Donny Moore, the 'Madden Ratings Czar', Leaving EA

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  • roadman
    *ll St*r
    • Aug 2003
    • 26339

    #556
    Re: Donny Moore, the 'Madden Ratings Czar', Leaving EA

    Originally posted by charter04
    I think we can have both. Just keep MUT and draft champions as they are but, move CFM into a different sim gamer direction. That is the type of gamer that invests in CFM anyway. I doubt tournament players or causals ever play CFM.




    Sent from my iPhone using Tapatalk
    We've been discussing something like this for the past decade in here and it still hasn't come to fruition.

    I just don't agree that casuals don't play CFM's.

    I'm sure EA has the telemetry to bear that out.

    Look at how long a game like Head Coach lasted.

    Comment

    • Gman 18
      MVP
      • Jul 2012
      • 2902

      #557
      Re: Donny Moore, the 'Madden Ratings Czar', Leaving EA

      Originally posted by roadman
      Causal gamer sells. They need to rely on the casual gamer for business reasons.



      It all comes down to dollar and cents and I think that was what you are alluding to.

      Well at the end of the day EA wants to make money, and they will do anything they can to generate more revenue. If they believe something like Dan's ratings system will help them in that area, then they most likely will request that he lets them ( EA ) use his ratings for madden 17. As of right now though, I feel like EA will just stick to their traditional approach of letting one guy do the ratings and use their current system, but things could change at anytime.


      Sent from my iPhone using Tapatalk
      Hieroglyphics 3rd Eye Vision '98- You never knew

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      • Gman 18
        MVP
        • Jul 2012
        • 2902

        #558
        Re: Donny Moore, the 'Madden Ratings Czar', Leaving EA

        Originally posted by charter04
        I think we can have both. Just keep MUT and draft champions as they are but, move CFM into a different sim gamer direction. That is the type of gamer that invests in CFM anyway. I doubt tournament players or causals ever play CFM.




        Sent from my iPhone using Tapatalk

        Me personally, I know a couple of casual gamers who play in online leagues, but yeah most just play online games and that's it. At this point, talking like CFM will suddenly become this deep, immersive, sim-oriented mode is like beating a dead horse. I'd love for EA to prove me wrong with madden 17, but I just don't see it happening any time soon.



        Sent from my iPhone using Tapatalk
        Hieroglyphics 3rd Eye Vision '98- You never knew

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        • roadman
          *ll St*r
          • Aug 2003
          • 26339

          #559
          Re: Donny Moore, the 'Madden Ratings Czar', Leaving EA

          Originally posted by Gman 18
          Me personally, I know a couple of casual gamers who play in online leagues, but yeah most just play online games and that's it. At this point, talking like CFM will suddenly become this deep, immersive, sim-oriented mode is like beating a dead horse. I'd love for EA to prove me wrong with madden 17, but I just don't see it happening any time soon.



          Sent from my iPhone using Tapatalk
          I wanted to clarify something on my end.

          I also believe that casuals and sims can coexist, and game play has been leading down the sim path lately, so, I believe CFM will too.

          I'm trying to convey that they need to simplify the way you get around and understand CFM once they start implementing the features sim people want in CFM.

          Maybe tutorials would help in that area.

          They will continue to market stuff like ODB catches for the casual market.

          Comment

          • charter04
            Tecmo Super Bowl = GOAT
            • May 2010
            • 5740

            #560
            Donny Moore, the 'Madden Ratings Czar', Leaving EA

            Originally posted by roadman
            We've been discussing something like this for the past decade in here and it still hasn't come to fruition.



            I just don't agree that casuals don't play CFM's.



            I'm sure EA has the telemetry to bear that out.



            Look at how long a game like Head Coach lasted.

            I would have to see some real data to back up the idea that casuals play CFM. I'm sure they dable but, I highly doubt they go more than one season. It's just too much of a time investment.

            I would rather hope for more than settle for what it's always been.

            I'm sure some do but, it's got to be a pretty small number.


            Sent from my iPhone using Tapatalk
            Last edited by charter04; 12-29-2015, 03:11 PM.
            www.twitch.tv/charter04

            https://www.youtube.com/channel/UCPW...59SqVtXXFQVknw

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            • roadman
              *ll St*r
              • Aug 2003
              • 26339

              #561
              Re: Donny Moore, the 'Madden Ratings Czar', Leaving EA

              Originally posted by charter04
              I would have to see some real data to back up the idea that casuals play CFM. I'm sure they dable but, I highly doubt they go more than one season. It's just too much of a time investment.

              I would rather hope for more than settle for what it's always been.

              I'm sure some do but, it's got to be a pretty small number.


              Sent from my iPhone using Tapatalk
              Speaking from family experience, I have nephews and cousins that play online and offline CFM's that are anywhere between the ages of 14-40 who are Madden casuals.

              At the end of the day, as I mentioned previously, if they make the menus simple and maybe some tutorials on CFM, it shouldn't matter to the casuals that play CFM.

              They will learn and adjust.

              My larger point is that EA will market more to the casual market.

              I don't think there is a need going forward to go down the same old casual vs sim for the umpteenth time.
              Last edited by roadman; 12-29-2015, 03:38 PM.

