CPU vs. CPU in offline CFM? (Madden NFL 16)

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  • PatsSB2015
    Banned
    • May 2014
    • 426

    #271
    Re: CPU vs. CPU in offline CFM? (Madden NFL 16)

    Originally posted by aholbert32
    People keep saying this but I dont think thats true. The issue is CFM's structure. Looman originally designed it thinking that people would only want to control one team in franchise and didnt fathom that people would want to watch CPU controlled games or control more than one team.

    I remember asking a few years back why you cant switch teams (even if they are both user controlled) during a CFM game and Looman responded that because of the way CCM is designed, it would cause bugs and freezes. The same thing happens when you attempt to assign a playbook to a CPU controlled team...the game freezes.

    What likely is the issue with CPU v. CPU is that it causes bugs, isnt an easy fix the CCM doesnt want to dedicate the time to fix a feature that so few actually use. Its all because the mode was poorly designed in the first place.

    I remember Looman saying the thing about the bugs and glitches, but I don't think he was being honest about it. The work around for CPU vs. CPU had NO issues whatsoever. I did it for two years and never did I run across a problem.

    Based on that, I have to be very skeptical by his statement. I don't want to call him a liar, but he was 100% wrong on bugs.

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    • PatsSB2015
      Banned
      • May 2014
      • 426

      #272
      Re: CPU vs. CPU in offline CFM? (Madden NFL 16)

      Originally posted by Beelzebot44
      I don't play with other people, but a solo online CCM is a vastly superior experience to offline. Simming and loading are much faster and any updates/patches can be applied without having to start over. I don't know why anyone would ever choose offline unless they didn't have the internet for some reason.

      That's your opinion. Mine happens to be different. I certainly don't have any issue with yours, but I don't want your standard to be imposed on mine.

      Comment

      • aholbert32
        (aka Alberto)
        • Jul 2002
        • 33106

        #273
        Re: CPU vs. CPU in offline CFM? (Madden NFL 16)

        Originally posted by PatsSB2015
        I remember Looman saying the thing about the bugs and glitches, but I don't think he was being honest about it. The work around for CPU vs. CPU had NO issues whatsoever. I did it for two years and never did I run across a problem.

        Based on that, I have to be very skeptical by his statement. I don't want to call him a liar, but he was 100% wrong on bugs.
        I dont think he was lying because of the fact that every team is tied to a profile. In order to let the CPU play against itself, the game would have to release each team from its profile and its not designed to do that.

        CCM is the most ****ed up franchise in sports gaming history...bottom line. Its design from the start was short sighted and focused on the wrong things. It wouldnt surprise me if CPU v. CPU caused major bugs at all.

        Comment

        • redsox4evur
          Hall Of Fame
          • Jul 2013
          • 18169

          #274
          Re: CPU vs. CPU in offline CFM? (Madden NFL 16)

          Originally posted by PatsSB2015
          CPU vs CPU should be an easy fix. Just one that has to be recognized. With all the things people want or want back in the series, this should be the easiest thing to put back in.

          What puzzles me is how the makers of Madden and other fans of the community don't get it. This isn't an issue for NBA 2K, MLB The Show, NHL, etc.
          I am with Aholbert on this one. It's not as easy a fix as everyone thinks. And now this is a different publisher/company but fans of 2K have been asking to be able to pick alternate jerseys in mycareer mode but one of the devs said last that this isn't possible because it will cause bugs and what not. So I definitely believe that something as miniscule as doing CPU v. CPU games could cause bugs during a franchise mode. Also you can't watch BAGM games in NHL.
          Follow me on Twitter

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          • bucky60
            Banned
            • Jan 2008
            • 3288

            #275
            Re: CPU vs. CPU in offline CFM? (Madden NFL 16)

            Originally posted by aholbert32
            CCM is the most ****ed up franchise in sports gaming history...bottom line.
            Another good idea that was poorly implemented. And Franchise is the only reason I play sports games. It's going to be a LONG time before I have a Football game I like, if ever. I'm not saying Madden is a bad game, just not for me in the form it's currently in. I'm starting to really miss M12 (and I don't have a PS3 anymore).

            Comment

            • Beelzebot44
              Rookie
              • Dec 2013
              • 125

              #276
              Re: CPU vs. CPU in offline CFM? (Madden NFL 16)

              Originally posted by PatsSB2015
              That's your opinion. Mine happens to be different. I certainly don't have any issue with yours, but I don't want your standard to be imposed on mine.
              But if they have to devote resources to make two modes that essentially do the same thing, yours affect mine. That's where you need to look at which way benefits the most people.

