Was/has there been any franchise info released?

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  • Hooe
    Hall Of Fame
    • Aug 2002
    • 21554

    #61
    Re: Was/has there been any franchise info released?

    Originally posted by bucky60
    First person shooters are like role playing games. XP loops make more sense.
    With the exception of the XP loop at this point, the game mechanics are not even remotely similar in first-person shooters and traditional role-playing games (unless you are counting genre-blending games like Mass Effect or Bioshock, which also have XP loops and were designed to have them). I don't understand how you begin to make this assertion at all.

    Racing games, golf games, are more like role playing games than sports games. XP loops make more sense.
    Racing games and golf games are in-fact sports games. That's not up for debate. Racing and golf are sports. The video games more often than not tend to replicate those sports (battleships on golf courses notwithstanding). Ergo they are sports video games. Ergo the XP mechanic is in sports games not named Madden.

    Further, XP loops also appear in team sports games such as MLB The Show, apparently (never played, so I couldn't tell you how it works) and NBA 2K via the Virtual Currency system which is tied to every mode in the game (2K has arguably exploited to try to extract every last penny from its player base, but that's a completely different topic of discussion). These are team sports games which, like Madden NFL, have jumped on the XP loop train because it's a game mechanic which has proven successful time and time again based on what people who play video games - not just sports gamers, but everyone - are buying, playing, and spending micro transaction money on.

    It makes sense because it makes money. Realism is no object.

    When the company advertises simulation and realism, and they removed any choice via exclusive license, yes I can blame them for not making realism an option.
    So it's only a bad idea because Tiburon specifically is doing it and we're still holding decade-old petty grudges over video games? Got it.

    Comment

    • goravens2052
      Banned
      • Jul 2010
      • 772

      #62
      Re: Was/has there been any franchise info released?

      Originally posted by CM Hooe
      With the exception of the XP loop at this point, the game mechanics are not even remotely similar in first-person shooters and traditional role-playing games (unless you are counting genre-blending games like Mass Effect or Bioshock, which also have XP loops and were designed to have them). I don't understand how you begin to make this assertion at all.
      Honestly, if they just give us the option to turn XP off, then this wouldn't be an issue. That way we can have the standard progression system that doesn't involve XP or give us back the option to edit ratings within Connected Franchise.

      Comment

      • Hooe
        Hall Of Fame
        • Aug 2002
        • 21554

        #63
        Re: Was/has there been any franchise info released?

        Originally posted by goravens2052
        Honestly, if they just give us the option to turn XP off, then this wouldn't be an issue. That way we can have the standard progression system that doesn't involve XP or give us back the option to edit ratings within Connected Franchise.
        If you choose to have the AI progress players for you, this means of gameplay in connected franchise mode already exists.

        Allowing full player editing in offline CFM play would be nice, however.

        Comment

        • bucky60
          Banned
          • Jan 2008
          • 3288

          #64
          Re: Was/has there been any franchise info released?

          Originally posted by CM Hooe
          With the exception of the XP loop at this point, the game mechanics are not even remotely similar in first-person shooters and traditional role-playing games
          Your building up a single character which is far different than emulating progression in a team oriented sport like baseball, basketball, football, hockey, soccer etc.

          Originally posted by CM Hooe
          Racing games and golf games are in-fact sports games.
          Your building up a single character which is far different than emulating progression in a team oriented sport like baseball, basketball, football, hockey, soccer etc.

          Originally posted by CM Hooe
          Further, XP loops also appear in team sports games such as MLB The Show,
          I play MLB The Show franchise mode all the time and I don't do any XP progression loop. Progression seems to be tied to the players potential in MLB The Show. Unless you are talking about a some kind of a superstar mode, and your trying to RPG progress your single player. I never do that, but XP loop seems reasonable in that case, but just for the single superstar character.


          Originally posted by CM Hooe
          NBA 2K via the Virtual Currency system which is tied to every mode in the game (2K has arguably exploited to try to extract every last penny from its player base, but that's a completely different topic of discussion).
          I've had NBA2K for the PC for the last 4 years and haven't done any XP loop progression when playing there association/franchise. They have training camp stuff during the offseason that is optional, but the main progression seems to come from the players potential rating and the ratings of the coaches. Again, that may be different in a superstar mode.


