JRT2006's Madden Scouting Tool

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  • JRT2006
    Rookie
    • Jul 2006
    • 389

    #91
    Re: JRT2006's Madden Scouting Tool

    First test draft with new modified completed.

    Notes:
    It was nice to have suggestions for who to pick in each round, not once was I thinking about reaching too far for a prospect because the adjustments had them ranked to not be drafted more than 1 round ahead of projections.

    I think i will always play the draft on pause from now on. I know 90 seconds is accurate for NFl draft time, but war rooms also have 10 people working out who to pick at that selection, not 1. Pausing the draft allows you time to look at trade options, if youre interested in trading it gives you time to see what pick each offer is instead of what round, it lets you scan your big board for value and players, etc.

    My biggest concern through the draft was picking a player in round one because it was best value at that position, but there were players in later rounds who had a higher overall grade. So I added positional rank to the big board, when your selection is on the clock and your big board suggests taking the #6 player on your board who is a wide reciever, look at his positional ranking to determine if youre getting the #1 WR or the #2. You may be able to pass on him for a better one in the later rounds.


    I'm going to do one more draft test before I add the new tool to the original post, I'll leave them both up there so you can determine which is better for you. Hopefull i get this done before the game

    Comment

    • TheDominator273
      Rookie
      • Feb 2013
      • 1065

      #92
      Re: JRT2006's Madden Scouting Tool

      Question for you, I find 9 attributes is more than I need to scout a player for most positions, if I tweaked the weight of each attribute so that the total weight of scouted attributes was still 30 would it give an accurate grade still across different positions where you may scout more or less attributes?

      For example, I want to scout 5 attributes for a QB, (THP,SAC,DAC,AWR and PHYS) but for a RB I only want to scout 4 attributes (SPD,ELU,BCV and CAR) if the weights for both positions add up to the same number, will the value given by the spreadsheet be comparable between the two positions?

      Comment

      • KingFry
        Pro
        • May 2013
        • 704

        #93
        Re: JRT2006's Madden Scouting Tool

        Originally posted by JRT2006
        First test draft with new modified completed.

        Notes:
        It was nice to have suggestions for who to pick in each round, not once was I thinking about reaching too far for a prospect because the adjustments had them ranked to not be drafted more than 1 round ahead of projections.

        I think i will always play the draft on pause from now on. I know 90 seconds is accurate for NFl draft time, but war rooms also have 10 people working out who to pick at that selection, not 1. Pausing the draft allows you time to look at trade options, if youre interested in trading it gives you time to see what pick each offer is instead of what round, it lets you scan your big board for value and players, etc.

        My biggest concern through the draft was picking a player in round one because it was best value at that position, but there were players in later rounds who had a higher overall grade. So I added positional rank to the big board, when your selection is on the clock and your big board suggests taking the #6 player on your board who is a wide reciever, look at his positional ranking to determine if youre getting the #1 WR or the #2. You may be able to pass on him for a better one in the later rounds.


        I'm going to do one more draft test before I add the new tool to the original post, I'll leave them both up there so you can determine which is better for you. Hopefull i get this done before the game
        I'm super excited for this. Once again just gotta thank you for the hard work on this... really helpful tool for me in my franchise and I'm pretty excited for the new feature. To be excited over an excel document being updated is pretty weird but this tool is great
        White Sox Franchise

        Jaguars Franchise

        Comment

        • JRT2006
          Rookie
          • Jul 2006
          • 389

          #94
          Re: JRT2006's Madden Scouting Tool

          EDIT: You MUST have an equal amount of weight numbers distributed. see my next post
          Last edited by JRT2006; 09-29-2014, 10:24 PM. Reason: Innacurate Information

          Comment

          • Nate.Walton1
            Rookie
            • Jun 2013
            • 27

            #95
            Re: JRT2006's Madden Scouting Tool

            Probably not the right place for this... But I just got to my offseason.. I'm in the process of trying to sign free agents... How the heck do I know who I'm signing.. I can't seem to get any info other than player overall? I HAVE to be missing something otherwise CFM is broken.. What's the point in free agency if you're just guessing based on age and OVR? I'm speechless right now.. And I havent said one negative thing about madden 15.. but this could really ruin CFM for me.. I'm stressing right now.. lol Please tell me I'm missing something..

