Madden NFL 16 CFM Impressions - Confidence, Goals, Hub & More (MyMaddenPad)
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Joshua:
"D.O.D. pension files indicate current mailing as: Dr. Robert Hume,
a.k.a. Stephen W. Falken, 5 Tall Cedar Road, Goose Island, Oregon"
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Re: Madden 16 CFM initial impressions by Shopmaster Part 1
It would be cool to be able to compare players side by side. Like having two player cards side by side. Any chance this is in?Because I live in van down by the river...Comment
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Re: Madden 16 CFM initial impressions by Shopmaster Part 1
No that's not what I was saying, I'm saying like for example if Eddie Lacy is struggling like he did at first last year he may have been struggling in his confidence due to the injury, now honestly injuries should probably affect confidence a lot, especially concussions. Anyway say on a normal week his goal every week is 100 yards, if he doesn't hit that it probably won't affect him or a guy like Lynch much but if a rookie HB comes in and struggled to get 50 yds every week that would affect his confidence and that's kind of the idea behind the system. Look at Manziel last year, he came in confident and arrogant but struggled and even off the field he was humbled and he's going to have to regain confidence this season and the trust of his coach and teammates. That's the idea behind the system, it's just that it was so broken in M15. Players with high OVR and consistency rating shouldn't be dropping in confidence and regressing as much in M16.Comment
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Re: Madden 16 CFM initial impressions by Shopmaster Part 1
The onscreen notifications, what do you mean shut off goals exactly? It's part of the progression system. It was designed to simulate the real nfl based on stats and metrics. Real nfl players have goals every week, it's just the way it was implemented that was the problem. Same thing goes for confidence and regression.
Why can't the system be more tied to groupings. WRS had a good day (17 receptions 300 yards and 2TDs) +3 confidence for all. But if one WR in the group had 3 drops it would subtract 5 confidence points.Comment
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Re: Madden 16 CFM initial impressions by Shopmaster Part 1
My biggest problem with xp, besides the fact that it's an rpg element that I feel has no place in a team sports game, is you can make ANY player a 99 overall by "grinding"(rpg term). Not every player should be able to become a superstar in the league that's not realistic. Players need to have ceilings and they certainly all shouldn't be the same.Comment
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Re: Madden 16 CFM initial impressions by Shopmaster Part 1
My biggest problem with xp, besides the fact that it's an rpg element that I feel has no place in a team sports game, is you can make ANY player a 99 overall by "grinding"(rpg term). Not every player should be able to become a superstar in the league that's not realistic. Players need to have ceilings and they certainly all shouldn't be the same.Comment
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Re: Madden 16 CFM initial impressions by Shopmaster Part 1
So did they cap specific ratings? How did they go about keeping it so not every player could reach that level?Comment
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Re: Madden 16 CFM initial impressions by Shopmaster Part 1
You have never heard of incentive contracts / performance bonuses in the NFL ?
NFL Players do shoot for individual goals... it's money !
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Re: Madden 16 CFM initial impressions by Shopmaster Part 1
You have never heard of incentive contracts / performance bonuses in the NFL ?
NFL Players do shoot for individual goals... it's money !
http://espn.go.com/blog/nflnation/po...r-many-playersComment
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Re: Madden 16 CFM initial impressions by Shopmaster Part 1
You have never heard of incentive contracts / performance bonuses in the NFL ?
NFL Players do shoot for individual goals... it's money !
http://espn.go.com/blog/nflnation/po...r-many-players
I get it if you rush for over 1200 yards, your ratings go up. I'm ok with that but each game or drive I'm just not feeling that.Comment
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Re: Madden 16 CFM initial impressions by Shopmaster Part 1
Will QB progression be more balanced across the league? Last year it was really easy to progress a Qb and most of them had an OVR rating above 90 after playing a few seasons.
Also, do you think they will add the team name on the player card? Last year it showed the team's name & year on the roster outside of connected franchise. But for some reason it has been removed the last 2 years in connected franchise.Comment
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Re: Madden 16 CFM initial impressions by Shopmaster Part 1
For weekly goals it would have been better received if actual numbers were shown as a total of what the team wants to accomplish, say against a great defensive line, or whoever your playing. Instead its come across as a way of building XP and leveling up players.
I get the concept it was just poorly executed for SIM players. But i don't know if we were really the focus this year. Seems like its designed to keep casual gamer's interested by rewarding them, and then celebrating the fact that they made three consecutive completions by telling them once again with a ticker. Whereas SIM players understand winning an ugly grind it out game is just as rewarding, and a confidence booster.Comment
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Re: Madden 16 CFM initial impressions by Shopmaster Part 1
You have never heard of incentive contracts / performance bonuses in the NFL ?
NFL Players do shoot for individual goals... it's money !
http://espn.go.com/blog/nflnation/po...r-many-players
If a player misses a goal (20 yards shy of rushing goal) he is not going to lose confidence or regress.Joshua:
"D.O.D. pension files indicate current mailing as: Dr. Robert Hume,
a.k.a. Stephen W. Falken, 5 Tall Cedar Road, Goose Island, Oregon"
Skyboxer OS TWITCH
STEAM
PSN: Skyboxeros
SWITCH 8211-0709-4612
XBOX Skyboxer OSComment
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Re: Madden 16 CFM initial impressions by Shopmaster Part 1
Don't we hear this every year? Wait till next year, wait till next year?Last edited by J ROCK 05; 06-08-2015, 07:35 AM.Comment
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