We NEED to be able to CONTROL our CCM!

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  • Sheba2011
    MVP
    • Oct 2013
    • 2353

    #166
    Re: We NEED to be able to CONTROL our CCM!

    Originally posted by BetterCallSaul
    I've played every Madden for the last 14 years, primarily as a Franchise Mode fan, and by this point I've accepted that Franchise Mode is pretty much over. EA just doesn't care about it anymore.
    There is a huge difference between the just not caring and them doing something completely different than what you want. A lot of people here think because there favorite feature isnt in that EA doesn't care CFM mode. They have an entire studio that works on nothing but the CFM. It has noting to do with MUT or any other game mode. You might not agree with the direction that it is going in but listen to the interviews with the team who is working on CFM. They care about it just as much as we do, they just have a different vision and direction than you might like.

    Comment

    • EricFreakingBerry
      Rookie
      • Jul 2010
      • 382

      #167
      Re: We NEED to be able to CONTROL our CCM!

      I mean it's obvious that this is no longer the era of "if it's in the game, it's in the game" - because if the vision is to obscure or streamline the experience of real life owners/coaches/teams/players just to get a few newbies comfortable with using the mode, it's not a positive direction in my opinion.

      Real teams don't re-draft players after 3 games or trade guys like football cards. Those modes can be enjoyable to some people, I have nothing against that. It's like playing the campaign mode vs. arcade mode in certain games. It's like playing PvP vs. story mode in certain games. I have nothing against options. Heck, I might even try Draft Champions this year....for a bit. CFM is the meat and potatoes.

      But when you have sports games out there evolving outside of Madden, giving MORE depth and customization and not less (The Show, NBA2K) all while football is the undisputed KING of the sports world, it's completely fair to be critical of a vision that seems to reduce the power held by the end user. People are right, we could edit players 4 years ago. We could hire coordinators ten years ago. If they want to go a different direction than football realism/simulation, fine. My money will make its way to the sports game that gives me the deepest experience. But like most people, it's sad for me because football is king.

      For now, I will likely purchase M16 based on the gameplay improvements and a few decent tweaks to CFM. As long as this new batch of developers head toward a deeper mode in the future before they leave the company, I'm on board. However, if they leave after this year and we hear some new team is working M17 and to "be patient for their vision to come to light" my money will head elsewhere.....and my head will likely explode.
      Last edited by EricFreakingBerry; 06-29-2015, 06:12 AM.

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      • Jrocc23
        MVP
        • May 2010
        • 3207

        #168
        Re: We NEED to be able to CONTROL our CCM!

        Originally posted by fballturkey
        I've seen people say this before but I don't understand it. What is fairness in a single player mode? If I wanted I could put the game on Rookie and jack with all the sliders and win 100-0. How's that any more fair than letting me edit players on whatever team to whatever ends I choose? Maybe I do make Teddy Bridgewater a 99 overall. Or maybe in the real NFL season a rookie breaks out and I want to bump his ratings some in my active franchise. Why should EA care which one I do?

        I just want someone to answer this question. It's no reason offline career mode as an owner or coach doesn't get full editing. Nobody should care how someone is operating their CM offline.

        Now, I can understand it if you select the option to be a player. Then you shouldn't be able to edit all players. I will be very disappointed if EA doesn't add full editing in before the game releases.
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        • EricFreakingBerry
          Rookie
          • Jul 2010
          • 382

          #169
          Re: We NEED to be able to CONTROL our CCM!

          Originally posted by Jrocc23
          I just want someone to answer this question. It's no reason offline career mode as an owner or coach doesn't get full editing. Nobody should care how someone is operating their CM offline.

          Now, I can understand it if you select the option to be a player. Then you shouldn't be able to edit all players. I will be very disappointed if EA doesn't add full editing in before the game releases.
          I mean, honestly I cannot for the life of me understand how the online/offline argument even comes to play. All the game needs when starting an online CFM on this screen are two options:

          EDIT VITALS/EQUIPMENT: ON, OFF, COMMISSIONER ONLY
          EDIT PLAYER RATINGS: ON, OFF, COMMISSIONER ONLY

          image_23.img.jpg

          Comment

          • bucky60
            Banned
            • Jan 2008
            • 3288

            #170
            Re: We NEED to be able to CONTROL our CCM!

            Originally posted by Sheba2011
            There is a huge difference between the just not caring and them doing something completely different than what you want. A lot of people here think because there favorite feature isnt in that EA doesn't care CFM mode. They have an entire studio that works on nothing but the CFM. It has noting to do with MUT or any other game mode. You might not agree with the direction that it is going in but listen to the interviews with the team who is working on CFM. They care about it just as much as we do, they just have a different vision and direction than you might like.
            Since they have an entire studio working on CFM, and it's suppose to be much faster adding features to CFM because of lack of duplicating effort,then why is CFM moving forward so slowly? Lack of resources? Did they drastically reduce the CFM budget? It's much more than "different direction", it's CFM not moving much since CCM. Other than one year of Owner mode (that was somewhat shallow in features), not much has been done to CFM.

