How to fix QB Sim Stat Bug (Workaround)

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  • DetroitBreh
    Rookie
    • Aug 2014
    • 37

    #136
    Re: How to fix QB Sim Stat Bug (Workaround)

    First off love the post man. Kudos to everyone in this forum. While the game may not be perfect, it can be perfect for each and everyone of us and that's what we're working on. Unfortunately my wifi is down so I can't download the great roster you did Con, but I'm just editing my own for now. Changing QB ratings, not drastically but couple of point bumps in where I feel they need them. One thing I've found is that it seems like not many elite quarterbacks have a clutch trait. That's one of the things that make them elite lol. Manning didn't a clutch factor and neither did Mr. Discount Double Check. So I'm just poking around really, not in any rush trying to work on a roster. Will upload soon. I'm going to work on secondary and only really elite D-linemen (MAYBE!). Keep up the good work guys

    Comment

    • HozAndMoose
      MVP
      • Mar 2013
      • 3614

      #137
      Re: How to fix QB Sim Stat Bug (Workaround)

      Pretty sure rosters uploaded from Xbox work on PS as well right? If not ill make a roster for PS once he says what all he changed.

      Comment

      • Connolly22
        Rookie
        • Oct 2012
        • 408

        #138
        Re: How to fix QB Sim Stat Bug (Workaround)

        Originally posted by volsman
        Connely can you please upload the roster that you are using for the last sim please.
        yes ill do it now

        Comment

        • Connolly22
          Rookie
          • Oct 2012
          • 408

          #139
          Re: How to fix QB Sim Stat Bug (Workaround)

          it should be up there…My GT is Tconzz22514 and its called SIMROSTER..

          just so you know i worked on it all night last night, so the changes are a little more than one or two points here or there, but you won't find anything crazy…just enough to get good stats

          Comment

          • Connolly22
            Rookie
            • Oct 2012
            • 408

            #140
            Re: How to fix QB Sim Stat Bug (Workaround)

            Originally posted by Sheba2011
            Last year you could only resign players during the season if they were in the last year of their contract (2015 for Luck). I haven't started a legit CFM yet just messing around with drafts and trades so I don't know if its still the same.
            word thank you bro

            Comment

            • Connolly22
              Rookie
              • Oct 2012
              • 408

              #141
              Re: How to fix QB Sim Stat Bug (Workaround)

              Originally posted by DetroitBreh
              First off love the post man. Kudos to everyone in this forum. While the game may not be perfect, it can be perfect for each and everyone of us and that's what we're working on. Unfortunately my wifi is down so I can't download the great roster you did Con, but I'm just editing my own for now. Changing QB ratings, not drastically but couple of point bumps in where I feel they need them. One thing I've found is that it seems like not many elite quarterbacks have a clutch trait. That's one of the things that make them elite lol. Manning didn't a clutch factor and neither did Mr. Discount Double Check. So I'm just poking around really, not in any rush trying to work on a roster. Will upload soon. I'm going to work on secondary and only really elite D-linemen (MAYBE!). Keep up the good work guys

              good luck to you, I'm sure you'll be seeing improvements, don't forget to tweak some db's play ball in air traits here and there too

              that clutch trait idea is legit by the way i can't believe i never thought of that, but be careful, those traits are powerful man, they change everything. so if u give phil rivers a clutch trait and he makes a 24 point fourth quarter comeback on yiou that would be why lol

              Comment

              • Connolly22
                Rookie
                • Oct 2012
                • 408

                #142
                Re: How to fix QB Sim Stat Bug (Workaround)

                Originally posted by extremeskins04
                Connolly sorry to veer a little off-topic, but which sliders are you using for playing the games? Also are you using coach mode so the QB's throw themselves?

