Madden NFL 15 Connected Franchise Details, Trailer and Screenshots

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  • ggsimmonds
    Hall Of Fame
    • Jan 2009
    • 11235

    #481
    Re: Madden NFL 15 Connected Franchise Details, Trailer and Screenshots

    Originally posted by Unlucky 13
    Thats basically right. The Fins default defense is a 4-3, with pass rushing priority from the ends, and Jordan is tagged as a DE. I use a 3-4, and when I would start my franchises, I would switch all of my schemes to match what I do, and set most of the DEs on the team, Jordan included, to 3-4 pass rushing OLB. This bumped his OVR about 15 points to the plus.

    Cam Wake, the team's star DE in real life, is great as a DE or OLB. Little change one way or another in the ratings.

    I've seen similar things while building "super teams" to have fun after I'm done with my Fins franchise too. Taking a bunch of 4-3 DE's from around the league and making them 3-4 OLB on my team. A lot of them shoot up to 99 OVR or close to it if they're good as pass rushing DE, rated in the mid 80s+.
    I bit the bullet and got a used copy of M25 so I am going to give Jordan a check and try to find out what it is about him that causes that.

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    • Unlucky 13
      MVP
      • Apr 2009
      • 1707

      #482
      Re: Madden NFL 15 Connected Franchise Details, Trailer and Screenshots

      Originally posted by ggsimmonds
      I bit the bullet and got a used copy of M25 so I am going to give Jordan a check and try to find out what it is about him that causes that.
      I'm not sure what it is about him in Madden that causes it, but in real life, many Fins fans think that a 3-4 OLB would be his best role, so its good that the game has created him that way for realism.
      Anyone who claims to be a fan of two teams in the same pro sport is actually a fan of none.

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      • lopey986
        Rookie
        • Apr 2010
        • 229

        #483
        Re: Madden NFL 15 Connected Franchise Details, Trailer and Screenshots

        Originally posted by oneamongthefence
        Scheme is mostly cosmetic. Its just a way that you can use to sort through players faster. If you have power run as your scheme, power running backs will get a boost in their overall to simulate that he's type of guy you want. The cpu is supposed to do this as well. But obviously you're gonna carry more than one running back so you need a speedy back. His overall is gonna take a hit but it's how you use him. You normally wouldn't run sweeps with Eddie Lacy and Harris isn't gonna get it done when its 3 and inches. Its up to you to utilize the players to their best ability. The schemes are just an outline. But one day I could see a system where players have to learn schemes or playbooks similar to what HC09 did and they take attribute hits until they get it.

        Right now it's purely cosmetic to users and the cpu uses it to make roster decisions sometimes.

        I haven't seen an instance of a guy being grossly underpaid or overpaid if you changeyour scheme to a different one. This year however it sounds like players will take your scheme into consideration during free agency which is a nice addition. What's holding the schemes idea back is also the depth chart. You really can't have specific roles on them. You look at an NFL depth chart and you have X, Y, Z receivers or pass rush specialists, etc. We don't have that now and it hurts the whole scheme idea.
        It is mostly cosmetic but in now way did it make it easier to sort through players. It just added a boatload of contusion where there doesn't need to be.

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        • Sheba2011
          MVP
          • Oct 2013
          • 2353

          #484
          Re: Madden NFL 15 Connected Franchise Details, Trailer and Screenshots

          Originally posted by lopey986
          It is mostly cosmetic but in now way did it make it easier to sort through players. It just added a boatload of contusion where there doesn't need to be.
          If you understood how to use the schemes correctly for your roster it made it easier, especially in free agency where it listed players that fit your scheme first.

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          • bucky60
            Banned
            • Jan 2008
            • 3288

            #485
            Re: Madden NFL 15 Connected Franchise Details, Trailer and Screenshots

            Originally posted by Sheba2011
            If you understood how to use the schemes correctly for your roster it made it easier, especially in free agency where it listed players that fit your scheme first.
            Well, I found that players that didn't fit my scheme, fit my scheme. The game told me they didn't fit my scheme, but they were very productive. So I just don't see how scheme is really meaningful the way it is currently set up.

            If my non scheme guys are performing just as well as the players that fit the scheme, what difference does it really make the way it's currently implemented.

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            • Gg63286
              Just started!
              • Jul 2014
              • 2

              #486
              Re: Madden NFL 15 Connected Franchise Details, Trailer and Screenshots

              sorry if this questions already been asked, i searched but didn't find anything... I havent bought madden in a couple years and a buddy of mine told me that you can no longer do fantasy drafts offline? Me and a couple buddies like to do offline fantasy draft franchise where we each get our own team. If anyone has any info or could point me in the right direction the help would be very appreciated.

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              • JaymeeAwesome
                Dynasty Guru
                • Jan 2005
                • 4152

                #487
                Re: Madden NFL 15 Connected Franchise Details, Trailer and Screenshots

                Originally posted by Gg63286
                sorry if this questions already been asked, i searched but didn't find anything... I havent bought madden in a couple years and a buddy of mine told me that you can no longer do fantasy drafts offline? Me and a couple buddies like to do offline fantasy draft franchise where we each get our own team. If anyone has any info or could point me in the right direction the help would be very appreciated.