            Comment

            • jfsolo
              Live Action, please?
              • May 2003
              • 12965

              #171
              Re: We NEED to be able to CONTROL our CCM!

              Originally posted by bucky60
              Since they have an entire studio working on CFM, and it's suppose to be much faster adding features to CFM because of lack of duplicating effort,then why is CFM moving forward so slowly? Lack of resources? Did they drastically reduce the CFM budget? It's much more than "different direction", it's CFM not moving much since CCM. Other than one year of Owner mode (that was somewhat shallow in features), not much has been done to CFM.
              Once again your perception of the growth of CFM is colored by your dislike of what they have chosen to focus on. If you were to actually look at each thing that was added to Madden 15 and Madden 16, it's quite a bit of content. I counted 37 general aspects of the mode that have been added or tuned in these last two versions.

              That the overwhelming majority of it consists of things that you don't care about, doesn't change the reality that a lot of man-hours were spent on these things. A lot of time is being spent on the mode, just not on what you want it to be spent on.
              Jordan Mychal Lemos
              @crypticjordan

              Do this today: Instead of $%*#!@& on a game you're not going to play or movie you're not going to watch, say something good about a piece of media you're excited about.

              Do the same thing tomorrow. And the next. Now do it forever.

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              • bucky60
                Banned
                • Jan 2008
                • 3288

                #172
                Re: We NEED to be able to CONTROL our CCM!

                Originally posted by jfsolo
                Once again your perception of the growth of CFM is colored by your dislike of what they have chosen to focus on. If you were to actually look at each thing that was added to Madden 15 and Madden 16, it's quite a bit of content. I counted 37 general aspects of the mode that have been added or tuned in these last two versions.

                That the overwhelming majority of it consists of things that you don't care about, doesn't change the reality that a lot of man-hours were spent on these things. A lot of time is being spent on the mode, just not on what you want it to be spent on.
                I can count things that they redid. That's really not adding. They did add owner mode. But that was pretty shallow with somewhat broken financials. They redid scouting and XP/Goals 2 or 3 times. CFM hasn't had much added to it. Gameplay, I can see the difference they are making, or at least trying to make. But CFM, I can't see many significant additions to it, other than a somewhat shallow and broken owner mode.

                Comment

                • StefJoeHalt
                  MVP
                  • Feb 2014
                  • 1058

                  #173
                  Re: We NEED to be able to CONTROL our CCM!

                  37 adds? Or fixes? Or re-adding something that was in older versions? Listen I'm def on the Madden 16 bandwagon for gameplay..so far from what I seen its a day one buy..but to say CFM has seen a ton of man hours? Not seeing it..they added owners mode which as Bucky said is very "shallow"..them redoing the progression system and adding confidence..ok...


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                  • roadman
                    *ll St*r
                    • Aug 2003
                    • 26339

                    #174
                    Re: We NEED to be able to CONTROL our CCM!

                    Originally posted by StefJoeHalt
                    37 adds? Or fixes? Or re-adding something that was in older versions? Listen I'm def on the Madden 16 bandwagon for gameplay..so far from what I seen its a day one buy..but to say CFM has seen a ton of man hours? Not seeing it..they added owners mode which as Bucky said is very "shallow"..them redoing the progression system and adding confidence..ok...


                    Sent from my iPhone using Tapatalk
                    It's all about whether you believe it, too.

                    Kolbe stated that the most of the resources for 16 went to game play and CFM. I'm assuming resources= man hours.

                    Take it for what's is worth.

                    Comment

                    • Sheba2011
                      MVP
                      • Oct 2013
                      • 2353

                      #175
                      Re: We NEED to be able to CONTROL our CCM!

                      Originally posted by StefJoeHalt
                      37 adds? Or fixes? Or re-adding something that was in older versions? Listen I'm def on the Madden 16 bandwagon for gameplay..so far from what I seen its a day one buy..but to say CFM has seen a ton of man hours? Not seeing it..they added owners mode which as Bucky said is very "shallow"..them redoing the progression system and adding confidence..ok...


                      Sent from my iPhone using Tapatalk
                      They added combine stats, made everything more accessible this year, updated the depth chart, changed the draft, changed scouting. Again these arent things you personally like or look forward to but they are making changes and fixing things that didn't work well. For instance they said they spent time reworking owner made finances and regression, two things that didn't work right last year. All of this takes man hours.

                      Comment

                      • msdm27
                        Pro
                        • Nov 2009
                        • 956

                        #176
                        Re: We NEED to be able to CONTROL our CCM!

