CPU vs. CPU in offline CFM? (Madden NFL 16)

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  • PatsSB2015
    Banned
    • May 2014
    • 426

    #46
    Re: CPU vs. CPU in offline CFM? (Madden NFL 16)

    Originally posted by kehlis
    That's not fair nor is it what you said.

    Obviously there are users who want to play CPU vs. CPU. Who are you or I to judge how they want to spend their time?

    If they want to play CPU vs. CPU regardless of the effort that goes into that how does that have any bearing on anything in your post?
    Excellent question, kehlis. I think JP made a ton of unfair and misinformed statements regarding players who like the CPU vs. CPU feature.

    I'm not sure why he concludes that ONLY or MOST players like the CPU vs. CPU feature in CFM. Also, he's assuming that all lovers of this feature use the 15 minute per quarter rule. Some may want it shorter to simulate proper stats and sacrifice a bit of playing time to make this close to true stats.

    This feature is tediously still in the last two Maddens with the highly annoying, but workable, workaround. This is done by turning off injuries, selecting 32 3rd strong QBs rated low, and using two controllers. It does not mess up XP as one EA guy said. The downside, other than the tedious way to get it working, is no control of team management. With a bit of reprogramming, Madden could easily have this feature back. The excuses made in the past don't hold up to the facts.

    I agree we CPU vs. CPU users are in the minority, but we are hardly irrelevant or nonexistent. We are a chunk of the Madden universe. Why have 75% of something when you can have 100% of it? That's the argument that eludes me.

    As these games evolve, it should expand features, not get rid of them. When did anyone ever argue that Madden would be better without CPU vs. CPU?

    Comment

    • PatsSB2015
      Banned
      • May 2014
      • 426

      #47
      Re: CPU vs. CPU in offline CFM? (Madden NFL 16)

      Originally posted by jpdavis82
      Yes, and like we both said, it's a small group of people. Then again it's probably a small group of people that care about mouthpieces and things like that too, that's why they just need to give the customer as many options as possible so they can do what they want. I know the Show is good about that and hopefully that element of the game, Kolbe will bring into Madden.
      That's pretty assumptive. As a CPU vs. CPU CFM advocate, I don't recall ever making a big deal about mouthpieces. I don't even care about tattoos. Perhaps making generalizations isn't some thing that should be done without having evidence for it. Just my opinion, I'm sure you have a different one.

      Comment

      • henry963
        Rookie
        • Apr 2015
        • 147

        #48
        Re: CPU vs. CPU in offline CFM? (Madden NFL 16)

        As a sim fan I have been missing this since a big time. I want to see games play out without my input on the stix.
        http://www.hot-odds.com/DroppingOdds

        Comment

        • iFnotWhyNoT
          Rookie
          • Jun 2015
          • 475

          #49
          Re: CPU vs. CPU in offline CFM? (Madden NFL 16)

          CPU vs CPU spectating in CFM or Franchise should have never been taken out. The argument that its only a small number of people who use it is a cop out response in my opinion. CFM should have as many ways to keep the user engaged, if all i get to see from now on about new superstar draftees who i wasn't able to draft was text based stats, thats horrible. Every football fan watches the playoffs even if there team isnt on the field, and i did the same with previous maddens. It strengthened my desire to play another season. If they aren't going to add weekly highlight shows with animations, they don't add tickers with stats, injuries and standings, or pause in game action to show you highlights of other games in your CFM, then don't take out yet another way to feel like the league is alive outside of your own team.

          AND some people prefer to watch their team play and just GM, for them it makes it an even playing field. Which is another way to try CFM but taking it out just made the mode a lot more linear, and dead outside your team except for text based news that recycle.

          If its a time and programming issue to have kept it then tell us, but if its the nobody uses it response, stop. If its a small number of people using it now watch how it will catch on like wildfire when people who follow CFM YouTuber's, get an even deeeeper look into the CFM Universe.

          Comment

          • Big FN Deal
            Banned
            • Aug 2011
            • 5993

            #50
            Re: CPU vs. CPU in offline CFM? (Madden NFL 16)

            Aside from whatever tech issues that exist, it's unfortunate and frustrating the general POV that is too often taken with regard to options or basic capabilities in Madden. It used to be that x or y couldn't be done because of a litany of reasons from RAM to resources, now it's often just blatantly "the majority won't use it so we won't bother with it".

