Madden NFL 16 CFM Impressions Part 2 - Scouting and Drafting (MyMaddenPad)

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  • Madwolf
    MVP
    • Jul 2007
    • 1327

    #121
    Re: Madden NFL 16 CFM Impressions Part 2 - Scouting and Drafting (MyMaddenPad)

    I'm excited to use this system, and especially happy it is more stream lined than the previous system.

    I love scouting, and building my team through the draft, but last year as incredibly easy, and cumbersome. All you had to do was scout Intangibles and Physical and as long as both were A or B you had a great player with Superstar or Fast development.

    It felt cheap knowing that.

    This system isn't very complicated, but Ix feel like it places all players on a more even playing field. So now you're going to have to think a little bit more about ypur draft position and whose in front of you, and what their needs are. They might snag that 4th round gem you've got your eye on if you're not aggressive.

    I still loathe not having a draft board. Back to the pen and paper method.

    Comment

    • jpdavis82
      All Star
      • Sep 2005
      • 8788

      #122
      Re: Madden NFL 16 CFM Impressions Part 2 - Scouting and Drafting (MyMaddenPad)

      Originally posted by Madwolf
      I'm excited to use this system, and especially happy it is more stream lined than the previous system.

      I love scouting, and building my team through the draft, but last year as incredibly easy, and cumbersome. All you had to do was scout Intangibles and Physical and as long as both were A or B you had a great player with Superstar or Fast development.

      It felt cheap knowing that.

      This system isn't very complicated, but Ix feel like it places all players on a more even playing field. So now you're going to have to think a little bit more about ypur draft position and whose in front of you, and what their needs are. They might snag that 4th round gem you've got your eye on if you're not aggressive.

      I still loathe not having a draft board. Back to the pen and paper method.
      Someone who actually likes the scouting exists on OS! I thought I was the only one. I think the new system is much better. I'm not a fan of giving people an advantage, where is that in real life where you can consistently draft above average? Look at the Packers/Pats, they've had some great drafts and some horrible busts. Anything that doesn't show the highs and lows of drafting is not simulation no matter how it is done. There's "some" skill involved, but it's not a formula, players improve, or stay where they are at based on a ton of circumstances in the future, it's not a cut and dry thing where you can say this will equal a successful or unsuccessful draft each year.

      Comment

      • Primo80
        Rookie
        • Aug 2014
        • 105

        #123
        Re: Madden NFL 16 CFM Impressions Part 2 - Scouting and Drafting (MyMaddenPad)

        Originally posted by jpdavis82
        Someone who actually likes the scouting exists on OS! I thought I was the only one. I think the new system is much better. I'm not a fan of giving people an advantage, where is that in real life where you can consistently draft above average? Look at the Packers/Pats, they've had some great drafts and some horrible busts. Anything that doesn't show the highs and lows of drafting is not simulation no matter how it is done. There's "some" skill involved, but it's not a formula, players improve, or stay where they are at based on a ton of circumstances in the future, it's not a cut and dry thing where you can say this will equal a successful or unsuccessful draft each year.
        Who was a horrible bust on the pats? Chad jackson and who else? Hernandez in the 4th? Id draft with the assumption that whoever i pick wont be a serial killer, too.

        Players can be busts from huge injuries and not being coached well, too. In madden, a player is a bust because of his ratings alone. I mean the pats drafted wilfork, mankins, gronk, mccourty, edelman, solder, light, mayo, hightower, chandler jones, brady, cassel, mallett, oldenburg.

        The pats are the worst example you could use when defending maddens drafting. Theirs is a system where leadership and coaching brilliance let players shine. They dont get lucky with how good a player is, they scout to fit then develop. Gronks a great player because brady was screaming at him every day in practice as a rookie. He could have brought all his physical traits to eli mannings doorstep and been like whos this doofus, ill do what i want im gronk.

        Comment

        • kehlis
          Moderator
          • Jul 2008
          • 27738

          #124
          Re: Madden NFL 16 CFM Impressions Part 2 - Scouting and Drafting (MyMaddenPad)

          Originally posted by jpdavis82
          Someone who actually likes the scouting exists on OS! I thought I was the only one. I think the new system is much better. I'm not a fan of giving people an advantage, where is that in real life where you can consistently draft above average? Look at the Packers/Pats, they've had some great drafts and some horrible busts. Anything that doesn't show the highs and lows of drafting is not simulation no matter how it is done. There's "some" skill involved, but it's not a formula, players improve, or stay where they are at based on a ton of circumstances in the future, it's not a cut and dry thing where you can say this will equal a successful or unsuccessful draft each year.
          Can't you unlock their true draft value though?

