Sense Pressure Trait is fubar and why there are too many sacks on CPU

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  • Dbrentonbuck
    Pro
    • Jul 2006
    • 634

    #1

    Sense Pressure Trait is fubar and why there are too many sacks on CPU

    So, I got so frustrated after sacking Drew Brees 5 times manually and 11 times as a team with one of the worst rated D-lines in the game (Falcons) that I was determined to figure out what the problem was. I went back and looked at the last half of my game and analyzed every single sack. On one occasion Drew shook off a tackle and Kroy Biermann fell to the ground, got back up, shook off a second OT block and caught back up to Brees who had stepped back up into the pocket only to sack him anyway. I watched this replay a dozen times and was amazed. Brees avoided being tackled and avoided pressure from 2 other rushers by running up into the pocket... and... then.... stood there. He stood there so long that his WR had run into the endzone, across the field and run back out of the endzone toward him waving their hands for him to throw it...... and he stood there.

    Week 2 - Enter Andy Dalton. So week 2 I play the Bengals and Dalton was acting like Peyton freakin Manning. He would step up into the pocket to avoid pressure, look for an open receiver and if none was available he would throw the ball away. It was the best game of Madden I played this year. Every sack I did get, it was earned and it was hard. No way if Dalton shook off a tackle would he stand there and wait till the guy got back up from the ground. He would either throw it, try to get some yards on the ground or throw it away. It was perfect. The Bengals lit me up and that was the first game I lost since I bought the game.

    So that got me thinking. I went in and analyzed everything about both QBs to see what in the world could make Brees play like Dalton and Dalton play like Brees. It is the sense pressure trait that is the issue. I tested this over and over. I can still sack Dalton 4 or 5 times or so as a team, but I consider myself to be very good at playing the D line. Each sack is earned. I can almost sack Brees at will. He always holds onto the ball way too long.

    My theory is that the Sense Pressure trait is bugged and Ideal may actually be Oblivious and Trigger Happy could be Ideal. I say that because reading the description of Oblivious is exactly how Brees acted (holding onto the ball too long, taking too many sacks). I believe that the labels may actually be pointing to incorrect traits in the data base. Test it yourself. Play exclusively on the D Line against a QB with sense pressure ideal and then using the same team play against a QB with sense pressure trigger happy. Marvel at the difference.
    Follow me on Twitter @cavemangamer
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  • FluffyTonka
    MVP
    • Feb 2006
    • 1680

    #2
    Re: Sense Pressure Trait is fubar and why there are too many sacks on CPU

    yeah, I'm beginning to think when we see great games here and there followed by 3 crap ones, its the qb we come up against and whatever their sense pressure is set to.

    Just sacked Brady with sense pressure 'ideal' ... sacked him 6 times and it was only half time.

    this is worth testing further!

    Comment

    • darkknightrises
      Banned
      • Sep 2012
      • 1468

      #3
      Re: Sense Pressure Trait is fubar and why there are too many sacks on CPU

      That is interesting has I hadn't looked at players traits before man come on EA and fix this already!

      Comment

      • darkknightrises
        Banned
        • Sep 2012
        • 1468

        #4
        Re: Sense Pressure Trait is fubar and why there are too many sacks on CPU

        This could explain why the first 3 games when I played the game and had the QB slider on 50 why I didn't see the CPU holding on to the ball and tacking sacks has I only had 5 in 3 games and why ever sences I lowerd the QB slider why I am getting so many. It could have just been that the first 3 games I was lucking and not playing a QB with sense pressure trait and that no I have just been so happen to be playing games agest QB with that trait has I thought it maybe was the QB slider being below 50. So out of the 32 starting QB how many have the sense pressure trait?

