CPU vs. CPU in offline CFM? (Madden NFL 16)
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Re: CPU vs. CPU in offline CFM? (Madden NFL 16)
Exactly! Obviously people care and it is an easy fix. If I can do CPU vs. CPU with the workaround, why not just make some adjustments and fix it. That way, I can have full control of the rosters without having to select 32 3rd string QBs, use two controllers, and do it that way?
I am gonna do something to try to fix this but I need everyone you know to help.
search "EA SPORTS, Bring Back CPU vs CPU Franchise Offline Mode Madden 16" in Facebook and add yourself to the Group add your friends spread the words of the Madden fans!! Its time for your voice to be heard, its time for us as gamers to play what we want to play not just play what they allow us to play. Spread the word to everyone for this FACEBOOK GROUP, we need to stand together and be heard!!!! ADD YOURSELF, INVITE EVERYONE YOU KNOW, AND STATE ON THE FACEBOOK SITE
"I will Not buy Madden 16 or any other EVER if CPU vs CPU is not in the Created Franchise Mode. Who else is with me???Comment
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Re: CPU vs. CPU in offline CFM? (Madden NFL 16)
I am all for giving customers as many options as possible but personally I see no way most people over 20 would have enough time in their normal days to sit and watch the CPU play each other for hours. I think this feature is good for younger audiences but most people with families would probably never be able to use this feature.Comment
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Re: CPU vs. CPU in offline CFM? (Madden NFL 16)
I am all for giving customers as many options as possible but personally I see no way most people over 20 would have enough time in their normal days to sit and watch the CPU play each other for hours. I think this feature is good for younger audiences but most people with families would probably never be able to use this feature.
The fact is that there isn't much interest in this option (globally speaking). THe reason threads pop up every year is the simple fact that the option isn't there so of course those that do like it on a simulation based website will post about it.
But it has absolutely nothing to do with time or length of game as they're the exact same time as those of us who play against the CPU.Last edited by kehlis; 06-08-2015, 08:32 PM.Comment
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Re: CPU vs. CPU in offline CFM? (Madden NFL 16)
My thing about the whole CPU v CPU thing:
CPU v CPU is possible in Play Now, yes?
If so, that means someone at Tiburon or EA Austin had to deliberately add into the game the imperative of at least one player in an offline Connected Franchise game.
CPU v CPU is not personally my thing, but it doesn't really make sense to me why it would very deliberately be blocked. It would have likely taken less effort to leave good enough alone, if my assumptions above are correct.Comment
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Re: CPU vs. CPU in offline CFM? (Madden NFL 16)
In what logic does a CPU vs. CPU game take longer than a user vs. CPU game?
The fact is that there isn't much interest in this option (globally speaking). THe reason threads pop up every year is the simple fact that the option isn't there so of course those that do like it on a simulation based website will post about it.
But it has absolutely nothing to do with time or length of game as they're the exact same time as those of us who play against the CPU.Comment
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Re: CPU vs. CPU in offline CFM? (Madden NFL 16)
Obviously there are users who want to play CPU vs. CPU. Who are you or I to judge how they want to spend their time?
If they want to play CPU vs. CPU regardless of the effort that goes into that how does that have any bearing on anything in your post?Comment
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Re: CPU vs. CPU in offline CFM? (Madden NFL 16)
That's not fair nor is it what you said.
Obviously there are users who want to play CPU vs. CPU. Who are you or I to judge how they want to spend their time?
If they want to play CPU vs. CPU regardless of the effort that goes into that how does that have any bearing on anything in your post?Comment
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Re: CPU vs. CPU in offline CFM? (Madden NFL 16)
Well that is the argument made by the people making the decision about it every year. They are mainly family people and they don't understand people choosing to sit and watch the CPU play if they only have a small amount of time each day. That doesn't mean they won't add the functionality again in the future, I'm just telling you from their perspective they don't see that many people choosing to play that way. However, like I said earlier I'm all for people being able to play how they want and maybe Kolbe & John will allow for that functionality now that Josh isn't the one designing CFM and the vision for it.
Josh. Please actually read posts before responding. I basically said the same thing. I'll bold it so you don't miss it this time:
The fact is that there isn't much interest in this option (globally speaking). THe reason threads pop up every year is the simple fact that the option isn't there so of course those that do like it on a simulation based website will post about it.
But it has absolutely nothing to do with time or length of game as they're the exact same time as those of us who play against the CPU.Comment
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Re: CPU vs. CPU in offline CFM? (Madden NFL 16)
Christ.
Josh. Please actually read posts before responding. I basically said the same thing. I'll bold it so you don't miss it this time:
Your claim was because it was because people don't have enough time to do that which makes no sense since it takes the same amount of time as a game against the CPU.Comment
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Re: CPU vs. CPU in offline CFM? (Madden NFL 16)
Those that prefer CPU vs. CPU will choose to use their time playing that way no?Comment
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Re: CPU vs. CPU in offline CFM? (Madden NFL 16)
Yes, and like we both said, it's a small group of people. Then again it's probably a small group of people that care about mouthpieces and things like that too, that's why they just need to give the customer as many options as possible so they can do what they want. I know the Show is good about that and hopefully that element of the game, Kolbe will bring into Madden.Comment
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Re: CPU vs. CPU in offline CFM? (Madden NFL 16)
Here is another take on this that maybe can be passed along to the dev team.
I love watching cpu vs cpu because I like to see the "what if" scenarios. For example, with classic teams (I know I am biased), I can watch the 75 Steelers play the 89 49ers and see maybe what might have happened. That sort of thought process. I am not a huge "sticks" guy...Coach mode is pretty broken, so cpu vs cpu is a great alternative.
Now..that being said...they must also allow for cpu vs cpu to be set up properly regarding uniforms and playbooks that will stick once assigned.
But please know there is more than a small clamoring of people who have been asking for this since it was removed years ago. Each year this is one of the biggest question that gets asked when the info starts coming out. I personally think the dev team got this one dead wrong.
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