JRT2006's Madden Scouting Tool

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  • JRT2006
    Rookie
    • Jul 2006
    • 389

    #61
    Re: JRT2006's Madden Scouting Tool

    Two more drafts and I should have the necessary data to make judgement on the grade values.

    Few things: grade values are equal among positions, a 76 rating in speed is a C for WR, a 76 rating in speed is a C for offensive linemen. So the grade values can remain equal among positions.

    The difficult part is determining how to place a value on the grade if the ratings are like so:
    F=30-55, D=50-75, C=65-80, B=75-90, and A=85-100

    Do take the average of both numbers (F=42.5, D=62.5, etc.) which still leaves some mystery to how good yoir player may be. Or do you adjust the value based on the likelihood of having a higher rating to a lower rating.

    Comment

    • JRT2006
      Rookie
      • Jul 2006
      • 389

      #62
      Re: JRT2006's Madden Scouting Tool

      Running a draft now with new averaged grade values.

      If these values are correct, and they appear to be based on my data, scouting right should give you a fairly good representation of how well your player will fit your scheme, yet give you the potential bust factor as well.

      Considering, a C level grade could mean a high D rating, you don't know exactly what you are getting.

      I'm also going to stick to some rules to draft by, just to make it more interesting for me.

      I will scout 9 attributes for each prospect, except positions I am looking for an immediate starter in, then I will scout 12 (if applicable).

      I won't scout awareness unless it is for a position i want to start immediately (except OL, because they only have 9 scoutable attributes). Awareness is easily built up with time throughout the season and I want to focus on talent for positions of the future.

      I'm going to draft based on value, one by one down the list. Only a few exceptions to this rule (I won't draft a player projected more than 2 rounds below my current pick. I wont draft a position twice unless I need to, regardless of value)

      I'm going to ATTEMPT to scout an even amount of players per round near my pick range

      I'm going to stray from my scheme and player type unless they are drastically different (4-3 zone CB when I want a 3-4 Man, Power Run Power Back when I am looking for a receiving back)

      I'll report with my results
      Last edited by JRT2006; 09-27-2014, 09:57 PM.

      Comment

      • Rollo
        Rookie
        • Aug 2013
        • 219

        #63
        Re: JRT2006's Madden Scouting Tool

        Originally posted by JRT2006
        See my bolded comments above
        I'll have to check when I get home.

        Comment

        • Rollo
          Rookie
          • Aug 2013
          • 219

          #64
          Re: JRT2006's Madden Scouting Tool

          Originally posted by KingFry
          Just curious, how many players do you normally get scouted without XP bonus?

          I'm playing as the Bengals and am trying to get the bonus as soon as I can, but Marvin Lewis is at 4600 :/

          In week 13(I screwed up a bit at the beginning so probably could have 1 more) I have 20 guys on my big board, highest at 282.74...(I didn't get a chance to do a test run, and decided not to and go all or nothing on my main 'chise with this lol)

          Is that good, bad or average..?

          Btw, I didn't play madden 25 a lot(only like 3 days), but when you get to the playoffs, can you scout every week then, too? Or no? Sorry to ask all this here, but you seem like a solid scouter and a good guy to ask lol
          I only had 2k scout points at the end of my season and I spend ~70-80 on each person. This was my test chise offlinethough, so I mapped the whole board. My highest overall was a LOLB at ~280. I think my lowest was ~198.

          Comment

          • Rollo
            Rookie
            • Aug 2013
            • 219

            #65
            Re: JRT2006's Madden Scouting Tool

            Originally posted by JRT2006
            Interesting note during my draft and scouting research.

            I just drafted every attribute of 12 halfbacks. I set my weights on the attributes to what I run and like just for ****s and giggles

            Out of 12 halfbacks, the highest rated is projected in round 5 and his player type just so happens to be receiving back, what my tactics are set for.

            So the big board would like for me to wait till round 5 to draft my HB, passing up a 1st rounder, 2nd , 3rd and three 4th round projected running backs.

            i kind of like that logic
            Yeah, same here. I scouted 9 attributes on 23 HB's, highest was a 274.15 (4th round), lowest was 247.96 (6th round), average was 256.98. Of the 5 projected to go undrafted, one was above the average, 2 were a point below the average, and the other 2 were around 251. My weight on HBs are as follows:
            5 = Strength, Truck, Catch
            3 = Speed, Elusiveness, BCV
            2 = Agility, Acceleration, Carry
            I'm looking for a strong runner with good hands pretty much. The 4th round guy is a receiving back style with west coast scheme.

