Madden NFL 16 CFM Impressions - Confidence, Goals, Hub & More (MyMaddenPad)

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  • jpdavis82
    All Star
    • Sep 2005
    • 8788

    #136
    Re: Madden NFL 16 CFM Impressions - Confidence, Goals, Hub & More (MyMaddenPad)

    Originally posted by saybur
    I haven't read the whole thread yet, but will regression still be simply tied to age? Will A.J. Green still lose 3 speed as soon as he turns 30 despite making the pro bowl every year? This absolutely kills long term CFM for me.
    I mentioned this in a previous post but the GC's and I found that players were losing around 1-2 pts in speed after turning 30, nothing like it used to be last year. Regression and confidence both seemed to be working much more appropriately.

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    • jpdavis82
      All Star
      • Sep 2005
      • 8788

      #137
      Re: Madden NFL 16 CFM Impressions - Confidence, Goals, Hub & More (MyMaddenPad)

      Originally posted by oneamongthefence
      This feature while nice reeks of "we added it now get off our backs about it" its just 6 drills. It's just another menu to display information. There's no frills or presentation to it.
      I can't talk about scouting or the draft until Shop releases his article later today. I do believe it will be expanded upon in the future and I don't believe from what I've been told that they just did it so people would stop asking about it.

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      • Grey_Osprey
        Pro
        • Feb 2013
        • 752

        #138
        Re: Madden NFL 16 CFM Impressions - Confidence, Goals, Hub & More (MyMaddenPad)

        JP, can you answer if we will be able to adjust our coach play calling % (run/pass, aggres/cons from year to year or even week to week (like ncaa)? I think last year, once you initially set it, you were locked into that until you retired the coach.

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        • jpdavis82
          All Star
          • Sep 2005
          • 8788

          #139
          Re: Madden NFL 16 CFM Impressions - Confidence, Goals, Hub & More (MyMaddenPad)

          Originally posted by Grey_Osprey
          JP, can you answer if we will be able to adjust our coach play calling % (run/pass, aggres/cons from year to year or even week to week (like ncaa)? I think last year, once you initially set it, you were locked into that until you retired the coach.
          Unfortunately I didn't check that.

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          • jpdavis82
            All Star
            • Sep 2005
            • 8788

            #140
            Re: Madden NFL 16 CFM Impressions - Confidence, Goals, Hub & More (MyMaddenPad)

            One thing I can tell you guys that I noticed, and it's minor but to me it's a simulation thing, and that is that there were a lot less ties in the standings. I think the most we saw was 3 in a season. I know in 15 I saw like 8 in one season.

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            • N51_rob
              Faceuary!
              • Jul 2003
              • 14805

              #141
              Re: Madden 16 CFM initial impressions by Shopmaster Part 1

              Originally posted by N51_rob
              I'll use an example and you can take this to the Developers....

              DeSean Jackson had a max season XP goal of 130 receptions.

              He had a season of 66 receptions 1256 yards and 13 TDs. But because his main goal was receptions he didn't get max XP. He got to the second level of the tree for like 1000 XP.

              Team went 12-4 won the division.

              How will Madden 16 handle a season like that compared to Madden 15?
              Seems to have been missed, so I will quote for visibility. JP can you answere this or not?
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              • brza37
                Pro
                • Oct 2008
                • 748

                #142
                Re: Madden NFL 16 CFM Impressions - Confidence, Goals, Hub & More (MyMaddenPad)

                I really don't understand at all why the goals for WRs are receptions. The goal of any skill position player is to move the ball forward and ultimately score TDs. I'd rather have a player with 50 catches for 1000 yards (Desean Jackson) than a guy with 70 catches for 700 (Michael Crabtree). Receptions are also largely dependent on the type of offense you run while yards are a much better barometer for offensive performance.

                I wish you could choose what stats to focus on per position as coach (basically set goals for your players). I hate that my WRs goals are based on receptions instead of yards and my 3-4 OLBs goals are tackles instead of sacks. In other people's systems those might be the right targets though.

                If EA doesn't want to give the user a choice what to focus on then maybe they could do a type of fantasy scoring system where multiple stats come into play and the goal is to just get a certain score per game or by the end of the season.

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                • jpdavis82
                  All Star
                  • Sep 2005
                  • 8788

                  #143
                  Re: Madden 16 CFM initial impressions by Shopmaster Part 1

                  Originally posted by N51_rob
                  Seems to have been missed, so I will quote for visibility. JP can you answere this or not?
                  Goals in general have been tuned, and toned down. You shouldn't be seeing a goal of 130 for a WR, I believe 100 is the highest now.