          Originally posted by CM Hooe
          So it's only a bad idea because Tiburon specifically is doing it and we're still holding decade-old petty grudges over video games? Got it.
          And where did this come from? I think I've been very consistent about wanting REALISM in team oriented sports games. Are you twisting my words? Are you lying about what I'm posting? Shouldn't doing things like that be against the TOS? Because I want realism in my team oriented sports games I have a decade-old grudge? I expect an apology from you for the personal attack. I haven't thrown any accusations at you for liking arcade in your sports games.
          Last edited by bucky60; 06-16-2014, 03:12 PM.

          Comment

          • mestevo
            Gooney Goo Goo
            • Apr 2010
            • 19556

            #65
            Re: Was/has there been any franchise info released?

            Your building up a single character which is far different than emulating progression in a team oriented sport like baseball, basketball, football, hockey, soccer etc.
            So I shouldn't have as granular control of player development because I can control a whole team of players in franchise mode?

            And where did this come from? I think I've been very consistent about wanting REALISM in team oriented sports games. Are you twisting my words? Are you lying about what I'm posting? Shouldn't doing things like that be against the TOS? Because I want realism in my team oriented sports games I have a decade-old grudge? I expect an apology from you for the personal attack. I haven't thrown any accusations at you for liking arcade in your sports games.
            The martyrdom is strong in this one. You tossed exclusivity into your argument and got called on it, nothing more.

            Comment

            • bucky60
              Banned
              • Jan 2008
              • 3288

              #66
              Re: Was/has there been any franchise info released?

              Originally posted by mestevo
              So I shouldn't have as granular control of player development because I can control a whole team of players in franchise mode?
              Never said you SHOULDN'T have the OPTION for granular control. Saying that the option for a realistic progression system makes sense in a team oriented sport.


              Originally posted by mestevo
              The martyrdom is strong in this one. You tossed exclusivity into your argument and got called on it, nothing more.
              I didn't get called on anything. I stated the truth. With exclusivity, there are no other options. This developer is advertising realism. That doesn't deserve a "Grudge" accusation.

              Comment

              • Jr.
                Playgirl Coverboy
                • Feb 2003
                • 19171

                #67
                Re: Was/has there been any franchise info released?

                Originally posted by CM Hooe
                Further, XP loops also appear in team sports games such as MLB The Show, apparently (never played, so I couldn't tell you how it works) and NBA 2K via the Virtual Currency system which is tied to every mode in the game (2K has arguably exploited to try to extract every last penny from its player base, but that's a completely different topic of discussion). These are team sports games which, like Madden NFL, have jumped on the XP loop train because it's a game mechanic which has proven successful time and time again based on what people who play video games - not just sports gamers, but everyone - are buying, playing, and spending micro transaction money on.
                I can only comment on The Show as I have not played NBA 2K, but the XP system is only a part of the Road to the Show, single player experience. That is to be expected this day in age.

                However, in the franchise and season modes, there is no XP system. Progression is handled through a Potential/Statistics system. While not perfect, I prefer this method very highly over the system that Madden uses.

                The only sports games and modes I can think of where an XP loop system is used are those sports games that are single-player focused or modes that are single-player focused. In those instances, I can understand utilizing that system because it is more similar to RPG-style games that are more common in the video game realm.

                Again, I don't see how anyone could disagree with the idea that production is a result of progress, not the other way around. What Madden's XP system does is reward production with progress. It's a backwards system when compared to realism.
                My favorite teams are better than your favorite teams

                Watch me play video games

                Comment

                • HingleMcCringleberry
                  Rookie
                  • Nov 2013
                  • 119

                  #68
                  Re: Was/has there been any franchise info released?

                  Originally posted by Jr.
                  I can only comment on The Show as I have not played NBA 2K, but the XP system is only a part of the Road to the Show, single player experience. That is to be expected this day in age.

                  However, in the franchise and season modes, there is no XP system. Progression is handled through a Potential/Statistics system. While not perfect, I prefer this method very highly over the system that Madden uses.

                  The only sports games and modes I can think of where an XP loop system is used are those sports games that are single-player focused or modes that are single-player focused. In those instances, I can understand utilizing that system because it is more similar to RPG-style games that are more common in the video game realm.

                  Again, I don't see how anyone could disagree with the idea that production is a result of progress, not the other way around. What Madden's XP system does is reward production with progress. It's a backwards system when compared to realism.
                  I think it's ridiculous that in madden, a young QB who throws for under 3000 yards, under 10 TDs, and has 20+ Ints, can STILL gain 5 OVR points in the offseason.