            Also, one thing I noticed in this specific draft, every halfback had "B" rated BCV. No point in weighing that (at least for this draft) as it doesn't help separate anyone. Only 1 HB had "B" acceleration, 5 had "B" speed, and 20 had "B" agility. If I were to re-weigh the HB's, I'd change it to the following:
            5 = Strength, Truck, Catch
            3 = Speed, Agility, Elusiveness
            2 = Carry, Acceleration/BCV or Spin/Stiff

            As for you asking about my WR weight
            5 = Catching, Catch in Traffic, Route Running
            3 = Speed, Spectacular Catch, Release
            2 = Agility, Acceleration, Jumping

            My highest rated WR was 276.46, lowest was 214.35, average (for 35 WRs) was 259.35. The WR who I think will be a stud (the undrafted projected one) is the 6th WR on the big board rated at 271.63. There is also a 4th round and 6th round WR at 271.63, and another undrafted WR at 269.52.

            Had to pause the draft early last night, and never finished it. Hopefully I'll have the time to do that tonight and see what I get.

            Comment

            • Rollo
              Rookie
              • Aug 2013
              • 219

              #66
              Re: JRT2006's Madden Scouting Tool

              Originally posted by JRT2006
              Two more drafts and I should have the necessary data to make judgement on the grade values.

              Few things: grade values are equal among positions, a 76 rating in speed is a C for WR, a 76 rating in speed is a C for offensive linemen. So the grade values can remain equal among positions.

              The difficult part is determining how to place a value on the grade if the ratings are like so:
              F=30-55, D=50-75, C=65-80, B=75-90, and A=85-100

              Do take the average of both numbers (F=42.5, D=62.5, etc.) which still leaves some mystery to how good yoir player may be. Or do you adjust the value based on the likelihood of having a higher rating to a lower rating.
              I don't know how much work it would be for you, but you could do a low rating and a high rating, and end up with two true values/final grades showing a spread of the low end of a grade and the high end.

              I don't know if this would be possible, but if you saw a player with a spread of 240-280 and a player with a spread of 250-270, who would you rather draft? I guess it would be dependent on position need and draft position. Late round pick on a filler position, I'd be more inclined to go for the player with the higher potential (bigger spread), whereas for a position of need, I'd probably go for the player with a tighter spread.

              Comment

              • xcgbsch
                Just started!
                • Sep 2014
                • 3

                #67
                Re: JRT2006's Madden Scouting Tool

                Grabbed the update and will try tonight. Thanks for the great work.

                Comment

                • Rollo
                  Rookie
                  • Aug 2013
                  • 219

                  #68
                  Re: JRT2006's Madden Scouting Tool

                  Originally posted by xcgbsch
                  Grabbed the update and will try tonight. Thanks for the great work.
                  I just grabbed the update, but I don't see any changes. Still having the Man Coverage/Block Shedding issue (think I was able to work around it now that I'm using both in my grade), and didn't see stat weight changes.

                  Was the update uploaded elsewhere?

                  Comment

                  • TheDominator273
                    Rookie
                    • Feb 2013
                    • 1065

                    #69
                    Re: JRT2006's Madden Scouting Tool

                    I'm having trouble using this in Libre Office, the macros to clear the big board aren't working. Obviously I can manually reset it but does anyone know how to get the macros to work?

                    Comment

                    • JRT2006
                      Rookie
                      • Jul 2006
                      • 389

                      #70
                      Re: JRT2006's Madden Scouting Tool

                      1.31 (traded #18 to NE for #31, #62, #186) - My intentions were to trade back and get my #3 player because my #1 had be drafted 10 spots ahead of me and my #2 was projected 6th rounder. Well my #3 player was taken 7 spots ahead of me so I opted to go for my #7 (1,3,4,5 were off the board. 2, 6 were 6th and undrafted projections)
                      T. Mendenhall - WR - 75 (Projected 2nd Round)

                      2.18 - My next best option without reaching over 2 rounds was my #10 player
                      Treyon Armstrong - CB - 69 (Projected 3rd Round)

                      2.31 (From NE trade) - I looked down my board for the next best player within my 2 round reach and found this guy, #15 ranked
                      Coty George - RG - 83 (Projected 3rd Round)

                      3.18 - This was a CPU pick as I mean to hit advanced to next pick and hit to next round instead. Luckily he picked a player off my board, unsure if that always happens. He was my #38 ranked player
                      Jejwaune Hill - RE - 77 (Projected 3rd Round)

                      4.18 - My #2 player on the board, I wanted to reach for him and will likely do that with all my players at the rate they go off the board before my pick if I wait too long.
                      Tracy Taylor - LOLB - 79 (Projected 5th Round)

                      5.18 - Another case of following my big board, my desperate needs were still low on the board even with the boosted value, Halfback was my next BPA pick, #16 on my board
                      Danny Mays - HB - 67 (Projected 5th Round)

                      6.18 - I switched my tactics a bit, I knew going into the draft I had to find talent for the interior line as they were low rated players and anything could help. Instead of following the value plan, I decided to go for needs before I ran out of time. I got my RG, I'm missing my LG and C. He was my #52 ranked player
                      Casey Hamilton - C - 58 (Projected 7th)

                      6.31 (From New England trade) - My next "need" was an undrafted projection, so I decided to wait until last round to grab him and went with my next best valued player. #5 on my board
                      Noah Jennings - QB - 66 (Projected Undrafted)

                      7.18 - Lastly, my only major need not filled in the draft. #50 ranked player
                      Joey Dunn - LG - 61 (Projected UD)

                      *Few notes - I know awareness can be built throughout training, but man it sucks having a draft like this. There were a few mistakes on my part (going off my plan, hitting the advance round selection although he was a decent pick, not making moves to get my players) but still.