            Comment

            • JRT2006
              Rookie
              • Jul 2006
              • 389

              #96
              Re: JRT2006's Madden Scouting Tool

              Originally posted by JRT2006
              Well, I'll be damned, you are right. As long as the total amount of weight points is equal among all positions, each position is fairly valued. Doesnt matter how many 5's, 3's, 2's or 1's you place, the total has to be equal. I'm going to add a a calculater to sum it all up for ease of use and get rid of the other tracker.

              Good catch, thanks!
              HALT! I was wrong, this is incorrect information.

              Players will not be judged fairly with total amount of weighted points equaling each other. It has to be equal amounts of 5's, 3's, 2's per position.

              The attributes weights impact the average overall, if one player has more 5's than the other, his average will get a boost compared to the other player.

              I ran a tests with two players, LT had two 2's, three 3's, and three 5's for a total of 25 points and grades all at 'A'

              LG had three 2's, three 3's, and two 5's for a total of 25 points and grades all at 'A'


              LT=330.36
              LG=289.06

              The position with more of the high numbers get a boost to overall, therefor everyplay must have equal amount of weight number

              Sorry!!!!

              GO CHIEFS!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !!!!!!!!!!!

              Comment

              • TheDutchDad
                MVP
                • Apr 2004
                • 2814

                #97
                Re: JRT2006's Madden Scouting Tool

                So you need to have an equal amount of weights between all 3 number categories? I can't have for example three 3's, and three 5's, and zero 2's?

                Comment

                • tdawg3782
                  I hate you Norv
                  • Nov 2003
                  • 4803

                  #98
                  Re: JRT2006's Madden Scouting Tool

                  Originally posted by burth179
                  Well, in my experience, almost every one of these late rounders that the board rates high turns into a gem (at least for me). So it's not like the system isn't working, it's been doing great for me.

                  It also doesn't help when you identify a great player to pick in a high round, that the computer picks them 10-20 spots above the projection without exception. I don't think I've once had a first round guy I targeted, who graded out well, that didn't go at least 10-15 spots ahead of when he was "supposed" to be picked. The only ones that stay on the board are the ones that don't grade out and are probably busts.

                  Unless you are drafting in the high end of the 1st round, or plan on trading up into the upper half of the first round, it's almost useless scouting first round players in this game. Cause if they do grade out, and look like they are projected close to your draft spot, you still aren't gonna get them.

                  The way I scout I don't just pick a guy and fully scout him, I scout one or 2 specific attributes for every player in a certain position, and then weed out the ones that don't fit the criteria. (WIth lesser Scout points I would tweak this perhaps). So I may be only fully scouting 5 players, but I have some information on every player. And it just seems like the players with the best attributes are either in the first round, or are these late rounders generally speaking.
                  This is what I did in my test run draft. I only had 1900 points so it was pretty tough but I liked being able to filter out the guys I wanted based on certain attributes being at a certain level. Any suggestions on what u look for when filtering out by position? I ran into a few where I had some issues. For example I wanted a QB with A throwing power but about 80% of the Qbs had A an A. Didn't really weed them out.

                  Sent from my Galaxy s4 so deal with the short hand

                  Comment

                  • JRT2006
                    Rookie
                    • Jul 2006
                    • 389

                    #99
                    Re: JRT2006's Madden Scouting Tool

                    Yes you can do that, but if you do that for one position, you must do it for the others.

                    Example: For QB you use three 5's and three 2's
                    For HB, WR, TE, etc., you cannot use 2's. You can use four 5's, four 3's, five 5's five 3's. if you eliminate one number weight from one position you must eliminate it from all

                    Comment

                    • JRT2006
                      Rookie
                      • Jul 2006
                      • 389

                      #100
                      Re: JRT2006's Madden Scouting Tool

                      Originally posted by tdawg3782
                      This is what I did in my test run draft. I only had 1900 points so it was pretty tough but I liked being able to filter out the guys I wanted based on certain attributes being at a certain level. Any suggestions on what u look for when filtering out by position? I ran into a few where I had some issues. For example I wanted a QB with A throwing power but about 80% of the Qbs had A an A. Didn't really weed them out.

                      Sent from my Galaxy s4 so deal with the short hand
                      From my scouting of QB's, nearly all of them had A grades, its almost a guarantee to get a QB with a High B to A grade in the draft. I would lower the weight on throw power and use the higher weight on another important attribute. Some may say disregard scouting throw power because you have a 90% chance of landing a QB with high 80 to 90 throw power, but I still scout it and grade it low because I don't want to be the guy that drafts a dud because i didnt scout an important tactic.

