logan Thomas threw 6 INT as a 90 THA QB, seems really high against an inferior defense. 2 were pass commit interceptions, the other 4 were bad reads. The fumble that was a turnover was also a pass commit play. In 2 games only saw maybe 2 plays that should have been pass interference, I know EA doesn't believe in Pass Interference, but neither were called. I thought CPU run game was excellent, I thought the blocking was great for both sides. My option run game would have been better if 2 things happened:

          1> I adjusted better, I adjusted late second early 3rd qtr.
          2>I remembered L1 is the pitch button this year. LOL I can laugh at my own errors.
          --------------------------------------------------------------------------

          My friend started a game last night but he didn't finish it, he fell asleep.

          Purdue vs NMSt...I don't remember who home team was. He was Purdue

          halftime score NMST 28-27 Purdue
          Purdue stats
          rushing 13-35 1TD
          Passing 18-28-282-2td-2int
          sacked 1 time
          called for holding 5 times

          NMST stats
          rushing 19-44
          Passing 9-14-204-2TD
          sacked 6 times
          called for 1 facemask

          That was what he sent me in a text.

          From what I know about his gameplay in previous years, his rushing numbers seem low. I know he was annoyed by the 5 holding penalties. We didn't see that many in a game in 12. His passing numbers seem right the interceptions may be high but he was usually averaging 1 interception thrown a game in 12.
          Interesting stats, and sounds like you had a fun overall game. Those totals are pretty high - but it's not unusual to see.

          The penalties will be there, I think they vary, but also I'm still learning as I go with them - they do make a difference, but it can get annoying (just like watching a game) when the same ones (holding) happens quite a bit.

          I am still in search of a PI. People have said they've seen it, yet no screenshots or videos for me to believe

          Originally posted by duffman
          Just wrapped up a game with these, only changes being slow speed, 6 minute quarters and user QB @ 5, although i may drop that back down for my next game just to reduce the chance of being able to hit deep fly routes successfully.

          Lost to Oklahoma as FSU by a final of 41-38 in a play now game that was alot of fun to play. Really tight defensively in the first half, as i wound up trailing 24-10 at halftime after scoring a TD with about 3 seconds left in the 2nd quarter. Up until that point i hadn't really been able to do anything offensively, and two interceptions that i threw in the first quarter really had me in a hole (down 17-0 after one). In the second half i focused more on the ground game and short passes, which then seemed to open up the deep ball. Granted, one or two of the deeper completions were based on what could be seen as AI safety issues, but they came in the 4th quarter after spending most of the third dinking and dunking my way downfield, so i dont know if the CPU started cheating up to stop my short passes or what (i'd like to think of it that way anyway haha).

          Great sliders though guys, my biggest complaints so far with other sets as well as heisman default has been how easy i was able to sling the ball around in the passing game and also the number of sacks picked up on CPU screen calls. Not sure why, but i didnt get a single sack off a screen this game and the CPU actually managed to get some good yardage off of screens for the first time.

          *EDIT* forgot to mention that i'm playing without the tuner installed. Are you guys playing with or without the tuner, if it even does anything?
          I am playing with the tuner installed, not sure about OUBryan - but that's what I"m rolling with. YOu definitely have a lower minute setting than what I do - but if you're enjoying it, then please do. I'm glad you were able to identify the realistic separation, but not so much that it prevents passes from being capable - but at the same time not being automatic.

          Originally posted by BallinVol

          Another great game with these sliders! I expected South Carolina to come in ready to play. Maybe they were, but my D was prepared much more. The first half, South Carolina couldn't get anything going. I was shutting down their pass offense, shutting down Lattimore (who I expected to be a HUGE contributor), and was actually moving the ball pretty well on offense.

          That is, until Tyler Bray AND Marlin Lane both left the game with injuries (both are minor and will play in the next game). After they both were injured, you could tell it affected my offensive production. Worley came in and played like a backup with little to no experience. Worley did show some glimmer on a few plays but really wasn't effective until the last drive in the 4th quarter (which is when I needed him the most so kudos to him).