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              • Gman 18
                MVP
                • Jul 2012
                • 2902

                #562
                Re: Donny Moore, the 'Madden Ratings Czar', Leaving EA

                Originally posted by roadman
                Speaking from family experience, I have nephews and cousins that play online and offline CFM's that are anywhere between the ages of 14-40 who are Madden casuals.

                At the end of the day, as I mentioned previously, if they make the menus simple and maybe some tutorials on CFM, it shouldn't matter to the casuals that play CFM.

                They will learn and adjust.

                My larger point is that EA will market more to the casual market.

                I don't think there is a need going forward to go down the same old casual vs sim for the umpteenth time.

                I could be wrong but wasn't madden 12 franchise mode kinda marketed more toward the sim gamer? I really don't remember the advertising too much but I know they spoke about and added a lot of stuff that year to make it more immersive, such as 75 man rosters, players placed on injury reserve no longer take up roster spots, improved scouting, free agent bidding, etc.


                Sent from my iPhone using Tapatalk
                Hieroglyphics 3rd Eye Vision '98- You never knew

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                • roadman
                  *ll St*r
                  • Aug 2003
                  • 26339

                  #563
                  Re: Donny Moore, the 'Madden Ratings Czar', Leaving EA

                  Originally posted by Gman 18
                  I could be wrong but wasn't madden 12 franchise mode kinda marketed more toward the sim gamer? I really don't remember the advertising too much but I know they spoke about and added a lot of stuff that year to make it more immersive, such as 75 man rosters, players placed on injury reserve no longer take up roster spots, improved scouting, free agent bidding, etc.


                  Sent from my iPhone using Tapatalk
                  Gameplay additions for Madden 12:

                  To support awareness for concussions, players who suffer a concussion during gameplay will no longer be allowed to return to the game.[11]

                  A new collision system uses momentum to produce more authentic tackling and hits with 100 new tackle animations, including 40 gang tackles.

                  AI enhancements allow players in zone and man coverage to correctly recognize and react to plays with the capability to break out of assignments when necessary.

                  The custom playbooks feature allows the player to modify an existing playbook or create his or her own by selecting plays from 75 playbooks.

                  The opening presentation for games includes mascots and cheerleaders for all teams that have them.[12]

                  Player traits change dynamically throughout a game based on his performance.

                  Digital Spy gave the Xbox 360 version a score of four stars out of five and stated: "A severe lack of additional game modes and revolutionary new features means that many of the tweaks will only really be noticeable to hardcore fans. Casual onlookers can rest assured, however, that Madden NFL 12 is one mighty fine football game and worth checking out if you've been on the bench for a few years."

                  Not a lot of enhanced game play features for Madden 12, but I know the concussion system, the collision system and player traits were ramped up in marketing
                  Last edited by roadman; 12-29-2015, 06:54 PM.

                  Comment

                  • ggsimmonds
                    Hall Of Fame
                    • Jan 2009
                    • 11235

                    #564
                    Re: Donny Moore, the 'Madden Ratings Czar', Leaving EA

                    Originally posted by roadman
                    Speaking from family experience, I have nephews and cousins that play online and offline CFM's that are anywhere between the ages of 14-40 who are Madden casuals.

                    At the end of the day, as I mentioned previously, if they make the menus simple and maybe some tutorials on CFM, it shouldn't matter to the casuals that play CFM.

                    They will learn and adjust.

                    My larger point is that EA will market more to the casual market.

                    I don't think there is a need going forward to go down the same old casual vs sim for the umpteenth time.
                    Two of my best friends are Madden casuals and they play CFM.

                    They never scout, are allergic to free agency, don't resign players/let AI handle that, and have no clue how to draft. They basically just want to play a few seasons to break records with their favorite players.

                    EA can and should make CFM as deep and sim as is possible. The casuals will simply not care about the additions and ignore them, but it will not scare them off.

                    Comment

                    • roadman
                      *ll St*r
                      • Aug 2003
                      • 26339

                      #565
                      Re: Donny Moore, the 'Madden Ratings Czar', Leaving EA

                      Originally posted by ggsimmonds
                      Two of my best friends are Madden casuals and they play CFM.

                      They never scout, are allergic to free agency, don't resign players/let AI handle that, and have no clue how to draft. They basically just want to play a few seasons to break records with their favorite players.

                      EA can and should make CFM as deep and sim as is possible. The casuals will simply not care about the additions and ignore them, but it will not scare them off.
                      Agreed, this has been discussed over the past decade. All one needs to do is search/ look up the different threads of CFM in here. If CFM is a focus, I'm sure there will be some deep stuff. I don't expect them to add the whole kitchen sink in one year, but, I've been surprised before.

