Madden NFL 16 CFM - Top 10 Things You Need To Know About Scouting (Shopmaster)

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  • Smoke316
    Pro
    • Aug 2003
    • 688

    #31
    Re: Madden NFL 16 CFM - Top 10 Things You Need To Know About Scouting (Shopmaster)

    To me, if you can find time to play Madden for 30-40min every sim period, you can scout for a 5-10min. Whether its before the game itself, waiting for your opponent before the game, after the game lol. If you cant find an extra 5-10 min then how are you actively playing in an active online CFM to begin with?

    #JustSaying
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    • EricFreakingBerry
      Rookie
      • Jul 2010
      • 382

      #32
      Re: Madden NFL 16 CFM - Top 10 Things You Need To Know About Scouting (Shopmaster)

      I'm not sure I like the system, I would prefer a graded system in categories to this but I don't get the lost point scouting debate.

      If you save all the points to the offseason you're just adding up that time in one lump sum. So you aren't saving any time in the long run. And if you can't take the time to go into it and unlock like one attribute for one player at every position to use your points that week (I'm not sure how many points you get per week and how far they go) then you should lose the points, IMO.

      Sent from my LG-H811 using Tapatalk

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      • Jr.
        Playgirl Coverboy
        • Feb 2003
        • 19171

        #33
        Re: Madden NFL 16 CFM - Top 10 Things You Need To Know About Scouting (Shopmaster)

        Originally posted by Godgers12
        Yes because the 2 minutes spent scouting is really going to put a damper on your day.
        If I have the time for a game, then yes, I can scout. But if I don't have any time to play during a certain advance period, then no, I wouldn't have time to scout either.

        It also puts a big damper on simming seasons for online CFMs.

        But thanks for your input on how this affects me personally. I appreciate it.
        My favorite teams are better than your favorite teams

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        • The JareBear
          Be Good To One Another
          • Jul 2010
          • 11560

          #34
          Re: Madden NFL 16 CFM - Top 10 Things You Need To Know About Scouting (Shopmaster)

          I think Jr. was mostly referring to sim seasons that some long standing leagues employ once or twice a cycle, typically.

          Sim seasons will be hard to implement if you have to stop each weekly advance to have all 32 guys scout before going forward. In a way it almost defeats the purpose of the sim season in general.

          Hopefully we can set CPU to scout

          Edit:

          Sorry, he posted as I was typing this on my iPad

          Also, not sure why people so upset with other people for not wanting to be forced to scout every week. It should be an option. Not everyone plays the same way. Just my two cents. I liked to save my scouting till the end as well, regardless of my free time
          Last edited by The JareBear; 08-11-2015, 06:49 PM.
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          • jpdavis82
            All Star
            • Sep 2005
            • 8788

            #35
            Re: Madden NFL 16 CFM - Top 10 Things You Need To Know About Scouting (Shopmaster)

            Just FYI, Rex is supposed to call in on the GameChangers Radio Show tonight. 9-11 PM est

            (760) 454-1156

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            • DerkontheOS
              MVP
              • Jul 2009
              • 3136

              #36
              Re: Madden NFL 16 CFM - Top 10 Things You Need To Know About Scouting (Shopmaster)

              Originally posted by jpdavis82
              Just FYI, Rex is supposed to call in on the GameChangers Radio Show tonight. 9-11 PM est

              (760) 454-1156
              Do you have a link to this gamechangers show?

              Comment

              • jpdavis82
                All Star
                • Sep 2005
                • 8788

                #37
                Re: Madden NFL 16 CFM - Top 10 Things You Need To Know About Scouting (Shopmaster)

                Originally posted by DerkontheOS
                Do you have a link to this gamechangers show?
                You can call that number and listen in or http://GameChangersRadio.com

                Comment

                • SyncereBlackout
                  Rookie
                  • Aug 2014
                  • 828

                  #38
                  Re: Madden NFL 16 CFM - Top 10 Things You Need To Know About Scouting (Shopmaster)

                  Originally posted by Smoke316
                  To me, if you can find time to play Madden for 30-40min every sim period, you can scout for a 5-10min. Whether its before the game itself, waiting for your opponent before the game, after the game lol. If you cant find an extra 5-10 min then how are you actively playing in an active online CFM to begin with?

