Competitive vs Sim - From the games I've played, COMP gives you a better game

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  • RyanLeaf16
    MVP
    • Dec 2007
    • 1002

    #46
    I think it needs to be said that this idea isn't meant to be an "us vs them" style debate. I'm not saying anyone playing SIM is wrong. I'm saying, for me, as an older gamer who's legitimately had EVERY version of Madden since Madden '92 on the Sega Genesis, AM default sliders COMP gave me the best game of football in terms of level of challenge, statistics and gameplay IMVHO.

    I see some folks, getting very bent out of shape simply at the suggestion that another option should be considered. AM default SIM, I could easily get through games without throwing INTs and have an incredibly high completion percentage just making quick reads. On COMP, at least for me, I find myself sometimes being hesitant to throwing into tight windows for fear of an INT. I see more pass breakups, better coverage from my AI controlled defenders and the CPU. I just like it better.

    Knowing Madden, they could make tweaks and 2 months from now I could find COMP unplayable, but for now. I'm getting better games for ME.

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    • skillz25
      skillz25 commented
      Editing a comment
      This post right here is the definition of sharing ideas/opinions in a respectful manner. Like RyanLeaf16 said, too many people are getting bent out of shape when they read a respectful opinion that is different from theirs. To be honest, this is one of our biggest problems as a society.

      It's a shame that the people that are most bent out of shape about this are those who are the popular slider makers. It's almost as if they are offended that another person found a way to enjoy the game without using their sliders.
  • stp2081
    Pro
    • Sep 2010
    • 500

    #47
    Originally posted by RyanLeaf16
    Knowing Madden, they could make tweaks and 2 months from now I could find COMP unplayable, but for now. I'm getting better games for ME.
    Same here. I just tried this last night, put everything at default All-Madden but on COMP instead of SIM. Got a better experience/game in my own opinion. I got both penalties and injuries. Not at a realistic rate, but SIM was never realistic on those for me personally. First game I was locked in and did well (I was a higher rated team also). Second game was in the rain, and despite being the higher rated team, I threw 3 INTs (after throwing zero in the first game) and was losing so badly that I rage quit. After taking a break, I played the same rain game again and did much better after being more focused. This variety is what I was looking for. Time will tell of course, but this approach has been "a better experience" for me also and worth at least continued experimentation. Here's video footage in case anyone is interested. For me, the biggest thing was stopping CPU ROBO QB which kept happening for me on SIM.
    MaddenSoloSim's Videos - Twitch
    Last edited by stp2081; 09-05-2025, 09:30 AM.
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    • Armor and Sword
      The Lama
      • Sep 2010
      • 21788

      #48
      Originally posted by RyanLeaf16
      I think it needs to be said that this idea isn't meant to be an "us vs them" style debate. I'm not saying anyone playing SIM is wrong. I'm saying, for me, as an older gamer who's legitimately had EVERY version of Madden since Madden '92 on the Sega Genesis, AM default sliders COMP gave me the best game of football in terms of level of challenge, statistics and gameplay IMVHO.

      I see some folks, getting very bent out of shape simply at the suggestion that another option should be considered. AM default SIM, I could easily get through games without throwing INTs and have an incredibly high completion percentage just making quick reads. On COMP, at least for me, I find myself sometimes being hesitant to throwing into tight windows for fear of an INT. I see more pass breakups, better coverage from my AI controlled defenders and the CPU. I just like it better.

      Knowing Madden, they could make tweaks and 2 months from now I could find COMP unplayable, but for now. I'm getting better games for ME.
      Yeah if guys find COMP better than SIM play your way...I always say that....whatever gives you what you are looking for....go for it.
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      • Fiddy
        Twitch/YouTube: Fiddy14
        • Jul 2002
        • 12657

        #49
        I lost my week 3 game on Comp to the Packers in OT 19-12.

        It was an all field goal game until OT. I kicked a game tying 54 yard FG as time expired to tie the game.

        Typical Browns fashion though I lost in OT. Bah.. Lost the game, lost 2 OL for 4 weeks and 6 weeks, and had 9 penalties (Browns 6, Packers 3).

