Some Madden NFL 16 Features Revealed, Pre-Order & Deluxe Edition Details

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  • therizing02
    MVP
    • Apr 2003
    • 4175

    #376
    Re: Some Madden NFL 16 Features Revealed, Pre-Order & Deluxe Edition Details

    The throwing percentages were a little high for a number of reasons. I'm hoping that the new "feature" this year addresses most of them to bring about a more realistic NFL style passing game.

    I'm probably in the minority, but I don't think accuracy is the problem. Most NFL quarterbacks can complete a majority of the throws we see in Madden. Regardless of skill level, the slant, the quick out, and the comeback are easy throws to make. What isn't easy for everyone is the ability to read defenses and know where and when to throw the ball.

    This is where I think Madden has an opportunity to improve. I'd like to see a difference in game management ability from the Mannings to the Manziels. Reading defenses and coverages combined with accuracy ratings and a QB knowing when to get rid of the ball will lead to a more believable passing game.

    Comment

    • aholbert32
      (aka Alberto)
      • Jul 2002
      • 33106

      #377
      Re: Some Madden NFL 16 Features Revealed, Pre-Order & Deluxe Edition Details

      Originally posted by Big FN Deal
      I'd imagine, like you probably would, the gist of it is something like," it takes a lot of time to add something like gap assignments due to the OL/DL being tied together in the original code and that time is hard to come by when you have to add other things year over year". I think you have even posted something to the effect they can't very well tout or market "we worked on getting the OL/DL untethered this year so next year we can begin to add real defensive front concepts". Maybe they are trying to do something along those lines, which causes those that go to Tiburon and have this explained, be more understanding.

      That's pretty much the way I see it but I still rant over EA because that's a terrible position to put people designing Madden into and culture to create for producing a consumer product. Also that still doesn't account for other teams/departments seemingly going rouge, while still others are tampered with by marketing.

      The point being I think these type of questions have been answered before, if somewhat indirectly, because it seems most of Madden's shortcomings stem from bad development choices that, are all that's left due to shortsighted financial decisions.
      I'd be ok with the OL/DL and Gap assignment responses if thats the answer they gave the GCers. My issue is there are plenty of non code/gameplay related issues that cant be brushed off by claiming "the old code makes it difficult".

      How do they explain the lack of out of game "formation subs"? The lack of living sidelines (Could say framerate issues but theyve had 3 yrs to work on those.")? No CPU assigned playbooks?

      Those are the type of questions that cant be brushed away. If they promise to add them in future years, the GCers should hold them to it. Some of these guys have been GCers for what five years or so? How many years can you have someone tell you "maybe next year" before you call them on it?

      Comment

      • SolidSquid
        MVP
        • Aug 2014
        • 3159

        #378
        Re: Some Madden NFL 16 Features Revealed, Pre-Order & Deluxe Edition Details

        Originally posted by therizing02
        The throwing percentages were a little high for a number of reasons. I'm hoping that the new "feature" this year addresses most of them to bring about a more realistic NFL style passing game.

        I'm probably in the minority, but I don't think accuracy is the problem. Most NFL quarterbacks can complete a majority of the throws we see in Madden. Regardless of skill level, the slant, the quick out, and the comeback are easy throws to make. What isn't easy for everyone is the ability to read defenses and know where and when to throw the ball.

        This is where I think Madden has an opportunity to improve. I'd like to see a difference in game management ability from the Mannings to the Manziels. Reading defenses and coverages combined with accuracy ratings and a QB knowing when to get rid of the ball will lead to a more believable passing game.
        First my gut feeling is the new catch feature is gonna make completions percentages even higher, even on inaccurate throws you'll hit that aggressive catch button and boom ODB/David Tyree catch.

        Secondly I agree with what you said about most NFL qbs being able to make most throws but the bad ones no being able to read coverage, however the way it stands in madden a qb can make a bad read, such as throwing deep middle against cover 3. And still get a completion bc the defender froze for some reason and let the route get behind him. Things like that also lead to sky high completion percentages.