                        Originally posted by Sheba2011
                        They added combine stats, made everything more accessible this year, updated the depth chart, changed the draft, changed scouting. Again these arent things you personally like or look forward to but they are making changes and fixing things that didn't work well. For instance they said they spent time reworking owner made finances and regression, two things that didn't work right last year. All of this takes man hours.
                        Some thoughts on the additions:

                        - Added combine stats ---- Just as numbers on a board, not playable (this is actually ok for me) --- remains to be seen if combine stats correlate to actual physical attributes

                        - Made everything more accesible --- Very welcome change, but that's not really a feature --- remains to be seen if it's accessible enough to where one can make roster moves for several teams without having to constantly switch profiles. (edit: granted, this is mostly a personal priority/preference)

                        - Updated the depth chart --- 100% of us would of liked if they took it to the next level with the updating of depth charts and added things like "slot receiver", "nickel corner" and ST depth chart --- WASTED OPPORTUNITY

                        - Changed the draft -- Going by the couple of screnshots of the draft, very welcomed changes little to add with no further info.

                        - Scouting -- There's already a huge ongoing thread about this -- The new setup works well for me personally as I have my own offline 32 team control franchise, so I don't look to know everything of a prospect... but I guess this one is a bit controversial.

                        - Fixes to owner mode -- Wouldn't know, left it untouched last year as it was unplayable. But wish there was more depth than just setting up prices that have no real impact

                        My overall opinion is: I see where all the man-hours went to, but even some of those re-worked features seem to be "incomplete", if you catch my drift?

                        Now, we haven't played the game so they might be awesome additions, but going by what's been presented, it seems like the type of features that will be re-worked/tweaked on M17, thus continuing the vortex of man-hours used to fix or add to previous stuff.

                        But I do agree that is pretty cool to see the dev team working late in the cycle to add new features into this iteration of the game... Hoping for some good news
                        Last edited by msdm27; 06-30-2015, 07:05 AM.

                        Comment

                        • PatsSB2015
                          Banned
                          • May 2014
                          • 426

                          #177
                          Re: We NEED to be able to CONTROL our CCM!

                          Would be nice if CPU vs. CPU in offline CFM as a late add edition. Not holding my breath, but it would be nice.

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                          • roadman
                            *ll St*r
                            • Aug 2003
                            • 26339

                            #178
                            Re: We NEED to be able to CONTROL our CCM!

                            I noticed some features are being left out.

                            Sim-A-Win is a huge win(pun intended) for online leagues.

                            Dynamic goals, not sure what impact they will play, but sounds interesting.

                            Post play goal feedback, a complaint last year that this wasn't seen enough.

                            Free practice was a big pickup.

                            I would love to have formation subs at some point, let's hope it's sooner rather than later.

                            Comment

                            • StefJoeHalt
                              MVP
                              • Feb 2014
                              • 1058

                              #179
                              Re: We NEED to be able to CONTROL our CCM!

                              Originally posted by Sheba2011
                              They added combine stats, made everything more accessible this year, updated the depth chart, changed the draft, changed scouting. Again these arent things you personally like or look forward to but they are making changes and fixing things that didn't work well. For instance they said they spent time reworking owner made finances and regression, two things that didn't work right last year. All of this takes man hours.

                              Those were left off yes...but if auto subs are still broken..sliders are still broken (by this I mean tied into main menu screen) then EA wasted a chance to do big things..I'm happy for combine stats..but we kind of already had this years before..if we are counting things that were once in the game, from my point don't count it..them reworking owner..its a nice "fix"..but not adds..look as I started, based on gameplay alone I'm in day one..I play offline against CPU..I can deal if aggressive catch is to strong just like I dealt with jump the snap was..I have to play house rules which I'm ok with..if when they reworked the interface they un-tied CFM from Main Menu (along with fixing sliders and Auto Subs) then for me this is a HUGE win..and the little done this year really turns into a lot..but on face value it's not big..its all cosmetic fixes..depth chart..as other have stated could have been a HUGE plus..but really it's just "paint" on a car with no motor..but will see


                              Sent from my iPhone using Tapatalk
                              Rule #1: Never leave a fellow Crasher behind. Crashers take care of their own.
                              Rule #2: Never use your real name.
                              Rule #15: Fight the urge to tell the truth.
                              Rule #30: Know the playbook so you can call an audible.
                              Twitter: @318TA621

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                              • Sheba2011
                                MVP
                                • Oct 2013
                                • 2353

                                #180
                                Re: We NEED to be able to CONTROL our CCM!

                                Originally posted by msdm27

                                My overall opinion is: I see where all the man-hours went to, but even some of those re-worked features seem to be "incomplete", if you catch my drift?

                                Now, we haven't played the game so they might be awesome additions, but going by what's been presented, it seems like the type of features that will be re-worked/tweaked on M17, thus continuing the vortex of man-hours used to fix or add to previous stuff.

                                But I do agree that is pretty cool to see the dev team working late in the cycle to add new features into this iteration of the game... Hoping for some good news
                                It's all about perception, if you want it to seem incomplete than it does. But none of us have played the game yet so we have no clue whether these features are good or bad.

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