IT would be perfect if the program could just take the ratings of the current roster used in CFM, for example and then auto generate new players within the averages of the players currently being used in game...Then anyone could create any set of player rating values and any auto generated players would match up...
Donny Moore, the 'Madden Ratings Czar', Leaving EA
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Re: Donny Moore, the 'Madden Ratings Czar', Leaving EA
IT would be perfect if the program could just take the ratings of the current roster used in CFM, for example and then auto generate new players within the averages of the players currently being used in game...Then anyone could create any set of player rating values and any auto generated players would match up... -
Re: Donny Moore, the 'Madden Ratings Czar', Leaving EA
One of the first things that is apparent is that they are very open to taking in new methodologies for rating players in the game. Ideas like crowd sourcing via the Madden community came up. It looks like they want to do away with having one guy do all of the ratings.
Questions?
is the Speed Rating.
I think using a proper rating system... based on real data, to properly rate current players (and future players within a CFM)...is one of the major keys to the game.
You can really roll all Physical attributes into this... They all need to be rated properly.
Last years final Madden 15 roster update....
EA had 460 players rated over 90 for Speed.
Reality would have had about 160-175 rated over 90.
Then this also leads into CFM drafts... They pour another 50+ players into the game every year with a over 90 speed ratings.
Reality would be in the 15-20 range each year.
And having myself done re-ratings of Speed in numerous EA Football titles, it has never remotely came close to breaking the game.... it only improves them. As I think any players that have used such Re-Rated Rosters already know.
And I think FBG is on par with getting real physical attributes transformed into in-game ratings down to a science.
It seems like a good fit to me.
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Re: Donny Moore, the 'Madden Ratings Czar', Leaving EA
As it is now..the game generates a certain range of ratings for players and it then requires anyone making the ratings to match what the program is going to generate...So really, no one has a right to blame Donny Moore for bad ratings, he had to fit the ratings to what the program was going to generate..Comment
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Re: Donny Moore, the 'Madden Ratings Czar', Leaving EA
As it is now..the game generates a certain range of ratings for players and it then requires anyone making the ratings to match what the program is going to generate...So really, no one has a right to blame Donny Moore for bad ratings, he had to fit the ratings to what the program was going to generate..
I personally dogged Donny for years about Speed..... but Madden never really changed.
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Re: Donny Moore, the 'Madden Ratings Czar', Leaving EA
Dan,
I"m a little confused about what they said as far as not being as concerned about authenticity of team ratings. How does this desire for "competitive gameplay" coincide with their desire to create a sim football game, specifically Rex's?Comment
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Re: Donny Moore, the 'Madden Ratings Czar', Leaving EA
IT would be perfect if the program could just take the ratings of the current roster used in CFM, for example and then auto generate new players within the averages of the players currently being used in game...Then anyone could create any set of player rating values and any auto generated players would match up...
Comment
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Re: Donny Moore, the 'Madden Ratings Czar', Leaving EA
It confirms my beliefs about Madden.
Not saying this to knock the game or EA, but to me they are overly concerned with the user vs user reputation of Madden.
We can lament the game's present state as much as we want, but it is still the ultimate game to play another person. When someone says "get on the sticks" that means play me in Madden.
This is not a revelation; the scouting and confidence changes in CFM have the same reasoning behind it.
I'm not a fan of this focus, but it is a perfectly fine approach to take. My way (our way?) is no more valid than theirs.Comment
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Re: Donny Moore, the 'Madden Ratings Czar', Leaving EA
I also have had a huge issue with speed... BUt from what I understand from interviews, speed has been adjusted for M16...fingers crossed...Comment
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Re: Donny Moore, the 'Madden Ratings Czar', Leaving EA
To me, I would make the ratings for each player as realistic as possible, then make the game fit those ratings. They are more concerned about the gameplay (making it competitive for anyone who picks up a controller) first, then the accuracy of their player ratings second.Dan B.
Player Ratings Administrator
www.fbgratings.com/members
NFL Scout
www.nfldraftscout.com/members
Petition to EA for FBG Ratings:
https://www.change.org/p/ea-sports-t...bers-index-phpComment
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Re: Donny Moore, the 'Madden Ratings Czar', Leaving EA
I won't speak for Rex's desire to make a sim football game, but he did say that their number one priority is making the game competitive to play, with authenticity coming in after that top priority.
