50(ish) Threshold-based Slider Set for NCAA 14

Collapse

Recommended Videos

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • GAMEBREAKER85
    Rookie
    • Jun 2014
    • 377

    #16
    Re: 50(ish) Threshold-based Slider Set for NCAA 14

    My biggest issue with pursuit/tackling for the computer is something I don't think is fixable:

    If there are two or three players chasing your running back down or squaring him up they all act exactly the same; so if you juke they will all fall off balance the same way or sometimes if you put your head down they all 3 will bounce off of you. Just nothing you can do about it. IMO

    I also think one of the most exciting things you can do is make a difference within your roster set so you can tell the difference in playing v. Alabama and a team like Arkansas St. Jack those pursuit ratings up and awareness so that they play faster than sub tier teams.
    Last edited by GAMEBREAKER85; 08-02-2015, 09:24 AM.

    Comment

    • jahswill
      Rookie
      • Dec 2004
      • 625

      #17
      Re: 50(ish) Threshold-based Slider Set for NCAA 14

      Originally posted by JoshC1977
      Too tired for a full write-up, but I played as UVA versus Oregon.

      Oregon ran all over me (61-423-2) en route to a 37-21 win. Caveat: Down 27-7 at the half (and they had about 200 on the ground then), I decided to play around with some things just to see....

      Random thoughts
      • Oregon's longest run was 21 yards and there were several occasions where DAT failed to bust long ones - close, but he never quite got past the safeties or was just barely tripped from behind.
      • I think the tackle sliders both need to come down a touch - more sample size needed - but see bullet point above.
      • Two of my TDs came on long bombs when trying out 40 thresh (my 91 SPD/92 ACC WR beating the 93 SPD/94 ACC CB by a couple of steps). It was close enough that other ratings likely came into play there. Are very challenging When playing around on 50 thresh....the CB had the advantage....which seems about right.
      • Both teams had very aggressive defenses by coach aggression....safeties charged very hard - in Cover 2, both guys would be right on top of the ball carrier when he passed the front 7.

      Going to play 3 more tomorrow with the posted set using a globally-adjusted coach aggression roster. Will explain more in the morning.
      This is exactly what I Was alluding to. I can do some testing. What numbers are we going to use? I've been using Jarrod21 black sliders. Which are challenging. But I've been thinking that 50 threshold would close passing windows and tighten the game up which should present a challenge. I just don't know if we can keep the big plays and make it challenging enough for everyone at the same time. I've been playing with RBA at 5 to compensate for better blocking which should spring runners to big gains.
      JahsWill

      Comment

      • charter04
        Tecmo Super Bowl = GOAT
        • May 2010
        • 5740

        #18
        Re: 50(ish) Threshold-based Slider Set for NCAA 14

        Quick question. Have you tried or know what it would do (positive and negative) to have all the user special teams sliders at 0? I saw a YouTube video today of virtual footballer and he has his like that. I'm not tweeting my main play sliders any more. I've been set on them since last year but, I'm still toying with threshold and special teams.

        He says it makes kicking more of a challenge but, still realistic. Just wondering.
        www.twitch.tv/charter04

        https://www.youtube.com/channel/UCPW...59SqVtXXFQVknw

        Comment

        • JoshC1977
          All Star
          • Dec 2010
          • 11564

          #19
          Re: 50(ish) Threshold-based Slider Set for NCAA 14

          Originally posted by charter04
          Quick question. Have you tried or know what it would do (positive and negative) to have all the user special teams sliders at 0? I saw a YouTube video today of virtual footballer and he has his like that. I'm not tweeting my main play sliders any more. I've been set on them since last year but, I'm still toying with threshold and special teams.

          He says it makes kicking more of a challenge but, still realistic. Just wondering.
          Good question Charter. I think that they affect other facets of the game, but I am frankly not sure. You may be in the best position to test this out...you've been using your base set for so long that you'll probably know pretty quickly if something is off. What you may want to do is test each one individually and try to see if there is some impact.
          Play the games you love, not the games you want to love.

