Donny Moore, the 'Madden Ratings Czar', Leaving EA

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  • 4thQtrStre5S
    MVP
    • Nov 2013
    • 3051

    #226
    Re: Donny Moore, the 'Madden Ratings Czar', Leaving EA

    IT would be perfect if the program could just take the ratings of the current roster used in CFM, for example and then auto generate new players within the averages of the players currently being used in game...Then anyone could create any set of player rating values and any auto generated players would match up...

    Comment

    • Yukon46
      Football Fanatic
      • Sep 2009
      • 951

      #227
      Re: Donny Moore, the 'Madden Ratings Czar', Leaving EA

      Originally posted by DCEBB2001
      One of the first things that is apparent is that they are very open to taking in new methodologies for rating players in the game. Ideas like crowd sourcing via the Madden community came up. It looks like they want to do away with having one guy do all of the ratings.

      Questions?
      I will say this, the main thing in Madden that has bothered me for years..
      is the Speed Rating.

      I think using a proper rating system... based on real data, to properly rate current players (and future players within a CFM)...is one of the major keys to the game.

      You can really roll all Physical attributes into this... They all need to be rated properly.

      Last years final Madden 15 roster update....

      EA had 460 players rated over 90 for Speed.

      Reality would have had about 160-175 rated over 90.

      Then this also leads into CFM drafts... They pour another 50+ players into the game every year with a over 90 speed ratings.

      Reality would be in the 15-20 range each year.

      And having myself done re-ratings of Speed in numerous EA Football titles, it has never remotely came close to breaking the game.... it only improves them. As I think any players that have used such Re-Rated Rosters already know.

      And I think FBG is on par with getting real physical attributes transformed into in-game ratings down to a science.

      It seems like a good fit to me.


      Comment

      • 4thQtrStre5S
        MVP
        • Nov 2013
        • 3051

        #228
        Re: Donny Moore, the 'Madden Ratings Czar', Leaving EA

        As it is now..the game generates a certain range of ratings for players and it then requires anyone making the ratings to match what the program is going to generate...So really, no one has a right to blame Donny Moore for bad ratings, he had to fit the ratings to what the program was going to generate..

        Comment

        • Yukon46
          Football Fanatic
          • Sep 2009
          • 951

          #229
          Re: Donny Moore, the 'Madden Ratings Czar', Leaving EA

          Originally posted by 4thQtrStre5S
          As it is now..the game generates a certain range of ratings for players and it then requires anyone making the ratings to match what the program is going to generate...So really, no one has a right to blame Donny Moore for bad ratings, he had to fit the ratings to what the program was going to generate..
          That's like the "which came first" question...

          I personally dogged Donny for years about Speed..... but Madden never really changed.


          Comment

          • jpdavis82
            All Star
            • Sep 2005
            • 8788

            #230
            Re: Donny Moore, the 'Madden Ratings Czar', Leaving EA

            Dan,

            I"m a little confused about what they said as far as not being as concerned about authenticity of team ratings. How does this desire for "competitive gameplay" coincide with their desire to create a sim football game, specifically Rex's?

            Comment

            • Yukon46
              Football Fanatic
              • Sep 2009
              • 951

              #231
              Re: Donny Moore, the 'Madden Ratings Czar', Leaving EA

              Originally posted by 4thQtrStre5S
              IT would be perfect if the program could just take the ratings of the current roster used in CFM, for example and then auto generate new players within the averages of the players currently being used in game...Then anyone could create any set of player rating values and any auto generated players would match up...
              That is Brilliant ! I want this now....


              Comment

              • ggsimmonds
                Hall Of Fame
                • Jan 2009
                • 11235

                #232
                Re: Donny Moore, the 'Madden Ratings Czar', Leaving EA

                It confirms my beliefs about Madden.

                Not saying this to knock the game or EA, but to me they are overly concerned with the user vs user reputation of Madden.

                We can lament the game's present state as much as we want, but it is still the ultimate game to play another person. When someone says "get on the sticks" that means play me in Madden.

                This is not a revelation; the scouting and confidence changes in CFM have the same reasoning behind it.

