While I appreciate the outline of Rex's direction: I still suspect suctioning, and blatant (static) holding that does not get called.
One thing I did value from the pocket vids was the impact of the pushing and shoving in the trenches.
From here I would like to see speed rushes blow by the edges untouched and even thru the A gaps on stunts and blitzes. This is something I could see on M13 at 0 Min speed threshold.
In M25 the roided blocking system actually watered down the effect of the run free tools as it has very much restrained the critical need for ball carry vision and special moves - just beeline to the edge and s-swerve.
The same can be said for next gen trenches if the average blocker continues to maintain his hold with no dynamic footwork in the pocket: sliding and warping to protect the blindside, static holds, tackles leaving their ground only to magnetize w the edge rusher.
There is QB avoidance (still needs work) & RB avoidance: we still need *defender avoidance.
*Defenders must try to avoid and elude blocks, especially those who lack power moves and or cannot win the leverage battle (next gen logic).
The pocket must collapse and it peeves me to oftentimes see it so flat and "static" -- the o-line tackles must bend and dig deep (rex knows this).
Instead of the warped blitz pickups and overdosed static holds: why not allow us to use the qb avoidance tool?
This is football and the same kids who play Madden also play COD and Halo - I am sure they can handle the violence of the game and "war" in the trenches.
→I wish the trench battle were more arcade like: implement some nfl blitz + battlefield tech.
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