          Comment

          • charter04
            Tecmo Super Bowl = GOAT
            • May 2010
            • 5740

            #20
            Re: 50(ish) Threshold-based Slider Set for NCAA 14

            Originally posted by JoshC1977
            Good question Charter. I think that they affect other facets of the game, but I am frankly not sure. You may be in the best position to test this out...you've been using your base set for so long that you'll probably know pretty quickly if something is off. What you may want to do is test each one individually and try to see if there is some impact.

            I'm on vacation at the moment so I can't until about next Sunday. Just wanted to see if anyone has tried it yet.

            This vacation is really cutting into my slideritis. Lol
            www.twitch.tv/charter04

            https://www.youtube.com/channel/UCPW...59SqVtXXFQVknw

            Comment

            • JoshC1977
              All Star
              • Dec 2010
              • 11564

              #21
              Re: 50(ish) Threshold-based Slider Set for NCAA 14

              Originally posted by jahswill
              This is exactly what I Was alluding to. I can do some testing. What numbers are we going to use? I've been using Jarrod21 black sliders. Which are challenging. But I've been thinking that 50 threshold would close passing windows and tighten the game up which should present a challenge. I just don't know if we can keep the big plays and make it challenging enough for everyone at the same time. I've been playing with RBA at 5 to compensate for better blocking which should spring runners to big gains.
              Well, I really think that 60 threshold is a little on the high side if we want big plays. That is why I tested it first and it confirmed what I suspected. Now, in Oraeon's research, he proposed that 53-56 thresh was ideal. I think that 50 should be fine.

              I do think though that coach sliders are critical. My big issues though with the more "default" setup is the extreme aggression by the defense and poor play calling (especially in the red zone). I'm going to play a few games today using the same roster, but with the following global coach edits:

              Offensive aggression: 65 (slider to the right, it will read as 65/35)
              Defensive aggression: 50
              Defensive run/pass ratio: 50

              Rationale:
              • Offensive Aggression -a balance between aggressive and not having the CPU throw 4-verts all the time
              • Defensive Aggression - we used 35 a long time and it's nice, but the defenders don't react as well. I think we can introduce more bad pursuit angles by increasing their aggression
              • Defensive Run/Pass Ratio - I love this setting. Basically, when the CPU is on offense, they stick with their gameplan better. When they are on defense, they play the tendency of the opposing team. Think this isn't sim? Think of it like this, if I was a team that typically focused on stopping the pass, would I still hold to that when playing Navy? No, of course not. This global setting really brings that out.

              Edit: withdrawing the slider adjustments for the time being....sorry, but seeing some things that need to be tweaked further before I post.
              Last edited by JoshC1977; 08-02-2015, 11:27 AM.
              Play the games you love, not the games you want to love.

              Comment

              • JoshC1977
                All Star
                • Dec 2010
                • 11564

                #22
                Re: 50(ish) Threshold-based Slider Set for NCAA 14

                Cheda: You have long been a proponent of a 85/15 Offensive Aggression with 15/85 Defensive Aggression. What do you feel are the risks/benefits relative to the 65/35 - 35/65 setup?
                Play the games you love, not the games you want to love.

                Comment

                • Chedapalooza
                  MVP
                  • Jul 2011
                  • 2467

                  #23
                  Re: 50(ish) Threshold-based Slider Set for NCAA 14

                  Originally posted by JoshC1977
                  Cheda: You have long been a proponent of a 85/15 Offensive Aggression with 15/85 Defensive Aggression. What do you feel are the risks/benefits relative to the 65/35 - 35/65 setup?
                  I always saw the AI simply play more realistic. Aggressive. Fast. Reckless abandon if you will, with that killer instinct. I'd see a variety of animations, especially in the pass game with players leaving their feet on offense and defense.

                  If u want to send me a globally edited roster for 85/15 and 15/85 with the 50/50 run/pass defense, I will test on it.