        Just cracks me up how we all see different things with the different game styles, sliders, etc.
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        • WiiMaster
          Rookie
          • Nov 2022
          • 233

          #50
          Also keep in mind that on console, you guys are vulnerable to Live Content Updates once they start rolling those out, which can also impact how the different game styles play. On PC we can bypass these LCUs and play the "base" game, but on console if you're online, you have to download the LCU, that's it. So that will eventually add another differentiating factor between players.

          Comment

          • kennylc321
            Pro
            • Aug 2018
            • 920

            #51
            I do have a question... for the ones who say injuries do occur in competitive, are you seeing this on the AM level vs Rookie? Play now vs Franchise? PC vs console? I am just wondering the amount of impact that these variables have.

            Comment

            • stp2081
              Pro
              • Sep 2010
              • 500

              #52
              Originally posted by kennylc321
              I do have a question... for the ones who say injuries do occur in competitive, are you seeing this on the AM level vs Rookie? Play now vs Franchise? PC vs console? I am just wondering the amount of impact that these variables have.
              AM-level, all default values for sliders, franchise only. Haven't tried other modes/settings. Console only (Xbox).
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              • Therebelyell626
                MVP
                • Mar 2018
                • 2883

                #53
                Originally posted by RyanLeaf16
                I think it needs to be said that this idea isn't meant to be an "us vs them" style debate. I'm not saying anyone playing SIM is wrong. I'm saying, for me, as an older gamer who's legitimately had EVERY version of Madden since Madden '92 on the Sega Genesis, AM default sliders COMP gave me the best game of football in terms of level of challenge, statistics and gameplay IMVHO.

                I see some folks, getting very bent out of shape simply at the suggestion that another option should be considered. AM default SIM, I could easily get through games without throwing INTs and have an incredibly high completion percentage just making quick reads. On COMP, at least for me, I find myself sometimes being hesitant to throwing into tight windows for fear of an INT. I see more pass breakups, better coverage from my AI controlled defenders and the CPU. I just like it better.

                Knowing Madden, they could make tweaks and 2 months from now I could find COMP unplayable, but for now. I'm getting better games for ME.
                “Bent out of shape”? So far the conversation seems pretty civil to me. You guys are saying why you prefer comp and why, and they are saying they prefer sim and why. So far no insults or barbs have been thrown. Simply saying that we don’t agree with you does not mean anyone is bent out of shape lol

                Comment


                • skillz25
                  skillz25 commented
                  Editing a comment
                  Have to disagree with you on this.

                  Originally posted by Kramer5150

                  This is completely false, upping the penalties I am definitely seeing penalties to where on my competitive test (which I quit at halftime) I did not see one penalty, and you call that sim? Also continuing the narrative that penalties have an impact on gameplay is seriously over played. I have never seen anything with 100% positivity that gameplay is affected in the way you claim it is.

                  Saying Comp offers "better gameplay" is nothing more than an opinion, you feel it does? fine then that's your opinion, but for myself and many others the gameplay is not as drastic as some would like us to believe.

                  If you're only getting 3-4 penalties a game, then that is definitely a "you" problem , because I definitely see more than that.
                  and

                  Originally posted by Kramer5150

                  Oh really? I had mine set to 50 and guess what? not one injury...so yeah like Armor said...you do you and enjoy the game how you want.
                  Seems "bent out of shape" to me!
                  Last edited by skillz25; 09-05-2025, 12:25 PM.

                • Therebelyell626
                  Therebelyell626 commented
                  Editing a comment
                  That’s “bent out of shape” to you? Geeze, I hope you never find your way over to Reddit. The internet can be a really mean place lol

                • Kramer5150
                  Kramer5150 commented
                  Editing a comment
                  This is the definition of "bent out of shape"??...lmao!!! So, because I don't agree with what's being discussed and pointed out WHY I don't agree with it, that's now the definition of "bent out of shape"? It's called discussing the topic at hand, sorry not everyone agrees with this opinion
                  Last edited by Kramer5150; 09-05-2025, 04:37 PM.
              • hbr_rocket
                Rookie
                • Aug 2006
                • 23

                #54
                I tried it just to see the difference. I will preface this is say I let the game play itself out. "coach mode". The running back hit the hole and they stall out and it seems like they are asking for a human control to finish the run. I had a pass completed and the same thing for my WR, he ran about three yards and stopped waiting for me to control the rest. Personally I have found playing on Sim with slider adjustments work fine. But that's my take on it.