                      Comment

                      • Rollo
                        Rookie
                        • Aug 2013
                        • 219

                        #101
                        Re: JRT2006's Madden Scouting Tool

                        Originally posted by JRT2006
                        Yes you can do that, but if you do that for one position, you must do it for the others.

                        Example: For QB you use three 5's and three 2's
                        For HB, WR, TE, etc., you cannot use 2's. You can use four 5's, four 3's, five 5's five 3's. if you eliminate one number weight from one position you must eliminate it from all
                        I think you typo'd here, but your final statement is correct. Whatever eights you decide to use, you must use them throughout.

                        Six 5's and six 3's on a QB (all 5's are A's and all 3'd are B's) will yield an average 346.5.

                        Three 5's and three 3's on a HB (all 5's are A'd and all 3's are B's) will yield an average 346.5

                        One 5 A and one 3 B will yield 346.5.

                        Keep the weights even across all positions, but you can have any number of them (as long as the ratio is kept).

                        Comment

                        • JRT2006
                          Rookie
                          • Jul 2006
                          • 389

                          #102
                          Re: JRT2006's Madden Scouting Tool

                          Left Guard is missing formulas.
                          Fix to be posted shortly

                          Repaired
                          Last edited by JRT2006; 09-30-2014, 08:43 AM. Reason: Completed

                          Comment

                          • Nate.Walton1
                            Rookie
                            • Jun 2013
                            • 27

                            #103
                            Re: JRT2006's Madden Scouting Tool

                            So I'll have to go back and look at my draft results from last night. I basically drafted every targeted player 1 round early.. since I was drafting near the end of my round and good players go earlier than projected.
                            I got a DT, LOLB, C, CB, CB, and then traded back for next years 6th. Then took a flyer on a RB that was a bust.. None of the RB's I'd scouted were still there.. I should have just traded back again.
                            DT was 77 OVR. A for strength, B block shed. And B power moves.
                            LOLB, B speed, B acceleration, B block shed, B finesse moves. 74 OVR ,
                            C - B strength, C speed and agility, B accel, B's for all blocking stats. 69 ovr 80 and 79 for the CB's. All A's for speed, agil, accel, and jumping.
                            B's for Man Cov.
                            1 B and 1A for zone coverage. D for Catching But definitely the CB's of the future for my team at the tail end of the draft!
                            Those CB's were a GREAT value in the 5th - 6th round! All of these positions were of need for me. 80CB will be 3rd string CB. Others are starters. Only by like 1 OVR each, but they are MUCH younger, so definitely shored up my defense, and C was the missing piece for my O-line. I think once I get the C's awareness up, he'll be a great addition.

                            Comment

                            • burth179
                              Rookie
                              • Jul 2012
                              • 419

                              #104
                              Re: JRT2006's Madden Scouting Tool

                              Originally posted by tdawg3782
                              This is what I did in my test run draft. I only had 1900 points so it was pretty tough but I liked being able to filter out the guys I wanted based on certain attributes being at a certain level. Any suggestions on what u look for when filtering out by position? I ran into a few where I had some issues. For example I wanted a QB with A throwing power but about 80% of the Qbs had A an A. Didn't really weed them out.

                              Sent from my Galaxy s4 so deal with the short hand
                              QB's are TOUGH for me. The only reason I'm considering not restarting a new franchise is because I find them tough. I got lucky and found a QB with A THP and all A's in accuracy ratings and he's my franchise guy right now (I traded Big Ben and my first pick to get a top draft pick), but he's the only one I've seen (and I scout QB almost every season cause I want to try and find a decent backup).

                              I'd suggest filtering on the accuracy, especially deep throw (a lot will have 'C' or 'D', look for 'B' or better). Or if you want a mobile QB I'd suggest his speed/acc (most will have 'C' speed, look for 'B' or better).
                              Last edited by burth179; 09-30-2014, 10:23 AM.

                              Comment

                              • bobloblah1980
                                Rookie
                                • Oct 2010
                                • 459

                                #105
                                Re: JRT2006's Madden Scouting Tool

                                so I am a 3-4 guy on the defensive side and maybe it's just me but i find there just isn't enough quality pass rush olb's so i start looking at speed rush DE's and switch em will that make a difference?
                                MLB The Show Hybrid Roster Contributor

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