          Just before halftime the interception by Prentis Waggner for 99 yards was a HUGE play. I had momentum before, but this swung it greatly in my favor and was able to take a 13-0 lead to the locker room. The Gamecocks were able to establish their offense in the second half and began moving the ball solidly against my defense. They were able to take a 14-13 lead, but the lead would be brief as Devrin Young struck paydirt on a 97 yd kickoff return for a TD. Moments later, Safety Brent Brewer picked off a Conner Shaw pass and took it to the house from 39 yards out. Suddenly I had all momentum again.

          The 4th quarter was very exciting. South Carolina was able to close the gap to 26-21 and forced a punt moments later. South Carolina was putting together a SOLID drive and I just couldn't get anything done. Suddenly my defense seemed to buckle down .. I guess they were playing bend but don't break. We forced South Carolina to a FG that put the score to 26-24 with 4:10 left. What a break! I was able to put together a very nice drive when getting the ball back. The play of the drive had to be a 22 yard pass from Worley to Zach Rogers over the middle on a crucial 3rd down play. I was able to run the time down and added another FG to pad the lead somewhat and eeked out the 29-24 victory.

          This game was exciting from finish to end. I can't say enough about these sliders. I don't know what to expect coming into a game. I was thinking that South Carolina might take care of business in this one, but somehow I managed to win this one even after losing Bray and Lane. One thing noted, Bray was on fire before getting injured ... I wish I could have seen what he could've ended up with if he hadn't got hurt. This concludes my testing for a little while (gotta go hit the gym) but will do some more testing tonight. Once again guys these are pretty much SPOT ON! Thanks again!
          Something I like about how this game went for you is that the result of the picks followed punishment. Momentum is a key word, and I agree that EA still uses it, thankfully the AI comeback code seems to be a bit dumbed down than in years past.

          I think the fact that Bray went down, the realism of the backup Worley playing and then coming up huge when you need him. Now you know he can come up and do something if Bray goes down again.

          What a solid game - I like your recaps, man. You should think about posting a dynasty report - these are enjoyable.

          Originally posted by bcduggan
          I think I posted on this in regards to the first game I played. The first game I didn't see many errant throws from the FCS QB, I would have expected to see more errant throws from the FCS QB than I did from Logan Thomas the VT QB. I saw at least 5 from Logan Thomas, maybe 2-3 from FCS QB.

          FCS QBs for game were 35/47, 3 INT 4 deflections, 2 drops I think....from those numbers that could mean 3 errant passes
          Logan Thomas for game was 27/50, 6 INT 10 deflections, 1 drop....from those numbers that could mean 6 errant passes

          I should have taken been note of this I know in 1 of the games an errant pass was deflected by a safety on my team, So that would add an errant plass to a QB.
          Originally posted by bcduggan
          I understand why KPW slider is high for cpu but watching the FCS kicker attempt, ratings high 70s low 80s, a 55 yard fg and come up dead on but 1-2 yards short is really frustrating.
          I agree, errant passes should come - but they should also come as the result of pressure from the start.

          Something I'm hoping doesn't become a huge concern - can you guys keep track of the type of interceptions? I want to make sure they aren't all just under throws - this will be an easy fix, but I want to make sure we're not looking at another NCAA 12 where all picks were mainly under throws - and if they were long they were over the shoulder unrealistic.

          KPW is tricky, BC. I'm still messing with it. You know like last year I wanted a high penetrating ball flight (as a former kicker myself) - but at the same time I didn't want kicks to be automatic. I haven't tested much of it though - but now that sliders of the core gameplay have been established, I can start looking at it a bit more.

          I should get home this evening and get a couple games in. Been itching to play since yesterday.

          Thanks for the feedback guys and keep em coming. This is going to be a fun season.
          Youtube - subscribe!

          Comment

          • Matt10
            Hall Of Fame
            • Apr 2006
            • 16621

            #65
            Re: Matt10's Heisman **Very Slow Speed** Sliders

            Originally posted by ambill10
            Anyone else having holding call issues with these? I have been called four times on offense as Notre Dame in the first half and after stopping their first drive of the second half I got called for holding on the punt return as well. Three different offensive linemen have been flagged. Navy is whopping me 24-0 and my offense has really been hampered by the penalties.

