I appreciate the OP figuring out a way to workaround this but it doesn't affect current offline CCMs. We need a patch to fix offline CCM and hopefully it will work on existing offline CCMs. I do not want to have to restart my falcons franchise like I've had to do with the last two Maddens due to bugs that couldn't be fixed in an existing franchise.
How to fix QB Sim Stat Bug (Workaround)
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Re: How to fix QB Sim Stat Bug (Workaround)
I appreciate the OP figuring out a way to workaround this but it doesn't affect current offline CCMs. We need a patch to fix offline CCM and hopefully it will work on existing offline CCMs. I do not want to have to restart my falcons franchise like I've had to do with the last two Maddens due to bugs that couldn't be fixed in an existing franchise. -
Re: How to fix QB Sim Stat Bug (Workaround)
I appreciate the OP figuring out a way to workaround this but it doesn't affect current offline CCMs. We need a patch to fix offline CCM and hopefully it will work on existing offline CCMs. I do not want to have to restart my falcons franchise like I've had to do with the last two Maddens due to bugs that couldn't be fixed in an existing franchise.Comment
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Re: How to fix QB Sim Stat Bug (Workaround)
That's what I said...I don't want to have to start over for the third straight Madden due to EA not even bothering to quality test franchise mode. Your fix only works if you start a new offline CCM. Which is awesome that you figured out a way to do it, don't get me wrong, but it doesn't help existing offline CCMs.Comment
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Re: How to fix QB Sim Stat Bug (Workaround)
I'd love to use this workaround but having every trade accepted bothers me....I know I should have will power but I like the fact of some of my trades being declined. Controlling all 32 teams you never know what trades won't and will be accepted.Comment
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Re: How to fix QB Sim Stat Bug (Workaround)
Yes this fixes all of that and improves CPU transactions. The reason luck was leaving was because his stats would usually be bad, along with everyone else's, and players would start digressing so teams would just dump them after a couple of years. Statistics and progression are directly tied to each other and progression and teams transactions are tied with each other. This fixes those problemsComment
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Re: How to fix QB Sim Stat Bug (Workaround)
Someone on here yesterday said tht he had another cfm that he would just load up and test to see if teams would accept or decline trades to see if he should make the trade or notComment
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Re: How to fix QB Sim Stat Bug (Workaround)
Connolly two questions and I promise Im done lol.....First, do we have to use your rosters? I use Armor and Swords and changed the traits for all QBs and so forth like in his thread. Second, to work around the trade issue, once we start the franchise couldn't we just retire the owner was we load the schemes in?Comment
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Re: How to fix QB Sim Stat Bug (Workaround)
Connolly two questions and I promise Im done lol.....First, do we have to use your rosters? I use Armor and Swords and changed the traits for all QBs and so forth like in his thread. Second, to work around the trade issue, once we start the franchise couldn't we just retire the owner was we load the schemes in?
and ask as many questions as u want lol I'm chillinComment
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Re: How to fix QB Sim Stat Bug (Workaround)
What do you think about the second part of the question? Retiring the owner and let the CPU handle him from there out so trades can get declined.Comment
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Re: How to fix QB Sim Stat Bug (Workaround)
that should work, but keep in mind you wouldn't be able to change teams play books back to original befre you play them i don't thinkComment
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