We NEED to be able to CONTROL our CCM!

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  • Steel4Reel
    Banned
    • Sep 2014
    • 349

    #16
    Re: We NEED to be able to CONTROL our CCM!

    Completely agree with everything this thread is about.

    Sad that games released 10+ years ago are much more customizable than Madden is today.

    Pathetic and inexcusable.

    Comment

    • Steelers4190
      Pro
      • Jan 2013
      • 843

      #17
      Re: We NEED to be able to CONTROL our CCM!

      Originally posted by SolidSquid
      You mean you don't remember John Johnson who comes into the league with dreads, shoulder pads up to his ears, rocking all the latest 1960's equipment? How could you forget him?
      Lmao

      Comment

      • Yukon46
        Football Fanatic
        • Sep 2009
        • 951

        #18
        Re: We NEED to be able to CONTROL our CCM!

        What we need is someone to get access (or have access) to the EA Dev's that actually cares about these types of things..... Editing !

        They need to enhance the options of editing given to the user at the bare minimum, and it needs to be in Madden 16.

        EA can not let this go for 4 versions in a row ! They ruin their own game.


        Comment

        • camo
          Pro
          • Apr 2012
          • 603

          #19
          Re: We NEED to be able to CONTROL our CCM!

          Originally posted by JayD
          A lot of the equipment choices for the generated players are aweful and you can't do anything about it. Not sure if anyone else noticed but for the past 2 years every generated player wears one type of helmet, Revolution.
          This is another example of why I play a 32 team offline cfm. Only really play as 4 teams. But it's sure nice to control the other teams during free agency and training camp. Though it's tedious to edit every rookie during camp

          Comment

          • Sheba2011
            MVP
            • Oct 2013
            • 2353

            #20
            Re: We NEED to be able to CONTROL our CCM!

            Originally posted by SmashMan
            How are these two related at all?

            Unless I've missed it, there doesn't seem to be a micro-transaction element to Draft Champions, which makes it decidedly unlike Ultimate Team.
            Not only that but the team that works on MUT and Draft Champions has nothing to do with CFM. EA has an entire studio in Austin that works on the CFM mode.

            Comment

            • Toupal
              MVP
              • May 2014
              • 1296

              #21
              Re: We NEED to be able to CONTROL our CCM!

              Originally posted by Sheba2011
              Not only that but the team that works on MUT and Draft Champions has nothing to do with CFM. EA has an entire studio in Austin that works on the CFM mode.
              What I am getting at is EA is investing more money into things that are not CFM. CFM has taken a back seat to the game modes that bring money in post game sale.

              Comment

              • Sheba2011
                MVP
                • Oct 2013
                • 2353

                #22
                Re: We NEED to be able to CONTROL our CCM!

                Originally posted by Toupal
                What I am getting at is EA is investing more money into things that are not CFM. CFM has taken a back seat to the game modes that bring money in post game sale.
                Who says it has taken a back seat? They created an entire studio to focus on nothing but CFM. Your comments make it seem like they have done nothing new in CFM and it is still the same exact mode as it was when it was first unveiled. They have made changes to it every year. Now you may not agree with the direction of the mode, or with the way it is becoming more casual. But they are putting just as much resources into CFM.

                Comment

                • TheBuddyHobbs
                  Banned
                  • Apr 2013
                  • 2312

                  #23
                  Re: We NEED to be able to CONTROL our CCM!

                  Originally posted by Sheba2011
                  Who says it has taken a back seat? They created an entire studio to focus on nothing but CFM. Your comments make it seem like they have done nothing new in CFM and it is still the same exact mode as it was when it was first unveiled. They have made changes to it every year. Now you may not agree with the direction of the mode, or with the way it is becoming more casual. But they are putting just as much resources into CFM.
                  What major changes have they made? Why is it missing a basic feature all these years? Sorry, but no excuses.

                  Comment

                  • Yukon46
                    Football Fanatic
                    • Sep 2009
                    • 951

                    #24
                    Re: We NEED to be able to CONTROL our CCM!

                    At this point I think most would just be happy if EA would just Open up the Editing options that have not been opened for 3 games in a row.... that's it, no need for extra resources.

                    You dont have to build anything, the options should already in the game, create a player options has always had all the options...... seriously tell me what the difference is ??

                    You let me create any player I want before I start a CFM... but I cant edit players within a CFM, like draftees that are all jacked up ?