            Their touch downs have been cool actually. One impressive catch in double coverage in the end zone. The first was a long run out of the triple option and the last was a goal line FB dive. The FB seems better than the other options for them, but they have had success on the outside as well.

            I will post full stats when it's over, but wanted to throw out the holding question first.
            Just drop holding a couple notches, it should suffice. I am more lenient with many penalties because I believe these guys are college kids - their awareness can't really be that high with all things going on - of course you don't want it to become annoying like you mentioned.

            Again - these are easy issues to modify though, thankfully.
            Youtube - subscribe!

            Comment

            • OUByron
              Rookie
              • Sep 2011
              • 210

              #66
              Re: Matt10's Heisman **Very Slow Speed** Sliders

              Yes, I am playing with the TUNER installed.

              Finished another good one with Florida (CPU) at Tennessee (USER) I lost 28-17 - a solid SEC game. Still testing ....
              University of Oklahoma
              Oklahoma City Thunder
              Chicago Cubs
              Blake Griffin
              Sam Bradford
              Adrian Peterson
              Jack White

              Comment

              • ambill10
                Rookie
                • Jan 2008
                • 76

                #67
                Re: Matt10's Heisman **Very Slow Speed** Sliders

                My biggest issue in this game was definitely the holding calls I mentioned before. I think I ended up with 8-10 holding penalties with one declined and a few false starts to round out my penalty yardage total below. I was even called for holds on a punt return, on a screen pass, inside runs, outside runs, pass blocking, and scrambling. All five starting offensive linemen were called at least once.

                The game played pretty well otherwise. I had three sacks and they had five, none of them seemed weird or anything. My rushing game might have been fine without the holding calls.

                I'm going to play another game now before passing any judgement even on the holding slider and I will hopefully post that in a little while.

                <html><head><meta http-equiv="Content-Type" content="text/html; charset=UTF-8" /><link href="http://dynasties.operationsports.com/css/osdyn.css" rel="stylesheet" type="text/css"></head><body><table cellpadding="3" cellspacing="1" class="osdyn" width="575"><tr class="masthead"><td align="center" colspan="6">Notre Dame Fighting Irish at Army Black Knights</td></tr><tr class="stathead"><td width="48%">Jul 14, 2012</td><td align="right" width="10%">1ST</td><td align="right" width="10%">2ND</td><td align="right" width="10%">3RD</td><td align="right" width="10%">4TH</td><td align="right" width="12%">SCORE</td></tr><tr class="oddrow"><td><span style="color:#CC0000;">#24</span> Notre Dame Fighting Irish ()</td><td align="right">0</td><td align="right">0</td><td align="right">7</td><td align="right">0</td><td align="right" class="active">7</td></tr><tr class="oddrow"><td>Army Black Knights ()</td><td align="right">10</td><td align="right">14</td><td align="right">7</td><td align="right">7</td><td align="right" class="active">38</td></tr></table><table cellpadding="3" cellspacing="1" class="osdyn spacer" width="575"><tr class="masthead"><td colspan="3">Team Stats Comparison</td></tr><tr class="stathead"><td width="60%"></td><td align="center" width="20%">ND</td><td align="center" width="20%">ARMY</td></tr><tr class="oddrow"><td align="center">Total Offense</td><td align="center">300</td><td align="center">310</td></tr><tr class="evenrow"><td align="center">Rushing Yards</td><td align="center">14</td><td align="center">207</td></tr><tr class="oddrow"><td align="center">Passing Yards</td><td align="center">286</td><td align="center">103</td></tr><tr class="evenrow"><td align="center">First Downs</td><td align="center">15</td><td align="center">9</td></tr><tr class="oddrow"><td align="center">Punt Return Yards</td><td align="center">32</td><td align="center">33</td></tr><tr class="evenrow"><td align="center">Kick Return Yards</td><td align="center">136</td><td align="center">0</td></tr><tr class="oddrow"><td align="center">Total Yards</td><td align="center">468</td><td align="center">343</td></tr><tr class="evenrow"><td align="center">Turnovers</td><td align="center">3</td><td align="center">0</td></tr><tr class="oddrow"><td align="center">3rd Down Converstion</td><td align="center">6/21</td><td align="center">6/16</td></tr><tr class="evenrow"><td align="center">4th Down Conversion</td><td align="center">2/5</td><td align="center">0/0</td></tr><tr class="oddrow"><td align="center">2-Point Conversion</td><td align="center"></td><td align="center"></td></tr><tr class="evenrow"><td align="center">Red Zone Touchdowns/Field Goals</td><td align="center"></td><td align="center"></td></tr><tr class="oddrow"><td align="center">Penalties</td><td align="center">12/104</td><td align="center">4/27</td></tr><tr class="evenrow"><td align="center">Posession Time</td><td align="center">22:31</td><td align="center">17:29</td></tr></table><table cellpadding="1" cellspacing="0" class="spacer" style="margin:0 auto;" width="575"><tr><td align="center" valign="top" width="50%"><table cellpadding="3" cellspacing="1" class="osdyn spacer" width="100%"><tr class="masthead_alt"><td bgcolor="#00122B" colspan="5"><span style="color:#FFFFFF;">Notre Dame Fighting Irish</span></td></tr></table></td><td align="center" valign="top" width="50%"><table cellpadding="3" cellspacing="1" class="osdyn spacer" width="100%"><tr class="masthead_alt"><td bgcolor="#D19D00" colspan="5"><span style="color:#FFFFFF;">Army Black Knights</span></td></tr></table></td></tr></table></body></html>