                I'm not a fan of this focus, but it is a perfectly fine approach to take. My way (our way?) is no more valid than theirs.

                Comment

                • 4thQtrStre5S
                  MVP
                  • Nov 2013
                  • 3051

                  #233
                  Re: Donny Moore, the 'Madden Ratings Czar', Leaving EA

                  Originally posted by Yukon46
                  That's like the "which came first" question...

                  I personally dogged Donny for years about Speed..... but Madden never really changed.
                  I also have had a huge issue with speed... BUt from what I understand from interviews, speed has been adjusted for M16...fingers crossed...

                  Comment

                  • DCEBB2001
                    MVP
                    • Nov 2008
                    • 2569

                    #234
                    Re: Donny Moore, the 'Madden Ratings Czar', Leaving EA

                    Originally posted by jpdavis82
                    Dan,

                    I"m a little confused about what they said as far as not being as concerned about authenticity of team ratings. How does this desire for "competitive gameplay" coincide with their desire to create a sim football game, specifically Rex's?
                    I won't speak for Rex's desire to make a sim football game, but he did say that their number one priority is making the game competitive to play, with authenticity coming in after that top priority.

                    To me, I would make the ratings for each player as realistic as possible, then make the game fit those ratings. They are more concerned about the gameplay (making it competitive for anyone who picks up a controller) first, then the accuracy of their player ratings second.
                    Dan B.
                    Player Ratings Administrator
                    www.fbgratings.com/members
                    NFL Scout
                    www.nfldraftscout.com/members

                    Petition to EA for FBG Ratings:
                    https://www.change.org/p/ea-sports-t...bers-index-php

                    Comment

                    • jpdavis82
                      All Star
                      • Sep 2005
                      • 8788

                      #235
                      Re: Donny Moore, the 'Madden Ratings Czar', Leaving EA

                      Originally posted by DCEBB2001
                      I won't speak for Rex's desire to make a sim football game, but he did say that their number one priority is making the game competitive to play, with authenticity coming in after that top priority.

                      To me, I would make the ratings for each player as realistic as possible, then make the game fit those ratings. They are more concerned about the gameplay (making it competitive for anyone who picks up a controller) first, then the accuracy of their player ratings second.
                      Disappointed to hear this, can't lie.

                      Comment

                      • DCEBB2001
                        MVP
                        • Nov 2008
                        • 2569

                        #236
                        Re: Donny Moore, the 'Madden Ratings Czar', Leaving EA

                        Originally posted by Yukon46
                        I will say this, the main thing in Madden that has bothered me for years..
                        is the Speed Rating.

                        I think using a proper rating system... based on real data, to properly rate current players (and future players within a CFM)...is one of the major keys to the game.

                        You can really roll all Physical attributes into this... They all need to be rated properly.

                        Last years final Madden 15 roster update....

                        EA had 460 players rated over 90 for Speed.

                        Reality would have had about 160-175 rated over 90.

                        Then this also leads into CFM drafts... They pour another 50+ players into the game every year with a over 90 speed ratings.

                        Reality would be in the 15-20 range each year.

                        And having myself done re-ratings of Speed in numerous EA Football titles, it has never remotely came close to breaking the game.... it only improves them. As I think any players that have used such Re-Rated Rosters already know.

                        And I think FBG is on par with getting real physical attributes transformed into in-game ratings down to a science.

                        It seems like a good fit to me.
                        All they need to do is get real data and mimic the statistical distribution of that data. When you do that, you find out some very interesting things about your population of NFL players. Like how if you use the same methodology for every attribute, you find that NFL player have an average SPD of 68 (if you set the best to 99 and the worst to 1) and an average ACC of 65. Madden right now has an average SPD closer to 76 and ACC closer to 83. However, in their defense, I don't think they are using the data they need to use.
                        Dan B.
                        Player Ratings Administrator
                        www.fbgratings.com/members
                        NFL Scout
                        www.nfldraftscout.com/members

                        Petition to EA for FBG Ratings:
                        https://www.change.org/p/ea-sports-t...bers-index-php

                        Comment

                        • jpdavis82
                          All Star
                          • Sep 2005
                          • 8788

                          #237
                          Re: Donny Moore, the 'Madden Ratings Czar', Leaving EA

                          If you have a lesser rated team, then let a more skilled player use them, don't make it where every team plays like the Packers/Patriots/Seahawks, that's FAR from simulation.

