CPU vs. CPU in offline CFM? (Madden NFL 16)

Collapse

Recommended Videos

Collapse
This topic is closed.
X
X
 
  • Time
  • Show
Clear All
new posts
  • SECElit3
    Banned
    • Jul 2009
    • 5553

    #61
    CPU vs. CPU in offline CFM? (Madden NFL 16)

    Originally posted by jpdavis82
    I have to understand why people want this feature and how they use it before I can try to make any kind of push for it. I can't just say I don't know why people want CPU vs CPU and expect them to seriously consider it. With what you said about other sports games having it, and most of all using it to test sliders without user input, I think I can explain it to the devs in a way that makes sense, whether it be on Twitter or I explain it to the GC's and they pass it along to the devs, or however.

    Fair enough... It's another way to experience Madden. Sometimes, with Madden 12, I'd do work for my job or clean while a CPU game was up. It simply is another way to make a player more immersed in his/her franchise.

    I was on a radio show a few weeks ago. I was so infuriated I couldn't even talk, because the hosts were making that same played out argument that this is not a requested feature, and that most players won't use it. SMH

    People miss the feature, JP. Madden feels dumbed down without it.

    And yes... I used CPU vs CPU to tune my sliders in NCAA and Madden.... Was a very important tool.


    Sent from my iPhone using Tapatalk
    Last edited by SECElit3; 06-11-2015, 06:51 AM.

    Comment

    • Ueauvan
      MVP
      • Mar 2009
      • 1625

      #62
      Re: CPU vs. CPU in offline CFM? (Madden NFL 16)

      i wish people would stop assuming they know what madden buyers want. the only way decent data could be gleaned would be by a good survey independently created and offered to anyone who wants to submit (1 per email and product code(from any madden version))

      i am the only person who can say what i would like and not Josh or anyone else thinking what they are reading means x not y

      i would cpu vs cpu, one reason being when the season is over my other half and i can watch in the background if tv is total poo

      i want true coach mode as well as i dont like stick skills and im over 50 and both hands have RSI. i want to be GM and call plays, develop the roster and cap the way i want as close to real life as possible

      however as im in england EA wont give a crap, funny thing is the NFL realise the potential of countries outside the US. Thees a game here which i believe is quite good called FIFA, think the gameplay works dont know i hate association football. even rugby union sims have smarter AI than madden sometimes

      Comment

      • SECElit3
        Banned
        • Jul 2009
        • 5553

        #63
        Re: CPU vs. CPU in offline CFM? (Madden NFL 16)

        Another plus for having CPU games... Scouting. We all know that ratings aren't the tell tale in Madden. CPU games are a great way to scout potential free agents, and talent for my team... Great tool for picking up those free agent steals after pre season.


        Sent from my iPhone using Tapatalk

        Comment

        • jpdavis82
          All Star
          • Sep 2005
          • 8793

          #64
          Re: CPU vs. CPU in offline CFM? (Madden NFL 16)

          Originally posted by SECElit3
          Another plus for having CPU games... Scouting. We all know that ratings aren't the tell tale in Madden. CPU games are a great way to scout potential free agents, and talent for my team... Great tool for picking up those free agent steals after pre season.


          Sent from my iPhone using Tapatalk
          Just so I understand you better, how would this work in preseason? Would you watch all the preseason games or how would you decide which ones to scout during.

          Comment

          • roadman
            *ll St*r
            • Aug 2003
            • 26339

            #65
            Re: CPU vs. CPU in offline CFM? (Madden NFL 16)

            Originally posted by Ueauvan
            i wish people would stop assuming they know what madden buyers want. the only way decent data could be gleaned would be by a good survey independently created and offered to anyone who wants to submit (1 per email and product code(from any madden version))

            i am the only person who can say what i would like and not Josh or anyone else thinking what they are reading means x not y

            i would cpu vs cpu, one reason being when the season is over my other half and i can watch in the background if tv is total poo

            i want true coach mode as well as i dont like stick skills and im over 50 and both hands have RSI. i want to be GM and call plays, develop the roster and cap the way i want as close to real life as possible

            however as im in england EA wont give a crap, funny thing is the NFL realise the potential of countries outside the US. Thees a game here which i believe is quite good called FIFA, think the gameplay works dont know i hate association football. even rugby union sims have smarter AI than madden sometimes
            The people you are referring to are Tibouron people, we always hear about the telemetry #'s they use to determine what stays and what is cut out.

            JP, maybe if the sliders worked great out of the box without doing an inordinate amount of work for several months, maybe one wouldn't need cpu vs cpu.

            I would tell the developers that the telemetry you are discovering because of the current state of sliders not giving a realistic NFL experience, CPU vs CPU would be highly recommended.