                  Comment

                  • Jr.
                    Playgirl Coverboy
                    • Feb 2003
                    • 19171

                    #69
                    Re: Was/has there been any franchise info released?

                    Originally posted by HingleMcCringleberry
                    I think it's ridiculous that in madden, a young QB who throws for under 3000 yards, under 10 TDs, and has 20+ Ints, can STILL gain 5 OVR points in the offseason.
                    Yeah, that's where I think the Production rating should have more weight in the formula for determining OVR. At least later in a player's career when players go from projectable to needing to produce.

                    A player like that could certainly improve, but I believe OVR should be a bigger reflection of a player's production (which is where the stock ratings come from anyway.. they're all an interpretation of the player's production), with some respect given to a player's physical attributes and how that relates to the position they play.

                    Maybe for the first 2-3 years of a player's career, have OVR be more weighted in attributes, but at some point, the player's production has to come into play when talking about how good they are.
                    Last edited by Jr.; 06-16-2014, 08:48 PM.
                    My favorite teams are better than your favorite teams

                    Watch me play video games

                    Comment

                    • Hooe
                      Hall Of Fame
                      • Aug 2002
                      • 21554

                      #70
                      Re: Was/has there been any franchise info released?

                      We'll be moving on now.

                      Comment

                      • Cowboy008
                        MVP
                        • Mar 2012
                        • 4574

                        #71
                        Re: Was/has there been any franchise info released?

                        Do you guys think EA will surprise us with some stuff they have added for CFM this year? I'm hoping that they have something good coming and they just didn't want to tell everyone just yet. I know I will probably be let down though.

                        Comment

                        • vrtkolman
                          Rookie
                          • Nov 2004
                          • 308

                          #72
                          Re: Was/has there been any franchise info released?

                          If there was one thing I want in franchise mode, it's making the CPU more competitive. The AI roster management is awful and after 4 or 5 years into it, your team is always way better off than every other team. Making free agents harder to sign would go a long way in helping with this.

                          If I were to dare to dream, I would want some sort of roster move veto. For every team, if I don't like a certain roster move they made I could veto it and handle it myself. It would be a nice medium between the time consuming control of all 32 teams and controlling just 1 team and watching every other team around me crumble with bad GM decisions.

                          Coordinators should be in the game, and they should have an impact. I don't get why this isn't a thing.

                          I would love to be able to dynamically rate players based on my own criteria of stats. I don't care about overall rating, but if I were looking at free agent press cornerbacks, it would be nice to display a rating based only on their press rating, strength, coverage skills, size, etc.

                          Draft classes are terrible. The player names are really bad too but I don't care about that as long as the physical attributes get looked at.

                          There is no excuse for not having compensatory draft picks, or a practice squad, or a real offseason experience (voluntary OTAs, etc.), or player suspensions, or meaningful practices during the week. Franchise mode is pretty much empty outside of games played.

                          Comment

                          • mestevo
                            Gooney Goo Goo
                            • Apr 2010
                            • 19556

                            #73
                            Re: Was/has there been any franchise info released?

                            Plenty of reasons (or excuses for the contentious), you just described a ton of work as if it was something they could do in a weekend, not to mention some of the things like player suspensions that they probably aren't even allowed to incorporate.

                            You can bet they want to get a lot of that stuff (well maybe not the veto thing) built into CFM, the mode is just a couple of years old.

                            Comment

                            • MajorSupreme
                              MVP
                              • Aug 2013
                              • 1559

                              #74
                              Re: Was/has there been any franchise info released?

                              Originally posted by Cowboy008
                              Do you guys think EA will surprise us with some stuff they have added for CFM this year? I'm hoping that they have something good coming and they just didn't want to tell everyone just yet. I know I will probably be let down though.
                              I'm sure something will be new, but not big enough to separate it from last year.

                              Comment

                              • 24
                                Forever A Legend
                                • Sep 2008
                                • 2809

                                #75
                                Re: Was/has there been any franchise info released?

                                Originally posted by CM Hooe
                                We'll be moving on now.
                                Your reason for deleting that post had me rolling. "I'm Flattered really".

                                But back to the topic, I wouldn't mind if Madden would go back to it'sold roots with progression. The earlier maddens on the PS2/ Xbox handled progression nicely.


                                Comment

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