            I still recall being told by devs awhile back that they could easily add an option to hide player ratings, "we could do that tomorrow" I believe was the quote but they refused because not enough people would use it without some other way to differentiate players. My point is that they continue to ignore minute additions, which have a nominal effect, if any, on resources and void of any tech issues, instead of just adding them. As a result Madden is very light on simple options and basic things like CPU v CPU, which has been standard in sports games for a long time and again is in Madden Play Now, just not CFM.

            They should stop this and if something is relatively simple to add, add it, if so, by now Madden would be filled with all manner of options, that while maybe individually not used by a majority, could collectively have a sizable usage.

            Comment

            • Playmakers
              Hall Of Fame
              • Sep 2004
              • 15417

              #51
              Re: CPU vs. CPU in offline CFM? (Madden NFL 16)

              There are some real good valid points in this thread....

              I use to always play NCAA Football and Madden single player mode vs the CPU didn't really think much of CPU vs CPU gameplay.

              But recently I've started enjoying video football games just in Coach Mode or CPU vs CPU gameplay and it's become very addictive.

              I would love to see EA include this option in Madden 16 especially if the gameplay continues to be broken for USER vs CPU games.
              NCAA FOOTBALL 14 ALUMNI LEGENDS CPU vs CPU DYNASTY THREAD
              https://forums.operationsports.com/f...s-dynasty.html

              Follow some the Greatest College Football players of All Time in NCAA Football 14

              Comment

              • Bolieve
                Banned
                • Jun 2014
                • 78

                #52
                Re: CPU vs. CPU in offline CFM? (Madden NFL 16)

                Originally posted by Playmakers
                There are some real good valid points in this thread....

                I use to always play NCAA Football and Madden single player mode vs the CPU didn't really think much of CPU vs CPU gameplay.

                But recently I've started enjoying video football games just in Coach Mode or CPU vs CPU gameplay and it's become very addictive.

                I would love to see EA include this option in Madden 16 especially if the gameplay continues to be broken for USER vs CPU games.
                I wish they'd add it back on, but I just don't see it happeninh. If Madden developers check out this forum, they know the demand and outrage for it not being in. Maybe I'll be shocked it will return this year, but I learned not to hold my breath. They've ignored it and made excuses for it not being in and I don't see it changing. The CFM CPU vs CPU Era is over. Only way it will happen is to outsmart Madden with the workaround.

                Comment

                • Greg Putnam
                  Rookie
                  • Mar 2013
                  • 8

                  #53
                  Re: CPU vs. CPU in offline CFM? (Madden NFL 16)

                  Well I guess I will not be purchasing it this year then.

                  Comment

                  • Musiccitynorm
                    Rookie
                    • Aug 2013
                    • 11

                    #54
                    Re: CPU vs. CPU in offline CFM? (Madden NFL 16)

                    Madden has gone downhill since 2012, that was an amzing CPU_CPU version of the game,

                    All I heard and read was how awsome that version of madden was, so they completely changed it in almost every possible way. they have been getting ripped for the connected franchise mode being pathetic.

                    Are they delusional, the game sells because it's the NFL. this is the worst possible version of all the possibilities they could make.

                    Really, Really dissapointed

                    Comment

                    • jpdavis82
                      All Star
                      • Sep 2005
                      • 8793

                      #55
                      Re: CPU vs. CPU in offline CFM? (Madden NFL 16)

                      I'm not a CPU vs CPU guy so I don't understand the thrill of it, but I do try to understand it from the perspective of those who do. Anyway, does anyone know if you controlled all 32 teams and went to controller select and selected both controllers to be CPU controlled what would happen?

                      Comment

                      • ggsimmonds
                        Hall Of Fame
                        • Jan 2009
                        • 11235

                        #56
                        Re: CPU vs. CPU in offline CFM? (Madden NFL 16)

                        Originally posted by jpdavis82
                        I'm not a CPU vs CPU guy so I don't understand the thrill of it, but I do try to understand it from the perspective of those who do. Anyway, does anyone know if you controlled all 32 teams and went to controller select and selected both controllers to be CPU controlled what would happen?
                        I'm not a CPU vs CPU kind of guy either, but I'm not sure that I agree with your assertion that it is something that is done by mostly the younger gamer.