                    And a crucial thing that needs to be fixed for editing in general ......

                    Allow whatever editing you do have within a CFM, For all players on all teams, even if running a solo CFM !


                    Comment

                    • Toupal
                      MVP
                      • May 2014
                      • 1296

                      #25
                      Re: We NEED to be able to CONTROL our CCM!

                      Originally posted by Sheba2011
                      Who says it has taken a back seat? They created an entire studio to focus on nothing but CFM. Your comments make it seem like they have done nothing new in CFM and it is still the same exact mode as it was when it was first unveiled. They have made changes to it every year. Now you may not agree with the direction of the mode, or with the way it is becoming more casual. But they are putting just as much resources into CFM.
                      All I am saying is NBA 2k15 created an entire game mode since last season... and if you are happy with simple tweaks to CFM here and there, then god bless ya!

                      I haven't read anything about them putting in a whole new feature into CFM. Just fixing things like scouting and xp points.

                      Comment

                      • bucky60
                        Banned
                        • Jan 2008
                        • 3288

                        #26
                        Re: We NEED to be able to CONTROL our CCM!

                        Originally posted by Sheba2011
                        Who says it has taken a back seat? They created an entire studio to focus on nothing but CFM. Your comments make it seem like they have done nothing new in CFM and it is still the same exact mode as it was when it was first unveiled. They have made changes to it every year. Now you may not agree with the direction of the mode, or with the way it is becoming more casual. But they are putting just as much resources into CFM.
                        Much of the resources that they have put into CFM the last couple of years has been to REDO features. They have REDONE scouting and XP/Goals 2 or 3years in a row now. They have not really added much. I'll give them Owner Mode that they added, but that was somewhat shallow and arguably broken with the financials.

                        They really have not done much to CFM.

                        Comment

                        • Skyboxer
                          Donny Baseball!
                          • Jul 2002
                          • 20302

                          #27
                          Re: We NEED to be able to CONTROL our CCM!

                          Originally posted by bucky60
                          Much of the resources that they have put into CFM the last couple of years has been to REDO features. They have REDONE scouting and XP/Goals 2 or 3years in a row now. They have not really added much. I'll give them Owner Mode that they added, but that was somewhat shallow and arguably broken with the financials.

                          They really have not done much to CFM.
                          With gameplay focus they did this year I'm ok with it.
                          For me CFM is only is as fun as how the game plays on the field.

                          Hoping we do get a more detailed CFM soon but if gameplay is focused over it then cool...
                          As soon as we get fluff over CFM... I'll have an issue
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                          • bucky60
                            Banned
                            • Jan 2008
                            • 3288

                            #28
                            Re: We NEED to be able to CONTROL our CCM!

                            Originally posted by Skyboxer
                            With gameplay focus they did this year I'm ok with it.
                            For me CFM is only is as fun as how the game plays on the field.

                            Hoping we do get a more detailed CFM soon but if gameplay is focused over it then cool...
                            As soon as we get fluff over CFM... I'll have an issue
                            The gameplay info does look good (when the game comes out will be the real test). I also really like what the gameplay team has worked on. I was just responding and commenting on CFM the past few years.

                            And for me, gameplay and franchise go hand in hand. I don't do H2h Play Now, or any online stuff. Purely offline CFM. So both are important to me.

                            Comment

                            • edgevoice
                              MVP
                              • Sep 2008
                              • 1199

                              #29
                              Re: We NEED to be able to CONTROL our CCM!

                              [/QUOTE]Again, I am speaking purely to offline CCM.. but something like allowing rookie name changes should obviously be put in online CCM as well.

                              They could obviously make this happen... So we as a community should make sure it does. Whether it comes in a patch or comes right out of the gate, I think this would do wonders to making our CCM's much more enjoyable.[/QUOTE]

                              My friend, I certainly share your frustration and am still playing Madden 12 as a result. However, you need to understand that the lack of customization in next generation Madden is due to the fact that there really is no more offline franchise. Offline and online are joined at the hip from a programming standpoint. As soon as EA went in this direction, offline franchise was doomed. I wrote the following post 2 years back if your interested. See below..