                  Comment

                  • Jr.
                    Playgirl Coverboy
                    • Feb 2003
                    • 19171

                    #144
                    Re: Madden 16 CFM initial impressions by Shopmaster Part 1

                    Originally posted by jpdavis82
                    Goals in general have been tuned, and toned down. You shouldn't be seeing a goal of 130 for a WR, I believe 100 is the highest now.
                    Answer without answering haha
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                    • N51_rob
                      Faceuary!
                      • Jul 2003
                      • 14805

                      #145
                      Re: Madden 16 CFM initial impressions by Shopmaster Part 1

                      Originally posted by jpdavis82
                      Goals in general have been tuned, and toned down. You shouldn't be seeing a goal of 130 for a WR, I believe 100 is the highest now.
                      Great, but that is not what i'm asking.

                      So if his goal is 100 receptions and he has a season 66 receptions 1256 yards and 13 TDs how will that work out for XP, confidence and what not?
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                      • jpdavis82
                        All Star
                        • Sep 2005
                        • 8788

                        #146
                        Re: Madden 16 CFM initial impressions by Shopmaster Part 1

                        Originally posted by N51_rob
                        Great, but that is not what i'm asking.

                        So if his goal is 100 receptions and he has a season 66 receptions 1256 yards and 13 TDs how will that work out for XP, confidence and what not?
                        I'm not sure about that, I'm more into gameplay and presentation, but I think some of the TSO guys may know, they were pretty hardcore about stuff like that.

                        Comment

                        • Hooe
                          Hall Of Fame
                          • Aug 2002
                          • 21554

                          #147
                          Re: Madden 16 CFM initial impressions by Shopmaster Part 1

                          Originally posted by N51_rob
                          Great, but that is not what i'm asking.

                          So if his goal is 100 receptions and he has a season 66 receptions 1256 yards and 13 TDs how will that work out for XP, confidence and what not?
                          Preemptive caveat - I'm not a GameChanger, haven't seen the game, or anything like that. (you know that already, though :-) )

                          I'm going to guess that - since Madden NFL continues to not consider the context of stats and only cares about the raw numbers themselves - if you miss the season goal, you miss the season goal and whatever the original consequences are of that remain, be it lack of XP reward, player regression, etc.

                          The addition of dynamic goals may offset this some, at least, by allowing for XP bonuses in-game based on how a player is doing. If you've caught two TDs in one game with DJax, for example, maybe there's a dynamic goal for catching a 3rd TD which is worth more XP.

                          Comment

                          • Reejer
                            Rookie
                            • Jun 2010
                            • 191

                            #148
                            Re: Madden NFL 16 CFM Impressions - Confidence, Goals, Hub & More (MyMaddenPad)

                            Originally posted by brza37
                            I really don't understand at all why the goals for WRs are receptions. The goal of any skill position player is to move the ball forward and ultimately score TDs. I'd rather have a player with 50 catches for 1000 yards (Desean Jackson) than a guy with 70 catches for 700 (Michael Crabtree). Receptions are also largely dependent on the type of offense you run while yards are a much better barometer for offensive performance.

                            I wish you could choose what stats to focus on per position as coach (basically set goals for your players). I hate that my WRs goals are based on receptions instead of yards and my 3-4 OLBs goals are tackles instead of sacks. In other people's systems those might be the right targets though.

                            If EA doesn't want to give the user a choice what to focus on then maybe they could do a type of fantasy scoring system where multiple stats come into play and the goal is to just get a certain score per game or by the end of the season.
                            Be-a-Pro: Goals should be set by the Goal Gods (the Development Team).
                            Be-a-Coach: You should be able to auto-assign, or set the goals for your players manually (just like your idea: Love it!).
                            Be-an-Owner: You should be able to auto-assign, or set the team goals manually (win by XX, or keep the opponents under XXX YDS, etc. etc.).

                            Comment

                            • jpdavis82
                              All Star
                              • Sep 2005
                              • 8788

                              #149
                              Re: Madden 16 CFM initial impressions by Shopmaster Part 1

                              Originally posted by CM Hooe
                              Preemptive caveat - I'm not a GameChanger, haven't seen the game, or anything like that. (you know that already, though :-) )

                              I'm going to guess that - since Madden NFL continues to not consider the context of stats and only cares about the raw numbers themselves - if you miss the season goal, you miss the season goal and whatever the original consequences are of that remain, be it lack of XP reward, player regression, etc.

                              The addition of dynamic goals may offset this some, at least, by allowing for XP bonuses in-game based on how a player is doing. If you've caught two TDs in one game with DJax, for example, maybe there's a dynamic goal for catching a 3rd TD which is worth more XP.
                              Example of Djax with 3rd TD yes that's how it works, I believe there are 600 different dynamic goals.

                              Comment

                              • cuttingteeth
                                Pro
                                • Feb 2010
                                • 627

                                #150
                                Re: Madden NFL 16 CFM Impressions - Confidence, Goals, Hub & More (MyMaddenPad)

                                Toning things down per goals is good to hear. Being able to turn everything off is even better. Some of us just want to set the game up to where scoring points in a game of competitive football to win the game is all that we have to achieve week in and week out.
                                I'm still playing NCAA 14 and Madden 25...and you know, it's alright.

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