                  I have to say though that I did enjoy the 95 threshold gameplay. Threshold is affecting tackling And runner ability; I can't explain why.. And it's also getting linemen to pull appropriately and get out in front of screens downfield. I saw this a lot watching college games last night when I couldn't sleep I watched two full games... The lineman HAVE to move faster than the RB or WR at times... The RB has to slow play to give the linemen a chance to get out and block. This doesn't seem To happen at any threshold beside 95
                  J-E-T-S
                  WCSU Football '10-'11 WR#87
                  UCONN HUSKIES Football
                  D2 Football Coach (receivers) in the PSAC

                  Comment

                  • jp18
                    MVP
                    • Apr 2014
                    • 2031

                    #24
                    Re: 50(ish) Threshold-based Slider Set for NCAA 14

                    I am finally at playing. I decided to start with a completely different approach from the way I normally play. Basically a coach mode style just picking the plays while charting everything. The only user influence was making blocking adjustments for backs when a blitz was coming to see how the ai handles it.

                    Virginia vs Byu va 50/50 30/70 48/52 Byu 65/35 20/80 50/50
                    Texas vs Ohio State txs 60/40 25/75 50/50 osu 65/35 30/70

                    Stats scores etc were unimportant.

                    Both games combined played much the same.

                    Run plays 104 total

                    Charted whether or not I thought the backs and or line made the proper play.
                    44 runs were good. Mainly the backs on any inside run always cut to the outside when all they really had to do was pound it up in there for 4 instead of losing 3.

                    60 plays were wrong, mainly bouncing studdering in the hole backs ran with authority.

                    Overall when we talk about sloppy how sloppy should we have it, line blocking was there, broken tackles were there, bad angles were there but when the run game produces a higher percentage of bad plays they will not be competetive.


                    120 pass plays average time to sack if sacked 3.7 seconds. Average time pass was thrown 2.7 seconds. Seems pretty realistic but:

                    76 negative plays qbs didn't force the issue 97% of the time took a safe throw that resulted in 4 yards or less. Qbs were very sketchy several times they had plenty of time but as soon as a scrambling lane opened they were gone. Wrs actually did a pretty decent job of getting open, at least one was open 65% of the time in many cases 2 were open. There were a combined total of 14 drops 70% on 3rd downs killing drives.

                    Sp teams was the best overall 44 plays and 36 were positive.

                    I think as is it plays realistic on the defensive side its the ai's inability to make the proper play why that is? I have no clue. We need to not worry so much about some of the stats sloppiness etc and first as josh mentioned previously get the cpu to play at a competent level. Small sample size I know but I can for sure say this set is very similar to what I was plating with yet plays completely different. Had I usered these games it would have been so easy, and not because blocking, tackling, catching, or coverage is off simply the ai.

                    224 total offensive plays with 136 being negative that has to come down.

                    Now that I have that off my chest I plan to play to see if it changes.

                    Comment

                    • Chedapalooza
                      MVP
                      • Jul 2011
                      • 2467

                      #25
                      Re: 50(ish) Threshold-based Slider Set for NCAA 14

                      Using what though..?
                      J-E-T-S
                      WCSU Football '10-'11 WR#87
                      UCONN HUSKIES Football
                      D2 Football Coach (receivers) in the PSAC

                      Comment

                      • GAMEBREAKER85
                        Rookie
                        • Jun 2014
                        • 377

                        #26
                        Re: 50(ish) Threshold-based Slider Set for NCAA 14

                        Charter,

                        I've always used 0/5 Accuracy and power on field goals for the human and it does not provide any difference of a challenge. Outside of your distance being cut down some it is like every other meter used in a game, once you get the feel down there is no difference. The only thing that gives me a challenge is to lower your kicker's awareness and accuracy ratings. I have not perfected it but pending on the game and the situation your kicker can go crazy with a low awareness. I'll never forget (in a dynasty that got the fatal exception ) my young freshman kicker at Auburn was having a great year then we went to Alabama and he couldn't even kickoff normally. I missed an extra point and was scared to death to try a field goal kind of like real life. He was also my punter and his punts were line drives, after he made a couple extra points that were shaky he finally snapped out of it a little. It added so much fun/realism to the game it was terrific!