                  #JustSaying

                  I'm not sure how I or we could opine without playing. At first I didn't care for #3 but if that tells me when the CPU will draft him then it's very useful.

                  There are countless threads with even the most die hard CFM players struggling with scouting (present company excluded) anything to get the "just scout intangibles" people engaged year round is a good thing.
                  Grown Man League (GML) - Commish (PS4)

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                  • DeuceDouglas
                    Madden Dev Team
                    • Apr 2010
                    • 4297

                    #39
                    Re: Madden NFL 16 CFM - Top 10 Things You Need To Know About Scouting (Shopmaster)

                    Setting up to be my least favorite and worst scouting system (IMO) ever in Madden. Still have to try it but I already know I hate the idea of true draft value. I don't think anything like that should ever be included in the scouting process and should only be known after the player is drafted if at all. I don't like that when you scout a player you always get his highest attribute first. It basically turns scouting into color by numbers because if a guy pops out a C+ first attribute why would you scout anything else? I think they should have made the order random so there was actually a gamble when it came to moving forward with scouting. Losing points is stupid no matter how you twist it. Forcing anything is a bad idea and if there isn't an option to scout when you want then that is really, really bad. I don't know why you would ever make that decision. Have to wait and see how combine numbers are handled as well but that's about the only thing I like about the scouting as of now.

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                    • Khanchus
                      Rookie
                      • Aug 2013
                      • 116

                      #40
                      Re: Madden NFL 16 CFM - Top 10 Things You Need To Know About Scouting (Shopmaster)

                      1. How do you judge the game if we havent played it yet?

                      2. Complain about time(10-15 extra mins a week scouting) but yet we are on a message board conversing about madden?
                      That usually means we are some what die hard madden fans so those extra few mins woild be welcomed IMO...

                      I think it sounds like they are improving but i gotta see it first hand first.

                      I think its very realistic to loose your scouting points if you dont use it all up as we can make time in real life. Isnt that what we are all asking for in cfm... Realism?

                      The true draft value makes it easier to hit on players but again i havent played the game so i dont have an idea how its implemented

                      I agree with those how are asking for cpu scouts i would like that as it brings realism in to the game...

                      That reminds me of the missing assistant coaches and stuff which is way off subject so ill leave that alone...


                      Everyone is entitled to their opinion but i thought this was a board or at least moderate die hard football/ madden fans...

                      Havinglow expectations for a game that hasnt been played will ruin your experience ...

                      We cant go in to madden every thinking with a clean slate but at least give it achance

                      IMO the last 2 maddens have been steadily improving better than past maddens and i hope the trend continues
                      Baltimore Ravens Fan, Yankees Fan, Brooklyn Nets/ New York Knicks Fan, and overall sports fanatic

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                      • SyncereBlackout
                        Rookie
                        • Aug 2014
                        • 828

                        #41
                        Re: Madden NFL 16 CFM - Top 10 Things You Need To Know About Scouting (Shopmaster)

                        Originally posted by DeuceDouglas
                        Setting up to be my least favorite and worst scouting system (IMO) ever in Madden. Still have to try it but I already know I hate the idea of true draft value. I don't think anything like that should ever be included in the scouting process and should only be known after the player is drafted if at all. I don't like that when you scout a player you always get his highest attribute first. It basically turns scouting into color by numbers because if a guy pops out a C+ first attribute why would you scout anything else? I think they should have made the order random so there was actually a gamble when it came to moving forward with scouting. Losing points is stupid no matter how you twist it. Forcing anything is a bad idea and if there isn't an option to scout when you want then that is really, really bad. I don't know why you would ever make that decision. Have to wait and see how combine numbers are handled as well but that's about the only thing I like about the scouting as of now.

                        I may continue to scout a player whose highest rating is C+ if it was for AWR. The scouting system also doesn't seem to say a word about traits which we know are important in other aspects of the game. So that C rating could be bootstrapped to Superstar traits etc.

                        Maybe we should think of true draft value the same way we thought of the player comparisons of the past. In coach 09 when my cb was likened to Ty law I'm not even sure what that translates to (in hindsight) since I have a personal opinion of him. Similarly a true value of round 2 pick 5. Or 2nd round means what?