        Comment

        • SolidSquid
          MVP
          • Aug 2014
          • 3159

          #379
          Re: Some Madden NFL 16 Features Revealed, Pre-Order & Deluxe Edition Details

          Originally posted by aholbert32
          I'd be ok with the OL/DL and Gap assignment responses if thats the answer they gave the GCers. My issue is there are plenty of non code/gameplay related issues that cant be brushed off by claiming "the old code makes it difficult".

          How do they explain the lack of out of game "formation subs"? The lack of living sidelines (Could say framerate issues but theyve had 3 yrs to work on those.")? No CPU assigned playbooks?

          Those are the type of questions that cant be brushed away. If they promise to add them in future years, the GCers should hold them to it. Some of these guys have been GCers for what five years or so? How many years can you have someone tell you "maybe next year" before you call them on it?
          There within lays the inherit flaw with the game changer idea. These guys spent years preaching sim ideas and features to devs, they were to be a voice for the voiceless and finally they were elevated to a position where they could play the game early and interact with the devs. The problem is if they continue to challenge the devs and ask hard questions again and again there is no reason for EA to bring them back. They have no real power to challenge the devs or hold them to their promises.

          Comment

          • jpdavis82
            All Star
            • Sep 2005
            • 8788

            #380
            Re: Some Madden NFL 16 Features Revealed, Pre-Order & Deluxe Edition Details

            Originally posted by aholbert32
            I'd be ok with the OL/DL and Gap assignment responses if thats the answer they gave the GCers. My issue is there are plenty of non code/gameplay related issues that cant be brushed off by claiming "the old code makes it difficult".

            How do they explain the lack of out of game "formation subs"? The lack of living sidelines (Could say framerate issues but theyve had 3 yrs to work on those.")? No CPU assigned playbooks?

            Those are the type of questions that cant be brushed away. If they promise to add them in future years, the GCers should hold them to it. Some of these guys have been GCers for what five years or so? How many years can you have someone tell you "maybe next year" before you call them on it?
            I don't know how long they've been gc'ers but I do know that Rex has only been there for 2 cycles and Clint 2 also, as of Madden 15. I know I will have a lot to say if M16 comes out and it's not what I was led to believe I was getting. Until then this is all speculation and we won't know either way until we get the game in our hands.

            Comment

            • aholbert32
              (aka Alberto)
              • Jul 2002
              • 33106

              #381
              Re: Some Madden NFL 16 Features Revealed, Pre-Order & Deluxe Edition Details

              Originally posted by jpdavis82
              I don't know how long they've been gc'ers but I do know that Rex has only been there for 2 cycles and Clint 2 also, as of Madden 15. I know I will have a lot to say if M16 comes out and it's not what I was led to believe I was getting. Until then this is all speculation and we won't know either way until we get the game in our hands.
              2 Cycles = 3 yrs. Thats alot of time. We cant keep using this "they've only been here so long" excuse. Dont get me wrong: I love what Rex and Clint have done with the game.

              Also its not speculation. I'm hoping that things like formation subs, gap assignments, living sidelines etc. are in the game. If they arent, I'm hoping EA will have a legitimate reason for failing to add them to the game for the third year in a row/

              Comment

              • roadman
                *ll St*r
                • Aug 2003
                • 26339

                #382
                Re: Some Madden NFL 16 Features Revealed, Pre-Order & Deluxe Edition Details

                Originally posted by aholbert32
                2 Cycles = 3 yrs. Thats alot of time. We cant keep using this "they've only been here so long" excuse. Dont get me wrong: I love what Rex and Clint have done with the game.

                Also its not speculation. I'm hoping that things like formation subs, gap assignments, living sidelines etc. are in the game. If they arent, I'm hoping EA will have a legitimate reason for failing to add them to the game for the third year in a row/
                I can't even begin to speculate about any of the above, but I saw Clint mention on Twitter they bit off more than they could chew on Living Worlds?????

                So, if that is still the case, that might be your answer for living sidelines???(might)

                Comment

                • JetLife6
                  Banned
                  • Jul 2014
                  • 62

                  #383
                  Re: Some Madden NFL 16 Features Revealed, Pre-Order & Deluxe Edition Details

                  What bothers me the most about this whole generation of madden..