            Comment

            • Ueauvan
              MVP
              • Mar 2009
              • 1625

              #66
              Re: CPU vs. CPU in offline CFM? (Madden NFL 16)

              the scouting thing is a great reason

              in an older version of madden you watch/play the senior bowl? another string to the bow when evaluating players. if there is a player on another roster i might want to trade for id watch that game to see whether or not its worth pursueing.

              i analyse stuff to death when working my roster, this especially when i played hc06/m08 on pc and hc09 on my ps3. the pc stuff made it easy

              output league into a csv file and then filter and examine. i would love to watch the probowl cpu v cpu, or if i didnt make the playoffs then the playoffs. if you wanted to change position coaches/coordinators see what gameplan they use to see if they fit your style.

              and if i dont have saves in game (for offline) then change to cpu vs cpu while i do the stuff in the house i need to etc and the game finishes

              o and scout opposition when they arent playing you.personally i dont have kids so time isnt a issue her indoors will play skyrim while i play madden

              Comment

              • jpdavis82
                All Star
                • Sep 2005
                • 8793

                #67
                Re: CPU vs. CPU in offline CFM? (Madden NFL 16)

                Originally posted by SECElit3
                Another plus for having CPU games... Scouting. We all know that ratings aren't the tell tale in Madden. CPU games are a great way to scout potential free agents, and talent for my team... Great tool for picking up those free agent steals after pre season.


                Sent from my iPhone using Tapatalk
                Just so I understand you better, how would this work in preseason? Would you watch all the preseason games or how would you decide which ones to scout during.

                Comment

                • SECElit3
                  Banned
                  • Jul 2009
                  • 5553

                  #68
                  CPU vs. CPU in offline CFM? (Madden NFL 16)

                  Yes, that is correct. I would be scouting UDFAs mainly, because those are the guys who are typically cut first in Madden, then they are moved to free agency, and later removed from the franchise all together. So I would watch pre season games featuring a player I am scouting.




                  Sent from my iPhone using Tapatalk

                  Comment

                  • PatsSB2015
                    Banned
                    • May 2014
                    • 426

                    #69
                    Re: CPU vs. CPU in offline CFM? (Madden NFL 16)

                    Originally posted by jpdavis82
                    I have to understand why people want this feature and how they use it before I can try to make any kind of push for it. I can't just say I don't know why people want CPU vs CPU and expect them to seriously consider it. With what you said about other sports games having it, and most of all using it to test sliders without user input, I think I can explain it to the devs in a way that makes sense, whether it be on Twitter or I explain it to the GC's and they pass it along to the devs, or however.
                    People have given their explanations for why they want it in since the developers of franchise took it out in Madden NFL 13. Some people have different reasons, but the one fact remains: Some would rather be the architect and not the jackhammer.

                    People want it back in for CFM. If they are so confused as to why people want it in CFM then why did they add it to begin with? They should start there. They should also ponder with why other sporting games have it in their season modes.

                    Why any other reason is needed is weird to me. Over the past three years, this has been one of the center topic posts. It's obviously not irrelevant.
                    Last edited by PatsSB2015; 06-11-2015, 08:25 AM.

                    Comment

                    • jmurphy31
                      MVP
                      • Jun 2008
                      • 2803

                      #70
                      Re: CPU vs. CPU in offline CFM? (Madden NFL 16)

                      I used to use it in my sports marketing class. I would have my students draft 10 players and auto sim the rest). We would watch the CPU vs CPU games on Fridays while they worked on projects. We had a Super Bowl party and everything. Now I use Madden 08 on the PC.

                      I also agree about people just wanting to watch a game. Whether you dont make the super bowl and just want to watch, you should be able to.

                      If it is already in the game, why cant it be in CFM. Their excuse of of it not working in CFM is weak. Super Sim doesnt work correctly in CFM (If i remember correctly)

                      Comment

                      • yount19
                        Rookie
                        • Jan 2008
                        • 327

                        #71
                        Re: CPU vs. CPU in offline CFM? (Madden NFL 16)

                        Well... here is to another year of saving $63 (4 years in a row now) and playing Madden 12!!!

                        Comment

                        • Big FN Deal
                          Banned
                          • Aug 2011
                          • 5993

                          #72
                          Re: CPU vs. CPU in offline CFM? (Madden NFL 16)

                          Originally posted by jpdavis82
                          I have to understand why people want this feature and how they use it before I can try to make any kind of push for it. I can't just say I don't know why people want CPU vs CPU and expect them to seriously consider it. With what you said about other sports games having it, and most of all using it to test sliders without user input, I think I can explain it to the devs in a way that makes sense, whether it be on Twitter or I explain it to the GC's and they pass it along to the devs, or however.
                          Not directed at you JP but I'm reading this stuff thinking "is this real life?", meaning are people actually needing to lobby for a standard element? CPU V CPU is not a "feature", it's just standard in applicable video games, IT"S IN MADDEN Play NOW, just not directly accessible in CFM. CPU V CPU, True coach mode, team select(freely moving controllers between either two teams), 32 team control, player lock, etc, aren't things any sports game should tout as features or need to put on some arbitrary priority list, they should just be inherent in the games design. Madden seems to be handled more and more like some reality show with basic things needing to be voted on and off, it's nonsense, imo.