                        I don't have kids (got two cats though!!) but I could see how it would suck to pause the game to take care of family things. If it is cpu you don't have to pause.

                        Comment

                        • kehlis
                          Moderator
                          • Jul 2008
                          • 27738

                          #57
                          Re: CPU vs. CPU in offline CFM? (Madden NFL 16)

                          I missed where he implied it is the younger generation but I can assure you it is most definitely the opposite.

                          I guarantee that it is not the younger generation that is interested in CPU vs. CPU.

                          Comment

                          • jpdavis82
                            All Star
                            • Sep 2005
                            • 8793

                            #58
                            Re: CPU vs. CPU in offline CFM? (Madden NFL 16)

                            Originally posted by kehlis
                            I missed where he implied it is the younger generation but I can assure you it is most definitely the opposite.

                            I guarantee that it is not the younger generation that is interested in CPU vs. CPU.
                            That's going back to my assumption about the older gamer wouldn't choose to use their limited free time to play CPU vs CPU and that they would want to play vs CPU or another person.

                            I'm learning it's not just the younger audiences interested or the "casual" Madden player.

                            Comment

                            • SECElit3
                              Banned
                              • Jul 2009
                              • 5553

                              #59
                              Re: CPU vs. CPU in offline CFM? (Madden NFL 16)

                              JP, no disrespect, whether you understand it or not, isn't going to get it back into the game, so I am not sure why you are asking post after post for reasoning or justification as to why this feature should be added back. Why are you arguing against it?

                              It's simple.

                              1. There is no reason it should not be in the game.
                              2. There is a large part of the community that uses it.
                              3. All of the other sports franchises use it.
                              4. It is a feature that was included in Madden versions prior to 13. (See one)
                              5. Play Now has this feature unlocked. No reason franchise shouldn't either.

                              I used CPU vs CPU to assist me with development of slider sets in franchise. It goes a long way to see the game play out without user input.

                              Additionally, this feature adds to immersion to the game. Say your team doesn't make it to the post season. You can watch the playoffs and championship games, just as you would if you were watching the real life games, giving the game more replay value.

                              Now, it is pretty clear as to why it is not in the game. This is simply a dev team that thinks they know how others play the game. "Oh, I don't use it, so others don't either".

                              This is what infuriates me when it comes to this dev team. They say they are listening to the community, but they aren't.




                              Sent from my iPhone using Tapatalk

                              Comment

                              • jpdavis82
                                All Star
                                • Sep 2005
                                • 8793

                                #60
                                Re: CPU vs. CPU in offline CFM? (Madden NFL 16)

                                Originally posted by SECElit3
                                JP, no disrespect, whether you understand it or not, isn't going to get it back into the game, so I am not sure why you are asking post after post for reasoning or justification as to why this feature should be added back. Why are you arguing against it?

                                It's simple.

                                1. There is no reason it should not be in the game.
                                2. There is a large part of the community that uses it.
                                3. All of the other sports franchises use it.
                                4. It is a feature that was included in Madden versions prior to 13. (See one)
                                5. Play Now has this feature unlocked. No reason franchise shouldn't either.

                                I used CPU vs CPU to assist me with development of slider sets in franchise. It goes a long way to see the game play out without user input.

                                Additionally, this feature adds to immersion to the game. Say your team doesn't make it to the post season. You can watch the playoffs and championship games, just as you would if you were watching the real life games, giving the game more replay value.

                                Now, it is pretty clear as to why it is not in the game. This is simply a dev team that thinks they know how others play the game. "Oh, I don't use it, so others don't either".

                                This is what infuriates me when it comes to this dev team. They say they are listening to the community, but they aren't.




                                Sent from my iPhone using Tapatalk
                                I have to understand why people want this feature and how they use it before I can try to make any kind of push for it. I can't just say I don't know why people want CPU vs CPU and expect them to seriously consider it. With what you said about other sports games having it, and most of all using it to test sliders without user input, I think I can explain it to the devs in a way that makes sense, whether it be on Twitter or I explain it to the GC's and they pass it along to the devs, or however.

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