                              Reply

                              Madden 12 King Of Current Generation For Offline Franchise

                              When Josh Looman was brought on board to become senior designer for Madden 12, I was excited. Looman's previously work on NFL Head Coach 09 and several past generation versions of Madden, including 05, were generally well-received. The end result was a game that was stable, fully-featured and with reasonably intelligent CPU AI. Customization was left in the hands of the end-user which was represented by custom playbooks, fully functional gameplay sliders, and the ability to fully edit rosters. In other words, the game could be tailored to an individual's liking. However, Madden 13 put an end to much of what made 12 such a great game with the introduction of "Connected Careers Mode". While the reasoning behind making such a change seemed solid, the end result was a game filled with bugs and removed features. Madden 25 has seen even more egregious errors, including disappearing players. Attempting to lump both offline and online players in the same boat has not proven to be successful and, in my opinion, truly marked the end of the road for those wishing to play this game "sim-style" offline.

                              In Madden 12, everything worked. While custom playbooks took some patience, they were a welcome addition and finally usable in franchise mode. The CPU AI was fastly improved and reacted to what the user was attempting to do with regards to playcalling. While I didn't use the gameflow feature, the gameplan experience was welcome. Having plays grouped for situations and having them come up at the appropriate times was a great addition if used properly.

                              Each team had it's own dynamic gameplan which made each game you played against the CPU feel quite different. The Giants would pound the ball and attempt to beat you with playaction while the Dolphins relied heavily on running the ball from the wildcat formation. The addition of dynamic player performance allowed for the top players, especially those on a hot streak, to really stand out above the rest. Throw at Revis in tight coverage and it's likely 6 points the other way.

                              Complete player editing was possible. As a Cowboys' fan, you could draft a quarterback and name him Troy Aikman if you wished. You could also change names and numbers of players on opposing teams. Ratings could be altered as well. In other words, the user had complete control of roster editing.

                              Sliders were fully functional and allowed the user to fine tune the game. By tuning the user side sliders only down to a total of 300 points, gameplay was as realistic as possible for a sports video game, without seeing warp-like animations from the CPU.

                              While Madden 12 was not a perfect experience, free agent bidding was poorly designed, it was a very playable and enjoyable game. So much so that I am still playing it. For that, I am truly thankful to the folks over at EA Tiburon.

                              The reason "Connected Careers" was born was so that both offline and online players would equally benefit from any feature additions and improvements. In theory, a great idea. However, the reality is that this game plays offline far different from online. Horrible playcalling from the CPU resulted with regards to offline franchise mode. Also, the removal of some of the slider groups made the game even harder to tune. The secondary, especially with regard to zone defense, is highly ineffective. Players appear rooted in the middle of their zone responsibility and have little awareness to receivers coming in to their area.

                              A number of problems with the saving of gameplay settings have also been reported. The simple ability to have situational substitutions save is also missing. Who wants to have to constantly set their substitution packages every single game? Simple common sense was sorely lacking here.

                              Player name editing has been removed. Why? Well, the good folks at EA decided that you and I have no imagination whatsoever and introduced fake twitter feed comments and background stories to enhance the role-playing experience of the game. With regards to presentation, wouldn't it have been more important to simply make sure that the correct team was shown celebrating a Super Bowl victory?

                              I believe that the direction that EA has decided to go has alienated the offline franchise mode player. While Josh Looman's hard work on Madden 12 makes it still an enjoyable game even now, EA's vision for the future of this series is clear. It's all about online, fluff, and an arcade play style. Being that Josh Looman is the current lead designer of "Connected Careers" mode, it's a direction I didn't see coming. As a result, EA hasn't seen my money coming for the past two editions of Madden.

                              Some claim that EA Tiburon is simply lazy. With no competition, it has been claimed that the initiative to create a solid game just hasn't been there. I would somewhat agree, however I do think it's more about simply being misguided as to how important the actual gameplay experience is for hardcore NFL football fans. Prettier graphics promised in future generations of this game, background storylines, and a new feature added here and there will not make up for the fact that these appear to be invoked at the expense of the core, fundamental basics that have been the foundation of this game, going back to the last generation.

                              Was Madden 12 king of this generation? Well, we will all have our opinions on that. One thing we're all likely to be in agreement on is that this series has been a major disappointment throughout the entire current generation as a whole.

                              Comment

                              • Potatoes002
                                MVP
                                • Jul 2008
                                • 2143

                                #30
                                Re: We NEED to be able to CONTROL our CCM!

                                I just want back the ability to edit CPU team's players as an Online Commissioner. In Madden 25 I was able to do this, before being stripped of this feature with no explanation in Madden 15.

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