                          Then people like yourself come back from Tiburon repeating this stuff as if it makes sense, meaning I get this is what whoever is saying at Tiburon but when gamers like you, TSS, EAGCers etc, start with this "but is that something the majority wants?", it's makes you all sound just as out of touch as them. I don't even utilize it but nobody needs to tell me why they want CPU v CPU in CFM, it should be common sense to anyone that actual plays Madden, past Madden's and/or other sports games. It's akin to them suddenly removing the capability to change uniforms in online H2H, people would go ballistic, even though changing uniform combos isn't some big deal that everyone uses and I bet you they wouldn't ask why or say "lobby to add that to the list of priority features".

                          My bad for going into all that, all I'm saying JP is the simple answer is that it's personal preference and a standard capability.

                          Comment

                          • SECElit3
                            Banned
                            • Jul 2009
                            • 5553

                            #73
                            Re: CPU vs. CPU in offline CFM? (Madden NFL 16)

                            Originally posted by Big FN Deal
                            Not directed at you JP but I'm reading this stuff thinking "is this real life?", meaning are people actually needing to lobby for a standard element? CPU V CPU is not a "feature", it's just standard in applicable video games, IT"S IN MADDEN Play NOW, just not directly accessible in CFM. CPU V CPU, True coach mode, team select(freely moving controllers between either two teams), 32 team control, player lock, etc, aren't things any sports game should tout as features or need to put on some arbitrary priority list, they should just be inherent in the games design. Madden seems to be handled more and more like some reality show with basic things needing to be voted on and off, it's nonsense, imo.

                            Then people like yourself come back from Tiburon repeating this stuff as if it makes sense, meaning I get this is what whoever is saying at Tiburon but when gamers like you, TSS, EAGCers etc, start with this "but is that something the majority wants?", it's makes you all sound just as out of touch as them. I don't even utilize it but nobody needs to tell me why they want CPU v CPU in CFM, it should be common sense to anyone that actual plays Madden, past Madden's and/or other sports games. It's akin to them suddenly removing the capability to change uniforms in online H2H, people would go ballistic, even though changing uniform combos isn't some big deal that everyone uses and I bet you they wouldn't ask why or say "lobby to add that to the list of priority features".

                            My bad for going into all that, all I'm saying JP is the simple answer is that it's personal preference and a standard capability.

                            Sent from my iPhone using Tapatalk

                            Comment

                            • PatsSB2015
                              Banned
                              • May 2014
                              • 426

                              #74
                              Re: CPU vs. CPU in offline CFM? (Madden NFL 16)

                              Originally posted by Big FN Deal
                              Not directed at you JP but I'm reading this stuff thinking "is this real life?", meaning are people actually needing to lobby for a standard element? CPU V CPU is not a "feature", it's just standard in applicable video games, IT"S IN MADDEN Play NOW, just not directly accessible in CFM. CPU V CPU, True coach mode, team select(freely moving controllers between either two teams), 32 team control, player lock, etc, aren't things any sports game should tout as features or need to put on some arbitrary priority list, they should just be inherent in the games design. Madden seems to be handled more and more like some reality show with basic things needing to be voted on and off, it's nonsense, imo.

                              Then people like yourself come back from Tiburon repeating this stuff as if it makes sense, meaning I get this is what whoever is saying at Tiburon but when gamers like you, TSS, EAGCers etc, start with this "but is that something the majority wants?", it's makes you all sound just as out of touch as them. I don't even utilize it but nobody needs to tell me why they want CPU v CPU in CFM, it should be common sense to anyone that actual plays Madden, past Madden's and/or other sports games. It's akin to them suddenly removing the capability to change uniforms in online H2H, people would go ballistic, even though changing uniform combos isn't some big deal that everyone uses and I bet you they wouldn't ask why or say "lobby to add that to the list of priority features".

                              My bad for going into all that, all I'm saying JP is the simple answer is that it's personal preference and a standard capability.
                              THIS! THIS! THIS! All day long. People have different reasons as to why they want this in and it isn't a difficult fix. Any excuses given have been proven false.

                              I don't personally go into all the scouting. I get that others do and that's an extension of the experience that they enjoy and they have my support in how they enjoy CPU vs. CPU in CFM.

                              In my humble opinion, it almost feels like they aren't putting it in almost out of spite. Perhaps I am wrong. It happens, but the reasons and excuses I've heard over the years were either weak or factually incorrect.

                              I'm just frustrated because I used to love this franchise. These games should advance, not go backwards. Less is not more in this case.

                              Comment

                              • Bolieve
                                Banned
                                • Jun 2014
                                • 78

                                #75
                                Re: CPU vs. CPU in offline CFM? (Madden NFL 16)

                                I don't need a complex reason for wanting CPU vs CPU in Connected Careers. I want it because it was a pervious feature in the past that I enjoyed. Period.

                                Comment

                                Working...