Is The New Aggressive Catch Overpowered? (Possible Tweak Coming In Tuning Update?)

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  • zrohman
    Pro
    • Nov 2013
    • 834

    #241
    Re: Madden 16: Is the new Aggressive Catch overpowered?

    Majority of users say no. I say no.

    User catching feels much easier and feels like I can actually control the outcome.

    On madden 15 I would be one on one with a guy like Dez and could barely every capitalize, normally it would end in a pick. This really helps user catching and helps better receivers take advantage of their skill set. The reason you don't see as many of these in the nfl is because they almost always double cover good receivers.. I'm sure even on those 30% completed, most of those people were leaving great receivers open

    Comment

    • The JareBear
      Be Good To One Another
      • Jul 2010
      • 11560

      #242
      Re: Madden 16: Is the new Aggressive Catch overpowered?

      Playing strict no switch and letting ratings determine outcomes I don't feel it's OP at all.
      "Successful people do not celebrate in the adversity or misfortune of others."

      OS Blog

      The Tortured Mind Of A Rockies Fan. In Arenado I Trust.

      Comment

      • Chimphoe
        Rookie
        • Aug 2015
        • 38

        #243
        Re: Madden 16: Is the new Aggressive Catch overpowered?

        Originally posted by The JareBear
        Playing strict no switch and letting ratings determine outcomes I don't feel it's OP at all.
        This line of thought doesn't make much sense.

        "No switch" is a symptom of poor game design that allows for exploits and imbalances via switching. So yes, playing "no switch" might reduce imbalances, but only because you're ceding control of a game you paid $60 to play, not to watch the AI play (at least that's how I feel).

        Furthermore, the new pass catching controls aren't controlled by switching. You do not have to switch to take advantage of aggressive catching. You just hold the button of the catch type after the pass. So unless "no switch" has morphed into "no pressing any buttons while the ball is in the air" (which is absurd to me), no switch doesn't fix the issue.

        But sliders do, fortunately.

        Unfortunately, that doesn't fix h2h.

        Comment

        • The JareBear
          Be Good To One Another
          • Jul 2010
          • 11560

          #244
          Re: Madden 16: Is the new Aggressive Catch overpowered?

          Well I feel differently, and frankly I feel it makes perfect sense. Please don't condescend

          The spirit of,no switch is having ratings and traits determine outcomes, not user control, stressing strategy over skill. To me telling your wr how to catch a pass is a form of switching

          No switch can mean whatever you want it to. Not sure why youre explaining the catching mechanics to me I've had the game 2 days and have gone over catching quite a bit, but thanks tho. I know how it works.

          To me it means no input with the ball in the air. And with slider tweaks on all pro I'm very happy with how my AI controlled wrs attack the ball realistically based in their ratings and traits. Especially since we can't tell our dbs how to handle their assignment without switching I feel playing strict no input with ball in the air is fair. Nothing absurd about it

          If my league wants to allow catch button influence that's fine, that makes my team even better, but im really enjoying my strict no switch gameplay so far, and I know others play the same way I do, so for us the mechanic isn't overpowered at all

          Do you play The Show? Do you use meter or classic pitching? It's the same argument. People want different things out of their game
          Last edited by The JareBear; 08-20-2015, 11:00 AM.
          "Successful people do not celebrate in the adversity or misfortune of others."

          OS Blog

          The Tortured Mind Of A Rockies Fan. In Arenado I Trust.

          Comment

          • roadman
            *ll St*r
            • Aug 2003
            • 26339

            #245
            Re: Madden 16: Is the new Aggressive Catch overpowered?

            Originally posted by Chimphoe
            This line of thought doesn't make much sense.

            "No switch" is a symptom of poor game design that allows for exploits and imbalances via switching. So yes, playing "no switch" might reduce imbalances, but only because you're ceding control of a game you paid $60 to play, not to watch the AI play (at least that's how I feel).

            Furthermore, the new pass catching controls aren't controlled by switching. You do not have to switch to take advantage of aggressive catching. You just hold the button of the catch type after the pass. So unless "no switch" has morphed into "no pressing any buttons while the ball is in the air" (which is absurd to me), no switch doesn't fix the issue.

            But sliders do, fortunately.

            Unfortunately, that doesn't fix h2h.
            When it comes to stuff like this, I bought the game, it's my game, and I'll play it the way that I want to or suits me.

            Options, options and more options.

            No offense, but to each their own.

            Comment

            • Chimphoe
              Rookie
              • Aug 2015
              • 38

              #246
              Re: Madden 16: Is the new Aggressive Catch overpowered?

              Originally posted by roadman
              When it comes to stuff like this, I bought the game, it's my game, and I'll play it the way that I want to or suits me.

              Options, options and more options.

              No offense, but to each their own.
              Of course, and no one is saying you should play the game differently.

              But to say flat something isn't overpowered when it's only not overpowered because you cede control to avoid that very issue doesn't really address whether something is overpowered.