To me, I would make the ratings for each player as realistic as possible, then make the game fit those ratings. They are more concerned about the gameplay (making it competitive for anyone who picks up a controller) first, then the accuracy of their player ratings second.Comment
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Re: Donny Moore, the 'Madden Ratings Czar', Leaving EA
I will say this, the main thing in Madden that has bothered me for years..
is the Speed Rating.
I think using a proper rating system... based on real data, to properly rate current players (and future players within a CFM)...is one of the major keys to the game.
You can really roll all Physical attributes into this... They all need to be rated properly.
Last years final Madden 15 roster update....
EA had 460 players rated over 90 for Speed.
Reality would have had about 160-175 rated over 90.
Then this also leads into CFM drafts... They pour another 50+ players into the game every year with a over 90 speed ratings.
Reality would be in the 15-20 range each year.
And having myself done re-ratings of Speed in numerous EA Football titles, it has never remotely came close to breaking the game.... it only improves them. As I think any players that have used such Re-Rated Rosters already know.
And I think FBG is on par with getting real physical attributes transformed into in-game ratings down to a science.
It seems like a good fit to me.Dan B.
Player Ratings Administrator
www.fbgratings.com/members
NFL Scout
www.nfldraftscout.com/members
Petition to EA for FBG Ratings:
https://www.change.org/p/ea-sports-t...bers-index-phpComment
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Re: Donny Moore, the 'Madden Ratings Czar', Leaving EA
The more interesting bit was about increasing the spread of player ratings. That does seem to contradict the idea of competitive gameplay. I'm not sure how they could increase the gap while maintaining parity.
I will say this, the main thing in Madden that has bothered me for years..
is the Speed Rating.
I think using a proper rating system... based on real data, to properly rate current players (and future players within a CFM)...is one of the major keys to the game.
You can really roll all Physical attributes into this... They all need to be rated properly.
Last years final Madden 15 roster update....
EA had 460 players rated over 90 for Speed.
Reality would have had about 160-175 rated over 90.
Then this also leads into CFM drafts... They pour another 50+ players into the game every year with a over 90 speed ratings.
Reality would be in the 15-20 range each year.
And having myself done re-ratings of Speed in numerous EA Football titles, it has never remotely came close to breaking the game.... it only improves them. As I think any players that have used such Re-Rated Rosters already know.
And I think FBG is on par with getting real physical attributes transformed into in-game ratings down to a science.
It seems like a good fit to me.
If they take your advice and alter the scale there would be no changes in gameplay. That is, if they did it uniformly and without bias. They tend not to do that though, good players tend to become faster (or stronger, you get the idea) and underperformers drop speed.
The point is that we view 90+ as being great. Madden says 90+ is good/needed for positions.
What I would like to see, and Dan you may know the answer to this, is their ratings ordinal or interval? Is the difference in gameplay the same between 70-75 as it is between 90-95? Or does the difference increase exponentially?Comment
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Re: Donny Moore, the 'Madden Ratings Czar', Leaving EA
I am actually a life long Packer fan; parents born and raised in Wisconsin; so Badgers and Packers all the way...I will not play the Packers, often, because they are a top team that many people want to use..and I just find it hard to play the Packers for some weird reason...I would hate to be forced to play them, because honestly, I am not that good at the twitch controllers, so I would need a better team like them to compete...I have a very hard time with All-MAdden play, and even gets tough on All-Pro for me..
Though I see All-MAdden as ALL-Arcade...Comment
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Re: Donny Moore, the 'Madden Ratings Czar', Leaving EA
So every year when the game first releases and the overall team ratings basically range from 72-92, are they bumping up the lower teams when they really should be in the low 60's? or 50's? Are they making sure that every teams has a certain number of players with high ratings in every category? I'm trying to get a sense of what else "competitive gameplay" could entail.Jordan Mychal Lemos
@crypticjordan
Do this today: Instead of $%*#!@& on a game you're not going to play or movie you're not going to watch, say something good about a piece of media you're excited about.
Do the same thing tomorrow. And the next. Now do it forever.Comment
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