        Comment

        • Dbrentonbuck
          Pro
          • Jul 2006
          • 634

          #5
          Re: Sense Pressure Trait is fubar and why there are too many sacks on CPU

          Originally posted by darkknightrises
          This could explain why the first 3 games when I played the game and had the QB slider on 50 why I didn't see the CPU holding on to the ball and tacking sacks has I only had 5 in 3 games and why ever sences I lowerd the QB slider why I am getting so many. It could have just been that the first 3 games I was lucking and not playing a QB with sense pressure trait and that no I have just been so happen to be playing games agest QB with that trait has I thought it maybe was the QB slider being below 50. So out of the 32 starting QB how many have the sense pressure trait?
          They all have it... it is just a matter of what it is set to. You can have Ideal, Trigger Happy, Average, Panic or Oblivious. The only two I have had time to test is Ideal (which behaves like Oblivious) and Trigger Happy which is much much better. You could theoretically go through and change every top QB to trigger happy (as some have done I believe) but that won't help with drafted QBs in franchise.
          Follow me on Twitter @cavemangamer
          http://twitter.com/#!/cavemangamer

          Comment

          • fistofrage
            Hall Of Fame
            • Aug 2002
            • 13682

            #6
            Re: Sense Pressure Trait is fubar and why there are too many sacks on CPU

            This makes a lot of sense. This is why EA should remove some these ratings, sliders, etc. Pretty much every EA football game has had something reversed or broken which kills the game for me.

            They need to take a page out of Tecmo Bowls book and simplify the game a bit. You always knew who the stars were and they always played like stars. In EA football games, its pretty hard to tell who the stars should be as most middling players play just as well or just as bad.
            Chalepa Ta Kala.....

            Comment

            • Soonerskinsfan81
              Rookie
              • Aug 2014
              • 50

              #7
              Re: Sense Pressure Trait is fubar and why there are too many sacks on CPU

              Originally posted by Dbrentonbuck
              They all have it... it is just a matter of what it is set to. You can have Ideal, Trigger Happy, Average, Panic or Oblivious. The only two I have had time to test is Ideal (which behaves like Oblivious) and Trigger Happy which is much much better. You could theoretically go through and change every top QB to trigger happy (as some have done I believe) but that won't help with drafted QBs in franchise.
              Yeah guys like A&S are using qb edits but like you said, it won't help once you get 2-3 yrs deep in franchise.

              EA/Tiburon's team should take note! How can they not see it when testing games vs Cpu?
              Good find bro!

              Comment

              • KingV2k3
                Senior Circuit
                • May 2003
                • 5881

                #8
                Re: Sense Pressure Trait is fubar and why there are too many sacks on CPU

                I wonder if "Trigger Happy" will lead to a lot of checkdowns...

                Maybe "average" is the way to go, which will then make AWR the "difference maker" between players...

                Interesting...

                Comment

                • FedExPope
                  Pro
                  • Aug 2009
                  • 900

                  #9
                  Re: Sense Pressure Trait is fubar and why there are too many sacks on CPU

                  I'll have to check Flacco's setting when I get out of the current game I'm in. Every time I play against him he does absolutely horrible. Not just sitting and taking sacks but also his passing decisions...3, 4 INTs are the norm against him.

                  Comment

                  • Big FN Deal
                    Banned
                    • Aug 2011
                    • 5993

                    #10
                    Re: Sense Pressure Trait is fubar and why there are too many sacks on CPU

                    After going back to read over the initial descriptions of the QB traits in M12, it seems to me the issue maybe that they weren't tweaked or balanced to account for the increased pressure, due to pass rush changes and the QB pass progression AI in M15. What I mean is "Ideal" was implemented in M12 based on the pass rush and OB AI for that years game but with them claiming that pass rush is more realistically timed in M15, along with a new QB pass progression AI, it begs to reason that the QB traits effected needed to be adjusted accordingly.

                    The OP mentioned "Trigger Happy" resulting in Dalton playing like Breeze, when I believe in M12, that trait would have allowed a QB to get the throw away BUT make bad reads, ie throwing into coverage, throwing before the receiver was ready for the pass, etc. So maybe that trait, combined with the new QB pass progression AI is allowing a "Trigger Happy" QB to get rid of the ball the moment they sense pressure, while also making good reads.

                    All that said, I have no idea what's the best fix for that but it's likely not to just switch the labeling of QB traits, that would just be a bandaid. They probably need to recode/reprogram those traits to jive with the other additions but who knows how much work that would entail.

                    Comment

                    • Armor and Sword
                      The Lama
                      • Sep 2010
                      • 21781

                      #11
                      Re: Sense Pressure Trait is fubar and why there are too many sacks on CPU

                      Originally posted by Soonerskinsfan81
                      Yeah guys like A&S are using qb edits but like you said, it won't help once you get 2-3 yrs deep in franchise.