              If someone asked you whether the pistol formation was overpowered, would you respond with "no, because I don't use pistol"?

              Same concept here. Saying "it's not overpowered so long as you don't use it" doesn't answer the question.

              Comment

              • roadman
                *ll St*r
                • Aug 2003
                • 26339

                #247
                Re: Madden 16: Is the new Aggressive Catch overpowered?

                Originally posted by Chimphoe
                Of course, and no one is saying you should play the game differently.

                But to say flat something isn't overpowered when it's only not overpowered because you cede control to avoid that very issue doesn't really address whether something is overpowered.

                If someone asked you whether the pistol formation was overpowered, would you respond with "no, because I don't use pistol"?

                Same concept here. Saying "it's not overpowered so long as you don't use it" doesn't answer the question.
                Ok, but do we really need to get to the nth degree?

                A. It's been reported that it isn't over powered by many people playing the game.

                B. If people feel it is over powered, like you mentioned, sliders.

                C. If playing a semi-coach mode or no switch is another alternative method of less over powering catches, why not? Again, if you don't see this way, to each their own. Others may feel different than you. It's not that much of a biggie.

                D. Most people here know online h2h is different than offline CFM or online CFM.

                E. You are changing it up a bit since your first post about this. Your first point was to play something that you paid 60 bucks for.
                Last edited by roadman; 08-20-2015, 12:10 PM.

                Comment

                • bkrich83
                  Has Been
                  • Jul 2002
                  • 71577

                  #248
                  Madden 16: Is the new Aggressive Catch overpowered?

                  Granted I've only played one game but I don't find it over powered. Could just be me but my success rate using aggressive catch was like 2 for 6 and one of those my receiver was actually wide open. Jury's still out for me.

                  I did complete one over a defender with Larry Fitzgerald.


                  Sent from my iPhone using Tapatalk
                  Tracking my NCAA Coach Career

                  Comment

                  • bucky60
                    Banned
                    • Jan 2008
                    • 3288

                    #249
                    Re: Madden 16: Is the new Aggressive Catch overpowered?

                    Originally posted by The JareBear
                    Playing strict no switch and letting ratings determine outcomes I don't feel it's OP at all.
                    Originally posted by Chimphoe
                    This line of thought doesn't make much sense.

                    "No switch" is a symptom of poor game design that allows for exploits and imbalances via switching. So yes, playing "no switch" might reduce imbalances, but only because you're ceding control of a game you paid $60 to play, not to watch the AI play (at least that's how I feel).
                    I don't understand your line of thought here. JB clearly states the restrictions he is using to make his judgement. This only makes a judgement on using his restrictions "no switch" play. It doesn't make any kind of statement other than "no switch". So what does your response have to do with his post?

                    It seems like your response is about something completely different (complete user control).

                    Comment

                    • ODogg
                      Hall Of Fame
                      • Feb 2003
                      • 37953

                      #250
                      Re: Madden 16: Is the new Aggressive Catch overpowered?

                      I have been playing since 6am today and I'm happy to say that you guys have nothing to worry about in regards to the aggressive catch being overpowered.


                      Sent from my iPhone using Tapatalk
                      Streaming PC & PS5 games, join me most nights after 6:00pm ET on TwitchTV https://www.twitch.tv/shaunh20
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                      Comment

                      • GiantsFan2013
                        Rookie
                        • Aug 2013
                        • 210

                        #251
                        Re: Madden 16: Is the new Aggressive Catch overpowered?

                        I just played my first game on All-Pro with the Giants vs. the Jets. I tried the aggressive catch about 5 or 6 times, especially with fades to OBJ in the endzone. Went 0-5 on the Fade, but got one on a deep PA Ball. Definitely not overpowered for me so far.

                        Comment

                        • Chimphoe
                          Rookie
                          • Aug 2015
                          • 38

                          #252
                          Re: Madden 16: Is the new Aggressive Catch overpowered?

                          Originally posted by roadman
                          Ok, but do we really need to get to the nth degree?

                          A. It's been reported that it isn't over powered by many people playing the game.

                          B. If people feel it is over powered, like you mentioned, sliders.

                          C. If playing a semi-coach mode or no switch is another alternative method of less over powering catches, why not? Again, if you don't see this way, to each their own. Others may feel different than you. It's not that much of a biggie.

                          D. Most people here know online h2h is different than offline CFM or online CFM.

                          E. You are changing it up a bit since your first post about this. Your first point was to play something that you paid 60 bucks for.
                          Fair enough on E. I just like to rant about how absurd I find no switch, and that we've come to accept it as a way of life because EA can't get the balance right.

                          But my overriding point remains, best illustrated by my hypothetical question, which I'll ask again: if someone asked you if Pistol formation was overpowered, would you say "not if you ban Pistol formation"?

                          Yes, if you do not allow people to use the catch controls (the most touted new game feature), you mitigate the power of those controls. But that's not answering the question of if those controls are overpowered in the first place.