              Comment

              • cusefan74
                MVP
                • Jul 2010
                • 2408

                #277
                Re: CPU vs. CPU in offline CFM? (Madden NFL 16)

                It's hard to believe anything they tell us. When 13 came out and there was no cpu vs cpu and people were wondering why they told us because it wouldn't work with the XP system they had put in the game. Then they said they would look at putting it back in. Now they same it will cause glitches and bugs. So how the heck are we supposed to believe anything they say?

                I don't know if it would cause problems or not, to me it sounds like an excuse not to put it back in. Lets go back to the way it used to be without this CFM crap, and have franchise again. Offline and online don't need to be connected in any way shape or form, and we can have cpu vs cpu back.

                In the end though I don't think they want to admit that this whole CFM thing is a failure.

                Comment

                • aholbert32
                  (aka Alberto)
                  • Jul 2002
                  • 33106

                  #278
                  Re: CPU vs. CPU in offline CFM? (Madden NFL 16)

                  Originally posted by cusefan74
                  It's hard to believe anything they tell us. When 13 came out and there was no cpu vs cpu and people were wondering why they told us because it wouldn't work with the XP system they had put in the game. Then they said they would look at putting it back in. Now they same it will cause glitches and bugs. So how the heck are we supposed to believe anything they say?

                  I don't know if it would cause problems or not, to me it sounds like an excuse not to put it back in. Lets go back to the way it used to be without this CFM crap, and have franchise again. Offline and online don't need to be connected in any way shape or form, and we can have cpu vs cpu back.

                  In the end though I don't think they want to admit that this whole CFM thing is a failure.
                  To be fair, they've been saying bugs and glitches were an issue since '13.

                  Comment

                  • Bolieve
                    Banned
                    • Jun 2014
                    • 78

                    #279
                    Re: CPU vs. CPU in offline CFM? (Madden NFL 16)

                    Cpu vs Cpu is bumped up to 25. It has the 13th most thumbs up too.

                    Comment

                    • mojoXLVII
                      Rookie
                      • Dec 2013
                      • 20

                      #280
                      Re: CPU vs. CPU in offline CFM? (Madden NFL 16)

                      Has anyone who uses the workaround noticed any bugs? Why can't EA just formalize the workaround? Mask it using dummy profiles or whatever.

                      Comment

                      • kcsam
                        Pro
                        • Feb 2011
                        • 676

                        #281
                        Re: CPU vs. CPU in offline CFM? (Madden NFL 16)

                        I want to know what EA's excuse is for the QB never scrambling beyond the line or scrimmage in coach mode. And why does the HUM have to punt and kick in coach mode? Let me guess, implementing both of those would also cause freezes and bugs.

                        Comment

                        • mestevo
                          Gooney Goo Goo
                          • Apr 2010
                          • 19556

                          #282
                          Re: CPU vs. CPU in offline CFM? (Madden NFL 16)

                          Originally posted by kcsam
                          I want to know what EA's excuse is for the QB never scrambling beyond the line or scrimmage in coach mode. And why does the HUM have to punt and kick in coach mode? Let me guess, implementing both of those would also cause freezes and bugs.
                          Those are more examples of why this is more than just a quick thing to implement.
                          Last edited by mestevo; 07-22-2015, 01:18 AM.

                          Comment

                          • jpdavis82
                            All Star
                            • Sep 2005
                            • 8793

                            #283
                            Re: CPU vs. CPU in offline CFM? (Madden NFL 16)

                            25, Coach Mode is 21

                            Comment

                            • PatsSB2015
                              Banned
                              • May 2014
                              • 426

                              #284
                              Re: CPU vs. CPU in offline CFM? (Madden NFL 16)

                              Originally posted by mojoXLVII
                              Has anyone who uses the workaround noticed any bugs? Why can't EA just formalize the workaround? Mask it using dummy profiles or whatever.
                              For one season of gameplay, I never once had any bugs and glitches. Once you move on to a season, there's no bugs or glitches, but the rosters will be shaken up so you'll have to play.

                              Comment

                              • PatsSB2015
                                Banned
                                • May 2014
                                • 426

                                #285
                                Re: CPU vs. CPU in offline CFM? (Madden NFL 16)

                                Originally posted by jpdavis82
                                25, Coach Mode is 21
                                Great news for both features. On a different note, I just bought an Xbox One yesterday. I'll purchase EA Access to get Madden NFL 16 5 day early. That way, if the workaround doesn't work, at least I know I'll skip the game. I'll still have NBA 2K 16 and NHL 16 to look forward to.

                                Comment

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