                        Comment

                        • Chedapalooza
                          MVP
                          • Jul 2011
                          • 2467

                          #27
                          Re: 50(ish) Threshold-based Slider Set for NCAA 14

                          Sounds great but editing player attributes takes forever by hand, and I don't personally have the tech knowledge or equipment to do so
                          With an editor.. Idk how u even do it honestly nor would i personally want to have to
                          J-E-T-S
                          WCSU Football '10-'11 WR#87
                          UCONN HUSKIES Football
                          D2 Football Coach (receivers) in the PSAC

                          Comment

                          • jp18
                            MVP
                            • Apr 2014
                            • 2031

                            #28
                            Re: 50(ish) Threshold-based Slider Set for NCAA 14

                            Finished one up...left all the settings the same as the op

                            San Jose st (user) Arkansas

                            Score 26 - 12
                            Fds 26 - 21
                            Total offense 438 - 370
                            Rushing 44-308 - 34-168
                            Passing 18/38-130 - 18/33-202
                            3rd downs 6/16 - 4/12
                            Turnovers 0 - 1
                            Sacks 2 - 2

                            Ok, passing game was good for the most part. Blocking stands out the most. Cpu qb was still skiddish, just not letting the play develop as if sensing pressure when there was not really any there.

                            Run game was just about like the other 2 games with the exception I was using a poor defense. Blocking was good to great given the Arkansas ratings. Pulling guards fbs etc were getting out on the edges upfield making the proper blocks again just the backs being hesitant or bouncing outside when its an iso that is a certain 4-6 yards and instead goes for -2.

                            User pass game was the most fun, had enough time made some good reads and some bad animations were awesome tough as it should have been.

                            User run game, o boy not sure whats off. My oline was pushing Arkansas back for a chunk of the game. Big plays were common, had 3 runs of 20 yards and a 46 yarder. I did almost break it but was run down by a faster corner although it did take him about 20 yards.

                            The frustrating part again charting plays. 67 plays with 50% being what I call negative.

                            Comment

                            • GAMEBREAKER85
                              Rookie
                              • Jun 2014
                              • 377

                              #29
                              Re: 50(ish) Threshold-based Slider Set for NCAA 14

                              No, No, No... you only edit your kickers. The computer is effected by the sliders, you can lower/raise their power/accuracy and it will effect them plenty.

                              I don't know how to mass edit either, I can't get anyone to give me a tutorial.

                              You just edit one or two guys and your set, now if you plan on simming anything I would not keep the low edits because they will be terrible.

                              Comment

                              • charter04
                                Tecmo Super Bowl = GOAT
                                • May 2010
                                • 5740

                                #30
                                Re: 50(ish) Threshold-based Slider Set for NCAA 14

                                Originally posted by GAMEBREAKER85
                                Charter,

                                I've always used 0/5 Accuracy and power on field goals for the human and it does not provide any difference of a challenge. Outside of your distance being cut down some it is like every other meter used in a game, once you get the feel down there is no difference. The only thing that gives me a challenge is to lower your kicker's awareness and accuracy ratings. I have not perfected it but pending on the game and the situation your kicker can go crazy with a low awareness. I'll never forget (in a dynasty that got the fatal exception ) my young freshman kicker at Auburn was having a great year then we went to Alabama and he couldn't even kickoff normally. I missed an extra point and was scared to death to try a field goal kind of like real life. He was also my punter and his punts were line drives, after he made a couple extra points that were shaky he finally snapped out of it a little. It added so much fun/realism to the game it was terrific!

                                I've actually lowered the kick accuracy of my kickers in this game before. I forgot that I did that. It worked good. Glad you reminded me.

                                I also used to lower my own QB's accuracy ratings by 30. I need to revisit that.


                                Sent from my iPhone using Tapatalk
                                www.twitch.tv/charter04

                                https://www.youtube.com/channel/UCPW...59SqVtXXFQVknw

                                Comment

                                Working...