          Comment

          • ggsimmonds
            Hall Of Fame
            • Jan 2009
            • 11235

            #125
            Re: Madden NFL 16 CFM Impressions Part 2 - Scouting and Drafting (MyMaddenPad)

            Originally posted by jpdavis82
            Someone who actually likes the scouting exists on OS! I thought I was the only one. I think the new system is much better. I'm not a fan of giving people an advantage, where is that in real life where you can consistently draft above average? Look at the Packers/Pats, they've had some great drafts and some horrible busts. Anything that doesn't show the highs and lows of drafting is not simulation no matter how it is done. There's "some" skill involved, but it's not a formula, players improve, or stay where they are at based on a ton of circumstances in the future, it's not a cut and dry thing where you can say this will equal a successful or unsuccessful draft each year.
            uh...in the NFL. There is a reason some teams consistently do better than others.

            I understand that you like to be an optimist and defend Madden but come on man, that was a bit ridiculous even for you.

            Comment

            • sir psycho
              Rookie
              • Jun 2012
              • 286

              #126
              Re: Madden NFL 16 CFM Impressions Part 2 - Scouting and Drafting (MyMaddenPad)

              Originally posted by jpdavis82
              Someone who actually likes the scouting exists on OS! I thought I was the only one. I think the new system is much better. I'm not a fan of giving people an advantage, where is that in real life where you can consistently draft above average? Look at the Packers/Pats, they've had some great drafts and some horrible busts. Anything that doesn't show the highs and lows of drafting is not simulation no matter how it is done. There's "some" skill involved, but it's not a formula, players improve, or stay where they are at based on a ton of circumstances in the future, it's not a cut and dry thing where you can say this will equal a successful or unsuccessful draft each year.
              Except based on the little bit from Shopmaster there IS a cut and dry thing to equal success in the draft in Madden this year: scouting every week. The only times he didn't have a good draft were when he didn't scout at all. And then, "When I drafted every week, I did great. One draft I drafted the #1 overall ranked player; WR 86OVR, a 83 OVR TE, 83 OVR DB, and a 77 FS. Those were my first 4 picks and my first 3 all had SS dev traits." That is ridiculous...scouting is supposed to be an important part of the game, and yet, if we scout, we will have a very unfair advantage over the CPU teams. And if we don't scout, we can keep balance with the CPU, but then what's the point of even having the scouting in the game anyway?

              By no means was I a big fan of the previous draft/scouting system, but this does not sound good.

              Comment

              • m1ke_nyc
                10
                • Oct 2009
                • 3243

                #127
                Re: Madden NFL 16 CFM Impressions Part 2 - Scouting and Drafting (MyMaddenPad)

                Originally posted by jpdavis82
                Someone who actually likes the scouting exists on OS! I thought I was the only one. I think the new system is much better. I'm not a fan of giving people an advantage, where is that in real life where you can consistently draft above average? Look at the Packers/Pats, they've had some great drafts and some horrible busts. Anything that doesn't show the highs and lows of drafting is not simulation no matter how it is done. There's "some" skill involved, but it's not a formula, players improve, or stay where they are at based on a ton of circumstances in the future, it's not a cut and dry thing where you can say this will equal a successful or unsuccessful draft each year.
                But this new system gives everyone an advantage by revealing players true draft value. If all you gotta do is spend enough scouting points to reveal that then there is zero skill involved. You really think the game clearly telling you where a player should be drafted is better ?
                It’s easier to do the right thing, than to explain why you didn’t.

                Comment

                • Madwolf
                  MVP
                  • Jul 2007
                  • 1327

                  #128
                  Re: Madden NFL 16 CFM Impressions Part 2 - Scouting and Drafting (MyMaddenPad)

                  If you only scouted Physical and Intangibles you have basically what we have now.

                  I don't get how this change is game breaking.

                  Comment

                  • Primo80
                    Rookie
                    • Aug 2014
                    • 105

                    #129
                    Re: Madden NFL 16 CFM Impressions Part 2 - Scouting and Drafting (MyMaddenPad)

                    Originally posted by ratedmoney
                    But this new system gives everyone an advantage by revealing players true draft value. If all you gotta do is spend enough scouting points to reveal that then there is zero skill involved. You really think the game clearly telling you where a player should be drafted is better ?
                    I think its a good trade-off to not know what their development trait is.

                    Comment

                    • TheDominator273
                      Rookie
                      • Feb 2013
                      • 1065

                      #130
                      Re: Madden NFL 16 CFM Impressions Part 2 - Scouting and Drafting (MyMaddenPad)

                      Originally posted by Madwolf
                      If you only scouted Physical and Intangibles you have basically what we have now.