                          Comment

                          • ggsimmonds
                            Hall Of Fame
                            • Jan 2009
                            • 11235

                            #238
                            Re: Donny Moore, the 'Madden Ratings Czar', Leaving EA

                            Originally posted by jpdavis82
                            Dan,

                            I"m a little confused about what they said as far as not being as concerned about authenticity of team ratings. How does this desire for "competitive gameplay" coincide with their desire to create a sim football game, specifically Rex's?
                            My take on it is that the two are not incompatible. There is no inherent conflict in creating realistic gameplay while "compressing" or manipulating team ratings.

                            The more interesting bit was about increasing the spread of player ratings. That does seem to contradict the idea of competitive gameplay. I'm not sure how they could increase the gap while maintaining parity.

                            Originally posted by Yukon46
                            I will say this, the main thing in Madden that has bothered me for years..
                            is the Speed Rating.

                            I think using a proper rating system... based on real data, to properly rate current players (and future players within a CFM)...is one of the major keys to the game.

                            You can really roll all Physical attributes into this... They all need to be rated properly.

                            Last years final Madden 15 roster update....

                            EA had 460 players rated over 90 for Speed.

                            Reality would have had about 160-175 rated over 90.

                            Then this also leads into CFM drafts... They pour another 50+ players into the game every year with a over 90 speed ratings.

                            Reality would be in the 15-20 range each year.

                            And having myself done re-ratings of Speed in numerous EA Football titles, it has never remotely came close to breaking the game.... it only improves them. As I think any players that have used such Re-Rated Rosters already know.

                            And I think FBG is on par with getting real physical attributes transformed into in-game ratings down to a science.

                            It seems like a good fit to me.
                            The fact that X amount of players were rated 90 in speed does not really matter. It is only about the scale.

                            If they take your advice and alter the scale there would be no changes in gameplay. That is, if they did it uniformly and without bias. They tend not to do that though, good players tend to become faster (or stronger, you get the idea) and underperformers drop speed.

                            The point is that we view 90+ as being great. Madden says 90+ is good/needed for positions.

                            What I would like to see, and Dan you may know the answer to this, is their ratings ordinal or interval? Is the difference in gameplay the same between 70-75 as it is between 90-95? Or does the difference increase exponentially?

                            Comment

                            • 4thQtrStre5S
                              MVP
                              • Nov 2013
                              • 3051

                              #239
                              Re: Donny Moore, the 'Madden Ratings Czar', Leaving EA

                              Originally posted by jpdavis82
                              If you have a lesser rated team, then let a more skilled player use them, don't make it where every team plays like the Packers/Patriots/Seahawks, that's FAR from simulation.
                              The issue would be getting the better skilled players to use a lesser team...

                              I am actually a life long Packer fan; parents born and raised in Wisconsin; so Badgers and Packers all the way...I will not play the Packers, often, because they are a top team that many people want to use..and I just find it hard to play the Packers for some weird reason...I would hate to be forced to play them, because honestly, I am not that good at the twitch controllers, so I would need a better team like them to compete...I have a very hard time with All-MAdden play, and even gets tough on All-Pro for me..

                              Though I see All-MAdden as ALL-Arcade...

                              Comment

                              • jfsolo
                                Live Action, please?
                                • May 2003
                                • 12965

                                #240
                                Re: Donny Moore, the 'Madden Ratings Czar', Leaving EA

                                So every year when the game first releases and the overall team ratings basically range from 72-92, are they bumping up the lower teams when they really should be in the low 60's? or 50's? Are they making sure that every teams has a certain number of players with high ratings in every category? I'm trying to get a sense of what else "competitive gameplay" could entail.
                                Jordan Mychal Lemos
                                @crypticjordan

                                Do this today: Instead of $%*#!@& on a game you're not going to play or movie you're not going to watch, say something good about a piece of media you're excited about.

                                Do the same thing tomorrow. And the next. Now do it forever.

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