                      EA/Tiburon's team should take note! How can they not see it when testing games vs Cpu?
                      Good find bro!
                      I stopped using the QB edit roster once the online tuner released. Game is playing much better with the tuner despite all the noise here saying otherwise.

                      Everyone has their own assessment of the game. Mine is outrageously positive.
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                      Comment

                      • Dbrentonbuck
                        Pro
                        • Jul 2006
                        • 634

                        #12
                        Re: Sense Pressure Trait is fubar and why there are too many sacks on CPU

                        Originally posted by Big FN Deal
                        After going back to read over the initial descriptions of the QB traits in M12, it seems to me the issue maybe that they weren't tweaked or balanced to account for the increased pressure, due to pass rush changes and the QB pass progression AI in M15. What I mean is "Ideal" was implemented in M12 based on the pass rush and OB AI for that years game but with them claiming that pass rush is more realistically timed in M15, along with a new QB pass progression AI, it begs to reason that the QB traits effected needed to be adjusted accordingly.

                        The OP mentioned "Trigger Happy" resulting in Dalton playing like Breeze, when I believe in M12, that trait would have allowed a QB to get the throw away BUT make bad reads, ie throwing into coverage, throwing before the receiver was ready for the pass, etc. So maybe that trait, combined with the new QB pass progression AI is allowing a "Trigger Happy" QB to get rid of the ball the moment they sense pressure, while also making good reads.

                        All that said, I have no idea what's the best fix for that but it's likely not to just switch the labeling of QB traits, that would just be a bandaid. They probably need to recode/reprogram those traits to jive with the other additions but who knows how much work that would entail.
                        But, the thing is when I play Dalton he makes good reads and if no one is open he actually throws the ball away. The most I have personally been able to sack him is twice in one game. The most my team has sacked him was 4 times. I have sacked Brees 11 times because when pressured he just freezes up. He stands there bouncing up and down like he is looking for a receiver but he never throws. This sounds just like the original description of Oblivious to me.
                        Follow me on Twitter @cavemangamer
                        http://twitter.com/#!/cavemangamer

                        Comment

                        • Big FN Deal
                          Banned
                          • Aug 2011
                          • 5993

                          #13
                          Re: Sense Pressure Trait is fubar and why there are too many sacks on CPU

                          Originally posted by Dbrentonbuck
                          But, the thing is when I play Dalton he makes good reads and if no one is open he actually throws the ball away. The most I have personally been able to sack him is twice in one game. The most my team has sacked him was 4 times. I have sacked Brees 11 times because when pressured he just freezes up. He stands there bouncing up and down like he is looking for a receiver but he never throws. This sounds just like the original description of Oblivious to me.
                          I understood that and I'm not disagreeing with you, I'm just saying that maybe the new QB pass progression AI isn't balanced with the QB traits. For example, Dalton is "Trigger Happy", causing him to get rid of the ball at the slightest pressure BUT the QB pass progression is pretty much universal, except for Cam newton I think, allowing those passes to have proper reads. To try to word it another way, it seems like this may stem from an older element being left in the game, QB traits, which is a good thing but not actually integrated with new additions. Sort of like when the Pass Accuracy rating became useless after Madden added SAC/MAC/DAC.

                          I don't want to get into all the oddities of Madden though, just saying I wonder if QB traits were even taken into consideration when adding the new QB AI. Maybe it was and this is just a glitch or bug that can be patched.

                          Comment

                          • viking12344
                            Banned
                            • Mar 2008
                            • 442

                            #14
                            Re: Sense Pressure Trait is fubar and why there are too many sacks on CPU

                            What trait makes them throw to the flats on almost every pass play? Nice work man...its embarrassing for ea that they let stuff like this go. My god what a cluster**** of a company they are. What they should do is hire a guy like you and then actually listen to you.

                            Clowns are ruining my favorite sport.

                            Comment

                            • cody12433
                              Just started!
                              • Sep 2014
                              • 3

                              #15
                              Re: Sense Pressure Trait is fubar and why there are too many sacks on CPU

                              I was having the same issue so I looked up a fix and I found out that apperantly if u turn up intentional grounding they won't hold the ball as London I don't really no why but it seems to work

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