Apparently this is all you get when going through free agency. No attributes or player type. I really, really hope this can't be true.
Madden NFL 15 Connected Franchise Details, Trailer and Screenshots
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Re: Madden NFL 15 Connected Franchise Details, Trailer and Screenshots
Apparently this is all you get when going through free agency. No attributes or player type. I really, really hope this can't be true.
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Re: Madden NFL 15 Connected Franchise Details, Trailer and Screenshots
FWIW, I feel that there is already TMI with regard to personnel numeric ratings, so I'm all for people needing to at least put forth some effort to KYP (know your prospect) before going to the bidding screen to make an offer, lol.Comment
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Re: Madden NFL 15 Connected Franchise Details, Trailer and Screenshots
I get that people want all the info more readily accessible but isn't it possible to obtain more player info in another screen, before actually going into the bidding UI? Again, I get that even if there is, the point is having everything in one place, it's just that if there is some way to obtain all the info, not having it in the bidding screen isn't a big deal to me.
FWIW, I feel that there is already TMI with regard to personnel numeric ratings, so I'm all for people needing to at least put forth some effort to KYP (know your prospect) before going to the bidding screen to make an offer, lol.
I still remember in M13 looking for a "possession" receiver and then going out and signing one of the better overall ones off the free agent list only to progress forward and find out he had 63 for catching.Comment
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Re: Madden NFL 15 Connected Franchise Details, Trailer and Screenshots
Every single thing they touched on seems good. The practice, the free agency, random over fixed classes. All sound great, but have the potential for EA to screw them up, but that's another topic.
However, it is all wasted on me because without editable draft classes, I won't play this game. I'm not even mad about it at this point, I haven't bought madden in like 5 years. To apply an appropriate sports cliche "We'll get em next year."Comment
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Re: Madden NFL 15 Connected Franchise Details, Trailer and Screenshots
If it's like it was before last year, the only way to know anything about the attributes was to predict who might be a free agent and basically write down or try and remember all their attributes because it was inaccessible during the off-season and you were completely blind to everything but player type, scheme and overall.
I still remember in M13 looking for a "possession" receiver and then going out and signing one of the better overall ones off the free agent list only to progress forward and find out he had 63 for catching.Comment
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Re: Madden NFL 15 Connected Franchise Details, Trailer and Screenshots
Maybe I'm a nerd but does anyone else really like that ticker at the bottom with the remark about McCoy liking his incoming rookie receiver? I'm sure it's one of those things you'll see a bunch of times throughout a franchise, but I still think it's a good step. Hopefully it will change based off of confidence and player quality. I hate seeing sories or quotes like this that make no sense (i.e. player A is upset about playtime despite playing entire games.)Comment
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Re: Madden NFL 15 Connected Franchise Details, Trailer and Screenshots
Ah, ok, I can understand that my frustrate some but I like it, lol. It at least puts some onus for game planning before FA with regard to personnel moves like real life versus ad libbing. I'm sure there are better ways to implement a system that's more realistic and I doubt it's an intentional design decision but I'm for anything that that makes player/team management more realistically challenging.Comment
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Re: Madden NFL 15 Connected Franchise Details, Trailer and Screenshots
Maybe I'm a nerd but does anyone else really like that ticker at the bottom with the remark about McCoy liking his incoming rookie receiver? I'm sure it's one of those things you'll see a bunch of times throughout a franchise, but I still think it's a good step. Hopefully it will change based off of confidence and player quality. I hate seeing sories or quotes like this that make no sense (i.e. player A is upset about playtime despite playing entire games.)Comment
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Re: Madden NFL 15 Connected Franchise Details, Trailer and Screenshots
Maybe I'm a nerd but does anyone else really like that ticker at the bottom with the remark about McCoy liking his incoming rookie receiver? I'm sure it's one of those things you'll see a bunch of times throughout a franchise, but I still think it's a good step. Hopefully it will change based off of confidence and player quality. I hate seeing sories or quotes like this that make no sense (i.e. player A is upset about playtime despite playing entire games.)Comment
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Re: Madden NFL 15 Connected Franchise Details, Trailer and Screenshots
For context, I have been disappointed with Madden for quite some time, like close to a decade now.
With that out of the way, I like what I am seeing!
The series obviously still has a ways to go, but between this here franchise news and the defensive improvements it looks like it's at least a few steps closer.
Hopefully it all comes together for a solid and worthwhile release.Comment
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Re: Madden NFL 15 Connected Franchise Details, Trailer and Screenshots
My problem is if I let the CPU have any control what so ever the Broncos release Wes Welker after training camp. I just want to play the real games from the real season with the real rosters. NO bs CPU moves/cuts/trades. I don't want to babysit the CPU's braindead football management skills. Maybe this year will be different but I doubt itComment
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Re: Madden NFL 15 Connected Franchise Details, Trailer and Screenshots
Slipshod extension not withstanding, that should be "Wait till next year," more a rallying cry than a cliche. Specifically the rallying cry of the Brooklyn Dodgers in 1950s, after losing the World Series to the Yankees.Comment
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Re: Madden NFL 15 Connected Franchise Details, Trailer and Screenshots
Wow! I'm sold.
As long as the sim engine doesn't allow half of the starting qb's to throw for less than 50% cmp pct I'm good. I spent weeks tweaking rosters before ever playing a game just to get palatable qb sim stats.
So glad practice is gone. It was a laborious, overpowering part of the game and added zero enjoyment. I love the idea of being able to develop a young qb while at the same time preparing my starter to be at his best week in and week out.
I would have liked to seen some type of homefield advantage tied into the confidence rating. If you play in Seattle the Seahawks should get a boost while the opponent takes a hit. Homefield isn't as profound in the pros but it definitely exists.Comment
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