Got my vote in for coach mode as well.
CPU vs. CPU in offline CFM? (Madden NFL 16)
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Re: CPU vs. CPU in offline CFM? (Madden NFL 16)
Yeah, I'm sure if it's in the Show, and other sports games they will soon enough figure out how to turn in back on for Madden, it's just dumb to remove such a basic function that NOBODY ever wanted removed, besides some knucklehead with a different vision.
Ok I'm out, goodnight!Comment
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Re: CPU vs. CPU in offline CFM? (Madden NFL 16)
Here is a website to let your voices be heard, the developers look at this site.
Currently, CPU vs CPU is 165 for and 111 against and it ranks 59th.
That's is pretty low on the totem pole.
http://www.ranker.com/list/top-reque...pmaster?page=2
Voted
Hmmm I get why it might not be everybody's cup of tea, so I didn't expect for it to be at the top, but 111 people against it? Really?
It's a feature that hurts nobody getting that many down votes? Wow smdhLast edited by malky; 06-24-2015, 05:18 PM.Games I'm playing FOREVER: NFL2K5, That is all.Comment
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Re: CPU vs. CPU in offline CFM? (Madden NFL 16)
Here is a website to let your voices be heard, the developers look at this site.
Currently, CPU vs CPU is 165 for and 111 against and it ranks 59th.
That's is pretty low on the totem pole.
http://www.ranker.com/list/top-reque...pmaster?page=2Comment
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Re: CPU vs. CPU in offline CFM? (Madden NFL 16)
Down votes most likely are not because people don't want the feature, but are attempts to move it down for other choices. Nothing on that list is necessarily bad besides a few repeats.Comment
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Re: CPU vs. CPU in offline CFM? (Madden NFL 16)
I mean if it's something you don't want to use then don't use it but options are always good.Joshua:
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Re: CPU vs. CPU in offline CFM? (Madden NFL 16)
It's #50 now, keep voting and see if it can get high enough to get the devs attention.
Some of these seem pretty vague, anyone know what they mean by position changes? What is currently the issues with position changes?Last edited by jpdavis82; 06-24-2015, 09:42 PM.Comment
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Re: CPU vs. CPU in offline CFM? (Madden NFL 16)
I saw that too. I think it may work into position changes mid-season. But that ties in with full player editing.Comment
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Re: CPU vs. CPU in offline CFM? (Madden NFL 16)
Voting up what they want and downvoting others is effectively 2 votes for things you want. Just a product of this kind of feedback. I'd take a good chunk of that list over CPU vs CPU, doesn't mean I don't want it in the game or understand it's still a use case.
It's a ranking site, not a 'vote up the one you want' site like uservoice.Last edited by mestevo; 06-24-2015, 10:03 PM.Comment
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Re: CPU vs. CPU in offline CFM? (Madden NFL 16)
Personally, my perception of the feature is that it's generally pretty fair. You have some enhanced control in the offseason, and minimal control during the season. I mostly don't enjoy how offensive lineman are so difficult to move. I never agree with the whole penalizing their physical attributes for moving from G to T or T to C, but the penalties should be tied to more of the intangibles (blocking, awareness, etc.)
I'm not one of these guys that wants to move defensive players to offense or offensive players to defense much. While common in college, that is pretty rare in the NFL. But personally, I do want the developers to spend some time in the future tying offensive scheme to the team's depth chart, so that position changes are a little more fluid. In today's world some teams don't even have a prototypical FB, and things like hybrids (RB/WRs) are kind of their own positions. Teams sometimes use two TE's and while I can make that work in my offensive playcalling the sim engine doesn't really support that kind of thing. The game is better today than it used to be in simming two RB's getting carries, but I still can't control the % of touches to each back, etc.
I know that's not the same thing as position changes, but it does affect how I structure players on my teams when they are backups. To have a receiving back in my system I sometimes draft a balanced WR to move to RB. If a big maul T is higher on my draft board than a scheme fit G, I may take the big maul T with the intention of moving him to G because of his size. The problem with that is the game can be a bit unfair with attribute loss in those situations.Comment
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Re: CPU vs. CPU in offline CFM? (Madden NFL 16)
Yeah, I don't like the vagueness of that either. It's in the game now, although there are definitely some minor issues.
Personally, my perception of the feature is that it's generally pretty fair. You have some enhanced control in the offseason, and minimal control during the season. I mostly don't enjoy how offensive lineman are so difficult to move. I never agree with the whole penalizing their physical attributes for moving from G to T or T to C, but the penalties should be tied to more of the intangibles (blocking, awareness, etc.)
I'm not one of these guys that wants to move defensive players to offense or offensive players to defense much. While common in college, that is pretty rare in the NFL. But personally, I do want the developers to spend some time in the future tying offensive scheme to the team's depth chart, so that position changes are a little more fluid. In today's world some teams don't even have a prototypical FB, and things like hybrids (RB/WRs) are kind of their own positions. Teams sometimes use two TE's and while I can make that work in my offensive playcalling the sim engine doesn't really support that kind of thing. The game is better today than it used to be in simming two RB's getting carries, but I still can't control the % of touches to each back, etc.
I know that's not the same thing as position changes, but it does affect how I structure players on my teams when they are backups. To have a receiving back in my system I sometimes draft a balanced WR to move to RB. If a big maul T is higher on my draft board than a scheme fit G, I may take the big maul T with the intention of moving him to G because of his size. The problem with that is the game can be a bit unfair with attribute loss in those situations.Comment
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Re: CPU vs. CPU in offline CFM? (Madden NFL 16)
The request for CPU vs. CPU has bumped from 50 to 47.
Keep voting, guys!Comment
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Re: CPU vs. CPU in offline CFM? (Madden NFL 16)
I also use cpu vs cpu to help establish a solid base set for sliders.
I will see things standing out in stats at the end of games, ie. Qb %, sacks, ints. And adjust the cpu sliders accordingly.
I can start a cpu game and come back to it later to see the results,
So for those that think I'm spending 2hrs just watching, I'm not. It takes no time to get a game started and come back to it later to see the results, replays, etc.Comment
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Re: CPU vs. CPU in offline CFM? (Madden NFL 16)
Which in reality is probably more like 30 something because some of the items on this list will fall off after Madden 16 is released hopefully. Well we know combine results and dynamic goals will.
Speaking of which, why is dynamic player goals moving up? I thought it was like 24 a few weeks ago, now it's #21.Last edited by jpdavis82; 06-25-2015, 05:26 PM.Comment
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