                Fantasy drafts are in. It was Madden 13 that half way through the year threw it into online play only.
                -

                Madden 15 Sliders: Realistic Game Stat Sliders for Madden 15

                Madden 15 Dynasty: The NFL Reborn...

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                • Sheba2011
                  MVP
                  • Oct 2013
                  • 2353

                  #488
                  Re: Madden NFL 15 Connected Franchise Details, Trailer and Screenshots

                  Originally posted by bucky60
                  Well, I found that players that didn't fit my scheme, fit my scheme. The game told me they didn't fit my scheme, but they were very productive. So I just don't see how scheme is really meaningful the way it is currently set up.

                  If my non scheme guys are performing just as well as the players that fit the scheme, what difference does it really make the way it's currently implemented.
                  We all get it by now you hate everything about CFM especially schemes and the XP.

                  Comment

                  • bucky60
                    Banned
                    • Jan 2008
                    • 3288

                    #489
                    Re: Madden NFL 15 Connected Franchise Details, Trailer and Screenshots

                    Originally posted by Sheba2011
                    We all get it by now you hate everything about CFM especially schemes and the XP.
                    I don't like XP, but I like the idea of incorporating schemes if they are somewhat realistic and have a meaningful purpose.

                    Comment

                    • chargerfan4life21
                      Rookie
                      • Sep 2013
                      • 5

                      #490
                      Have they said anything about fixing the sim stats for qb's? I don't want to see Tom Brady finishing the season with a 65 quarterback rating with 17 td's and 23 int's again

                      Comment

                      • ryan36
                        7 dirty words...
                        • Feb 2003
                        • 10139

                        #491
                        Re: Madden NFL 15 Connected Franchise Details, Trailer and Screenshots

                        I'm with Bucky on this. Schemes that change OVR drastically , but have little impact on how the player does on the field just confuse me. I know it's a video game, just tell me how good the players are in a neutral environment.

                        Comment

                        • ggsimmonds
                          Hall Of Fame
                          • Jan 2009
                          • 11235

                          #492
                          Re: Madden NFL 15 Connected Franchise Details, Trailer and Screenshots

                          Originally posted by ryan36
                          I'm with Bucky on this. Schemes that change OVR drastically , but have little impact on how the player does on the field just confuse me. I know it's a video game, just tell me how good the players are in a neutral environment.

                          Because it is not that simple. Suggs is a outside linebacker. So how good of a outside linebacker is he? Well that depends, if the defense is a 3-4 he is one of the best. But if you were running a 4-3 Tampa 2 defense he would be terrible.

                          Comment

                          • oneamongthefence
                            Nothing to see here folks
                            • Apr 2009
                            • 5683

                            #493
                            Re: Madden NFL 15 Connected Franchise Details, Trailer and Screenshots

                            Originally posted by ryan36
                            I'm with Bucky on this. Schemes that change OVR drastically , but have little impact on how the player does on the field just confuse me. I know it's a video game, just tell me how good the players are in a neutral environment.
                            The point of schemes for the user is so you can see what players you want. If you prefer pass rush defensive ends they filter to the top. If you prefer run stopping though you can change it to that too. You wouldn't want most 3-4 ends to rush. So you want those guys lower down on the FA list. Its just based on personal preference. On defense it definitely matters more mostly with the d-line and linebackers since 3-4 are completely different than 4-3 defenses. And having the wrong personnel will definitely affect your performance or at least it should.
                            Because I live in van down by the river...

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                            • Grey_Osprey
                              Pro
                              • Feb 2013
                              • 752

                              #494
                              Re: Madden NFL 15 Connected Franchise Details, Trailer and Screenshots

                              As far as schemes go, I like the concept, but I think it needs some work as far as the players and scheme settings are concerned. Is it possible there are bugs in it that they never worked out?

                              I have had players with a certain scheme that when I change my scheme to match theirs, their OVR went down. That's a little confusing to me. And in my current Chargers franchise, they are listed as a 4-3 defense. I have a 4-3 defense selected, but I STILL have 2 MLB's in the scheme settings. ?

                              And my biggest frustration with schemes is the CPU not changing their schemes to match their personnel, or change their player positions to better suit the player. Their was a player in my Chargers franchise that was listed as a DE, but changing him to any DT saw his OVR jump into upper 70's or low 80's.

                              Comment

                              • Skyboxer
                                Donny Baseball!
                                • Jul 2002
                                • 20302

                                #495
                                Re: Madden NFL 15 Connected Franchise Details, Trailer and Screenshots

                                Originally posted by bucky60
                                I don't like XP, but I like the idea of incorporating schemes if they are somewhat realistic and have a meaningful purpose.
                                Ditto.
                                Personally I hate XP as well as ratings.
                                My wish is to one day have a game where there are no visible ratings other than the ones that are measurable from physical motions.
                                Strength, speed, accel etc...

                                The other things like catch in traffic, fumbling, awareness etc... I want to come from what we see on the field through a robust combine, training camp and pre season.
                                Give us that and I'd venture to say anyone would think preseason is a waste.

                                Let me and my coaching staff earn our money.

                                #HideTheRatings
                                Last edited by Skyboxer; 08-10-2014, 04:18 PM.
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                                a.k.a. Stephen W. Falken, 5 Tall Cedar Road, Goose Island, Oregon"


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