                      I'm going to game prep half a season and throw some points into awareness after week 6 for these rookies and see the results - I'm curious how well the "ignore awareness scouting" will pan out

                      Comment

                      • JRT2006
                        Rookie
                        • Jul 2006
                        • 389

                        #71
                        Re: JRT2006's Madden Scouting Tool

                        Originally posted by Rollo
                        I just grabbed the update, but I don't see any changes. Still having the Man Coverage/Block Shedding issue (think I was able to work around it now that I'm using both in my grade), and didn't see stat weight changes.

                        Was the update uploaded elsewhere?
                        The update he's mentioning must be from the last update, I haven't updated since the issues were found because I was dealing with the grade values. will have the fixed tool up in about 1 hour

                        Comment

                        • JRT2006
                          Rookie
                          • Jul 2006
                          • 389

                          #72
                          Re: JRT2006's Madden Scouting Tool

                          Originally posted by lbj273
                          I'm having trouble using this in Libre Office, the macros to clear the big board aren't working. Obviously I can manually reset it but does anyone know how to get the macros to work?
                          I'm not sure about Libre office, never used it. I have used this on OpenOffice and Excel only. Sorry bud, maybe somebody here can help

                          Comment

                          • TheDominator273
                            Rookie
                            • Feb 2013
                            • 1065

                            #73
                            Re: JRT2006's Madden Scouting Tool

                            Originally posted by JRT2006
                            I'm not sure about Libre office, never used it. I have used this on OpenOffice and Excel only. Sorry bud, maybe somebody here can help
                            I'll give OpenOffice a try. This looks like an awesome way to scout, its awesome that you've taken the time to create and share this.

                            Comment

                            • JRT2006
                              Rookie
                              • Jul 2006
                              • 389

                              #74
                              Re: JRT2006's Madden Scouting Tool

                              I didnt get to manually progress, forgot i set all of the work for cpu to do automatically. No telling where the scouting points went so i simmed the entire season and let the cpu run its course.
                              Final Results:

                              T. Mendenhall - WR - 79 (AFC OFFENSIVE ROOKIE OF THE YEAR)
                              Awareness 86
                              65 rec/785yds/3TD (304 YAC which is my goal in receivers)

                              Treyon Armstrong - CB - 72 (Awareness 58 he did take over the nickelback spot from last years rookie)
                              13tackles/1INT/2catches allowed/258 downs played

                              Coty George - RG - 91 (awareness was already high, this guy was a major gem)
                              1 sack allowed in 1281 downs

                              Jejwaune Hill - LE - 76 (didnt change much, turns out he is very injury prone as I kept seeing him on the report for 3-4 weeks)
                              13tackles/4TFL/2Sacks/483 downs played

                              Tracy Taylor - ROLB - 82 (#10 AFC DEFENSIVE ROOKIE OF THE YEAR - 49 awareness and already an 82...cant imagine when that is built up)
                              24tackles/2TFL/2Sacks/Played 604 downs

                              Danny Mays - HB - 67 (absolutely no increase and I'm sure very minimal playing time as well)
                              4 downs played

                              Casey Hamilton - RT - 59 (absolutely no increase)
                              0 Downs Played

                              Noah Jennings - QB - 66 (absolutely no increase and I'm sure very minimal playing time as well)
                              0 Downs Played

                              Joey Dunn - LT - 55 (absolutely no increase)
                              0 Downs Played
                              Last edited by JRT2006; 09-28-2014, 12:07 AM.

                              Comment

                              • JRT2006
                                Rookie
                                • Jul 2006
                                • 389

                                #75
                                Re: JRT2006's Madden Scouting Tool

                                Sorry everyone, I have the updated tool going up now.

                                I was testing something out. a small modifier that would keep your board from showing Undrafted guys at #5. it adjusts the values slightly and keeps players in their respective rounds. Really good players who fit your system are bumped up to the round before.

                                i just ran the formula on my big board this passed draft, it had my #1 6th round projected LOLB in the mix with 4th round prospects. In other words it was saying, "if you want this guy, reach for him hear"

                                the updated tool without these new formulas is on the front page, im going to give these a test before i post it for you all to try

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