                Comment

                • lycosa68
                  Rookie
                  • Mar 2005
                  • 5

                  #68
                  I'm very pleased at how well these have played so far. Playing as VT, lost to USC 28-17 and lost to Alabama 24-14. I'm going to test using UMass against these two next and see what happens.

                  Comment

                  • bcduggan
                    MVP
                    • Mar 2009
                    • 659

                    #69
                    Re: Matt10's Heisman **Very Slow Speed** Sliders

                    Matt10>

                    I have been seeing a lot of holding calls. I know using WKU is a bad example but it has been a ton in the 2 games I played with them. Also, in 3 overall games I played only 1 offside and a ton of false starts. I did see a pass interference by defense in last game.

                    About kicking sliders, in my last game Shelly from Bama missed 51 yard kick right down middle by hit post, it was nice to see that, in 12 was seeing a lot either short, up to 15 yards or, really long, good from an extra 5 yards, but just wide.

                    Like I said before about the interceptions I have thrown, in theory they are legit interceptions, just wish the player doing so didn't seem like he was always jumping. I know he isn't always jumping, last game 3 of 4 total interceptions the player had both feet on ground. 3 were thrown by me, one the guy jumped but it was still a bad read interception. My interceptions we not underthrows, cpu may have had one interception under thrown in 3 games I have played.

                    Will post stats from last game later

                    Comment

                    • Matt10
                      Hall Of Fame
                      • Apr 2006
                      • 16621

                      #70
                      Re: Matt10's Heisman **Very Slow Speed** Sliders

                      Thanks guys, looks like we need drop holding a couple notches.
                      Youtube - subscribe!

                      Comment

                      • OUByron
                        Rookie
                        • Sep 2011
                        • 210

                        #71
                        Re: Matt10's Heisman **Very Slow Speed** Sliders

                        Matt,

                        I'm trying out 25 USER Pass Rush, with 15 CPU Pass Block - I'm getting closer and closer to where it needs to be. I still had 5 sacks in a game with 30/10. Also, I dropped CPU QBA way down to 5 to see some more realism with incompletions. I also upped CPU Pass Coverage all the way to 90 to match Speed Threshold. These are just tests, but I'm liking what I'm seeing.

                        I was getting into a short passing game attack, just driving up and down the field and I would like to the CPU to at least take away the short passing game away every now and then. Just a try!