                      I don't get how this change is game breaking.
                      Which is why many leagues banned that kind of scouting.

                      Comment

                      • JRT2006
                        Rookie
                        • Jul 2006
                        • 389

                        #131
                        Re: Madden NFL 16 CFM Impressions Part 2 - Scouting and Drafting (MyMaddenPad)

                        It's unfortunate, but the simple solution for those not playing online cfm with other owners is to simply not scout true draft positions. Doesn't justify it being inplemented, but can be easily ignored.

                        I know I'll ignore that scouting Stat and base my scouting off of other the other results.

                        I didn't read the entire thread, only first few pages, I do think thsee two things should be a given in a Madden football game, no matter the type of player you are:

                        1)Every team should have a different rating for rookies based on scouts accuracy level and team scheme fit. When you determine the type of player you look for, and the scheme you want to run, his rating should be adjusted based on that fit. Then, when you take into consideration the level of your scouts, the ratings should be varied again. NEVER should you have a 100% accurate guess on a rating.

                        2) Scouts should provide you with information and notes on all draft players throughout the year, without you actually having to assign them to complete a task. It requires no management for the player so the casual fans don't need to worry about it. In the offsets on you should be able to task scouts to further evaluate players you're interested in based on the notes you've gathered throughout the year. This could be skipped for casual players and they can draft based of the basic info gathered automatically.

                        I know both were mentioned in some instance in the thread. I just wanted to reiterate the importance of it.

                        This year, it appears that I'll have to create my own scouting rules to make the offsets on more enjoyable

                        Comment

                        • ThatMichiganFan
                          Pro
                          • Apr 2014
                          • 801

                          #132
                          Re: Madden NFL 16 CFM Impressions Part 2 - Scouting and Drafting (MyMaddenPad)

                          I wish that Madden would try to implement scouting more like NBA 2K. Initially, you are only given a players overall letter grade, and his measurements. As you scout a player, you slowly unlock letter grades for areas like inside scoring, rebounding, etc. Once a player is fully scouted, you will unlock number grades for all attributes, but you will not know how accurate they are until the player is drafted.

                          Also, when you scout a player, your scout will give a note about the player, for example,
                          - Poor defender in the low post
                          - Has decent shooting range, can hit shots when open
                          - Poor rebounder, needs to improve box out ability

                          Lastly, players have college stats that are upgraded throughout the season. With Madden's storylines, implementing stats that update every week should not be too difficult (I am not a programmer, if it is difficult, I would have no idea).
                          GT: minibeast100
                          2K18 Advanced Rotations:https://forums.operationsports.com/f...-myleague.html

                          2K18 Sliders:https://forums.operationsports.com/f...n-sliders.html

                          Comment

                          • No Name
                            Banned
                            • Mar 2015
                            • 47

                            #133
                            Re: Madden NFL 16 CFM Impressions Part 2 - Scouting and Drafting (MyMaddenPad)

                            Meh I can't ever bring myself to care about drafting fake players idk why but it irks me worse then missing player portraits do lol never understood why when I guy is added to the game they can't add his picture

                            Comment

                            • N51_rob
                              Faceuary!
                              • Jul 2003
                              • 14805

                              #134
                              Re: Madden NFL 16 CFM Impressions Part 2 - Scouting and Drafting (MyMaddenPad)

                              Originally posted by Madwolf
                              If you only scouted Physical and Intangibles you have basically what we have now.



                              I don't get how this change is game breaking.

                              Like everything there is an easy way to do it. Some choose that then complain it's too easy. Other don't. I managed to never use this method and still turned over my defense in just 3 drafts.

                              People also loved the TE Corner or Deep out on 3rd and long. We'll see if that's fixed this week.

                              To each their own.
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                              • redsox4evur
                                Hall Of Fame
                                • Jul 2013
                                • 18169

                                #135
                                Re: Madden NFL 16 CFM Impressions Part 2 - Scouting and Drafting (MyMaddenPad)

                                Originally posted by Primo80
                                Who was a horrible bust on the pats? Chad jackson and who else? Hernandez in the 4th? Id draft with the assumption that whoever i pick wont be a serial killer, too.
                                Bethel Johnson, Marquise Hill, Lawrence Maroney, Chad Jackson, Brandon Meriweather, Terrence Wheatley, Pat Chung, Ron Brace, Darius Butler, Jermaine Cunningham, Ras-I Dowling, Tavon Wilson, Aaron Dobson.

                                All drafted in the 1st or 2nd round. All busts.
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