                      Comment

                      • Birdman18
                        Flyin' High
                        • Feb 2007
                        • 59

                        #566
                        Re: Donny Moore, the 'Madden Ratings Czar', Leaving EA

                        There are so many good ideas here for ratings, that I wish EA would just take this thread (remove the insults) to heart and realize they have a community who could really help them out and make Madden so much better


                        The Ultimate Madden 22 Franchise Administration System, Madden 20 Ultimate Team Community, MLB The Show 22 Diamond Dynasty Database along with Lineup Builder, Market Trends,Pricing,Weekly Roster Updates and a Diamond Dynasty Community.
                        www.twitch.tv/birdman18

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                        • Jr.
                          Playgirl Coverboy
                          • Feb 2003
                          • 19171

                          #567
                          Re: Donny Moore, the 'Madden Ratings Czar', Leaving EA

                          I would love to see the scouting used for the attributes and have OVR reflected by production. The production rating is already there.. just convert that to OVR.

                          That's really what OVR is... a numeric representation of how well the actual player produced in real life. The attributes help explain why a player is good or not, but these can be adjusted based on injury, scheme, etc while the actual OVR rating can just be a fluctuating number based on how the player is producing.
                          My favorite teams are better than your favorite teams

                          Watch me play video games

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                          • hellblazer
                            Rookie
                            • Apr 2004
                            • 193

                            #568
                            Re: Donny Moore, the 'Madden Ratings Czar', Leaving EA

                            Now that Don is gone are there going to be anymore roster updates? They are usually released on Thursdays in the afternoon but one wasn't released today.

                            Comment

                            • bcruise
                              Hall Of Fame
                              • Mar 2004
                              • 23274

                              #569
                              Re: Donny Moore, the 'Madden Ratings Czar', Leaving EA

                              Originally posted by hellblazer
                              Now that Don is gone are there going to be anymore roster updates? They are usually released on Thursdays in the afternoon but one wasn't released today.
                              Moore hasn't been with EA this whole year. This old thread just became the venue for an entirely different discussion a while ago.

                              There will definitely still be roster updates.

                              Sent from my SM-G900P using Tapatalk

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                              • Allball76
                                Rookie
                                • Jun 2015
                                • 512

                                #570
                                Re: Donny Moore, the 'Madden Ratings Czar', Leaving EA

                                Originally posted by roadman
                                Speaking from family experience, I have nephews and cousins that play online and offline CFM's that are anywhere between the ages of 14-40 who are Madden casuals.

                                At the end of the day, as I mentioned previously, if they make the menus simple and maybe some tutorials on CFM, it shouldn't matter to the casuals that play CFM.

                                They will learn and adjust.

                                My larger point is that EA will market more to the casual market.

                                I don't think there is a need going forward to go down the same old casual vs sim for the umpteenth time.


                                It's 2016 Game modes just need options ! Makes everyone happy, Im talking causal vs simulation .


                                Need regular/arcade settings and player ratings. More towards like they are now rosters and game play wise !


                                Then we need simulation settings and ratings .
                                Sim rules (remember old madden fair play rules punts, ect). Also the tuning is more as sim as possible more like how the game launch aggressive catching, inaccuracy's, run game no warp tackling and ratings more inline with all time greats. (via nba 2k) and FBG ratings or similar.


                                Mut leave it (makes too much money this is a regular/arcade mode).


                                Draft champions maybe try both regular/arcade and simulation.


                                Online head to head would be same both regular/arcade and simulation.


                                CFM needs both to many different people out there !


                                Also with ratings more tendency and traits !
                                Release of QB , Run styles of running backs !
                                Height and weight should factor in gameplay more and there rating(via 2k football height on players or weight impacted your overall )Why not 6'5 240lbs Calvin Johnson is a major difference when it comes to 5'9 175lbs Tavon Austin


                                Pass rush feel so similar on all players and the patch tries to adjust to make it so we can get a rush but if JJ watt was just a 89 to 91 rating and the avg d linemen/off linemen was a 55 to 70 the difference would be so big watt would feel Dominate . Many players are close in ratings and this is why when they make the pass rush effective everyone is and when its tune down no one get sacks.


                                (for simulation ratings)


                                Avg player should be (40 - 65)
                                starter (65 to 75)
                                pro bowler (75 to 88)
                                All time greats (89 to 99)

                                Also traits to make them more dominate and animation pass rushes moves , spin moves ect that star players have!




                                Better ratings dose improve gameplay but traits separate them more also and back to run style. The ratings alone don't make Adrian Peterson feels different then Lynch ! Need real run styles capture and more generic styles to make players feel different And trait wise just need more to affect game play style ! Corners like Patrick Peterson plays so much different then other corners but don't feel like it !



                                Some player's that play the same position are very similar in ratings ,speed ,height all seem to play the same .But just because Tavon Austin and Percy Harvin are similar in weight and height there so different in play styles need that run styles and traits ,traits, traits




                                Then once you get players feel right , we can adjust the gameplay defensive match up's so I can put Patrick Peterson on Calvin Johnson the whole game ! Don't need every player just my top corner to match up and double teams ! This would help so much with defensive strategies . Old madden I could double team any player in pause menu . I Belive this was one reason that made aggressive catch frustrating, its too much button pushing everplay to double team Calvin Johnson or not be able to follow him around with my top corner !


                                Once we separate this then we can just do real football and keep casuals happy also .


                                Tiger woods has a simulation mode . This would fix a lot give option please give us this is 2016 !
                                Last edited by Allball76; 01-10-2016, 03:26 PM.

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