                  Is that they took the time to create the CGI Ignite Trailer for M25.
                  They took the time to place cheerleaders on the sidelines.. to make the crowd look and sound like that. All those animations.. the jerseys.. the cloth physics..etc.

                  Where did that all go? Why take the time to fake all of that?
                  Im not very literate in CGI coding.. but did they have to have someone motion capture the cheerleaders movements.. the players celebrations?
                  Even the cameramen have long pants on.. the glove RG3 is wearing isn't in the game.. the yellow nike redskins pants.. etc..etc.etc..

                  Why go through the trouble to put all of these things in a CGI trailer?

                  Comment

                  • jpdavis82
                    All Star
                    • Sep 2005
                    • 8788

                    #384
                    Re: Some Madden NFL 16 Features Revealed, Pre-Order & Deluxe Edition Details

                    Originally posted by aholbert32
                    2 Cycles = 3 yrs. Thats alot of time. We cant keep using this "they've only been here so long" excuse. Dont get me wrong: I love what Rex and Clint have done with the game.

                    Also its not speculation. I'm hoping that things like formation subs, gap assignments, living sidelines etc. are in the game. If they arent, I'm hoping EA will have a legitimate reason for failing to add them to the game for the third year in a row/
                    I know that excuse can't last forever, I'm just saying if gc'ers have been around for even 10 years, Rex and Clint can't be held responsible for the previous 8, but they take it anyway. They have a plan and certain things they are going after in each cycle, unfortunately they can't get to all of it in 1,2, even 3 cycles, but that doesn't mean they aren't trying, or that we can't keep them accountable for what isn't in yet. The way I see it, is as long as our list of things we want keeps getting shorter each year, we are going somewhere good, because in the past our lists never really got smaller, they just kept changing or worse, got bigger. Madden 16 should show to most, again, not all, but most, that they're serious about delivering the game we've been waiting for.

                    Comment

                    • aholbert32
                      (aka Alberto)
                      • Jul 2002
                      • 33106

                      #385
                      Re: Some Madden NFL 16 Features Revealed, Pre-Order & Deluxe Edition Details

                      Originally posted by roadman
                      I can't even begin to speculate about any of the above, but I saw Clint mention on Twitter they bit off more than they could chew on Living Worlds?????

                      So, if that is still the case, that might be your answer for living sidelines???(might)
                      So lets play this out:

                      If I'm a GCer and thats Clint's answer, my follow up is "What do you mean?" Does that mean you cant have intelligent crowds like Fifa has? Is it a framerate issue?

                      GCers cant just let them give boilerplate answers because they have the opportunity to follow up. If I tweet at Clint, I'll be lucky to get a response (because he's understandably busy) and definitely wont get a follow up.

                      Comment

                      • Big FN Deal
                        Banned
                        • Aug 2011
                        • 5993

                        #386
                        Re: Some Madden NFL 16 Features Revealed, Pre-Order & Deluxe Edition Details

                        Originally posted by aholbert32
                        I'd be ok with the OL/DL and Gap assignment responses if thats the answer they gave the GCers. My issue is there are plenty of non code/gameplay related issues that cant be brushed off by claiming "the old code makes it difficult".

                        How do they explain the lack of out of game "formation subs"? The lack of living sidelines (Could say framerate issues but theyve had 3 yrs to work on those.")? No CPU assigned playbooks?

                        Those are the type of questions that cant be brushed away. If they promise to add them in future years, the GCers should hold them to it. Some of these guys have been GCers for what five years or so? How many years can you have someone tell you "maybe next year" before you call them on it?
                        Imo, that's the thing about all this, that reasoning, if true, covers all ills, so to speak. It always seems to tie back to time allotment for fixes vs time allotment for new additions to market. It seems to me that even as far back as Ian, the workers have at least tried to mesh the two, touting attempted fixes as new additions to market but the issue has been they can't be true fixes when building them on broken cores, that they don't have time to fix, lol. For example, I got a response from an EA Community Rep on why there isn't a "sim" setting in Madden, a couple years ago, here

                        Here lies some of my frustration with Madden because none of us are ignorant to business and general video game design, we know both come with inherent hurdles but the thing with Madden is, EA has created seemingly so many unique ones, for shortsighted potential financial gains. Even something as standard as a "sim setting in an alleged simulation game doesn't merit dev time, due to the culture EA has created around this game.