                Just curious.
                my sliders will probably be a lot different from a lot of yours. i found this year to need very minor changes on sliders (which is a great thing) ill post pictures for you guys to see hold on

                and no, i play owner mode, i like to do a little bit of everything…but in the game hell no I'm not letting the ai control my passes lol i do all the gameplay myself lol

                Comment

                • Connolly22
                  Rookie
                  • Oct 2012
                  • 408

                  #143
                  Re: How to fix QB Sim Stat Bug (Workaround)

                  Originally posted by HozAndMoose
                  Pretty sure rosters uploaded from Xbox work on PS as well right? If not ill make a roster for PS once he says what all he changed.
                  i just put a new one up…its an updated version so and it should be the last one needed

                  Comment

                  • angels28
                    Rookie
                    • Jul 2007
                    • 264

                    #144
                    Re: How to fix QB Sim Stat Bug (Workaround)

                    Originally posted by Connolly22
                    adjusting the schemes probably doesn't do much if thats all you do.. adjusting just schemes and play books caps QBs out at around 30 TDs and 3000 yards max
                    This is incorrect. If you change all schemes to "vertical" and playbooks to "pass balance" and "balance". You will see higher numbers for the better QBs and normal numbers for the bottom half

                    I ran a few sims and got 5 guys above 4500 yards. And a few over 40 TDs. Everyone else fell in place

                    Comment

                    • SickDL
                      Pro
                      • Aug 2012
                      • 966

                      #145
                      Re: How to fix QB Sim Stat Bug (Workaround)

                      Originally posted by angels28
                      This is incorrect. If you change all schemes to "vertical" and playbooks to "pass balance" and "balance". You will see higher numbers for the better QBs and normal numbers for the bottom half

                      I ran a few sims and got 5 guys above 4500 yards. And a few over 40 TDs. Everyone else fell in place
                      Agree, ive been running a lot of sims with the set up you origanaly had. Just changing scheme to vertical and change playbooks to pass balance, balance or run balance. And numbers are looking good. Qbs have enough yards enough tds. Only the first season theres alway 1 player with over 25 sacks and the highest yards for a run I g back is around 1200/1300.
                      But after season 1 everything is balanced out. No freakout sacks good rb numbers good qb yards and no freakout ints.

                      imo you dont need to adjust ratings. You can if you want ofcourse no problem with that.

                      Comment

                      • Connolly22
                        Rookie
                        • Oct 2012
                        • 408

                        #146
                        Re: How to fix QB Sim Stat Bug (Workaround)

                        These are the sliders I'm using. They're probably a lot different than you guys this year. I don't know why, but it seems for me that they don't need nearly as much as they used to need. Idk if i just suck now, or the game is playing much much better, but this what I've got:

                        IMG_1754.jpg

                        IMG_1755.jpg

                        Comment

                        • Connolly22
                          Rookie
                          • Oct 2012
                          • 408

                          #147
                          Re: How to fix QB Sim Stat Bug (Workaround)

                          Originally posted by SickDL
                          Agree, ive been running a lot of sims with the set up you origanaly had. Just changing scheme to vertical and change playbooks to pass balance, balance or run balance. And numbers are looking good. Qbs have enough yards enough tds. Only the first season theres alway 1 player with over 25 sacks and the highest yards for a run I g back is around 1200/1300.
                          But after season 1 everything is balanced out. No freakout sacks good rb numbers good qb yards and no freakout ints.

                          imo you dont need to adjust ratings. You can if you want ofcourse no problem with that.
                          so 'pass balance' is the playbook that generally produces the most yards/tds? more than run n gun and west coast?

                          Comment

                          • SickDL
                            Pro
                            • Aug 2012
                            • 966

                            #148
                            Re: How to fix QB Sim Stat Bug (Workaround)

                            This is the setup angel posted and the setup I use fir my sims. Not sure what playbook produce the most yards. Can look at it tonight.
                            Attached Files

                            Comment

                            • Sheba2011
                              MVP
                              • Oct 2013
                              • 2353

                              #149
                              Re: How to fix QB Sim Stat Bug (Workaround)

                              Originally posted by Connolly22
                              word thank you bro
                              Thank you for figuring out a way to make CFM playable lol. Haven't had time to test it out but from the sounds of things its a job well done.

                              Comment

                              • glenzariczny
                                MVP
                                • Apr 2011
                                • 2878

                                #150
                                Re: How to fix QB Sim Stat Bug (Workaround)

                                Taking this to the next level... I've been looking at these week to week to get a more accurate portrayal of how teams would play. i.e. if Peyton Manning gets hurt the Broncos probably won't be chucking it around 45 times a game still, so i'd go in, and change their schemes from pass happy to more of a balanced approach. You'd really only have to do it if one of the upper echelon Qb's in the game gets hurt. Just a thought.
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