Madden 16 Q/A thread

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  • rabnothimself
    Rookie
    • May 2015
    • 47

    #1351
    Re: Madden 16 Q/A thread

    So I was playing against the Rams in St Louis and noticed the Edward Jones Dome in Madden is way off of what it looks like in real life, the entire upper deck of the stadium is way too small, and where it wraps around to the ends ones, it gets even mor narrow. Why is this?
    Last edited by rabnothimself; 08-30-2015, 08:49 PM.

    Comment

    • T5063
      Pro
      • Oct 2010
      • 802

      #1352
      Re: Madden 16 Q/A thread

      My O line is getting tonnes of pancakes while he CPUs only have 1 or 2 per player. Anyone else seeing this?

      Comment

      • Tgar05
        Rookie
        • Dec 2012
        • 187

        #1353
        Re: Madden 16 Q/A thread

        I was playing my franchise tonight. Yea I know ea said not to yet. But I've been enjoying this years version a lot. I had just beat the cardinals to go 5-1 on the season. But when the game was over it took me the the games main menu. This had happened before so I didn't think anything of it. However when I went to get back into my cfm it never loaded just endless minutes of watching the ball in the back ground rotate. Has anyone else expirenced this? I assuming the only thing I can do is load a previous save.
        NFL: Steelers
        MLB: Buccos
        NBA: Lakers
        NHL: Pens
        NCAA: Penn St, WVU

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        • MustangLife03
          Rookie
          • May 2015
          • 77

          #1354
          Re: Madden 16 Q/A thread

          I have a few questions guys. Cause of having to work overtime 50 hours or more a week. I've only gotten in 3 full games since release day. So not fully experienced on the new mechanics

          1. Whats the difference in L1 High throw vs tap to lob the ball like we always have when it comes down to deep plays. Reading some write-ups online it says L1 High throw is good on deep plays. But deep plays where for example my WR is going to run a streak and CB is in man tight coverage with no help up top. I usually wait to a good point I know the CB is gonna lose him and lob it with tap to the WR. Should I now be trying L1 to WR on these type scenarios. Or is L1 mainly for a jump ball type play?

          2. When are you guys actually throwing low L2/LT vs possession or aggressive catch. I see now this year int's are easier to get throwing in tight coverage

          3. What is the difference with the QB rollout things. Tap R2/RT in the QB drop back vs L2/LT to branch out of the QB drop back.

          Lets say I see a big hole in the defense before the snap on a designed passing play and RG3 is my QB and I know I want to take it and run. Would I tap L2 or would I tap R2 and than proceed to hold R2 for the run and because of that big hole I saw before the snap

          Comment

          • MustangLife03
            Rookie
            • May 2015
            • 77

            #1355
            Re: Madden 16 Q/A thread

            Originally posted by T5063
            My O line is getting tonnes of pancakes while he CPUs only have 1 or 2 per player. Anyone else seeing this?
            My last game I only saw 3 pancakes from my guys. I rotated out 10 OL guys. They ranged from 78 to 93 overall. What level are you playing on

            Comment

            • cookingood3
              Rookie
              • Jan 2015
              • 49

              #1356
              Re: Madden 16 Q/A thread

              I've been hearing about things that make CFM unplayable... what are those things? Is it just the ridiculous impact that generated rookies have?

              Comment

              • MustangLife03
                Rookie
                • May 2015
                • 77

                #1357
                Re: Madden 16 Q/A thread

                Originally posted by 4thQtrStre5S
                If I am understanding correctly, we have 3 passing types in M16; hold the receiver button for a bullet pass; tap the receiver button for a lob; then double tap for a touch pass?

                Anyone seeing a difference between the lob and touch pass?

                I thought I saw better passes over LB's with the double tap, but not sure if it was an illusion of my expectation..
                I thought this but after playing it seems we actually have 4 pass types not counting high and low. tap is lob pass, double tap is touch pass, hold is bullet, and regular pass with a regular touch of the button like years pass. Because when I do a quick tap I get a true lob pass but if I give it a normal touch it definitely isn't a lob pass.

                Comment

                • MustangLife03
                  Rookie
                  • May 2015
                  • 77

                  #1358
                  Re: Madden 16 Q/A thread

                  Originally posted by fitz2k2
                  so only wr with 97 speed is perriman from ravens?really???rookie wr? ughhhhhhhhhhhhhhhhh.Is there anyway they update the ratings so it will go back to ratings from last yr?
                  I agree. They slowed a lot of guys down for some reason. There are a good amount of guys running 4.2 - 4.3 40's and don't see why there speeds aren't higher. Devin Hester, Chris Johnson are a lot slower now. And so many 80-89 speed WR's and CB's in this game. I've been slowly lowering the speed threshold to balance it out. Of course guys get a little slower as they get older.

