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CPU vs. CPU in offline CFM? (Madden NFL 16)
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Re: CPU vs. CPU in offline CFM? (Madden NFL 16)
Ive no idea why people would buy a game only to "watch" it on screen, where is the logic in that? seriously I thought you buy video games to "play" them not watch them.
Why would you want a CPU vs CPU game? Why not play it yourself isnt that what its all about?
Madness Logic IMOComment
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Re: CPU vs. CPU in offline CFM? (Madden NFL 16)
Ive no idea why people would buy a game only to "watch" it on screen, where is the logic in that? seriously I thought you buy video games to "play" them not watch them.
Why would you want a CPU vs CPU game? Why not play it yourself isnt that what its all about?
Madness Logic IMO
CPU vs CPU you can be owner and let the game play on it's own ratings.
CPU vs CPU is a great mode to test sliders in to play the game however you want.
Options, options and more options.
To each their own.Comment
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Re: CPU vs. CPU in offline CFM? (Madden NFL 16)
And why wouldn't anyone want more options in the game? You don't like it, why not skip over that button press and play what you enjoy.
CPU vs CPU you can be owner and let the game play on it's own ratings.
CPU vs CPU is a great mode to test sliders in to play the game however you want.
Options, options and more options.
To each their own.
I'm sure we'll see Madden get to the point where they're refining options kind of like this rather than us waiting on some reasonably complex additions to franchise mode like RFA, practice squad, etc. Will that mean this makes it to the top of the list then? Will workarounds be completely eliminated as a byproduct of the development of other modes? Only time will tell.Last edited by mestevo; 07-26-2015, 12:07 PM.Comment
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Re: CPU vs. CPU in offline CFM? (Madden NFL 16)
I think most would agree that resources are better spent elsewhere rather than on seldom used options - everything has to be measured and priotitized. Given infinite resources, sure, why not. I'd take most of that list over 'watch the game instead of play it' though and I expect most others would too.
I'm sure we'll see Madden get to the point where they're refining options kind of like this rather than us waiting on some reasonably complex additions to franchise mode like RFA, practice squad, etc. Will that mean this makes it to the top of the list then? Will workarounds be completely eliminated as a byproduct of the development of other modes? Only time will tell.
Are you saying that something that is near or at the top 10 is seldom used?
I don't feel it's a "niched" as you think it is.
CPU vs CPU was removed and so was coach mode. Both of them should reappear back in the game.Comment
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Re: CPU vs. CPU in offline CFM? (Madden NFL 16)
I'm not sure why you'd think a list with a specific item being promoted heavily in this thread and therefore adding a disproportionate number of yes (and no) votes carries much credibility for any sort of prioritization and the basis for that argument, actually.
Shorter answer, no. If this was Uservoice or some more definitive list from EA I think a better case could be made, sure.Comment
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Re: CPU vs. CPU in offline CFM? (Madden NFL 16)
I'm not sure why you'd think a list with a specific item being promoted heavily in this thread and therefore adding a disproportionate number of yes (and no) votes carries much credibility for any sort of prioritization and the basis for that argument, actually.
Shorter answer, no. If this was Uservoice or some more definitive list from EA I think a better case could be made, sure.
So, people didn't know about this voting mechanism before, and passionate people who would like to see the return of CPU vs CPU and Coach mode deserve to be heard, don't you agree?
Are you now stating that Shopmaster doesn't carry much credibility?Comment
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Re: CPU vs. CPU in offline CFM? (Madden NFL 16)
I'm saying this list is being given more weight and is being taken out of context to make a point. It's one data point in many, you disagree with my premise that there are many things that are more deserving of resources?
I don't disagree that these options should be in the game, i'd even use them from time to time, absolutely. There are dozens of things I'd expect to be done prior though, and things like coach mode and cpu v cpu should be deliberate features with more benefits than just watching the computer playing a standard game (therefore increasing their value to more people, justifying resources, etc)Comment
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Re: CPU vs. CPU in offline CFM? (Madden NFL 16)
I'm saying this list is being given more weight and is being taken out of context to make a point. It's one data point in many, you disagree with my premise that there are many things that are more deserving of resources?
I don't disagree that these options should be in the game, i'd even use them from time to time, absolutely. There are dozens of things I'd expect to be done prior though, and things like coach mode and cpu v cpu should be deliberate features with more benefits than just watching the computer playing a standard game (therefore increasing their value to more people, justifying resources, etc)
And you would have to agree that there is a thread every year since CPU vs CPU was taken out.(and people were visibly upset when that was announced)
I'm not sure if there is a separate budget for each department, but if there is room in the budget for CFM, why not?
For CFM, practice squads and formation subs take a higher listing for me, but CPU vs CPU and coach mode come right after that.Comment
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Re: CPU vs. CPU in offline CFM? (Madden NFL 16)
That's a question that is left to the developers, isn't it?
And you would have to agree that there is a thread every year since CPU vs CPU was taken out.(and people were visibly upset when that was announced)
I'm not sure if there is a separate budget for each department, but if there is room in the budget for CFM, why not?
For CFM, practice squads and formation subs take a higher listing for me, but CPU vs CPU and coach mode come right after that.
I'd imagine, regardless, the team would focus first on features that appeal or are of use to a bigger portion of CFM users before addressing something that clearly only a smaller group does.
If EA has a way to see where all the votes in that ranker list come from, they'd likely find the same people voting for the same feature over and over from different devices... Just sayin'Comment
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Re: CPU vs. CPU in offline CFM? (Madden NFL 16)
I think most would agree that resources are better spent elsewhere rather than on seldom used options:
I wanted just to point out that I feel, based on the last three years of posting history here at OS that CPU vs CPU wasn't an option that was seldom used before or nobody would have cared and made all those threads.
And the other point I was trying to make as well, we both don't know what kind of resources/budget it would need to take to put them both back into the game. It might not need an infinite amount of budget/resources to put it back into the game.
Otherwise, yes, I'm in agreement.Comment
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Re: CPU vs. CPU in offline CFM? (Madden NFL 16)
The point is: people assume that if cpu vs cpu ends up #8 on the list then it will likely be added in M17, and this has by no means been assured.
I'd imagine, regardless, the team would focus first on features that appeal or are of use to a bigger portion of CFM users before addressing something that clearly only a smaller group does.
If EA has a way to see where all the votes in that ranker list come from, they'd likely find the same people voting for the same feature over and over from different devices... Just sayin'
And besides formation subs and practice squads, again, based on the outcry here for the last three years since the feature was taken out, I'm not convinced it's a smaller group or as I stated earlier, "niche" group.
There might be people out there that want formation subs and practice squad, but who also wouldn't mind CPU vs CPU and coach mode. ( I fit in this category) I really don't know if there is a separator?
Eh, I only voted once, maybe others aren't like me, though.Comment
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