                        That's where he should be picked?
                        He is as good as players typically picked there?
                        Or some other vague meaning EA won't translate no different than projected pick from M15?

                        Think of this as well. Since we can no longer stockpile until the draft. I have to decide who to let walk before FA and before I may have resigned them. This changes the dynamic of free agency and if you splash in FA or cannot sign a specific player, this completely changes your draft board.
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                        • jpdavis82
                          All Star
                          • Sep 2005
                          • 8788

                          #42
                          Re: Madden NFL 16 CFM - Top 10 Things You Need To Know About Scouting (Shopmaster)

                          They're breaking down position changes in M16 that you can make this year on GC radio right now.

                          If you move a fast wr to QB, if his QB related stats aren't good, it won't be worth it once you get to all pro or higher difficulty.

                          Comment

                          • bspring3
                            Where is A-Aron
                            • Jul 2012
                            • 260

                            #43
                            Re: Madden NFL 16 CFM - Top 10 Things You Need To Know About Scouting (Shopmaster)

                            Originally posted by DeuceDouglas
                            Setting up to be my least favorite and worst scouting system (IMO) ever in Madden. Still have to try it but I already know I hate the idea of true draft value. I don't think anything like that should ever be included in the scouting process and should only be known after the player is drafted if at all. I don't like that when you scout a player you always get his highest attribute first. It basically turns scouting into color by numbers because if a guy pops out a C+ first attribute why would you scout anything else? I think they should have made the order random so there was actually a gamble when it came to moving forward with scouting. Losing points is stupid no matter how you twist it. Forcing anything is a bad idea and if there isn't an option to scout when you want then that is really, really bad. I don't know why you would ever make that decision. Have to wait and see how combine numbers are handled as well but that's about the only thing I like about the scouting as of now.
                            Something else to also consider…what if a WR has C+ RR, C catch, and C- CIT, but then you get to the offseason and that WR has absolutely ridiculous physical grades from the combine? He instantly becomes much more valuable than before. Its not going to be so cut and dry IMO
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                            • fballturkey
                              MVP
                              • Jul 2011
                              • 2370

                              #44
                              Re: Madden NFL 16 CFM - Top 10 Things You Need To Know About Scouting (Shopmaster)

                              Whether or not I have time to scout every week is irrelevant; I don't want to. So that change is a negative for me. I understand it's so you don't bank your points for the end of the season when you know exactly what positions you need but it's still a negative.

                              The top three attributes thing is another negative. I'd much prefer you let me pick three attributes and those were the only three I could scout for players at a position. Or just completely scrap the scouting system because it's extraordinarily unrealistic.

                              True draft value needs to be gone on a pre-launch patch. Look, I like Madden. I'm buying it. I'm not trying to be a drag here. This is the worst addition to the franchise since the vision cone. It ruins scouting completely and makes finding gems or drafting busts just not happen. It was a terrible idea and it sort of terrifies me that they included it. I really don't think they understand the CCM userbase at all.
                              Last edited by fballturkey; 08-11-2015, 09:56 PM. Reason: Ok, apparently we can't say that word?
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                              • roadman
                                *ll St*r
                                • Aug 2003
                                • 26339

                                #45
                                Re: Madden NFL 16 CFM - Top 10 Things You Need To Know About Scouting (Shopmaster)

                                Originally posted by fballturkey
                                Whether or not I have time to scout every week is irrelevant; I don't want to. So that change is a negative for me. I understand it's so you don't bank your points for the end of the season when you know exactly what positions you need but it's still a negative.

                                The top three attributes thing is another negative. I'd much prefer you let me pick three attributes and those were the only three I could scout for players at a position. Or just completely scrap the scouting system because it's extraordinarily unrealistic.

                                True draft value needs to be gone on a pre-launch patch. Look, I like Madden. I'm buying it. I'm not trying to be a drag here. This is the worst addition to the franchise since the vision cone. It ruins scouting completely and makes finding gems or drafting busts just not happen. It was a terrible idea and it sort of terrifies me that they included it. I really don't think they understand the CCM userbase at all.
                                I think they do understand the user base, there is a website to vote for things you want for CCM put together by Shopmaster.

                                It's just going to take awhile to get things in that people want without corrupting CFM, online and offline.

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