                  If 99 speed is max why not have guys that ran low 4.2's at pro day or combine have 97-99 speed and adjust up from that. 4.3 95, 4.4 90, 4.5 85, 4.6 80, 4.7 75, 4.8 70, 4.9 65, 5.0 60

                  Its like madden coders think nobody can run a 4.2 to 4.4 but like 8 guys and everybody else is running 4.5 to 4.6's

                  Johnathan Joseph CB ran a 4.31
                  Darrius Heyward-Bey WR ran a 4.30
                  Jacoby Ford WR ran a 4.28
                  Marquise Goodwin WR ran 4.27
                  Dri Archer RB - 4.26
                  Chris Johnson 4.22-4.24

                  These guys above should be 97-99 speed and maybe a point or 2 off with age later in career.

                  Amari Cooper un simulcam tied with Kevin White who got credit for a 4.35 but Kevin White clearly accelerated more so they should have Amari's speed higher than it is.

                  Calvin Johnson - 4.35
                  Julio Jones - 4.39
                  AJ Green - 4.5

                  Deandre Hopkins ran a 4.57 at the combine which definitely isn't great at all but he ran 4.41 at his pro day and definitely doesn't get credit for the speed he has on Madden

                  Comment

                  • fatleg3
                    MVP
                    • Aug 2008
                    • 3602

                    #1359
                    Re: Madden 16 Q/A thread

                    Originally posted by MustangLife03
                    I have a few questions guys. Cause of having to work overtime 50 hours or more a week. I've only gotten in 3 full games since release day. So not fully experienced on the new mechanics

                    1. Whats the difference in L1 High throw vs tap to lob the ball like we always have when it comes down to deep plays. Reading some write-ups online it says L1 High throw is good on deep plays. But deep plays where for example my WR is going to run a streak and CB is in man tight coverage with no help up top. I usually wait to a good point I know the CB is gonna lose him and lob it with tap to the WR. Should I now be trying L1 to WR on these type scenarios. Or is L1 mainly for a jump ball type play?

                    2. When are you guys actually throwing low L2/LT vs possession or aggressive catch. I see now this year int's are easier to get throwing in tight coverage

                    3. What is the difference with the QB rollout things. Tap R2/RT in the QB drop back vs L2/LT to branch out of the QB drop back.

                    Lets say I see a big hole in the defense before the snap on a designed passing play and RG3 is my QB and I know I want to take it and run. Would I tap L2 or would I tap R2 and than proceed to hold R2 for the run and because of that big hole I saw before the snap
                    I use L2 for a low throw on curl and slant routes especially on zone coverages. It prevents the db from breaking on the ball and prevents an easy pick 6.


                    Sent from my HTC Desire 626s using Tapatalk

                    Comment

                    • scooterperpetual
                      Pro
                      • Aug 2015
                      • 811

                      #1360
                      Re: Madden 16 Q/A thread

                      How can I make the coach stop challenging plays in Owner mode. Every time the AI challenges the play it ends up screwing me up
                      "Don't ever underestimate the heart of a champion!"
                      -Rudy Tomjanovich

                      Comment

                      • T5063
                        Pro
                        • Oct 2010
                        • 802

                        #1361
                        Re: Madden 16 Q/A thread

                        Originally posted by MustangLife03
                        My last game I only saw 3 pancakes from my guys. I rotated out 10 OL guys. They ranged from 78 to 93 overall. What level are you playing on
                        All-pro 15 mins with 12 second rundown so getting a realistic number of plays... this is in a CFM.

                        Comment

                        • Miles Perry
                          MVP
                          • Jul 2012
                          • 1474

                          #1362
                          Re: Madden 16 Q/A thread

                          Anyone else having the CPU not call timeouts late in games? Idk if this is happening often, as I've only had one real close game so far, but Cleveland was just driving down the field on me down 7 and didn't call a timeout (despite having 2) as the clock ran out... Anyone know?

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                          • Mattphillies
                            Rookie
                            • Apr 2014
                            • 20

                            #1363
                            Re: Madden 16 Q/A thread

                            Hey guys,

                            Quick question that has bothered me for years in Madden....

                            What attributes make a player a good special teams player? I've been following the recent NFL roster cuts and I got to thinking about how teams will keep back ups that will never see the field on offense or defense solely for their special teams play. For example, the Eagles will probably keep Chris Maragos and Chris Prosinski as their back up safeties as opposed to guys like Ed Reynolds and Jerome Couplin who offer future potential at the safety position, but aren't sure fire special teams aces like Maragos and Prosinski.

                            I like to play as sim as I possibly can so each year I try to designate certain back ups/third stringers as my "aces" on special teams without any real attempt to develop them at their position. I usually look for speed and tackle ratings since that makes the most sense to me as far as kick coverage goes. But I'm wondering if anyone else has theories on what makes a player a good "madden" special teams ace? Maybe pursuit?

                            Or does it not even matter since special teams play is really just window dressing?

                            Comment

                            • BL8001
                              MVP
                              • Jul 2010
                              • 1884

                              #1364
                              Re: Madden 16 Q/A thread

                              So look for ratings like MLB's? Maybe SS?






                              <code></code>
                              resident curmudgeon

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                              • jusper71
                                Just started!
                                • Aug 2015
                                • 4

                                #1365
                                Re: Madden 16 Q/A thread

                                Help please. I'm playing on the xbox 360 and am having some trouble. I'm in connected franchise and was hoping to see the combine scouting reports but haven't found any yet. Is that only for the xbox one and newer generation consoles?

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