We NEED to be able to CONTROL our CCM!

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  • Hooe
    Hall Of Fame
    • Aug 2002
    • 21555

    #136
    Re: We NEED to be able to CONTROL our CCM!

    Originally posted by SolidSquid
    But what about people like me who play online by themselves (way faster sim speed) and want to be able to edit ratings to reflect breakout players and the such? Are we to suffer bc we aren't the same as you?
    That's not for me to decide. I don't make the game and I'm certainly not the only person who plays in online Connected Franchise leagues.

    I do know that the requirement for EA to prevent outright cheating and exploits in online play is pretty high up the list of important things, whatever form it comes.

    Comment

    • bucky60
      Banned
      • Jan 2008
      • 3288

      #137
      Re: We NEED to be able to CONTROL our CCM!

      Originally posted by CM Hooe
      That's not for me to decide. I don't make the game and I'm certainly not the only person who plays in online Connected Franchise leagues.

      I do know that the requirement for EA to prevent outright cheating and exploits in online play is pretty high up the list of important things, whatever form it comes.
      It should still be some pretty simple if statements for both OFFLINE and single person ONLINE CFM. As a software designer of almost 40 years, if it's that hard to do, it wasn't designed very well.

      Comment

      • Hooe
        Hall Of Fame
        • Aug 2002
        • 21555

        #138
        Re: We NEED to be able to CONTROL our CCM!

        Originally posted by bucky60
        It should still be some pretty simple if statements for both OFFLINE and single person ONLINE CFM. As a software designer of almost 40 years, if it's that hard to do, it wasn't designed very well.
        Even allowing for the moment that it is simple - which neither you nor I truly know, neither of us has the privilege of looking at Madden NFL's code - that doesn't get the man-hours budgeted to actually do it.

        I am also going to safely assume based on my professional experience as a enterprise software, mobile software, and video game developer that devs on AAA games and other large enterprise software projects don't have the autonomy to just go off the rails and do whatever they think is important for the product, regardless how simple a task may appear to be.

        Comment

        • bucky60
          Banned
          • Jan 2008
          • 3288

          #139
          Re: We NEED to be able to CONTROL our CCM!

          Originally posted by CM Hooe
          Even allowing for the moment that it is simple - which neither you nor I truly know, neither of us has the privilege of looking at Madden NFL's code - that doesn't get the man-hours budgeted to actually do it.

          I am also going to safely assume based on my professional experience as a enterprise software, mobile software, and video game developer that devs on AAA games and other large enterprise software projects don't have the autonomy to just go off the rails and do whatever they think is important for the product, regardless how simple a task may appear to be.
          So who would be directing them to NOT do something that at least should be fairly simple to do that would not effect consumers in a negative manner? Because consumers would still have the right to NOT edit. As an experienced software designer, that seems somewhat silly to me and I would question the design/decision making process.

          Comment

          • Hooe
            Hall Of Fame
            • Aug 2002
            • 21555

            #140
            Re: We NEED to be able to CONTROL our CCM!

            Originally posted by bucky60
            So who would be directing them to NOT do something that at least should be fairly simple to do that would not effect consumers in a negative manner?
            The two things that come to mind are management of resources towards tasks which require more manpower and creative direction, which are closely related.

            The creative director puts forth a vision for what he wants in CFM that year, and falling out from that are the big-ticket items that get into the game. These things get the most attention and resources, easily. Then there's some time budgeted for bug-fixes for known issues and smaller items to get into the game based on community feedback.

            Clearly, the focus this year for CFM was making it more approachable for new players so they aren't ever lost in the mode, making it easier to use for all users so that they may get more out of the mode faster, and making it more engaging for all users in the general case so that they play the mode longer. Falling out from this vision was the massive UI overhaul, the streamlining of some CFM gameplay elements such as scouting to make them more straightforward, and the introduction of dynamic goals which offers context-sensitive XP reward for users' players. Then we get some smaller things thrown in, such as the NFL combine results screen and the "reset confidence" option to address audience requests and legacy issues. Editing players doesn't strongly fit the vision established at the outset - it doesn't make using the mode easier, it doesn't reduce the intimidation factor for new players, it doesn't result in a more engaging experience on its own - so it gets deprioritized and, if the developers run out of time, they kick the can down the road to reconsider it next cycle.

            This is the process of working creatively on a deadline. You (the creative director) have to prioritize what is most important to you and assign your resources to build things that most support your creative vision as strongly as possible. If editing players isn't in the game, it's not because EA can't do it, it's because they chose not to add it because they felt there were plenty of other things more important to achieve the goals they set out to accomplish.

            Comment

            • bucky60
              Banned
              • Jan 2008
              • 3288

              #141
              Re: We NEED to be able to CONTROL our CCM!

              Originally posted by CM Hooe
              Clearly, the focus this year for CFM was making it more approachable for new players so they aren't ever lost in the mode
              M16 is the 4th iteration since full editing was taken out. That's almost half a decade. Then I would question their Franchise vision if it takes this long to add BACK something that should not be that difficult to do.

              Comment

              • crenk
                Rookie
                • Jan 2009
                • 396

                #142
                Re: We NEED to be able to CONTROL our CCM!

                Originally posted by CM Hooe
                The two things that come to mind are management of resources towards tasks which require more manpower and creative direction, which are closely related.
                I admittedly know nothing about making a video game, but how many resources need to be devoted to something like opening back up the editing function that they closed a few iterations ago as they tried to script draft classes.