                          Default settings, no arbitrarily imposed rules (such as no switch), no slider adjustments, the answer seems to be yes.

                          The answer is "no" once you start tweaking your CFM rules, sliders, etc.

                          But for how OP it is on default settings with "default" rules, see the videos I linked earlier:

                          Twitch is the world's leading video platform and community for gamers.


                          Skip to 25 minutes to watch it be abused on default Draft Champions settings.

                          Skip to 52 to watch it be abused on default H2H settings.

                          And yes, I have the game.

                          Comment

                          • roadman
                            *ll St*r
                            • Aug 2003
                            • 26339

                            #253
                            Re: Madden 16: Is the new Aggressive Catch overpowered?

                            Originally posted by Chimphoe
                            Fair enough on E. I just like to rant about how absurd I find no switch, and that we've come to accept it as a way of life because EA can't get the balance right.

                            But my overriding point remains, best illustrated by my hypothetical question, which I'll ask again: if someone asked you if Pistol formation was overpowered, would you say "not if you ban Pistol formation"?

                            Yes, if you do not allow people to use the catch controls (the most touted new game feature), you mitigate the power of those controls. But that's not answering the question of if those controls are overpowered in the first place.

                            Default settings, no arbitrarily imposed rules (such as no switch), no slider adjustments, the answer seems to be yes.

                            The answer is "no" once you start tweaking your CFM rules, sliders, etc.

                            But for how OP it is on default settings with "default" rules, see the videos I linked earlier:

                            Twitch is the world's leading video platform and community for gamers.


                            Skip to 25 minutes to watch it be abused on default Draft Champions settings.

                            Skip to 52 to watch it be abused on default H2H settings.

                            And yes, I have the game.
                            If you want the answer about the pistol formation being over powered, I'll form my own conclusions by testing it out. If it's true, I won't use it in offline settings vs the CPU. There are some house rules you can come up with, ie....., we are back with, it's your game, you can play it however you want to.

                            I've never doubted you about DC and H2H, especially this statement coming from the developer in this thread in post #94:

                            He is playing Draft Champions. You can get 20+ point ratings differences between elite/drafted players vs. base players. DC game balance is unique to that mode, it plays very differently from online ranked/play now/cfm.

                            All of us are different in how we play the game. I've been an offline gamer all my life and I won't change that up.

                            I've said this several times, there isn't a sports game out of the box that I haven't fiddled with sliders to get the game playing the way I want to play it.

                            Rivers to Gronkowski, yeah, you will have a few mismatches, along with using hurry up offense. Just my observations.
                            Last edited by roadman; 08-20-2015, 01:18 PM.

                            Comment

                            • zrohman
                              Pro
                              • Nov 2013
                              • 834

                              #254
                              Re: Madden 16: Is the new Aggressive Catch overpowered?

                              Originally posted by bkrich83
                              Granted I've only played one game but I don't find it over powered. Could just be me but my success rate using aggressive catch was like 2 for 6 and one of those my receiver was actually wide open. Jury's still out for me.

                              I did complete one over a defender with Larry Fitzgerald.


                              Sent from my iPhone using Tapatalk

                              Exactly. I felt that for once I could use the size of Fitzgerald on 1-on 1s. But at the same time I had him drop one, and it never worked in double coverage for me

                              Comment

                              • Chimphoe
                                Rookie
                                • Aug 2015
                                • 38

                                #255
                                Re: Madden 16: Is the new Aggressive Catch overpowered?

                                Originally posted by roadman
                                If you want the answer about the pistol formation being over powered, I'll form my own conclusions by testing it out. If it's true, I won't use it in offline settings vs the CPU. There are some house rules you can come up with, ie....., we are back with, it's your game, you can play it however you want to.

                                I've never doubted you about DC and H2H, especially this statement coming from the developer in this thread in post #94:

                                He is playing Draft Champions. You can get 20+ point ratings differences between elite/drafted players vs. base players. DC game balance is unique to that mode, it plays very differently from online ranked/play now/cfm.

                                All of us are different in how we play the game. I've been an offline gamer all my life and I won't change that up.

                                I've said this several times, there isn't a sports game out of the box that I haven't fiddled with sliders to get the game playing the way I want to play it.
                                Re what the developer said: Draft champions, I understand. But the more egregious was H2H, which he said should play differently. I was bombing it up to Martavis who, while a good player, should not have been coming down with those. Nor should Mike Wallace have been.

                                As for the rest, I still think we're talking past each other and answering two different questions. And I suppose there are a few questions at play:

                                1. (How I read the thread) Is the aggressive catch mechanic OP?

                                2. Can the aggressive catch mechanic be toned down through sliders or unofficial/CFM "rules" of gameplay?

                                I think the answer to both is yes. Sliders alone seem to be doing wonders. But that doesn't help MUT or H2H or Draft Champions.

                                Comment

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