Madden NFL 16 CFM Impressions - Confidence, Goals, Hub & More (MyMaddenPad)
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Re: Madden NFL 16 CFM Impressions - Confidence, Goals, Hub & More (MyMaddenPad)
The QB intro stat is missing
End of drive stats are cut short because it jumps to the kick off sim screen.
those are all I know of of the top of my head.
The initial presentation is the same with Ridley and what not but once the game starts things seem to fall away.
I wish they would do more with this mode. This could be it's own game IMHO.Comment
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Re: Madden NFL 16 CFM Impressions - Confidence, Goals, Hub & More (MyMaddenPad)
They probably don't and if that's the case is it unfortunate. If the User can get XP and improve confidence during the game and the CPU can't then it obviously creates an unfair advantage for the User in every game. Overpowered User teams is not a good thing.Jordan Mychal Lemos
@crypticjordan
Do this today: Instead of $%*#!@& on a game you're not going to play or movie you're not going to watch, say something good about a piece of media you're excited about.
Do the same thing tomorrow. And the next. Now do it forever.Comment
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Re: Madden NFL 16 CFM Impressions - Confidence, Goals, Hub & More (MyMaddenPad)
JP, would you mind chiming in on my previous post #187? Any idea if supersim was touched at all? Can you understand why Supersim not working would break Player CFM?Comment
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Re: Madden NFL 16 CFM Impressions - Confidence, Goals, Hub & More (MyMaddenPad)
I don't know if it was and even if it was I don't know that we can talk about it yet.Comment
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