                        My last two games with these settings have really brought out some quality football games. These by no means are etched in stone - just wanted to try them out.
                        University of Oklahoma
                        Oklahoma City Thunder
                        Chicago Cubs
                        Blake Griffin
                        Sam Bradford
                        Adrian Peterson
                        Jack White

                        Comment

                        • bcduggan
                          MVP
                          • Mar 2009
                          • 659

                          #72
                          Re: Matt10's Heisman **Very Slow Speed** Sliders

                          Originally posted by Matt10
                          Thanks guys, looks like we need drop holding a couple notches.
                          Ok I will not bash the holding issue in the sliders as much as I was intending. lol

                          WKU @ Bama

                          Bama wins 37-14 should have been 7-10 points worse

                          Bama total yards 492 to WKU 320
                          Bama 32-160 rushing to WKU 28-53 rushing
                          Bama 31-42-332 yards passing 3 TD 1 int to WKU 22-36 267 yards 3 int
                          Penalties were high but saw the PI penalty in the game
                          Both teams sacked 3 times
                          No drops for Bama 2 for WKU
                          Bama deflected 5 passes WKU deflected 6 passes

                          Weird part of this game is Bama called pass plays the first 14 plays. Play 15 was a run negated by holding penalty. Game played good outside of high penalties. I have not changed sliders as per first post yet. I usually wait till end of season before changes are made.

                          Next game WKU @ Kentucky

                          WKU wins 10-7 game really was not that close, and should not have been that close.

                          WKU 340 total yards to Kentucky 178
                          WKU 38-142 rushing yards to 27-72 for Kentucky
                          WKU 25-32-198-1TD-4INT to Kentucky 3-11-106-1TD-1INT
                          Penalties high did see an offsides called, that's 2 in 4 total games now, probably seen at least 10-15 false starts.
                          WKU sacked 1 time Kentucky sacked 8 times
                          0 drops for WKU 2 drops for kentucky
                          3 deflections for WKU 2 deflections for Kentucky

                          Kentucky TD was on a 91 yard catch and run streak where I was in man coverage. Kentucky also had a 70+ yard rush TD called back because of holding. This game saw a Kentucky DE with low catch intercept a screen pass. Yes, it was a bad read on my part, but a DE who can't catch. All my interceptions I have thrown in the 4 games, 11 in all, were bad reads. I think I threw 2 interceptions after holding penalties negated a 3rd down run for a first. I have a question though are more holding penalties called in real life on running plays or passing plays? I only ask because I swear I am not seeing them on passing plays, just seeing them on running plays.

                          The original sliders play good before the changes, I will adjust to the news ones after the season.

                          Comment

                          • bcduggan
                            MVP
                            • Mar 2009
                            • 659

                            #73
                            Re: Matt10's Heisman **Very Slow Speed** Sliders

                            Originally posted by OUByron
                            Matt,
                            I also upped CPU Pass Coverage all the way to 90 to match Speed Threshold. These are just tests, but I'm liking what I'm seeing.

                            I was getting into a short passing game attack, just driving up and down the field and I would like to the CPU to at least take away the short passing game away every now and then. Just a try!
                            I thought I was the only one seeing the short game working a lot better than it should. Example, I called the same pass play 3x in a row with GT vs VT and they did not adjust for it all. I know that may not have been sim but I was in hurry up in 4th and I didn't know what else to call.

                            My last game WKU at Kentucky my QB was 25-32 198 yards but I think I only really tried 2 long passes all game. The real short routes worked really well.

                            Comment

                            • bcduggan
                              MVP
                              • Mar 2009
                              • 659

                              #74
                              Re: Matt10's Heisman **Very Slow Speed** Sliders

                              Matt10,

                              the crazy game I was out gained by over 400 yards, after I was up 17, the game should not have gone into overtime. Yes the game got crazy in tying it up but that never should have happened. I am not blaming the game, or anything like that. I pulled my started probably 3-4 minutes before I really should have. Up 41-24 early 4th I pulled them for 1-2 series which allowed VT back into game.

                              Comment

                              • BallinVol
                                MVP
                                • May 2003
                                • 1191

                                #75
                                Re: Matt10's Heisman **Very Slow Speed** Sliders

                                Matt, I will be doing a dynasty report and im glad you like my recaps. I will make my dynasty report more from a reporters perspective though. I seen OUBryan had some new settings he was trying which look intriguing but id hate to change what I got going but may try them anyways. I got one more game under my belt this evening and will post stats later.

                                Comment

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