                        That's why when people seemingly roll their eyes at others contempt for EA's business practices, as if it has no place in a Madden discussion, I smh.

                        Comment

                        • roadman
                          *ll St*r
                          • Aug 2003
                          • 26339

                          #387
                          Re: Some Madden NFL 16 Features Revealed, Pre-Order & Deluxe Edition Details

                          Originally posted by aholbert32
                          So lets play this out:

                          If I'm a GCer and thats Clint's answer, my follow up is "What do you mean?" Does that mean you cant have intelligent crowds like Fifa has? Is it a framerate issue?

                          GCers cant just let them give boilerplate answers because they have the opportunity to follow up. If I tweet at Clint, I'll be lucky to get a response (because he's understandably busy) and definitely wont get a follow up.
                          Actually, he's pretty responsive on Twitter(basically the only one) if you ask the question nicely, just like at OS.

                          Comment

                          • aholbert32
                            (aka Alberto)
                            • Jul 2002
                            • 33106

                            #388
                            Re: Some Madden NFL 16 Features Revealed, Pre-Order & Deluxe Edition Details

                            Originally posted by roadman
                            Actually, he's pretty responsive on Twitter(basically the only one) if you ask the question nicely, just like at OS.
                            Dont take that as bash to Clint. He is more responsive than all of them. I've never received one response about CFM issues from the other guys.

                            Comment

                            • aholbert32
                              (aka Alberto)
                              • Jul 2002
                              • 33106

                              #389
                              Re: Some Madden NFL 16 Features Revealed, Pre-Order & Deluxe Edition Details

                              Originally posted by Big FN Deal
                              Imo, that's the thing about all this, that reasoning, if true, covers all ills, so to speak. It always seems to tie back to time allotment for fixes vs time allotment for new additions to market. It seems to me that even as far back as Ian, the workers have at least tried to mesh the two, touting attempted fixes as new additions to market but the issue has been they can't be true fixes when building them on broken cores, that they don't have time to fix, lol. For example, I got a response from an EA Community Rep on why there isn't a "sim" setting in Madden, a couple years ago, here

                              Here lies some of my frustration with Madden because none of us are ignorant to business and general video game design, we know both come with inherent hurdles but the thing with Madden is, EA has created seemingly so many unique ones, for shortsighted potential financial gains. Even something as standard as a "sim setting in an alleged simulation game doesn't merit dev time, due to the culture EA has created around this game.

                              That's why when people seemingly roll their eyes at others contempt for EA's business practices, as if it has no place in a Madden discussion, I smh.
                              It has a place but there comes a time when it becomes people stating the same thing over and over again.

                              We know what EA's business practices are. They have been this way for decades. They are pretty much the same for every game. So bringing them up in lets say in a thread about formation subs isnt constructive.

                              For example, "If EA wasnt so money hungry and focused on back of the box features, they would stop focusing on twitter feeds in CFM and put formation subs in the game." That point couldve been made without bringing up EA's business practices.

                              We are going to start cracking down on off topic comments like those that derail threads.

                              Comment

                              • DeuceDouglas
                                Madden Dev Team
                                • Apr 2010
                                • 4297

                                #390
                                Re: Some Madden NFL 16 Features Revealed, Pre-Order & Deluxe Edition Details

                                Originally posted by jpdavis82
                                The way I see it, is as long as our list of things we want keeps getting shorter each year, we are going somewhere good, because in the past our lists never really got smaller, they just kept changing or worse, got bigger.
                                I think currently a huge problem, with CFM more than anything else, is where the things implemented fall on those lists. It's great if they can get smaller and smaller but if you just continue to pluck things from the bottom you get a lot of inconsequential improvements. And I'm talking almost strictly CFM here just because there seems to be absolutely no interaction or communication in regards to anything CFM-wise.

                                We couldn't even look at free agent attributes but we got to hear about how much time was put into "creating" the relocation uniforms. Gameplay seems to be headed in the right direction but there is still a gigantic disconnect when it comes to CFM.

                                Comment

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