The question I have for this whole topic is....
Can we still do something to Madden 16's ratings ?
And CFM's future ratings ?
I just want the ratings to make Sense !!!
Can we get the players moving at the proper Speeds on the base roster... and have the CFM draft classes match that model built off the Base roster ???
Because of Madden's history of over-speeding...I have serious doubt this has changed to the level it should be. Which in turn tells me the future draftees in CFM's will still be built on that over-speeded Base roster model....and the cycle continues.
Now I am sure you have already determined what all the combine numbers will result into what ratings for incoming draftees.
SO I am asking the EA Dev's...
Did you take that scale and apply it completely to the base roster ?
Then use the %totals from the new base roster as the model for creating draftees ?
The point being....
If the scale says a 4.50 equals 86 speed.......there cant be 50 guys on the base roster who ran a 4.50 that have an 89 speed.
If you get the Physical Ratings on point.... that alone will make gameplay better, and will even lower some overall ratings in the process.
These are the things that always dont make sense in the Madden rosters...if everyone is rated properly for their physical ratings, it will balance out.
Can something like this be done to Madden 16 ?
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