It's only one sentence but since when has defense had anything to do with air supremacy? That's definitly an offensive term. If they wanted to make it about winning the battle in the passing game they should have said something along those lines. That and the fact that last year was a "defensive" year with Sherman on the cover really has me feeling like we are going back to robo qb. But it's way to early to tell and speculation is fun lol
Madden NFL 16 Features All-New Controls to Dominate Air Supremacy
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Re: Madden NFL 16 Features All-New Controls to Dominate Air Supremacy
It's only one sentence but since when has defense had anything to do with air supremacy? That's definitly an offensive term. If they wanted to make it about winning the battle in the passing game they should have said something along those lines. That and the fact that last year was a "defensive" year with Sherman on the cover really has me feeling like we are going back to robo qb. But it's way to early to tell and speculation is fun lol -
Re: Madden NFL 16 Features All-New Controls to Dominate Air Supremacy
It's only one sentence but since when has defense had anything to do with air supremacy? That's definitly an offensive term. If they wanted to make it about winning the battle in the passing game they should have said something along those lines. That and the fact that last year was a "defensive" year with Sherman on the cover really has me feeling like we are going back to robo qb. But it's way to early to tell and speculation is fun lolComment
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Re: Madden NFL 16 Features All-New Controls to Dominate Air Supremacy
My patience runs thin messing with sliders for several months.
Kudos to sliders guys!Comment
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Re: Madden NFL 16 Features All-New Controls to Dominate Air Supremacy
This is why I usually pick up madden around xmas time. Gives the slider gurus time to put out a good set or 2Comment
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Re: Madden NFL 16 Features All-New Controls to Dominate Air Supremacy
This is why I have no hope for this feature or this game already. User controlling in madden allows wrs to change direction on a dime or react to passes they haven't found in the air yet. The online head to head guys love "rocket catching" and showing off their stick skills when a lot of sim guys like myself would prefer a route based passing game with the emphasis more on ball placement along the route. The latter makes for a more realistic looking and playing game.Comment
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Re: Madden NFL 16 Features All-New Controls to Dominate Air Supremacy
Can't wait to see how they arcade this up. We knew this was coming, it's been one of the major discussion points for improvement. Nice of them to address the concerns of the community, but I still don't have any faith in their implementation of things.Last edited by SageInfinite; 04-18-2015, 02:32 PM.http://twitter.com/sageinfinite
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Re: Madden NFL 16 Features All-New Controls to Dominate Air Supremacy
So I mean, yeah, we could be wrong, but how often have we really been wrong over the past 10 years regarding "new" things they're doing with this franchise? If you're a sim player, then the answer is few to none.Comment
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Re: Madden NFL 16 Features All-New Controls to Dominate Air Supremacy
I know. I worry that it's going to get cheesier. I bet the tourney/Madden Vid/exploit crowd is salivating at this. I can smell the mozzarella already...
So I mean, yeah, we could be wrong, but how often have we really been wrong over the past 10 years regarding "new" things they're doing with this franchise? If you're a sim player, then the answer is few to none.
I ain't even complaining yall, I'm just keeping it solid with how Tiburon does things. Everything is always a separate system and doesn't work in unison with the whole on the field package.Last edited by SageInfinite; 04-18-2015, 06:24 PM.http://twitter.com/sageinfinite
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Re: Madden NFL 16 Features All-New Controls to Dominate Air Supremacy
Its always "Fool in the Shower" with Madden people, it seems. Whether that is intentional (they "overdo" the corrections on purpose so reviewers, etc. will notice), or merely the result of poor football knowledge and rushed development cycle, I do not know, but every time in the last decade they try to fix something, the end up over-emphasizing something else.Comment
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Re: Madden NFL 16 Features All-New Controls to Dominate Air Supremacy
Not directed at you specifically and I have no really strong opinions on user catching, but this most directly gets at what I think a lot of people are talking about in this thread - the focus on the user control at the potential expense of authenticity vs the focus on authenticity of the experience of user control.
Madden NFL is a video game. Video games by definition have outcomes influenced by user interaction, and console games in particular are far more real-time action-oriented than PC games. To that end, any feature Tiburon considers adding probably has to impact directly how the user plays the game. The CPU is to use any tools that are added for the user to use in order to create a compelling single-player experience, but by and large the focus in the game mechanics will center on what the user is able to do with his button presses in a variety of contexts.
If on the drawing board Madden is considering two implementations of a thing - one which is all non-interactive AI and one which the user can affect the result - I fathom to guess the thing which the user gets to influence is what gets implemented in the game, always.
From the perspective of the average Madden player - the "casual gamer" I suppose - anything with user interaction adds more to the game than anything that doesn't. They don't have the eye for authentic WR/DB jostling and therefore don't notice and don't care. They see no new gameplay mechanics for the current year and thus the game is "just a roster update". They do know, however, that the Madden series to this point doesn't attempt making receivers dynamically attack an airborne football, so they switch players to do it themselves, and this requirement makes the experience more compelling and enjoyable to them. When they see new ways to interact with the game while controlling a receiver, there's something new to do, a new wrinkle in the game. There's immediate dividends, and the game is new and fresh.
Basically, Tiburon's approach in Madden from my perspective is an action-oriented approach to the game of football. Under this paradigm, don't expect user catching to ever go away or even be deemphasized. To be honest, don't even expect a fleshed-out coach mode beyond the token implementation that already exists. Do, however, expect new gameplay mechanics for that component of the game if wide receivers and defensive backs are indeed a focal point for this year's game. Do also expect the AI to use the tools that are added for the user to use, and do complain loudly when they don't (for example, the user can steer blocks as a defensive lineman in Madden NFL 15 depending on player ratings, while the AI never attempts to do this; this is a problem and Tiburon should fix this). Do not expect Tiburon to focus on something solely for the sake of improving the authenticity of the game (the exception possibly allowed being the offensive line because the user never has control over that) if the something in question doesn't directly impact how the average person interacts with the game and influences the outcome.
And to be clear, I'm not making a judgment on whether Tiburon's approach is good or bad, right or wrong - opinions certainly vary, I have mine, you all have yours. Rather I'm attempting to explain what I observe as their approach to developing the game as objectively as I can. Until this creative direction doesn't return multi-millions of sales and widespread media critical praise for Tiburon, don't expect their approach to change and spend your money and attention accordingly.Comment
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Re: Madden NFL 16 Features All-New Controls to Dominate Air Supremacy
Pretty much.
We can only speculate. If it's a bunch of new animations for user catching I'm going to be pissed. That is unless our CPU AI WR's will go up and be aggressive to the ball. The current mechanic is horrid.
I don't want to user catch. I want Dez to be Dez when AI controls him.Comment
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Re: Madden NFL 16 Features All-New Controls to Dominate Air Supremacy
I am sure it is just another gimmick. Its not like they haven't had a lot of gimmicks before. That is all madden is any more gimmicks and bad game play that always has at least one game killer game play problem.Comment
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