I mentioned this in a previous post but the GC's and I found that players were losing around 1-2 pts in speed after turning 30, nothing like it used to be last year. Regression and confidence both seemed to be working much more appropriately.
Madden NFL 16 CFM Impressions - Confidence, Goals, Hub & More (MyMaddenPad)
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Re: Madden NFL 16 CFM Impressions - Confidence, Goals, Hub & More (MyMaddenPad)
I mentioned this in a previous post but the GC's and I found that players were losing around 1-2 pts in speed after turning 30, nothing like it used to be last year. Regression and confidence both seemed to be working much more appropriately. -
Re: Madden NFL 16 CFM Impressions - Confidence, Goals, Hub & More (MyMaddenPad)
I can't talk about scouting or the draft until Shop releases his article later today. I do believe it will be expanded upon in the future and I don't believe from what I've been told that they just did it so people would stop asking about it.Comment
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Re: Madden NFL 16 CFM Impressions - Confidence, Goals, Hub & More (MyMaddenPad)
JP, can you answer if we will be able to adjust our coach play calling % (run/pass, aggres/cons from year to year or even week to week (like ncaa)? I think last year, once you initially set it, you were locked into that until you retired the coach.Comment
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Re: Madden NFL 16 CFM Impressions - Confidence, Goals, Hub & More (MyMaddenPad)
Unfortunately I didn't check that.Comment
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Re: Madden NFL 16 CFM Impressions - Confidence, Goals, Hub & More (MyMaddenPad)
One thing I can tell you guys that I noticed, and it's minor but to me it's a simulation thing, and that is that there were a lot less ties in the standings. I think the most we saw was 3 in a season. I know in 15 I saw like 8 in one season.Comment
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Re: Madden 16 CFM initial impressions by Shopmaster Part 1
I'll use an example and you can take this to the Developers....
DeSean Jackson had a max season XP goal of 130 receptions.
He had a season of 66 receptions 1256 yards and 13 TDs. But because his main goal was receptions he didn't get max XP. He got to the second level of the tree for like 1000 XP.
Team went 12-4 won the division.
How will Madden 16 handle a season like that compared to Madden 15?Moderator
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Re: Madden NFL 16 CFM Impressions - Confidence, Goals, Hub & More (MyMaddenPad)
I really don't understand at all why the goals for WRs are receptions. The goal of any skill position player is to move the ball forward and ultimately score TDs. I'd rather have a player with 50 catches for 1000 yards (Desean Jackson) than a guy with 70 catches for 700 (Michael Crabtree). Receptions are also largely dependent on the type of offense you run while yards are a much better barometer for offensive performance.
I wish you could choose what stats to focus on per position as coach (basically set goals for your players). I hate that my WRs goals are based on receptions instead of yards and my 3-4 OLBs goals are tackles instead of sacks. In other people's systems those might be the right targets though.
If EA doesn't want to give the user a choice what to focus on then maybe they could do a type of fantasy scoring system where multiple stats come into play and the goal is to just get a certain score per game or by the end of the season.
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Re: Madden 16 CFM initial impressions by Shopmaster Part 1
Goals in general have been tuned, and toned down. You shouldn't be seeing a goal of 130 for a WR, I believe 100 is the highest now.Comment
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Re: Madden 16 CFM initial impressions by Shopmaster Part 1
So if his goal is 100 receptions and he has a season 66 receptions 1256 yards and 13 TDs how will that work out for XP, confidence and what not?Moderator
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Re: Madden 16 CFM initial impressions by Shopmaster Part 1
I'm not sure about that, I'm more into gameplay and presentation, but I think some of the TSO guys may know, they were pretty hardcore about stuff like that.Comment
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Re: Madden 16 CFM initial impressions by Shopmaster Part 1
I'm going to guess that - since Madden NFL continues to not consider the context of stats and only cares about the raw numbers themselves - if you miss the season goal, you miss the season goal and whatever the original consequences are of that remain, be it lack of XP reward, player regression, etc.
The addition of dynamic goals may offset this some, at least, by allowing for XP bonuses in-game based on how a player is doing. If you've caught two TDs in one game with DJax, for example, maybe there's a dynamic goal for catching a 3rd TD which is worth more XP.Comment
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Re: Madden NFL 16 CFM Impressions - Confidence, Goals, Hub & More (MyMaddenPad)
I really don't understand at all why the goals for WRs are receptions. The goal of any skill position player is to move the ball forward and ultimately score TDs. I'd rather have a player with 50 catches for 1000 yards (Desean Jackson) than a guy with 70 catches for 700 (Michael Crabtree). Receptions are also largely dependent on the type of offense you run while yards are a much better barometer for offensive performance.
I wish you could choose what stats to focus on per position as coach (basically set goals for your players). I hate that my WRs goals are based on receptions instead of yards and my 3-4 OLBs goals are tackles instead of sacks. In other people's systems those might be the right targets though.
If EA doesn't want to give the user a choice what to focus on then maybe they could do a type of fantasy scoring system where multiple stats come into play and the goal is to just get a certain score per game or by the end of the season.
Be-a-Coach: You should be able to auto-assign, or set the goals for your players manually (just like your idea: Love it!).
Be-an-Owner: You should be able to auto-assign, or set the team goals manually (win by XX, or keep the opponents under XXX YDS, etc. etc.).Comment
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Re: Madden 16 CFM initial impressions by Shopmaster Part 1
Preemptive caveat - I'm not a GameChanger, haven't seen the game, or anything like that. (you know that already, though :-) )
I'm going to guess that - since Madden NFL continues to not consider the context of stats and only cares about the raw numbers themselves - if you miss the season goal, you miss the season goal and whatever the original consequences are of that remain, be it lack of XP reward, player regression, etc.
The addition of dynamic goals may offset this some, at least, by allowing for XP bonuses in-game based on how a player is doing. If you've caught two TDs in one game with DJax, for example, maybe there's a dynamic goal for catching a 3rd TD which is worth more XP.Comment
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Re: Madden NFL 16 CFM Impressions - Confidence, Goals, Hub & More (MyMaddenPad)
Toning things down per goals is good to hear. Being able to turn everything off is even better. Some of us just want to set the game up to where scoring points in a game of competitive football to win the game is all that we have to achieve week in and week out.I'm still playing NCAA 14 and Madden 25...and you know, it's alright.
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