                Comment

                • stp2081
                  Pro
                  • Sep 2010
                  • 500

                  #55
                  Originally posted by hbr_rocket
                  I tried it just to see the difference. I will preface this is say I let the game play itself out. "coach mode". The running back hit the hole and they stall out and it seems like they are asking for a human control to finish the run. I had a pass completed and the same thing for my WR, he ran about three yards and stopped waiting for me to control the rest. Personally I have found playing on Sim with slider adjustments work fine. But that's my take on it.
                  Yeah it doesn't surprise me that COMP would be horrible for Coach Mode. When I fast-simmed a quarter, seemed to produce reasonable results.
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                  • Fiddy
                    Twitch/YouTube: Fiddy14
                    • Jul 2002
                    • 12657

                    #56
                    Originally posted by stp2081

                    Yeah it doesn't surprise me that COMP would be horrible for Coach Mode. When I fast-simmed a quarter, seemed to produce reasonable results.
                    Personally I'm seeing better results with normal/fast simming on Comp as well.
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                    • schnaidt1
                      All Star
                      • Sep 2008
                      • 5200

                      #57
                      Originally posted by Matt10
                      When I read the description of Competitive game style, something stands out: "No injuries, dampened fatigue, only player-controlled penalties for H2H competition ."

                      I think the lack of fatigue is a big factor with competitive. Logically this should ensure everyone is performing at their top level each time, correct? So, wouldn't a way to get the best of both worlds is just play on Simulation with Fatigue set to ZERO or a very low number under 50? This kind of discussion happened way back when in NCAA 14 as well with those who were promoting Fatigue "Off".
                      There is still fatigue, its less...the bigger take away is that on simulation style it says "expect the unexpected" or something like that....thats the RNG imo..

                      comp doesn't have the RNG as crazy as Sim

                      but I would only recommend comp on all madden as thats where the RNG favoring the CPU is most prevalent
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                      • schnaidt1
                        All Star
                        • Sep 2008
                        • 5200

                        #58
                        Originally posted by Kramer5150

                        This is completely false, upping the penalties I am definitely seeing penalties to where on my competitive test (which I quit at halftime) I did not see one penalty, and you call that sim? Also continuing the narrative that penalties have an impact on gameplay is seriously over played. I have never seen anything with 100% positivity that gameplay is affected in the way you claim it is.

                        Saying Comp offers "better gameplay" is nothing more than an opinion, you feel it does? fine then that's your opinion, but for myself and many others the gameplay is not as drastic as some would like us to believe.

                        If you're only getting 3-4 penalties a game, then that is definitely a "you" problem, because I definitely see more than that.
                        There are like 3 penalties that work when raised on Sim

                        DPI rate isn't increased, facemask rate isn't increased, BIB isn't really increased

                        Sure you get more holding, false start and offsides...but its still only 2-3 a game.

                        Penalties are so broken in madden dude. Facemask doesn't get called ever and I get just as many DPI with the slider at 0 as I do at 99

                        Penalties 100% impact gameplay, literally do not know how you aren't aware of this.

                        your in game coaching adjustments are proof imo.

                        Change your blocking to aggressive

                        pros = hold blocks longer
                        cons= more holding calls

                        so holding is connected to blocks being held longer

                        so if you raise the penalty up to generate more calls, blocks need to be held longer to achieve that...what will blocks being held longer do? bigger runs, more time to throw...

                        the game tells you how it operates.
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                        • Playmakers
                          Hall Of Fame
                          • Sep 2004
                          • 15357

                          #59
                          Originally posted by Kramer5150

                          Just to give you an idea, I tried this out with all penalties set to 90 or higher, and injuries set to 50 and you want to know how many penalties and injuries I witnessed in a half? zero! absolutely none of either, I felt the game played pretty much the same as on the sim setting and I didn't see anything that would have me believe the gameplay was that much better, especially when you factor in absolutely no penalties or injuries.

                          There is a reason why competitive is the mode for online H2H games, and that is exactly what I experienced in my time with this particular setting.
                          I think a few years ago someone said this was the way to go and every year since then a thread will pop up stating GAMEPLAY is different lol. I personally don't think gameplay changes at all after testing it. People are giving EA too much credit if they think one mode is more SIM than the other. Your still going to tweak sliders after a few games

                          Broke penalties exist no matter what.....

                          The game is what you choose to make it regardless of the mode.
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