                Comment

                • Hooe
                  Hall Of Fame
                  • Aug 2002
                  • 21555

                  #143
                  Re: We NEED to be able to CONTROL our CCM!

                  Originally posted by crenk
                  I admittedly know nothing about making a video game, but how many resources need to be devoted to something like opening back up the editing function that they closed a few iterations ago as they tried to script draft classes.
                  I may be mistaken but I don't think full-blown player editing has been a thing since Madden NFL 13 when Connected Franchise (then Connected Careers) was introduced. I don't think it has anything to do with the old prefab draft classes.

                  Comment

                  • wpgjets23
                    Rookie
                    • Jul 2013
                    • 41

                    #144
                    Re: We NEED to be able to CONTROL our CCM!

                    This may have been asked/mentioned/commented/posted, but I didn't feel like reading all the posts...when the Madden crew introduced the "draft story" for picks and said that was why they removed the ability to edit player names and size...it made sense....but they allow us to change the school that said players are drafted from....wouldn't that "break" the draft stories? Another question I have about the draft stories....when a "draft story" player is selected, the panel discusses him...but that is the last time you ever hear or read about "his" story. Why can't we rename after the draft then?

                    Comment

                    • jerwoods
                      MVP
                      • Jan 2009
                      • 2999

                      #145
                      Re: We NEED to be able to CONTROL our CCM!

                      Originally posted by CM Hooe
                      I generally fall in the "bring back player editing" side of things, but for fun, a devil's advocate argument:

                      The ability to edit any and every player in the league, especially player ratings, is "not sim".

                      Discuss.
                      u are haif right CM if the user edit them to all 99 or boots his team while lower others but if u spend 2-3 hours on every team have players in the mid-low 60's or 50's start and spread the overalls out u can actiuclly Heip the game as far as speed qb acc user catch i did this in madden 11 and by doing this it unlock more moves drop passes fumbles

                      Comment

                      • crenk
                        Rookie
                        • Jan 2009
                        • 396

                        #146
                        Re: We NEED to be able to CONTROL our CCM!

                        Originally posted by jerwoods
                        u are haif right CM if the user edit them to all 99 or boots his team while lower others but if u spend 2-3 hours on every team have players in the mid-low 60's or 50's start and spread the overalls out u can actiuclly Heip the game as far as speed qb acc user catch i did this in madden 11 and by doing this it unlock more moves drop passes fumbles
                        agreed it can be used to make it extremely sim... it is not sim to have the progression/regression that madden has had in the past. Full editing allows a committed user to give appropriate progression/regression where the engine gets wonky

                        Comment

                        • Hooe
                          Hall Of Fame
                          • Aug 2002
                          • 21555

                          #147
                          We NEED to be able to CONTROL our CCM!

                          Originally posted by jerwoods
                          u are haif right CM if the user edit them to all 99 or boots his team while lower others but if u spend 2-3 hours on every team have players in the mid-low 60's or 50's start and spread the overalls out u can actiuclly Heip the game as far as speed qb acc user catch i did this in madden 11 and by doing this it unlock more moves drop passes fumbles

                          I don't doubt that there are plenty of interesting and useful things that this community could do with the game if ratings editing was exposed. That said I am going to guess that the percentage of players who would take the time and effort to do this is extremely small compared to the total population of Madden online CFM players.

                          I would venture to guess that for Tiburon the concerns about fairness of play for the vast majority outweigh the wishes of more control by the small but vocal minority.

                          Comment

                          • SolidSquid
                            MVP
                            • Aug 2014
                            • 3159

                            #148
                            Re: We NEED to be able to CONTROL our CCM!

                            Originally posted by CM Hooe
                            I don't doubt that there are plenty of interesting and useful things that this community could do with the game if ratings editing was exposed. That said I am going to guess that the percentage of players who would take the time and effort to do this is extremely small compared to the total population of Madden online CFM players.

                            I would venture to guess that for Tiburon the concerns about fairness of play for the vast majority outweigh the wishes of more control by the small but vocal minority.
                            I mean for a completely edited roster you could just get a couple guys to do divisions and user roster share and be done in no time. However this is only useful before you start a CCM. I want global roster editing during CCM so we can make changes to guys that having great seasons or terrible seasons.

                            Comment

                            • StefJoeHalt
                              MVP
                              • Feb 2014
                              • 1058

                              #149
                              Re: We NEED to be able to CONTROL our CCM!

                              Originally posted by CM Hooe
                              I don't doubt that there are plenty of interesting and useful things that this community could do with the game if ratings editing was exposed. That said I am going to guess that the percentage of players who would take the time and effort to do this is extremely small compared to the total population of Madden online CFM players.

                              I would venture to guess that for Tiburon the concerns about fairness of play for the vast majority outweigh the wishes of more control by the small but vocal minority.

                              CM or anyone who programming experience..what is ur best guess on how complicated it would be to have it allowed for offline but not allowed for online CFM


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                              Comment

                              • Hooe
                                Hall Of Fame
                                • Aug 2002
                                • 21555

                                #150
                                Re: We NEED to be able to CONTROL our CCM!

                                Originally posted by StefJoeHalt
                                CM or anyone who programming experience..what is ur best guess on how complicated it would be to have it allowed for offline but not allowed for online CFM


                                Sent from my iPhone using Tapatalk

                                I don't think degree of difficulty of implementation is the biggest reason we don't have full-on player editing in CFM, I will guess that much.

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